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Post by Hrungr on May 10, 2018 16:08:33 GMT
Creating Worlds: The Future of BioWareby Author - Casey Hudson Posted on - May 10, 2018 blog.bioware.com/2018/05/10/creating-worlds-the-future-of-bioware/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/05/BlogCover-1024x576.jpgFellow humans. Welcome to Part 2 of a 1200-part monthly blog series, where I’ll cover BioWare’s evolution from videogame studio to post-human AI hivemind. Today I want to talk about our vision for BioWare. Videogames are a unique medium. The only thing that stays the same is that they are constantly evolving. Many of the things we love about games now were not possible a few years ago. And that’s one of the hardest things about making games—continuing to innovate and evolve, while staying true to expectations players have from previous experiences. To ensure we stay on course, we’ve updated our mission statement at BioWare to something that we believe is true of our best games, and must continue to be true of future BioWare games—even as we take on new technologies and gameplay innovations. Our mission is this: We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Each word of this mission is carefully chosen. For Example, we believe what we do is first and foremost about creating worlds. Beyond just individual games, we try to create entire worlds that players can really live in, which span many games and media, as well as fan-created work like art, fiction, and cosplay. Creating worlds along with our player community, and seeing them take on a life of their own, is probably the most rewarding part of what we do. Companionship means that our stories are always presented as shared experiences. You’re not a solitary character walking around by yourself—in a BioWare game you’re always adventuring with a group of friends. Sometimes those friends are other players like in Neverwinter Nights, and Star Wars: The Old Republic. Sometimes they are fictional characters, like in Mass Effect and Dragon Age. However we design it, we always want to capture the special feeling of being on a journey with memorable companions. I talked last time about Anthem being “a story you can experience with friends.” There were, understandably, some questions and concerns about story in multiplayer. Specifically, “what if I don’t want to play with randos?” “What if I don’t have friends that I play games with?” And, “I like to be the one making choices in my story—if it’s multiplayer, won’t the story get watered down?” As a player, I worry about these things too—which brings us to the last line of our mission: become the hero of your story. In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before. With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this. We’ll be sharing details on how it works very soon. We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own. It’s true—we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem—including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play. In a few weeks, we will be showing Anthem live to fans at EA PLAY in Hollywood and will have lots more details to share. The team is working super hard to get ready, and I can’t wait to hear what you think! Hope to see you there, Casey
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Post by fchopin on May 10, 2018 16:15:06 GMT
Interesting, i like Casey Hudson so will be keeping an eye out for this.
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Post by Hrungr on May 10, 2018 16:27:17 GMT
It sounds pretty ambitious, it'll be interesting to see how well they implement this.
Hopefully we'll get a chance to see both MP & SP gameplay at EA Play.
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Post by luketrevelyan on May 10, 2018 16:31:40 GMT
I'm glad Casey is doing these blog posts. It gives us a bit of insight into BioWare's philosophy that we've been missing for quite a while. They are just words but I would rather have this than no communication at all.
When I first read the mission statement it didn't do a lot for me. But after reading Casey's explanation it sounds a bit better.
I like that Casey addresses some of the concerns about Anthem. It sounds like SP will at least be an option, though his phrasing of "or even on your own" gives me the impression that it may not be as great of an experience. I guess I feel slightly better about Anthem after this blog post, but the real test will be EA Play.
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Post by abedsbrother on May 10, 2018 17:12:39 GMT
I like Casey Hudson, and his post was reassuring. But am still taking a "wait and see" approach to Anthem.
