KirkyX
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Post by KirkyX on Oct 6, 2016 16:16:29 GMT
Okay, so the idea is to suggest scenes - whether whole set pieces, or relatively small moments that'd work well as dialogue interrupts - that you think could be, well, cool for Andromeda. You can use clips from other shows/games to illustrate the idea, or describe it in text--whichever you'd prefer. Keep in mind that these scenes would, obviously, be adapted to better fit with the Mass Effect setting, and the specific situation Ryder is in, so don't worry overmuch about small inconsistencies and such--it's more about the general idea than the specifics.
To start us off, I have three suggestions:
1. Whole Scene: Just let me be Picard already. (Seriously though, I would like to see more 'tense stand-off between spaceships' stuff in Andromeda, with us in dialogue with the enemy commander. And revealing a hidden advantage is always satisfying. Heck, it'd actually be a good spot for a significant roleplay/dialogue choice: do you order the ships to immediately attack as they appear, giving you a better chance of winning but destroying any chance of a diplomatic solution, or do you do as Picard did, and take the risk on the chance that the enemy commander could back down?)
2. Whole Scene: What better way to end a barfight than with a spaceship? (Also, the 'so she could get behind you' bit at the start's a classic. Honestly though, much as I like it, you could probably dump the barfight--it's the sudden arrival of the ship that's the important bit.)
3. Renegade/Aggressive Interrupt: Firm but fair negotiation. (This'd slot so perfectly into a Mass Effect conversation that I'm kinda surprised BioWare didn't nick it the first time around--the idea for this thread actually came to me while I was watching clips from The Train Job for my Space Train thread.)
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Post by themikefest on Oct 6, 2016 18:56:02 GMT
I would to have renegade interrupts that involve both harsh language and violence. ME3 was lacking in that department.
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Arcian
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Post by Arcian on Oct 6, 2016 19:09:52 GMT
I would to have renegade interrupts that involve both harsh language and violence. ME3 was lacking in that department. Are you playing as a professional soldier or a three-year old child throwing a temper tantrum?
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Post by themikefest on Oct 6, 2016 19:23:03 GMT
I would to have renegade interrupts that involve both harsh language and violence. ME3 was lacking in that department. Are you playing as a professional soldier or a three-year old child throwing a temper tantrum? And what temper tantrum would be thrown?
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Post by Arcian on Oct 6, 2016 20:29:52 GMT
Are you playing as a professional soldier or a three-year old child throwing a temper tantrum? And what temper tantrum would be thrown? The kind involving the use of profanity and violence. There are regulations against the use of profanity while serving in the armed forces, and unmotivated violence is grounds for termination from service. Sure, it's not like someone will be able to enforce it in deep space, but it would really discredit the Ark Initiative if they let a misanthropic edgelord slip through their screening procedures. And seriously, man, Renegade Shep was already a psychopath of comical proportions and you want to make Renegade Ryder even worse? Where does the edge end? Being Renegade should be about making pragmatic choices, not about being the biggest asshole possible.
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Post by dalinne on Oct 6, 2016 20:52:44 GMT
I would to have renegade interrupts that involve both harsh language and violence. ME3 was lacking in that department. Are you playing as a professional soldier or a three-year old child throwing a temper tantrum? Mass Effect Andromeda: Kylo-Ren Ryder Edition
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helios969
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Oct 6, 2016 21:02:47 GMT
And what temper tantrum would be thrown? The kind involving the use of profanity and violence. There are regulations against the use of profanity while serving in the armed forces, and unmotivated violence is grounds for termination from service. Sure, it's not like someone will be able to enforce it in deep space, but it would really discredit the Ark Initiative if they let a misanthropic edgelord slip through their screening procedures. And seriously, man, Renegade Shep was already a psychopath of comical proportions and you want to make Renegade Ryder even worse? Where does the edge end? Being Renegade should be about making pragmatic choices, not about being the biggest asshole possible. Well it is a roleplaying game, so I can't see why it would bother you how others want to play. Personally I want as many RP avenues as possible. I want to be the ruthless asshole, the diplomat, the irreverent prankster, even immoral and completely selfish. I definitely don't want the follow this formula to win approach that seems to becoming more and more common in games. That said I'm not opposed to having consequences levied against me for certain personality tendencies - including paragons (who largely got a pass in the original trilogy.) I agree at times renegade Shep was often just silly, but that's more about poor writing imo.
