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Post by abaris on Jun 12, 2018 17:25:13 GMT
It could have been made into a good game right from the start. In the shape it had been shipped, there's really not much they could have done to save the day. It's huge but it's empty.
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Post by abaris on Jun 12, 2018 17:27:56 GMT
Where is it going to be set, will it be moved online like Fallout, etc.
That's my biggest nightmare, this spreading online plague. I always was a big fan of the Fallout series, even liked FO4, despite it's weaknesses. But this one I will definetely give a pass. Not the least bit interested, same as with Anthem.
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Post by cypherj on Jun 12, 2018 18:44:37 GMT
Where is it going to be set, will it be moved online like Fallout, etc.
That's my biggest nightmare, this spreading online plague. I always was a big fan of the Fallout series, even liked FO4, despite it's weaknesses. But this one I will definetely give a pass. Not the least bit interested, same as with Anthem.
If Anthem does well I could definitely see it. They'll probably want to move those new Anthem players right over to ME.
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Post by Pearl on Jun 12, 2018 23:29:57 GMT
That's my biggest nightmare, this spreading online plague. I always was a big fan of the Fallout series, even liked FO4, despite it's weaknesses. But this one I will definetely give a pass. Not the least bit interested, same as with Anthem.
If Anthem does well I could definitely see it. They'll probably want to move those new Anthem players right over to ME.
Mike Gamble did an interview with Eurogamer earlier where they talked about this exact subject. Whether you want to believe him or not is up to you, however I do think there would be an element of hypocrisy in picking and choosing which developer quotes to accept and which to reject.
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Post by Cyberstrike on Jun 13, 2018 2:04:54 GMT
Lord no, Ideally they'd give it to someone like CDPR, but that'll never happen, Obsidian is....doing things.... truth be told I don't know who I'd like to get the franchise in the event of BioWare's shuttering
Good lord CDPR can't even get me like to Cyberpunk 2077 beyond a just a "meh", I mean this game looks like a Deus Ex clone just as Anthem looks like a Destiny clone. I want to like CDPR games but every time I think I might like one they are all end up a bunch of over-hyped and underwhelming meh.
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Post by Shinobu on Jun 13, 2018 11:02:46 GMT
Tidbits from the EuroGamer interview with Mike Gamble: www.eurogamer.net/articles/2018-06-11-the-big-bioware-interview-the-response-to-anthem-and-the-future-of-mass-effectThanks to Hrungr for posting in the Twitter Thread! Where do you see the future of Mass Effect lying? Is it another game, or will it just be comic books from here out? Mike Gamble: I don't know - Casey [Hudson, BioWare boss] and Mark and I and EA leadership have to sit down and work out what that looks like. You're very near and dear to it - so are we, as creators, and we want to make sure there's a future. But that comes after Anthem, after all that stuff we're talking about. That's future. Do you think Andromeda got a fair shout [sic] when it launched? Mike Gamble: Personally I think Andromeda has a lot of great stuff in it, sometimes you need to scrape to get to it. But when you get there, you feel that magic. We launched in a highly competitive quarter - there were some great contemporaries out at the same time and hindsight is always 20/20. I'm proud of the team behind Andromeda and how hard they worked and I feel strongly there's enough of an audience out there who appreciates it and loves it that I feel encouraged by this still. Could it have been received better? Absolutely. Are there things we learned from it - focus, polish, visual fidelity? Absolutely. We have to, or we never get better and make the same mistakes. What did you learn from Andromeda which has been applied to Anthem? Mike Gamble: Focus and polish. Some specific tactical things like faces, for example. That was one of the hot-button rallying items for Andromeda, so EA and BioWare have invested in different technology to be able to support that. In general, taking the passion of many developers who worked on Andromeda and channelling that into Anthem. Would you say the success of Anthem is crucial to the success of BioWare, going forward? Is it vital to the success? Mike Gamble: No, I wouldn't say it was vital. Any game is important to the future of any studio - name any of our contemporaries, if they're working on a game and it doesn't do well, it sucks for them. However, there's no - 'if it doesn't do well, it's the end of BioWare!' - that is hyperbole. That does not help us, back at the studio. That makes us go - [loud sigh]. All we want to focus on is making a great game, putting it out, and seeing what people think of it. So no, I wouldn't say it was vital - BioWare has many teams, many projects, as well as Anthem. Is there anything else you would say to fans who've seen the limited amount shown during E3's press conference but who obviously don't have access to the demo here? Those people telling you 'this doesn't look like a BioWare game'? Mike Gamble: There's an amazing cast of characters in this game. Tarsis is a place that is yours where you can make choices and see consequences. You can play the story of the game solo. There's an incredible world to explore and it is full of lore. It is full of things you will want to learn about - where the Scars came from, what the Dominion from the North is. It's not just in any shape or form you with a gun just flying around shooting things. It's a whole package. For players who want this to be a traditional BioWare game, that is part of the game. It is different - it's not a single-player linear game, and yes there are no romances or active companions flying with you, but there's all the other things which weave into the DNA of what makes a BioWare game. In addition to amazing combat, amazing mobility, a cool open world. To people worried this is a template for future BioWare games, is there still an audience for the more traditional Dragon Age and Mass Effect experiences? Mike Gamble: Yeah, absolutely. No one should worry this is a template for anything. We're making a different type of game with Anthem, we made a different type of game with Andromeda, and a different type of game with Inquisition, and I can go all the way back to Baldur's Gate. We make different types of games every two or three years since. We've made an MMO, we've made open world, we've made [ME spin-off] Jacob's Story for iPhone. We've made so many different kinds of games and that will continue. We don't have a new template for a new type of game, we just have a template for a great game. Or, at least, we're trying.
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Post by cypherj on Jun 13, 2018 12:01:12 GMT
Whether you want to believe him or not is up to you, however I do think there would be an element of hypocrisy in picking and choosing which developer quotes to accept and which to reject.
I hope so, I'm the last person that wants an online ME lol.
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Post by cypherj on Jun 13, 2018 12:29:02 GMT
Tidbits from the EuroGamer interview with Mike Gamble: www.eurogamer.net/articles/2018-06-11-the-big-bioware-interview-the-response-to-anthem-and-the-future-of-mass-effectThanks to Hrungr for posting in the Twitter Tread! Where do you see the future of Mass Effect lying? Is it another game, or will it just be comic books from here out? Mike Gamble: I don't know - Casey [Hudson, BioWare boss] and Mark and I and EA leadership have to sit down and work out what that looks like. You're very near and dear to it - so are we, as creators, and we want to make sure there's a future. But that comes after Anthem, after all that stuff we're talking about. That's future. Do you think Andromeda got a fair shout [sic] when it launched? Mike Gamble: Personally I think Andromeda has a lot of great stuff in it, sometimes you need to scrape to get to it. But when you get there, you feel that magic. We launched in a highly competitive quarter - there were some great contemporaries out at the same time and hindsight is always 20/20. I'm proud of the team behind Andromeda and how hard they worked and I feel strongly there's enough of an audience out there who appreciates it and loves it that I feel encouraged by this still. Could it have been received better? Absolutely. Are there things we learned from it - focus, polish, visual fidelity? Absolutely. We have to, or we never get better and make the same mistakes.
See, this makes me less confident about a future game. This doesn't sound like we just don't have time right now, but they'll be a game after Anthem and DA. This is more, we want to continue the franchise but EA will have the final say in when, how or if that happens. So it's still up in the air at this point.
The part about Andromeda though. He's basically saying the game didn't do as well as they would have liked because the players didn't look deep enough and there was too much competition. C'mon now, really.