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Post by giubba on May 10, 2018 17:22:09 GMT
It sounds pretty ambitious, it'll be interesting to see how well they implement this. Hopefully we'll get a chance to see both MP & SP gameplay at EA Play. For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
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Post by Iakus on May 10, 2018 17:38:08 GMT
I talked last time about Anthem being “a story you can experience with friends.” There were, understandably, some questions and concerns about story in multiplayer. Specifically, “what if I don’t want to play with randos?” “What if I don’t have friends that I play games with?” And, “I like to be the one making choices in my story—if it’s multiplayer, won’t the story get watered down?” As a player, I worry about these things too—which brings us to the last line of our mission: become the hero of your story. In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before. With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this. We’ll be sharing details on how it works very soon. We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own. It’s true—we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem—including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play. In a few weeks, we will be showing Anthem live to fans at EA PLAY in Hollywood and will have lots more details to share. The team is working super hard to get ready, and I can’t wait to hear what you think! Hope to see you there, Casey Pretty words. We'll see if they can be backed up. The last time Bioware tried something "really different" we got ME3 endings, and we all know how that turned out.
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Post by simit on May 10, 2018 17:39:43 GMT
Didn't think Casey was at BioWare for ME:A but whatever.
End of the day i appreciate him taking the time an to communicate, personally i dont need reassurances etc as i've no problems an im just one of the simple ones who if never liked your product i simply would go away without fuss an no buy your product anymore.
Im still looking forward to launch an playing.
Thnxz for posting Hrungr
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Post by Hrungr on May 10, 2018 17:50:10 GMT
It sounds pretty ambitious, it'll be interesting to see how well they implement this. Hopefully we'll get a chance to see both MP & SP gameplay at EA Play. For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
While I agree it's riskier to try something new/innovate, and sometimes things just don't pan out (ME:A), I applaud studios that try to move the industry forward in some way.
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Post by giubba on May 10, 2018 17:54:56 GMT
For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
While I agree it's riskier to try something new/innovate, and sometimes things just don't pan out (ME:A), I applaud studios that try to move the industry forward in some way. Absolutely but right after a botched attempt isn't better that the very first game you do after that is something more conservative in terms of innovation? Something more akin to what blizzard do, never something of truly ground-breaking but polished and nurtured to the point that is even better than the source material ?
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Post by Fogg on May 10, 2018 17:59:17 GMT
Companion lootboxes confirmed!
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Post by CHRrOME on May 10, 2018 18:19:58 GMT
Funny how they talk about community, when they ditched ours leaving us on our own. Now granted, New BSN is way better than Prime, but that doesn't excuse them. They sure had "rewarding feelings" too when they closed it. For the rest of the blog, really nice words and all... but talk is cheap. I'm afraid I don't have a lot of confidence in Bioware due to the recent events to put it rather mildly. We shall see if this is more political talk bullshit (the type who promise and don't deliver) or is actual REAL talk.
I will still have an open mind about it, but I'll be lurking from the corner from now on.
Don't care about Anthem, wish them luck though, so maybe when the time comes for a new ME or DA they can deliver a really good game that finally makes me remember the Bioware of old.
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Post by CHRrOME on May 10, 2018 18:23:08 GMT
Pretty words. We'll see if they can be backed up. The last time Bioware tried something "really different" we got ME3 endings, and we all know how that turned out. ME3 and I'd like to also point Andromeda, even though my opinion doesn't seem to be the popular choice around these parts.
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Post by Heimdall on May 10, 2018 18:30:07 GMT
It sounds pretty ambitious, it'll be interesting to see how well they implement this. Hopefully we'll get a chance to see both MP & SP gameplay at EA Play. For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
Was Casey even involved in Andromeda? I was under the impression he was on pre-production of what would become Anthem after ME3 and before he left.
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Post by rras1994 on May 10, 2018 18:32:56 GMT
For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
Was Casey even involved in Andromeda? I was under the impression he was on pre-production of what would become Anthem after ME3 and before he left. Yeah, I'm pretty sure he was on Anthem, there's a wee video that was made before he left that showed what was the beginning of Anthem ( I have no idea where it is but I've seen it posted here before). Also pretty sure none of the Edmonton Mass Effect lot wanted to work on MEA, pretty sure that would include Casey.
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Post by giubba on May 10, 2018 18:33:40 GMT
For once i will be the naysayer .
I truly appreciate what Casey Hudson is saying but after a game that suffered due to his ambitious planning (Andromeda) isn't better pointing to something relative simpler but polishing the idea and the execution to the maximum and THAN (basically after the game released) starting to fiddling with new idea and concept?
