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Post by Link"Guess"ski on Apr 1, 2018 23:32:40 GMT
Man, in Andromeda I was desperately craving some kind of stylistic or emotional hook in the soundscape. What I got was mostly lethargically atmospheric ambience that drained my soul. It wasn't exactly bad it just didn't really feel like Mass Effect to me. Meanwhile, in other games like the Halo franchise, interesting stuff is happening. Whether it's melodic motifs or cool synthwave beats, just bring it, think Mass Effect (Andromeda 2), then think "what music should it be?". The original Trilogy's style is obviously a given but we can also deviate.
Halo 5 - Kamakatcha: Ambient - Composed by Jinnouchi Kazuma (walky music) from Halo 5. Reminds me of the Mass Effect 2 atmospheric background music of some things, but then it also retains a sense of grandiose epicness.
Into The Stars - From The Brink (Composed by Jack Wall) COME BACK JACK WALL!
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Post by natetrace on Apr 2, 2018 0:40:52 GMT
Serious answer: Perturbator or Com Truise
Not so serious answer: Jim Croce or John Denver
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Apr 2, 2018 10:55:59 GMT
Given I see no way MEA gets a sequel, I can predict a soundtrack of silence.
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Post by KaiserShep on Apr 2, 2018 17:30:11 GMT
I was never a fan of the Halo soundtracks, and yet I have all of them for some reason. The soundtrack that sticks in my mind though when I think of what a Mass Effect game could have would be M83's Oblivion OST. That movie easily had one of the best soundscapes I've heard in a long time.
But really, ME2 and 3 had what I felt the perfect template of sound to carry on to future titles. As much as I love the 2 prominent themes in Andromeda, there just isn't enough variety in the soundtrack as a whole as to be meaningful.
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Post by traks on Apr 2, 2018 20:20:25 GMT
IMO the soundtrack is pretty good, but you gotta turn up the volume a lot (to something like music 100, general sound effects 30 and dialogue 40) to be able to enjoy it in the game. A problem though: the soundtrack fit the game I hoped for (a serious toned sci-fi game with wonder/excitement on the one side and emptiness of space/danger/risk of exploring the unknown on the other) while the game we got had a more humorous tone - so there may have been a bit of a disconnect. For those that liked the soundtrack, here a link to a playlist of a youtuber who uploaded most of the game's music (excellent work): www.youtube.com/playlist?list=PLh4Eme5gACZFBqLVh6J7dbVCzAyubS5PoSci-fi soundtracks I like and which I think can be good inspiration for every sci-fi game are from the movies Sunshine (composer: John Murphy) and Interstellar (Hans Zimmer). I like these quiet, ambient sounds for space related themes. Doesn't mean that they couldn't add some of the style of ME2 and ME3 - which also were fantastic. Especially "Suicide Mission", which is probably in my top three of ME with "Vigil" and "Noveria". My favorite in MEA while exploring is this:
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Post by Link"Guess"ski on Apr 2, 2018 22:23:07 GMT
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Origin: helios969
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Post by helios969 on Apr 3, 2018 14:09:55 GMT
^come back to mass effect will definitely happen...direct sequel to MEA doubtful
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Post by ShadowAngel on Apr 3, 2018 16:38:45 GMT
I think they should just get back to what they did with ME 1-2, halos music is one of its own fanbases biggest issues (just check halopoint 👍) and I agree. It lacks creativity if you're just going to remix part of the classics and whatever the hell they did in Halo 4 (and I reference H4 as the same guy did halo 5)needs to never happen again, it's arguably one of the worst menu soundtracks I've ever heard of.
Andromedas issue was it wasn't in your face, it needed to be louder and show an actual presence.
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Post by Deleted on Apr 4, 2018 7:02:41 GMT
Mass Effect Trilogy.
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Post by bladefist on Apr 4, 2018 18:56:02 GMT
They don't need to look anywhere else. So many masterpieces.