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Post by griffith82 on Jun 13, 2018 13:12:50 GMT
Tidbits from the EuroGamer interview with Mike Gamble: www.eurogamer.net/articles/2018-06-11-the-big-bioware-interview-the-response-to-anthem-and-the-future-of-mass-effectThanks to Hrungr for posting in the Twitter Tread! Where do you see the future of Mass Effect lying? Is it another game, or will it just be comic books from here out? Mike Gamble: I don't know - Casey [Hudson, BioWare boss] and Mark and I and EA leadership have to sit down and work out what that looks like. You're very near and dear to it - so are we, as creators, and we want to make sure there's a future. But that comes after Anthem, after all that stuff we're talking about. That's future. Do you think Andromeda got a fair shout [sic] when it launched? Mike Gamble: Personally I think Andromeda has a lot of great stuff in it, sometimes you need to scrape to get to it. But when you get there, you feel that magic. We launched in a highly competitive quarter - there were some great contemporaries out at the same time and hindsight is always 20/20. I'm proud of the team behind Andromeda and how hard they worked and I feel strongly there's enough of an audience out there who appreciates it and loves it that I feel encouraged by this still. Could it have been received better? Absolutely. Are there things we learned from it - focus, polish, visual fidelity? Absolutely. We have to, or we never get better and make the same mistakes.
See, this makes me less confident about a future game. This doesn't sound like we just don't have time right now, but they'll be a game after Anthem and DA. This is more, we want to continue the franchise but EA will have the final say in when, how or if that happens. So it's still up in the air at this point.
The part about Andromeda though. He's basically saying the game didn't do as well as they would have liked because the players didn't look deep enough and there was too much competition. C'mon now, really.
I read that differently. I see it as “we want to continue it we just aren’t sure how at this point.” It at least makes me hopeful they want to continue. Regarding Andromeda I read that more as people focused to much on the surface issues not the core game itself.
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Post by natetrace on Jun 13, 2018 13:15:23 GMT
The line that stood out to me in the Gamble interview was the players who still enjoy it, standing behind the team and feeling encouraged by it. I don't know if the release date effected it that much, HZD and Zelda came out before it but I don't know. Also, I've said this before and I have a (mental) list of reasons, that Andromeda is superior to Zero Dawn. That's right! I don't hate HZD, I don't hate any game. I enjoyed it, but reasons! I never played Breath of The Wild so I can't comment on that.
I think the most obvious answer for a new Mass Effect remains a loosely connected sequel to Andromeda that separates itself from A1 with a new protagonist where we must gather allies to fight the Kett empire. So people will be happy it continues the story, but others will be happy it's less connected to A1. And of course it could bring us back to the Milky Way by the end which I think was alluded to in A1.
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Post by cypherj on Jun 13, 2018 13:34:05 GMT
See, this makes me less confident about a future game. This doesn't sound like we just don't have time right now, but they'll be a game after Anthem and DA. This is more, we want to continue the franchise but EA will have the final say in when, how or if that happens. So it's still up in the air at this point.
The part about Andromeda though. He's basically saying the game didn't do as well as they would have liked because the players didn't look deep enough and there was too much competition. C'mon now, really.
I read that differently. I see it as “we want to continue it we just aren’t sure how at this point.” It at least makes me hopeful they want to continue. Regarding Andromeda I read that more as people focused to much on the surface issues not the core game itself. <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: -6px;" id="MoatPxIOPT0_61218664" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: -6px;" id="MoatPxIOPT0_72340805" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: 284px;" id="MoatPxIOPT0_87751041" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: 284px;" id="MoatPxIOPT0_79122437" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: -5px;" id="MoatPxIOPT0_77677235" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: -5px;" id="MoatPxIOPT0_91656891" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: 284px;" id="MoatPxIOPT0_6329841" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: 284px;" id="MoatPxIOPT0_70509628" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> I have no doubt Casey, Mike and others at Bioware want to continue. But he was asked if the franchise will continue as a game or comics and other media and he answered I don't know, we'll have to talk about it. The other day it was this is my baby, so we'll definitely be more Mass Effect, or we'll definitely get back to Mass Effect. Those gave me more confidence in another game than reading this. What he says in this interview makes it sound like another game is still up in the air.