Was Casey even involved in Andromeda? I was under the impression he was on pre-production of what would become Anthem after ME3 and before he left. What I'm saying has nothing to do on who was working on andromeda but simply on how better managing the aftermath for maximizing the interests of the studio
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Post by rras1994 on May 10, 2018 18:35:38 GMT
Was Casey even involved in Andromeda? I was under the impression he was on pre-production of what would become Anthem after ME3 and before he left. What I'm saying has nothing to do on who was working on andromeda but simply on how better managing the aftermath for maximizing the interests of the studio The concept of Anthem has been what they wanted to do since 2009 (according to Ask a Dev), they've been working on it since 2012. Are they meant to throw away all that work just cus MEA didn't do well?
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Post by Heimdall on May 10, 2018 18:52:17 GMT
Was Casey even involved in Andromeda? I was under the impression he was on pre-production of what would become Anthem after ME3 and before he left. What I'm saying has nothing to do on who was working on andromeda but simply on how better managing the aftermath for maximizing the interests of the studio In principal I understand the idea, but Bioware couldn’t very well throw out all the years of work they had already put into Anthem since 2012.
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Post by Hrungr on May 10, 2018 18:58:08 GMT
While I agree it's riskier to try something new/innovate, and sometimes things just don't pan out (ME:A), I applaud studios that try to move the industry forward in some way. Absolutely but right after a botched attempt isn't better that the very first game you do after that is something more conservative in terms of innovation? Something more akin to what blizzard do, never something of truly ground-breaking but polished and nurtured to the point that is even better than the source material ? Well Anthem's been in the works for 6 years (or so) now, so their goals would have been set long before ME:A's release. Taking a Blizzard approach would be safer, though I think Anthem will largely be a refinement on what they've done, and what other studios have done, in the past. There's also a question of how ambitious those elements they're trying innovate on are, and what the cost in time/resources would be if they don't pan out. The team on ME:A tried for a long time to get their procedurally-generated worlds to work, and it cost them a lot in the end. But if Anthem isn't trying to innovate on that scale, they could be fine if some particular feature doesn't pan out.
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Post by giubba on May 10, 2018 19:10:44 GMT
What I'm saying has nothing to do on who was working on andromeda but simply on how better managing the aftermath for maximizing the interests of the studio The concept of Anthem has been what they wanted to do since 2009 (according to Ask a Dev), they've been working on it since 2012. Are they meant to throw away all that work just cus MEA didn't do well? Nope but everybody at this point knows that games mechanics are in a constant flux constantly altered,shifted,canned and than examined again in that time laps you indicated. What i'm saying is ,let's say anthem is based on 4 major game mechanics A,B,C,D. A is your usual fare that you see in any major TPS. B and C are mechanics that you have see maybe in another 2 or 3 titles but they weren't perfectly executed or you had a good idea about em for giving a new spin. D is a wildly crazy innovative mechanic that is hard as hell to implement. The blizzard method is focusing so much on A,B and C that the lack of D has zero to little impact to game. Andromeda instead is what happen when you invest so much on D that when you reach that point where you must face you aren't able to make it work you didn't spent enough time on the rest to make it truly shine. I'm scared that for recovering from the loss of Andromeda they want to make another bet on crazy mechanic like andromeda randomized planet filled with bioware level of quests. EDIT: Again i'm not saying on trashing years of works for a panic attack like bungie did with destiny but simply a better prioritization on what they already did
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Post by rras1994 on May 10, 2018 19:22:42 GMT
The concept of Anthem has been what they wanted to do since 2009 (according to Ask a Dev), they've been working on it since 2012. Are they meant to throw away all that work just cus MEA didn't do well? Nope but everybody at this point knows that games mechanics are in a constant flux constantly altered,shifted,canned and than examined again in that time laps you indicated. What i'm saying is ,let's say anthem is based on 4 major game mechanics A,B,C,D. A is your usual fare that you see in any major TPS. B and C are mechanics that you have see maybe in another 2 or 3 titles but they weren't perfectly executed or you had a good idea about em for giving a new spin. D is a wildly crazy innovative mechanic that is hard as hell to implement. The blizzard method is focusing so much on A,B and C that the lack of D has zero to little impact to game. Andromeda instead is what happen when you invest so much on D that when you reach that point where you must face you aren't able to make it work you didn't spent enough time on the rest to make it truly shine. I'm scared that for recovering from the loss of Andromeda they want to make another bet on crazy mechanic like andromeda randomized planet filled with bioware level of quests. EDIT: Again i'm not saying on trashing years of works for a panic attack like bungie did with destiny but simply a better prioritization on what they already did Okay, I get where you're coming from now. To me, it seems like the tying story with multiplayer stuff/but can still be played single player seems like they are trying to iterate what they've already done with SWTOR, so I'm hoping they learnt from their lessons from that game.