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Post by Link"Guess"ski on Apr 5, 2018 13:48:52 GMT
^come back to mass effect will definitely happen...direct sequel to MEA doubtful And honestly fine. The only lingering thread I care about is the family mystery plot that was set up. The benefactor can actually be integrated in a milky-way sequel or at least information about what really went on and what they expected from AI.
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Post by Link"Guess"ski on Apr 5, 2018 13:52:29 GMT
They don't need to look anywhere else. So many masterpieces. I mean, this is actually on-point. Mass Effect 1 had the experimental stuff that Andromeda lacked and Mass Effect 2 has the quality and highs and lows of the soundtrack that Andromeda really doesn't even come close to. Also, sorry, but LOL at the earlier post about turning the music up. This is such a typical BSN-boy reply, that in order to justify something you have to tweak your own experience to suit what was presented. No, turning up the volume might reveal a bit more instrumentation but it cannot change the derivative and uninspired compositions in the game as opposed to the striking melodies, the arpeggios and excellent instrumentation of the music in the trilogy. By saying the music is bad doesn't have to mean it's giving me a headache. It means it's completely unremarkable for a franchise that used to be known for iconic themes and strong synthy and strong orchestral pieces that damn near (and actually do) rival Star Wars.
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Post by KaiserShep on Apr 5, 2018 16:51:12 GMT
The thing that saddens me about this is that I actually absolutely love the main theme of Andromeda. A Better Beginning sets just the right tone for what this game is actually about. Trouble is, the rest of the soundtrack, save for the also-excellent Trail of Hope just recycles on this theme continuously, and worse still, the better examples of recycle jobs of these tracks aren't even included in the original release, but you can listen to them on YouTube or something. What it really needed was signature moments that you could recognize from key points in the game.
I think that overall, ME2 recycled quite a bit itself, but it definitely had moments where a unique track would play that defines that scene, like Samara (which I think is a gorgeous track), Jump Drive, or Suicide Mission. Then there's ME3 with A Future for the Krogan, Rannoch, and then the most meaningful reprisal of the theme, The Fleets Arrive. MEA really needed something like that.
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Post by Link"Guess"ski on Apr 5, 2018 21:54:56 GMT
KaiserShepI didn't think ME2 recycled itself much at all. It had a handful of completely different motifs like the "Humans are being attacked" music that plays whenever the Collectors do bad shit with the sounds of heavy pieces of metal falling or something like that, and then there's the main theme remixes with getting the new Normandy and finishing the mission, there's The Illusive Man theme which is unique, and suicide mission. Then, most of the character themes while not always memorable all have their own flavor of high-tempo beats and synthy glory. ME3 has some unique motifs too but like, Future of the Krogan and Leaving Earth are two pieces that when I heard them the first time I did an arched brow and went "This doesn't sound in line with Mass Effect at all." and I still don't like it. Chris Lennerz's music is also too Hans Zimmer-y and doesn't feel unique to Mass Effect, only when he uses synthy elements to fit in with the pre-existing tone. Andromeda just sounds like the OST of a tv show which is what the composer usually does. It's lethargic, it has "atmosphere" pieces of single notes stretching for far to long and indulges in its own soundscape too much to the point where it's just boring to listen to. It did have a main theme yes, and I do like that little motif but I'd rather another composer took over in a sequel and then reapplied that theme in a better arrangement. I even did a MIDI myself out of my own need for a better version once because I find the "reveal" theme has a boring peak where it sorta cuts the theme short and generic instead of crescendoing into something that's more memorable, has more arppeggios and Mass Effect-y vibes.
