cribbian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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cribbian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Oct 17, 2016 6:53:40 GMT
I would bring back the duelist-tree to rogues.
And of course, get rid of the 8-slot limit and the 3-potion limit.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 17, 2016 14:28:32 GMT
I'm going to have to disagree on that. In DAI, trinity play is stronger than ever, I think. Certainly stronger than DA2. True "healing" as such is rare, but the barrier, which is really just pre-emptive healing, is absolutely needed if you want anyone who's not a warrior to survive more an a hit or two. I'm all for resource management and not making healing spammable, but DAI went about it all wrong. They just swapped out one term for another.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 17, 2016 15:08:28 GMT
I know it's an aesthetic choice that's unlikely to be changed, but I hate the oversized weapons of DA. It's at its worst with the 2-handed Warrior. I want to play a master swordsman, or the like, and instead have to play a character that swings a surfboard-sized plank of steel, or cinder block on a pole. It's silly. Smaller, more realistically modeled weapons and armor across the board would be great, but that's not my request in this thread. I'd like an offensive warrior who could wield a single weapon without the "Hulk Smash" trappings.
Rogues need help. They're very good at what they do, but they're getting stale. The Specializations seemed custom made with the dual-wielder in mind, for the most part. (Assassin is pretty universal, and Artificer has its weird nod toward Archery, amongst all its close-range abilities.) DAO's Rogue Specializations weren't great, either, to be honest. The class needs some new ideas. It needs new builds and Specializations.
Opening up Mages, once more, would be cool. It would necessitate some creative and balanced development of new material for Rogues and Warriors, though. The field feels mostly level, at present, so I think they have a good place from which to begin developing new material.
The 8 active abilities limit was too restrictive for characters approaching level 30 in a standard playthrough. I'd like to see more active abilities available once more. At the very least in DAI, I always felt that I'd have liked to be able to move MotR off of my list to some "default command" accessible to all Inquisitors. Oh, well. That's not an issue for the next game.
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Post by cloud9 on Feb 4, 2018 6:20:10 GMT
I rather have a hybrid/classless system to customize my own character's abilities, that way I could have my character versatile in combat.
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copper
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 567 Likes: 1,084
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 4, 2018 17:54:53 GMT
Warriors: New specs. They should also have access to all available weapons. In addition I'd love it if there were new types of weapons introduced in the game, like spears which the Qunari already use sometimes. They should have non combat options too. Maybe npcs are more likely to be intimidated by your muscles when you talk to them.
Mages: More spell variety. If all my spells are some variation of elemental damage I'd rather be a rogue or warrior. Mage spells should be really creative. For the record I don't think Origins was good enough with this either. I want the type of variety you see in games like Baldur's Gate or Pillars.
Rogues: They should have the most non combat utilities of all the classes. I'd also like an option to fight with a single one handed weapon like a rapier.
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Post by vertigomez on Feb 4, 2018 18:18:57 GMT
Warriors: New specs. They should also have access to all available weapons. In addition I'd love it if there were new types of weapons introduced in the game, like spears which the Qunari already use sometimes. They should have non combat options too. Maybe npcs are more likely to be intimidated by your muscles when you talk to them. YES. I'd love to see unarmed combat. FLAILS. SPEARS. Polearms for people who aren't mages! Something different and exciting! Yes, yes, yes. It annoyed me that Isabela, the pirate duelist, doesn't get to use a rapier. Zevran at least got to wield a sword + dagger combo in Origins, but ofc subsequent games say that all melee rogues wield... daggers, daggers, and nothing but daggers. Yawn. I also want crossbows back. My Warden was a crossbow-wielding dwarf before it was cool, Varric.
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andydandymandy
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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andydandymandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by andydandymandy on Feb 5, 2018 9:04:18 GMT
I think the warrior and rogue classes need more of the kind of depth they had in DA:O. In 2 and Inquisition they were literally two dimensional. With that in mind..
Warriors
Sword & Shield Two Handed Sword Duel Blades, where you use sword and dagger to punish your enemies. Melee Archer, where you use melee attacks with your bow/crossbow in combination with slower (but more powerful) ranged arrow attacks.
Rogues Duelist, a more fencing style. Duel Blades, where you use your speed and agility to get critical hits and back-stab with two daggers (or a sword and dagger). Ranged Archer Bow Staff, where you fight like Gambit from the X-Men.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by bladefist on Mar 3, 2018 4:44:18 GMT
I want Bloodmagic back since we're most likely to be in Tevinter and I also want to be acknowledged as a Blood mage. Also the shapeshifter should make a return and not be boring.