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Post by Sanunes on Jun 13, 2018 13:53:24 GMT
The line that stood out to me in the Gamble interview was the players who still enjoy it, standing behind the team and feeling encouraged by it. I don't know if the release date effected it that much, HZD and Zelda came out before it but I don't know. Also, I've said this before and I have a (mental) list of reasons, that Andromeda is superior to Zero Dawn. That's right! I don't hate HZD, I don't hate any game. I enjoyed it, but reasons! I never played Breath of The Wild so I can't comment on that. I think the most obvious answer for a new Mass Effect remains a loosely connected sequel to Andromeda that separates itself from A1 with a new protagonist where we must gather allies to fight the Kett empire. So people will be happy it continues the story, but others will be happy it's less connected to A1. And of course it could bring us back to the Milky Way by the end which I think was alluded to in A1. Wait, you don't share the same opinions as the internet, heretic. The truth is that I loathed my time with Zelda. I get that people had issues with the fidelity aspects of Andromeda the most and I know people didn't like the characters and story, but that didn't seem to be voiced nearly as loudly or frequently as the fidelity issues. My problem with Zelda was a core mechanic issue that made me hate the game and it was designed that way. As Jim Sterling put it "the weapon fragility system" was something that just destroyed any fun I had with it. I even sold my Switch and Zelda for a small profit for both were scarce at the time and haven't regretted it at all. The thing I found with Horizon: Zero Dawn was for me it was forgettable. I played the game walked away and really never felt attached. It wasn't a bad game, it wasn't great either. In a lot of ways I had the exact same experience with Andromeda, but with Andromeda I went back and played the game a couple more times by taking different approaches to how I was playing it. I agree, I am thinking we are going to be staying in Andromeda. I get some people are miffed about the no DLC issue, but I think it would be more problematic not to address some of the other unresolved story beats as well. I could see not focusing on the Initiative or the majority of what Andromeda established outside of Meridian for its a big part and I can see a different story branching from that point forward.
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Post by natetrace on Jun 13, 2018 14:22:17 GMT
The line that stood out to me in the Gamble interview was the players who still enjoy it, standing behind the team and feeling encouraged by it. I don't know if the release date effected it that much, HZD and Zelda came out before it but I don't know. Also, I've said this before and I have a (mental) list of reasons, that Andromeda is superior to Zero Dawn. That's right! I don't hate HZD, I don't hate any game. I enjoyed it, but reasons! I never played Breath of The Wild so I can't comment on that. I think the most obvious answer for a new Mass Effect remains a loosely connected sequel to Andromeda that separates itself from A1 with a new protagonist where we must gather allies to fight the Kett empire. So people will be happy it continues the story, but others will be happy it's less connected to A1. And of course it could bring us back to the Milky Way by the end which I think was alluded to in A1. Wait, you don't share the same opinions as the internet, heretic. The truth is that I loathed my time with Zelda. I get that people had issues with the fidelity aspects of Andromeda the most and I know people didn't like the characters and story, but that didn't seem to be voiced nearly as loudly or frequently as the fidelity issues. My problem with Zelda was a core mechanic issue that made me hate the game and it was designed that way. As Jim Sterling put it "the weapon fragility system" was something that just destroyed any fun I had with it. I even sold my Switch and Zelda for a small profit for both were scarce at the time and haven't regretted it at all. The thing I found with Horizon: Zero Dawn was for me it was forgettable. I played the game walked away and really never felt attached. It wasn't a bad game, it wasn't great either. In a lot of ways I had the exact same experience with Andromeda, but with Andromeda I went back and played the game a couple more times by taking different approaches to how I was playing it. I agree, I am thinking we are going to be staying in Andromeda. I get some people are miffed about the no DLC issue, but I think it would be more problematic not to address some of the other unresolved story beats as well. I could see not focusing on the Initiative or the majority of what Andromeda established outside of Meridian for its a big part and I can see a different story branching from that point forward. Yes I too never got too attached with Zero Dawn. Also never quite bought into the premise. Yeah Meridian would no doubt play a part in a sequel, and Ryder would show up in a cameo, but I think the archive creation and the next Mass Effect (and Dragon Age) being next gen with Microsoft saying 2020 for their new system and the ps5 no doubt being around the same time, helps my theory. Plus with the MW races arriving and finding new ones in Andromeda we should have a butt load of new aliens. One of the complaints with Andromeda was the lack of new aliens, I think a sequel will rectify that.