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Post by Beerfish on Oct 6, 2016 21:06:12 GMT
And what temper tantrum would be thrown? The kind involving the use of profanity and violence. There are regulations against the use of profanity while serving in the armed forces, and unmotivated violence is grounds for termination from service. Sure, it's not like someone will be able to enforce it in deep space, but it would really discredit the Ark Initiative if they let a misanthropic edgelord slip through their screening procedures. And seriously, man, Renegade Shep was already a psychopath of comical proportions and you want to make Renegade Ryder even worse? Where does the edge end? Being Renegade should be about making pragmatic choices, not about being the biggest asshole possible. ha ha ha ha ha ha ha
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Post by Deleted on Oct 6, 2016 21:09:41 GMT
Get with the program, dude ...
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wright1978
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Post by wright1978 on Oct 6, 2016 21:14:15 GMT
If they are moving away from paragon-renegade it'll be interesting to see how and if interrupts will return.
I'd definitely like to see interrupts for potential interaction moments with squad. I liked in me2 that the tail hug was an interrupt choice rather than a forced moment of intimacy unlike say in me3 when shep rock scene with tail which isn't interrupt driven.
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hotdogbsg
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Post by hotdogbsg on Oct 6, 2016 21:14:32 GMT
I want Ryder's father to replace Renegade Interruptions with Dad jokes.
"Your mom said she never liked me beard but it grew on me!"
"Goddammit dad..."
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Post by Hanako Ikezawa on Oct 8, 2016 6:05:23 GMT
Are you playing as a professional soldier or a three-year old child throwing a temper tantrum? Mass Effect Andromeda: Kylo-Ren Ryder Edition Relevant:
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Post by BansheeOwnage on Oct 8, 2016 7:38:54 GMT
Okay, so the idea is to suggest scenes - whether whole set pieces, or relatively small moments that'd work well as dialogue interrupts - that you think could be, well, cool for Andromeda. You can use clips from other shows/games to illustrate the idea, or describe it in text--whichever you'd prefer. Keep in mind that these scenes would, obviously, be adapted to better fit with the Mass Effect setting, and the specific situation Ryder is in, so don't worry overmuch about small inconsistencies and such--it's more about the general idea than the specifics. To start us off, I have three suggestions: 1. Whole Scene: Just let me be Picard already. (Seriously though, I would like to see more 'tense stand-off between spaceships' stuff in Andromeda, with us in dialogue with the enemy commander. And revealing a hidden advantage is always satisfying. Heck, it'd actually be a good spot for a significant roleplay/dialogue choice: do you order the ships to immediately attack as they appear, giving you a better chance of winning but destroying any chance of a diplomatic solution, or do you do as Picard did, and take the risk on the chance that the enemy commander could back down?) Yes! I wouldn't mind some more Star Trek vibes in my Mass Effect, and ship standoffs would be a great addition, for the reasons you say. As for interrupts in general, I'm not sure this is exactly what the topic is about, so I apologize if not. I know they're not going with the Paragon/Renegade system anymore, which is okay, but I'll really miss interrupts. Yes, they did have the awful downside of meaning you had no idea what would actually happen if you picked one (or not), but I think it's important to add some sort of way to perform actions in cutscenes, not just have dialogue. Interrupts allowed for more seamless actions than if a wheel with "[Do nothing]/[Intervene]" popped up and stopped what should be a tense/emotional moment. So it might be a good idea to just have "interrupts" (Ryder Interrupts?) in ME:A. It also allows for better RP, as someone pointed out, because you wouldn't be forced to, say, hug Tali (you monster). It would allow for more variation in the outcome of scenes as well, obviously. And what temper tantrum would be thrown? The kind involving the use of profanity and violence. There are regulations against the use of profanity while serving in the armed forces, and unmotivated violence is grounds for termination from service. Sure, it's not like someone will be able to enforce it in deep space, but it would really