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Post by Pounce de León on Apr 5, 2018 22:53:42 GMT
Fuck "franchises" - long live 2001: A Space Odyssey!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Apr 5, 2018 23:09:44 GMT
^come back to mass effect will definitely happen...direct sequel to MEA doubtful And honestly fine. The only lingering thread I care about is the family mystery plot that was set up. The benefactor can actually be integrated in a milky-way sequel or at least information about what really went on and what they expected from AI. I was too at one point...but just kind of got over it (sort of like the original trilogy ending). One of the many missteps Bio/EA made dropping support/dlc prospects so early. Kind of foolish from my POV. They could have salvaged the situation with some graphical improvements, a well made dlc, and been ready to drop a major expansion about this time using a refined game engine. A lot of wasted potential and missed financial gain. Instead Bio/EA will wait 5-7 years and reinvent the wheel. I think we'll see a full reboot of the original trilogy (regardless of what core fans want) as a way to introduce it to a new generation of gamers. Not the worst idea but they really need to stop chasing the "next great thing" (looking at you Anthem) if they want to build their player base. Not a lot of trust right now...or confidence in the gaming community.
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Post by Link"Guess"ski on Apr 5, 2018 23:26:13 GMT
One BioWare employee who wrote a review recently at Glassdoor also said "Stop looking sideways, think about what gamers will want to play in 5 years".
And Mike Laidlaw, who granted isn't working on Anthem and isn't at BioWare right now, I also felt gave a misguided take on where he thought the state of gaming is claiming that the challenge for AAA devs lately is to "fight for the player's time". No, that's some publisher BS mentality that has seeped down to BioWare if they think that. Of course publishers will pursue the "Destiny-killer" where you have to steal the player's time and keep them playing your game for several years with content patches, DLC and live events, but really, I don't think any gamer would think their time was too precious to play a BioWare game if it was the usual 30-50 hour campaign like all their best titles such as ME2 and DAO.
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Post by dmc1001 on Apr 6, 2018 3:46:27 GMT
Fuck "franchises" - long live 2001: A Space Odyssey! That was a trilogy...
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Post by Pounce de León on Apr 6, 2018 8:53:05 GMT
Fuck "franchises" - long live 2001: A Space Odyssey! That was a trilogy... There was another one after 2010?
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Post by bladefist on Apr 6, 2018 12:21:41 GMT
This set the tone but the rest of the game music didn't deliver for me. There's one part of the Voeld track that I liked alot but it's like 30 seconds and no one has uploaded it to Youtube yet.
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Post by dmc1001 on Apr 6, 2018 12:39:51 GMT
There was another one after 2010? Yes, but there were actually four rather than three. 2061: Odyssey Three and 3001: The Final Odyssey. All written by Arthur C. Clarke.
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Post by Pounce de León on Apr 6, 2018 12:46:46 GMT
There was another one after 2010? Yes, but there were actually four rather than three. 2061: Odyssey Three and 3001: The Final Odyssey. All written by Arthur C. Clarke. You mean he wrote more sequels? Never heard about them. AFAIK, 2001 was some sort of collaborative work between Kubrick and Clarke.
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Post by dmc1001 on Apr 6, 2018 12:48:52 GMT
Yes, but there were actually four rather than three. 2061: Odyssey Three and 3001: The Final Odyssey. All written by Arthur C. Clarke. You mean he wrote more sequels? Never heard about them. AFAIK, 2001 was some sort of collaborative work between Kubrick and Clarke. Sort of. The movie and the book were written at the same time. The sequel novels do exist. I've read them.
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Post by Pounce de León on Apr 6, 2018 12:56:04 GMT
You mean he wrote more sequels? Never heard about them. AFAIK, 2001 was some sort of collaborative work between Kubrick and Clarke. Sort of. The movie and the book were written at the same time. The sequel novels do exist. I've read them. Yes, I looked it up at wiki and read the synopsis.
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Post by Pounce de León on Apr 6, 2018 13:29:39 GMT
So - I've been franchised by dmc1001, the blight get him - and I'm pushing forward Keith Power's work for Warframe. Especially music for Grineer (industrialist, kinda totalitarian clone society) sound like the faction. Same with the Corpus (technocratic megacorp). The soundtrack has kinda grown over the years.
Imo, a soundtrack has to fit the setting and complements the background. Very few are so outstanding that they are memorable in my case.
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