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Post by hivemind on May 10, 2018 19:31:09 GMT
And i still didn't get what he was trying to say. Producing sounds from mouth and at the same time not saying anything meaningfull seems like the kind of skill any executive need.
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Post by giubba on May 10, 2018 19:39:12 GMT
Nope but everybody at this point knows that games mechanics are in a constant flux constantly altered,shifted,canned and than examined again in that time laps you indicated. What i'm saying is ,let's say anthem is based on 4 major game mechanics A,B,C,D. A is your usual fare that you see in any major TPS. B and C are mechanics that you have see maybe in another 2 or 3 titles but they weren't perfectly executed or you had a good idea about em for giving a new spin. D is a wildly crazy innovative mechanic that is hard as hell to implement. The blizzard method is focusing so much on A,B and C that the lack of D has zero to little impact to game. Andromeda instead is what happen when you invest so much on D that when you reach that point where you must face you aren't able to make it work you didn't spent enough time on the rest to make it truly shine. I'm scared that for recovering from the loss of Andromeda they want to make another bet on crazy mechanic like andromeda randomized planet filled with bioware level of quests. EDIT: Again i'm not saying on trashing years of works for a panic attack like bungie did with destiny but simply a better prioritization on what they already did Okay, I get where you're coming from now. To me, it seems like the tying story with multiplayer stuff/but can still be played single player seems like they are trying to iterate what they've already done with SWTOR, so I'm hoping they learnt from their lessons from that game. Yeah i did played swtor at the beginning and the whole blog post reminded me on how the dungeon worked with the shared conversation system but i cannot imagine how they should solve the problems that came out and lead to a drastic shift in the game direction
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on May 10, 2018 21:01:45 GMT
It's about time Bioware did something innovative again. Last time they did that was Mass Effect where they mixed shooter gameplay with RPG and cinematic storytelling. To this day it remains the best thing I've ever played. Cinematic storytelling in videogames really took off after ME1. No idea if it was Bioware that got the ball rolling but whatever happened it was a wonderful thing.
I'm excited for the IDEA of Anthem being innovative as a shared adventure story. If done right, it could be incredibly fun. I feel like now is the perfect time to change the tired grindy formula of online multiplayer games. Bring some of the best elements from singleplayer RPGs into a shared world, do it! If they have figured out a way to make it work, I'm intrigued.
There is nothing wrong with doing something different. I'm open to it. Games do evolve and developers need to try new thing or we'd all be playing the same game over and over. And that's less appealing than it sounds. Switching it up once in a while can produce great results. Experimenting produces failures too. It's not that this is a problem per se. It's a gamble that Bioware can't afford to lose this time, however. So I'm not worried about whatever Anthem will be but what becomes of Bioware.
Time will tell if it was all empty marketing speech and we're looking at a glorified lootbox casino, or misplaced ambition that led to another disaster like Andromeda.
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I don't stir, I work the material.
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Post by slimgrin727 on May 10, 2018 21:40:47 GMT
They're chasing the pot of gold at the end of the rainbow here, but props to them if they even come close to pulling it off. Also, a game very much like Dragon Age? Another fantasy IP?
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