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Post by gnperdue on Jun 19, 2018 15:51:33 GMT
Don't have one (yet, going to look into it soon). Was originally just thinking of putting up that one video on Kineticist play as it covered most of what I wanted to show anyway (hence why I just put it as unlisted), but I may form a proper channel and extend it further as I get specific videos done up. Will see as time permits. Well, I mean how do I find this on YouTube directly? I don’t like to watch in a browser window. I prefer the app so I can more easily watch microsnippets, etc.
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Post by vanelsa on Jun 19, 2018 16:05:21 GMT
Don't have one (yet, going to look into it soon). Was originally just thinking of putting up that one video on Kineticist play as it covered most of what I wanted to show anyway (hence why I just put it as unlisted), but I may form a proper channel and extend it further as I get specific videos done up. Will see as time permits. Question: Have you looked into using the Inferno instead of the Black Widow for your ranged weapon? Seems like you were spending a lot of time reloading the BW in between powers and punching. The Inferno, despite less per-shot damage, might synergize better with your play style.
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Post by gnperdue on Jun 19, 2018 17:04:44 GMT
But the BW is the best sounding and looking gun in the game. Aesthetics matter, haha
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jun 19, 2018 17:13:08 GMT
Don't have one (yet, going to look into it soon). Was originally just thinking of putting up that one video on Kineticist play as it covered most of what I wanted to show anyway (hence why I just put it as unlisted), but I may form a proper channel and extend it further as I get specific videos done up. Will see as time permits. Well, I mean how do I find this on YouTube directly? I don’t like to watch in a browser window. I prefer the app so I can more easily watch microsnippets, etc. Well, since I wasn't really looking to put it out for general viewing originally, that wasn't taken into consideration. But also, didn't use Youtube before so wasn't certain what was best for it. So I'll be making some changes to the video listing soon to make it easier to find and view in their own way.
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Post by monk on Jun 19, 2018 17:28:02 GMT
I specifically chose the Black Widow for a variety of reasons. 1. The playstyle I felt was best for the Kineticist. Which was to stay in cover and have as little out of cover time (for powers or shots, and subsequently get shot back) as possible. Therefore, out of the Sniper Rifles which permit me to do this, only the Window, Black Widow, Isharay really let me do this. Since these all do high damage in that one shot. The issue with the Widow and Isharay are identical however, in that what happens when your opponent dodged it, or you missed during your snap shot? So I went with the Black Widow (also because it was my first UR Sniper Rifle), due to it's capacity in each clip allowing the player to attempt another quick snap shot if the first, second, or third shot misses (or needed). With it's high Weakpoint multiplier (and Kineticist having time in Ascension to aim a tiny bit whilst taking hits), one fairly accurate shot is better than trying for multiple shots. 2. Not 100% certain on this, but from what I've observed, the Black Widow has a high stagger chance on Armoured opponents, and 100% stagger chance on Shielded opponents. So this lets me take even a grazing hit on a target to stagger them and give me time to react, either with a more precise shot, or to disable via powers if possible, or make a run for it. I am not 100% certain other than the Widow if the other Sniper Rifles have this effect, must go in and try that out I guess. 3. Also, thematically, I felt having a ballistic/kinetic weapon was more accurate to what they are. (Can't be wielding all energy weapons and call yourself the "Kineticist" now can you? ) 4. And agree with gnperdue it's one of the nicer sounding weapons in the game.
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Post by monk on Jun 19, 2018 17:33:17 GMT
OK, just switched both videos so far to public. That should help for those looking for them to view in other ways now.
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Post by Unicephalon 40-D on Jun 19, 2018 18:41:59 GMT
But the BW is the best sounding and looking gun in the game. Aesthetics matter, haha There are a LOT of good sounding guns in the game, most of them new ones, where I believe the audio team would have more free hands to mold the sounds. I'd put Inferno, Dhan (love the tapedelay) and Scattershot (daymn its heavy sound) to the top too.
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Post by gnperdue on Jun 19, 2018 18:43:33 GMT
OK, just switched both videos so far to public. That should help for those looking for them to view in other ways now. I am old and slow and not a creature of these thar interwebz. What name do I search for in YouTube?