discredit the Ark Initiative if they let a misanthropic edgelord slip through their screening procedures. And seriously, man, Renegade Shep was already a psychopath of comical proportions and you want to make Renegade Ryder even worse? Where does the edge end? Being Renegade should be about making pragmatic choices, not about being the biggest asshole possible. Yes, thank you for saying what I was thinking! Further to what you said, I'd rather not have my character suddenly start spewing profanities with no prior warning (or at all, personally, but I can avoid those). What if I want to ream one of my crewmembers out without completely undermining my good points with useless immaturity? In my opinion, the best arguments don't need to resort to that kind of thing, and are all the more impressive for it. Plus, it's more open for RP that way. I think they should continue to keep protagonist profanity to a minimum for those reasons, but we'll see what happens. Since we're on that topic, why the heck could James just get away without so much as a warning for cursing up a storm to his superior officer? Oh, and I guess I didn't even touch on the violence aspect. Are we talking about shooting some mooks in a cutscene, or beating up our squadmates here?
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Post by Deleted on Oct 8, 2016 16:02:55 GMT
The kind involving the use of profanity and violence. There are regulations against the use of profanity while serving in the armed forces, and unmotivated violence is grounds for termination from service. Sure, it's not like someone will be able to enforce it in deep space, but it would really discredit the Ark Initiative if they let a misanthropic edgelord slip through their screening procedures. And seriously, man, Renegade Shep was already a psychopath of comical proportions and you want to make Renegade Ryder even worse? Where does the edge end? Being Renegade should be about making pragmatic choices, not about being the biggest asshole possible. ha ha ha ha ha ha ha Here's an answer I found online to a question about profanity regulations in the US Army: www.justanswer.com/military-law/2y7e2-ucmj-s-official-disposition-profanity.htmlIt seems itt's not so simple as "there are regulations against" and it's not something that can just be offhandedly dismissed either. That said, though, I'm not really in favor of just making a game profane for profanity's sake. I don't think a game that comes across as just being crass makes it more mature... I think it probably just makes it appear less mature.
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Post by KirkyX on Oct 8, 2016 16:28:34 GMT
Okay, so the idea is to suggest scenes - whether whole set pieces, or relatively small moments that'd work well as dialogue interrupts - that you think could be, well, cool for Andromeda. You can use clips from other shows/games to illustrate the idea, or describe it in text--whichever you'd prefer. Keep in mind that these scenes would, obviously, be adapted to better fit with the Mass Effect setting, and the specific situation Ryder is in, so don't worry overmuch about small inconsistencies and such--it's more about the general idea than the specifics. To start us off, I have three suggestions: 1. Whole Scene: Just let me be Picard already. (Seriously though, I would like to see more 'tense stand-off between spaceships' stuff in Andromeda, with us in dialogue with the enemy commander. And revealing a hidden advantage is always satisfying. Heck, it'd actually be a good spot for a significant roleplay/dialogue choice: do you order the ships to immediately attack as they appear, giving you a better chance of winning but destroying any chance of a diplomatic solution, or do you do as Picard did, and take the risk on the chance that the enemy commander could back down?) Yes! I wouldn't mind some more Star Trek vibes in my Mass Effect, and ship standoffs would be a great addition, for the reasons you say. As for interrupts in general, I'm not sure this is exactly what the topic is about, so I apologize if not. I know they're not going with the Paragon/Renegade system anymore, which is okay, but I'll really miss interrupts. Yes, they did have the awful downside of meaning you had no idea what would actually happen if you picked one (or not), but I think it's important to add some sort of way to perform actions in cutscenes, not just have dialogue. Interrupts allowed for more seamless actions than if a wheel with "[Do nothing]/[Intervene]" popped up and stopped what should be a tense/emotional moment. So it might be a good idea to just have "interrupts" in ME:A. It also allows for better RP, as someone