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Post by wavebend on Mar 6, 2018 14:14:35 GMT
More interaction with the environment (like Divinity Original Sin), throw nearby objects at enemies, break walls, more physics. I don't think any amount of "cool" abilities will make this truly better than DA:I unless it goes beyond what DA:I was capable of. I don't just want DA:I with better graphics.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Mar 6, 2018 15:41:55 GMT
I want Bloodmagic back since we're most likely to be in Tevinter and I also want to be acknowledged as a Blood mage. Also the shapeshifter should make a return and not be boring. Blood magic would have to be heavily redone, though. It would have to be more than just another school of magic or even a specialty. It would have to be an alternate power source. Very powerful, but with equally heavy consequences to use (be it story-wise or mechanically).
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Mar 6, 2018 22:06:07 GMT
Make it more player skill based and less "press-button-something-awesome-happens." Stats and builds are cool, but at the end of the day I want my ability to process the battlefield "real-time" to be the deciding factor.
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Post by wavebend on Mar 6, 2018 23:15:05 GMT
Make it more player skill based and less "press-button-something-awesome-happens." Stats and builds are cool, but at the end of the day I want my ability to process the battlefield "real-time" to be the deciding factor. That's one of the big problems with DA:I (the lack of mobility), but by making it more skill based would clash with the whole Action RPG/Tactical duo because it's really either one or the other, and if you do well at one (Action RPG) then it becomes exponentially harder to do well at being a tactical RPG (with the tac cam), the AI would have to be top-notch. I really have no idea what to expect from DA4 when it comes to this. I'd even be perfectly happy if DA4 goes back to DAO roots and does away with the action rpg stuff. idk. When I look back at the last DLCs of DA:I in regards to its multiplayer, like the Saarebas or the Duelist puts the whole game in a weird, weird spot. These characters have superb attacks, cool animations, look and feel powerful (at least in regards to their abilities), except they move at snail's pace, can't dodge for shit and only have 4 abilities. Not that it's not fun, but it's definitely filling a really niche area of gaming I'd say..
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MediocreOgre
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 484 Likes: 1,402
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by MediocreOgre on Mar 7, 2018 21:34:51 GMT
I want Bloodmagic back since we're most likely to be in Tevinter and I also want to be acknowledged as a Blood mage. Also the shapeshifter should make a return and not be boring. Blood magic would have to be heavily redone, though. It would have to be more than just another school of magic or even a specialty. It would have to be an alternate power source. Very powerful, but with equally heavy consequences to use (be it story-wise or mechanically). They could add pre-written moments in the story where we or an npc can use blood magic to do something important at a cost and if you are a blood mage, the dialogue reflects that you already rely heavily on blood magic and complicates the story. I really can’t see blood mage spec being impactful other wise from a story point of view with out those cheesy DAI style “ah so you chose x spec and I feel y about it” companion moments, but since we’ll be in Tevinter with blood magic being a big thing again it would be fairly simple to add the responsive flavor for a blood mage spec to be in blood magic story beats that should already be in the game.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Mar 7, 2018 21:37:41 GMT
Blood magic would have to be heavily redone, though. It would have to be more than just another school of magic or even a specialty. It would have to be an alternate power source. Very powerful, but with equally heavy consequences to use (be it story-wise or mechanically). They could add pre-written moments in the story where we or an npc can use blood magic to do something important at a cost and if you are a blood mage, the dialogue reflects that you already rely heavily on blood magic and complicates the story. I really can’t see blood mage spec being impactful other wise from a story point of view with out those cheesy DAI style “ah so you chose x spec and I feel y about it” companion moments, but since we’ll be in Tevinter with blood magic being a big thing again it would be fairly simple to add the responsive flavor for a blood mage spec to be in blood magic story beats that should already be in the game. The thing is, with blood magic in Tevinter "You always need more" Yeah everyone knows a little blood magic at least. And they have a philosophy of "As long as it's your own blood, or that of a willing participant, what's the harm?" But, again ""You always need more" And that's when slaves start disappearing, and so on...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Mar 7, 2018 23:53:20 GMT
It would be awesome if specialisations gave classes unique mechanics like Saarebas' stances, Virtuoso's songs or Isabella's hand-crossbow/vendetta/elusive.