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Post by vanelsa on Jun 19, 2018 19:04:34 GMT
I specifically chose the Black Widow for a variety of reasons. 1. The playstyle I felt was best for the Kineticist. Which was to stay in cover and have as little out of cover time (for powers or shots, and subsequently get shot back) as possible. Therefore, out of the Sniper Rifles which permit me to do this, only the Window, Black Widow, Isharay really let me do this. Since these all do high damage in that one shot. The issue with the Widow and Isharay are identical however, in that what happens when your opponent dodged it, or you missed during your snap shot? So I went with the Black Widow (also because it was my first UR Sniper Rifle), due to it's capacity in each clip allowing the player to attempt another quick snap shot if the first, second, or third shot misses (or needed). With it's high Weakpoint multiplier (and Kineticist having time in Ascension to aim a tiny bit whilst taking hits), one fairly accurate shot is better than trying for multiple shots. 2. Not 100% certain on this, but from what I've observed, the Black Widow has a high stagger chance on Armoured opponents, and 100% stagger chance on Shielded opponents. So this lets me take even a grazing hit on a target to stagger them and give me time to react, either with a more precise shot, or to disable via powers if possible, or make a run for it. I am not 100% certain other than the Widow if the other Sniper Rifles have this effect, must go in and try that out I guess. 3. Also, thematically, I felt having a ballistic/kinetic weapon was more accurate to what they are. (Can't be wielding all energy weapons and call yourself the "Kineticist" now can you? ) 4. And agree with gnperdue it's one of the nicer sounding weapons in the game. Thanks for the explanation. My aim with the Black Widow is not the best, so I prefer weapons that have large clips or are beam weapons so aim while firing. Another possibility to experiment is the Ushior. About the same damage as the Black Widow, but doesn't have a scope. Weakpoint modifier not as good as BW, of course, and a slightly slower rate of fire. It was buffed a few months ago to have greater force. Was also going to suggest the Sandstorm, but it does similar damage to the Inferno (half that of the BW) and lacks the weak point multiplier and increased stagger ability. One more question: Do you find the 40% Cyclonic Mod to be that helpful? Have you tried your game play style without the Cyclonic and found you survive less or are kicked out of Ascension mode more frequently? And thank you again for pointing out that the Kineticist does not get staggered when in Ascension Mode. I never knew that, and I'll have to look back on my old videos to see if I experienced it without knowing. I wish more characters got stagger resistance, like Krogans when in Rage or a Vanguard after charging, than just the Kineticist, the Juggernaut (when invulnerable), or any character when hovering.
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Post by monk on Jun 19, 2018 19:44:01 GMT
Ideally you'd want a weapon with a scope over a non scoped one. Simply because it permits you to "extend" the range your biotics when you need to.
Normally all Biotics fall off after a range of around 35-40m (won't hit target or just never reaches there). Whilst peering down the scope, you can still get your Biotics to function at the scope range. Just need to factor in travel time in most cases. So Throw and Pull are fine, because they home in, and so long as the target doesn't dodge it, they'll be affected. Lance is OK so long as you're peering down the scope at any range to detonate a primed target that has been disabled (singularity or pull, etc). Any other situation and the Lance will more often than not miss from travel time to a moving target at extended distances.
Because I normally play in a support role on the Kineticist, where I hang back and disable, detonate, snipe at range (and in cover), not having a scope isn't as ideal. So although I could slot a scope onto the other weapons, they lose out on the slot used. Which is again why I chose and stuck with the Black Widow.
The 40% Cyclonic Mod is helpful, but not always necessary. I normally just take any Cyclonic Mod for Platinum runs on the Kineticist, since it lets you have a tiny bit more headroom for that stray grazing hit, and for when you perform any tanking, since you could get surrounded. And that is enough of a boost to make a noticable difference. I only specifically take the 40% one for Hyper Shield missions because Shield its so much more fun from not having to worry about Shields at all almost.
250 Base Shields on the Kineticist +100% Mission +25% Barrier 1 +30% Barrier 4a +6% Bonus +40% Booster
So that's ~750 Base Shields at that point, and when you move into Ascension (6b Efficient, so 130DR or roughly 0.43 divider), that effectively becomes approximately 1750 odd (effective) Shields. But the most important aspect of that is that you have base 750 Shields, which is enough whilst out of cover to eat a stray Ascendant Bolt (500 damage no DR) that would otherwise have knocked you out of Ascension (especially if under fire from others at the same time).
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Post by vanelsa on Jun 19, 2018 20:13:15 GMT
Again, great explanation of your overall strategy. I find myself more at mid and close range when I play the Kineticist. I tend to use the PAW and the Valkyrie, but I may switch to the Sandstorm for the built-in scope so I can Throw/Pull/Lance at longer distances.
You need to get Bonus Stats Shields up to 7% so you can eat that Ascendant Orb without the Hyper Shields mission modifier.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jun 19, 2018 20:55:29 GMT
OK, just switched both videos so far to public. That should help for those looking for them to view in other ways now. I am old and slow and not a creature of these thar interwebz. What name do I search for in YouTube? If you search in Youtube, look for:
MEA Kineticist
It's case sensitive, but I should be the first option that comes up. Currently 2 vids in there, the ones I posted here. Hope that helps.