pointed out, because you wouldn't be forced to, say, hug Tali (you monster). [...] Further to what you said, I'd rather not have my character suddenly start spewing profanities with no prior warning (or at all, personally, but I can avoid those). What if I want to ream one of my crewmembers out without completely undermining my good points with useless immaturity? In my opinion, the best arguments don't need to resort to that kind of thing, and are all the more impressive for it. Plus, it's more open for RP that way. I think they should continue to keep protagonist profanity to a minimum for those reasons, but we'll see what happens. Since we're on that topic, why the heck could James just get away without so much as a warning for cursing up a storm to his superior officer? Oh, and I guess I didn't even touch on the violence aspect. Are we talking about shooting some mooks in a cutscene, or beating up our squadmates here? With regards to the interrupts, there's this from the old Survey leak (which, thus far, has been remarkably on-the-money): So, it sounds like the Interrupt system is indeed going to be back, and even expanded. We know they're moving away from Paragon/Renegade, so I imagine they've had to come up with a new means of demarking which interrupt does what. Now, that could simply be a Diplomatic/Aggressive divide, in the mould of Paragon/Renegade - so, if you're gonna hug someone, it's Diplomatic, while kneecapping's definitely in the Aggressive category - but I'm hoping they've gone further, and taken this opportunity to come up with some means of actually telling us what a given interrupt is going to do - at least in summation - before we hit the button. I don't know what form that might take, exactly, but I'm sure there's a way. Perhaps simply better contextual clues in the environment combined with custom icons for each interrupt? (For example, in the Tali scene the icon might just be a simplistic representation of two people hugging. When you shoot Brooks, it's someone getting shot in the back. When you push a merc out a window, it's someone falling. And so on.) And on profanities/reaming out: I, too, would really appreciate at least having the option to go about that sort of thing differently, in line with the character I want to roleplay. When it comes to disciplining crewmembers, I'll once again call upon the one, the only Jean-Luc Picard: Not a single impolite word uttered, and all the more devastating for it. Another good example is 'playing the game' in Orlais, particularly the scene where you expose the Grand Duchess: A big part of what makes this scene so fun - it's in the running for my favourite in the whole game - is the way the Inquisitor completely destroys the Duchess' plans, exposing her to the entire court, all without ever losing her courtly airs, smirk firmly affixed in place. This kind of verbal duel is so much more fun to me than just cussing someone out. (That said, I do occasionally want to just cuss someone out--but it ought to be an option, not a requirement.)
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Post by shechinah on Oct 8, 2016 16:48:08 GMT
A big part of what makes this scene so fun - it's in the running for my favourite in the whole game - is the way the Inquisitor completely destroys the Duchess' plans, exposing her to the entire court, all without ever losing her courtly airs, smirk firmly affixed in place. This kind of verbal duel is so much more fun to me than just cussing someone out. (That said, I do occasionally want to just cuss someone out--but it ought to be an option, not a requirement.) I always loved that option in Wicked Eyes and Wicked Hearts. During my blind run through the quest, I was so hoping that I'd get an option where something like that happened and when it did, I was so happy. It is one of my favorite moments in all of Dragon Age.
I've always loved scenes featuring verbal combat and often, I find it more satisfying to defeat an opponent through that than through actual combat. I'd love to see options that features this in both Dragon Age and Mass Effect.
Note: I had to cut the quoted posts down for size.
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Post by themikefest on Oct 8, 2016 16:49:22 GMT
The kind involving the use of profanity and violence. Why are you assuming I want to use profanity? If I wanted Ryder to use profanity, I would've said that. I didn't. I said harsh language. Really? If that's the case I would've been written up many. many times as well as others when I was in the military using profanity Not always And seriously, man, I don't view renegade Shepard as a psychopath. Ryder wouldn't be any worse.