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MediocreOgre
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 484 Likes: 1,402
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mediocreogre
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by MediocreOgre on Mar 8, 2018 2:54:16 GMT
They could add pre-written moments in the story where we or an npc can use blood magic to do something important at a cost and if you are a blood mage, the dialogue reflects that you already rely heavily on blood magic and complicates the story. I really can’t see blood mage spec being impactful other wise from a story point of view with out those cheesy DAI style “ah so you chose x spec and I feel y about it” companion moments, but since we’ll be in Tevinter with blood magic being a big thing again it would be fairly simple to add the responsive flavor for a blood mage spec to be in blood magic story beats that should already be in the game. The thing is, with blood magic in Tevinter "You always need more" Yeah everyone knows a little blood magic at least. And they have a philosophy of "As long as it's your own blood, or that of a willing participant, what's the harm?" But, again ""You always need more" And that's when slaves start disappearing, and so on... It could be very interesting if done right. My spit ball opinion is that the choice of using blood magic and the possible consequences should be a recurring theme for all classes (forcing your blood mage friend to do something if you are a warrior) and the blood mage spec should be a blood magic enthusiast and when you choose that spec there are quests/interactions that deal with it and a cool mechanic could be scarification of your wrists (would be a neat asset to have in the game in general for npcs in Tevinter). It would be a tradgedy if the first and possible only game in the de facto capital of blood magic did not let us go all in for the craft and see how it affects the story.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Mar 8, 2018 3:29:42 GMT
Make it more player skill based and less "press-button-something-awesome-happens." Stats and builds are cool, but at the end of the day I want my ability to process the battlefield "real-time" to be the deciding factor. That's what I'd want. DA2/DAI felt like a clunky action game and clunky tactical game smashed together. Hell I'd prefer mass effect 3 style game play in this fantasy world.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 8, 2018 3:31:47 GMT
I'm kind of against a lot of the trees, like two handed, or daggers. Its too much buy in to a particular style of play.If you find a cool dagger it would be nice to be able to just use it. Make the abilities more generic like leap attack.
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Post by isaidlunch on Mar 8, 2018 4:32:00 GMT
If Dragon Age has to have action combat then I wish they'd commit to it instead of what happened with DAI. I'd make the combat quicker, expand the combo system, and make make both party and enemy abilities stronger.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Mar 8, 2018 6:08:08 GMT
Specialisation-related quests.
Unlocking a specialisation will allow you access to unique quest-chain. For example, Assassins have a hit interrupted by the Crows, Templars deal with a dangerous abomination, Reavers run afoul of a dragon-cult, etc.
The Crime Wave and the Antivan Crow sidequests were a lot of fun in DAO, would be great to see something like that return and be tied into our class/specs. Would provide more character flavour to the specs and make it seem like a path your character is now pursuing in-universe, rather than something that once unlocked never comes into play again.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Mar 8, 2018 15:12:05 GMT
I'm kind of against a lot of the trees, like two handed, or daggers. Its too much buy in to a particular style of play.If you find a cool dagger it would be nice to be able to just use it. Make the abilities more generic like leap attack. I like having multiple trees, with multiple branches. Including trees devoted to the use of different weapons. That said, I think that a player also shouldn't have to commit to a particular style to be viable. If you want to be a jack of all trades, you should be able to be a jack of all trades.
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Mar 8, 2018 15:37:18 GMT
Specialisation-related quests. Unlocking a specialisation will allow you access to unique quest-chain. For example, Assassins have a hit interrupted by the Crows, Templars deal with a dangerous abomination, Reavers run afoul of a dragon-cult, etc. The Crime Wave and the Antivan Crow sidequests were a lot of fun in DAO, would be great to see something like that return and be tied into our class/specs. Would provide more character flavour to the specs and make it seem like a path your character is now pursuing in-universe, rather than something that once unlocked never comes into play again. Yeah, I really enjoyed those quests in DAO. In DAI we had quests for specializations. At first I thought it was cool until I realized they were just more fetch quests and I'd have to spend power to unlock areas I wouldn't otherwise go to. And I don't know about anyone else but every time I just end up googling for the locations of the mobs that drop whatever thing I need.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 9, 2018 2:15:46 GMT
I'm kind of against a lot of the trees, like two handed, or daggers. Its too much buy in to a particular style of play.If you find a cool dagger it would be nice to be able to just use it. Make the abilities more generic like leap attack. I like having multiple trees, with multiple branches. Including trees devoted to the use of different weapons. That said, I think that a player also shouldn't have to commit to a particular style to be viable. If you want to be a jack of all trades, you should be able to be a jack of all trades. Its not really jack of all trades I'm looking for as your trees can focus on a play style. But once its weapons for a whole tree and you buy in even a bit its just wasted points if you try to use a different weapon. If you keep the trees a broader concept like charging attacks, multiple opponents, defense, single target etc you can find fun ways to integrate different weapons into that style. As a quick example in ME2-3 while shotguns might thematically fit a vanguard you could go a sniper route charging perimeter enemies and sniping into the middle, the next mission you can go shotgun and be good to go. If an entire tree is shotgun and not just 1 or 2 perks that you can pick around in a kick ass tree, you kind of get forced into that style for the whole game or at least until a respec once you buy in.
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shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 813 Likes: 2,588
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shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by shaqfu on Mar 9, 2018 3:16:03 GMT
I'm still holding out hope for a Frontline melee style mage. Not with the spirit blade stuff either. I wanna have a mage type that melees with their staff and does alot of short range spells. Maybe also some sustainable auras that either buff nearby allies or debuff enemies
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Mar 10, 2018 0:56:56 GMT
Go back to the Dragon Age 2 setup for abilities skill trees, but fatten them out further.
How they had it in inquisition was ultimately a weak point for me.
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