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Post by gnperdue on Jun 19, 2018 21:26:53 GMT
Yep, that does it
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Post by gnperdue on Jun 20, 2018 12:35:52 GMT
monk - what is your build? The Plat game you posted was fascinating. You turned a lot of what I thought I knew about Kineticist on it's head.
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monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jun 20, 2018 14:09:57 GMT
Lets see, I believe it's:
Pull: 4b, 5b, 6b (Radius, Expose, Shield Drain) - 6b Most important to tank with. Throw: 4b, 5a, 6a (Radius, Duration, Double) Lance: 1 Ascension: 4a, 5b, 6b (Power, Combo, Efficient) Barrier: 4a, 5b, 6b (Unyielding, Drain, Saving) - 5b Most important to punch out Krogan.
Sniper Rifle (for distance non priming duties vs Shield and Armoured units) Assault Rifle/Pistol (for priming duties at mid to short range)
Equipment: Multicapacitor
I'll put up a more detailed writeup on the build at a later point.
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Post by onehitparry on Jun 23, 2018 18:28:47 GMT
I've been meaning to post this, but it's never really fit into the context of the discussion, so I might as well go a head and post it now. My favorite character is definitely the Krogan Engineer. Despite being an uncommon, her kit has a lot to offer. Overload gives her the ability to strip shields and stun enemies (bonus for console players or players with poor target tracking/acquisition abilities). Incinerate is great for dealing with unshielded enemies and can setup fire explosions for extra damage. And she gets rage, which helps her survivability. And since she's an uncommon, she is relatively easy to get to rank XX, and with that I would definitely recommend her to any new player.
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Post by vanelsa on Jun 23, 2018 19:18:21 GMT
Krogan Engineer is a very good kit. IMO, she’s the only one outside of the Grenade classes to be able to do a solo Platinum with just her powers in a reasonable amount of time. This due her ability to handle both shields and armor with her power set.
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Post by pitka17 on Jun 27, 2018 16:08:20 GMT
Krogan Engineer is a very good kit. IMO, she’s the only one outside of the Grenade classes to be able to do a solo Platinum with just her powers in a reasonable amount of time. This due her ability to handle both shields and armor with her power set. I second this. Not the solo'ing plat part, I don't do that. The other part though, she can demolish shields and armor.
On Gold, the spec I use (Overload 4a,5b,6b; Incinerate 4a,5a,6b; Offensive 4a,5b,6a; Rage 4a, 5a,6b), omni-capacitor, rank XX is enough to strip shields of all non-destroyers, while also being incinerate-charged overload for roughly a nulifier's health (that depends on ticks of incinerate before detonation + boosters) - leaving only berserkers and boss units as not 1-2 combo'able.
It's also fun to listen to my friend complain about double incinerate (on this character) wiping out a spawn point as well.
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Post by TopTrog on Aug 2, 2018 17:49:08 GMT
Here are the ones I enjoy playing the most. A preference for exploding stuff seems to play a major role here .
Salarian Infiltrator "BOOM !" 66563
A natural choice for me as I loved playing the SalInf in ME3MP. I still prefer the ME3 version, but this guy is very versatile and fun to play. His cocky banter still makes me smile.
Asari Huntress "Who needs shields anyway ?" 66166
Probably my most played character. Ammo detonations galore. Stealth grid makes objectives a breeze and regularly lets me get away with all kinds of stupid reckless stuff.
Human Soldier "Well hello there !" 66464 Lots of rapid fire dakka dakka intermixed with ammo detonations is a smooth mix. Repeat concussion is a blast.
Human Adept "Boots on the ground !" 66166
Boom. Boom. Boom. Boom. Rinse, repeat. Never gets old for me. The Pwnytail is my #1 favorite character and the main reason for my power efficiency amp shortages.
Human Commando "Good Times !" 66644
Combines stuff from Adept and Soldier but plays quite differently from both for me. I enjoy playing her mainly with rapid-fire pistols and incendiary ammo.
Human Artificer "Ready for a fight ?" 16666
The debuff queen. Remnant VI is not my thing, but Invasion/Cryo Beam and the anti-dog drone make this one a blast to play.
Asari Adept "Get your Butts going !" 66166
Just sliding/running around like a maniac and pressing throw/lance for maximum boom frequency is a bit repetitive, but she surely delivers the booms. I love the enemies and random bits of stuff floating around.
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Post by ropedrink on Aug 4, 2018 4:35:12 GMT
I can safely say the Angara Avenger is becoming a fast favourite on my road to re-learning the game after a massive long break. Won't go too deep into how/what/why as I'm still getting back into things and still experimenting -- but I will say that the mobile shenanigans and the crutch of tactical cloak has made it both easy (and fun) to shake off the cobwebs.
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