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Post by shechinah on Oct 8, 2016 16:55:55 GMT
I know it might have seemed like such a minor thing to a lot of players but I really did not care for the scene where Shepard hugs Liara in Mass Effect 2. It is an auto-action that bothers me because it really stands out especially when I'm playing a character that has barely interacted with Liara in the previous game or had any indications previously that they had any sort of positive relationship. One character was also very stoic and harsh so it made no sense for him to be giving out hugs.
I've never felt the same way about the hug with Tali because that hug was optional so I could decide if it fitted with the character I was playing.
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Post by themikefest on Oct 8, 2016 17:06:42 GMT
I know it might have seemed like such a minor thing to a lot of players but I really did not care for the scene where Shepard hugs Liara in Mass Effect 2. It is an auto-action that bothers me because it really stands out especially when I'm playing a character that has barely interacted with Liara in the previous game or had any indications previously that they had any sort of positive relationship. One character was also very stoic and harsh so it made no sense for him to be giving out hugs. Yep. I never cared for the what-the-crap hug with her. What bothered me even more is if Shepard tells Liara that he/she will throw her sorry a** back in the volcano, why she would want to hug someone like that. I would avoid that person. After the broker is defeated, the player has the option to hug T'soni. Why wasn't that an option when meeting her? If the player invites her up to the Normandy, the player gets another what-the-crap hug. I like that the player had the option.
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Post by shechinah on Oct 8, 2016 17:23:10 GMT
I know it might have seemed like such a minor thing to a lot of players but I really did not care for the scene where Shepard hugs Liara in Mass Effect 2. It is an auto-action that bothers me because it really stands out especially when I'm playing a character that has barely interacted with Liara in the previous game or had any indications previously that they had any sort of positive relationship. One character was also very stoic and harsh so it made no sense for him to be giving out hugs. Yep. I never cared for the what-the-crap hug with her. What bothered me even more is if Shepard tells Liara that he/she will throw her sorry a** back in the volcano, why she would want to hug someone like that. I would avoid that person. After the broker is defeated, the player has the option to hug T'soni. Why wasn't that an option when meeting her? If the player invites her up to the Normandy, the player gets another what-the-crap hug. I like that the player had the option. I think that's a "relationship" that we'll see averted in Andromeda given the talk of dynamic relationships. I remain hopeful about it, at least.
I always love having hug options. When done right, they just add this sense of genuine heartwarmth and humanization to a scene. Telltale's Games gotten rather fond of implementing hugs and other heartwarming interactions in their games. I remember how I'd always select the options when they came up in the Walking Dead and man, those people needed all the hugs they could get.
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Post by BansheeOwnage on Oct 10, 2016 7:11:56 GMT
Yes! I wouldn't mind some more Star Trek vibes in my Mass Effect, and ship standoffs would be a great addition, for the reasons you say. With regards to the interrupts, there's this from the old Survey leak (which, thus far, has been remarkably on-the-money): So, it sounds like the Interrupt system is indeed going to be back, and even expanded. We know they're moving away from Paragon/Renegade, so I imagine they've had to come up with a new means of demarking which interrupt does what. Now, that could simply be a Diplomatic/Aggressive divide, in the mould of Paragon/Renegade - so, if you're gonna hug someone, it's Diplomatic, while kneecapping's definitely in the Aggressive category - but I'm hoping they've gone further, and taken this opportunity to come up with some means of actually telling us what a given interrupt is going to do - at least in summation - before we hit the button. I don't know what form that might take, exactly, but I'm sure there's a way. Perhaps simply better contextual clues in the environment combined with custom icons for each interrupt? (For example, in the Tali scene the icon might just be a simplistic representation of two people hugging. When you shoot Brooks, it's someone getting shot in the back. When you push a merc out a window, it's someone falling. And so on.) And on profanities/reaming out: I, too, would really appreciate at least having the option to go about that sort of thing differently, in line with the character I want to roleplay. When it comes to disciplining crewmembers, I'll once again call upon the one, the only Jean-Luc Picard: *Picard snip* Not a single impolite word uttered, and all the more devastating for it. Another good example is 'playing the game' in Orlais, particularly the scene where you expose the Grand Duchess: *WEWH snip* A big part of what makes this scene so fun - it's in the running for my favourite in the whole game - is the way the Inquisitor completely destroys the Duchess' plans, exposing her to the entire court, all without ever losing her courtly airs, smirk firmly affixed in place. This kind of verbal duel is so much more fun to me than just cussing someone out. (That said, I do occasionally want to just cuss someone out--but it ought to be an option, not a requirement.) Huh, that's interesting, if true. I sometimes wonder if these "leaks" are leaked on purpose, if genuine of course (though it would be inconsistent with Bioware's near-radio-silence if they did leak it on purpose). I'm a skeptic by nature, but the part about interrupts and cutscenes/conversations definitely sounds good. Right, I was thinking they'd still need some sort of visual to help you figure out if you should pick something, since even just red/blue didn't help much. I really like your idea for little preview icons, that would be great! Even if they didn't want to make one for each, some general ones, like a gun symbol for shooting things, would be good. I also agree with the rest. I managed to get that ending with Florianne my first try and never tried anything else. It was more satisfying than a boss fight, fit with the tone of the mission, and was ironic. It was also a welcome reprieve, like (actual spoiler since we're on the ME board) convincing Calpernia to stand down instead of fighting her I agree with those who've mentioned hugs being optional, at least for the most part. I'll go with "Make hugs optional outside of romances." It's a breach of RP to do it automatically with a character you may or may not actually want to hug, but it might be a bit odd to constantly get hug interrupts in romances. I really enjoyed the ones in Cullen's romance, and didn't mind that they were automatic, but that's just me.
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Post by themikefest on Oct 12, 2016 21:16:00 GMT
I think that's a "relationship" that we'll see averted in Andromeda given the talk of dynamic relationships. I remain hopeful about it, at least. Hopefully it won't happen in the game. The one person that did deserve a hug was Samantha in ME3 after completing Sanctuary. At least if she's being romanced. Her parents are on Horizon. There's a very good chance they're dead.
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xassantex
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Post by xassantex on Oct 12, 2016 22:43:26 GMT
isn't it a bit late for you guys to " have ideas" about the game ? count down is already started.
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Post by Spectr61 on Oct 13, 2016 7:10:52 GMT
The ME2 initial hugs with Liara/Tali are annoying, but understandable from a "we saved the Citadel and killed Saren" shared perspective.
What is much more than annoying, and one where I wish there was a "pull out a gun interrupt":
When Ash berates the hell out of Shep when first meeting him on Horizon in ME2.
Liara and Tali hug on meeting, then question joining Cerberus, etc. Ash goes straight to berate.
Would be nice to have an interrupt and shoot that ingrate right in the arse
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Post by themikefest on Oct 13, 2016 11:46:42 GMT
The ME2 initial hugs with Liara/Tali are annoying, but understandable from a "we saved the Citadel and killed Saren" shared perspective. No its not. If someone said they would throw me in a volcano, I would avoid that person, and I would not even think about giving that person a hug. Apparently Bioware forgot that Shepard can tell the asari that What about Kaidan? Don't you want a gun interrupt for him as well? If anything, I would hit them over the head to knock some sense in them to let them know that the collectors are the current problem, not Cerberus. Tali had a hug on meeting? The only hug I know of, is during her loyalty mission, and that was an option. Liara's hug is not an option. Yes Ashley goes berate, but what about Kaidan? The same for liara not making any attempt to tell anyone that Shepard's corpse was given to Cerberus. Or that she had Shepard's armor on display like its some kind of trophy
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