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Post by sil on Jun 13, 2018 14:32:42 GMT
The line that stood out to me in the Gamble interview was the players who still enjoy it, standing behind the team and feeling encouraged by it. I don't know if the release date effected it that much, HZD and Zelda came out before it but I don't know. Also, I've said this before and I have a (mental) list of reasons, that Andromeda is superior to Zero Dawn. That's right! I don't hate HZD, I don't hate any game. I enjoyed it, but reasons! I never played Breath of The Wild so I can't comment on that. I think the most obvious answer for a new Mass Effect remains a loosely connected sequel to Andromeda that separates itself from A1 with a new protagonist where we must gather allies to fight the Kett empire. So people will be happy it continues the story, but others will be happy it's less connected to A1. And of course it could bring us back to the Milky Way by the end which I think was alluded to in A1. As much as I liked Ryder and would love to see more adventures as him/her, I think the best route would be to time skip a few decades and have the role of Pathfinder pass to Ryder's offspring (meaning that the PC could be an alien for the first time if the player romanced Peebee). Perhaps have each game show the next generation and see how the colonisation effort is progressing. It'd be interesting to see how our decisions shape the galaxy decades after we made them. However after a couple of those I'd rather they then went back to the MET approach. One PC character, three games to explore them with.
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Post by griffith82 on Jun 13, 2018 14:57:42 GMT
I read that differently. I see it as “we want to continue it we just aren’t sure how at this point.” It at least makes me hopeful they want to continue. Regarding Andromeda I read that more as people focused to much on the surface issues not the core game itself. <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: -6px;" id="MoatPxIOPT0_61218664" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: -6px;" id="MoatPxIOPT0_72340805" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: 284px;" id="MoatPxIOPT0_87751041" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.96px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: 284px;" id="MoatPxIOPT0_79122437" scrolling="no" width="23.960000000000036" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: -5px;" id="MoatPxIOPT0_77677235" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: -5px;" id="MoatPxIOPT0_91656891" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 15px; top: 284px;" id="MoatPxIOPT0_6329841" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> <iframe style="position: absolute; width: 23.58px; height: 6.92px; z-index: -9999; border-style: none; left: 1119px; top: 284px;" id="MoatPxIOPT0_70509628" scrolling="no" width="23.579999999999927" height="6.920000000000016"></iframe> I have no doubt Casey, Mike and others at Bioware want to continue. But he was asked if the franchise will continue as a game or comics and other media and he answered I don't know, we'll have to talk about it. The other day it was this is my baby, so we'll definitely be more Mass Effect, or we'll definitely get back to Mass Effect. Those gave me more confidence in another game than reading this. What he says in this interview makes it sound like another game is still up in the air.
Yeah I see your point.
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Post by malgus on Jul 18, 2018 20:08:41 GMT
The line that stood out to me in the Gamble interview was the players who still enjoy it, standing behind the team and feeling encouraged by it. I don't know if the release date effected it that much, HZD and Zelda came out before it but I don't know. Also, I've said this before and I have a (mental) list of reasons, that Andromeda is superior to Zero Dawn. That's right! I don't hate HZD, I don't hate any game. I enjoyed it, but reasons! I never played Breath of The Wild so I can't comment on that. I think the most obvious answer for a new Mass Effect remains a loosely connected sequel to Andromeda that separates itself from A1 with a new protagonist where we must gather allies to fight the Kett empire. So people will be happy it continues the story, but others will be happy it's less connected to A1. And of course it could bring us back to the Milky Way by the end which I think was alluded to in A1. As much as I liked Ryder and would love to see more adventures as him/her, I think the best route would be to time skip a few decades and have the role of Pathfinder pass to Ryder's offspring (meaning that the PC could be an alien for the first time if the player romanced Peebee). Perhaps have each game show the next generation and see how the colonisation effort is progressing. It'd be interesting to see how our decisions shape the galaxy decades after we made them. Not a bad idea, not having the same protagonist each game offer new possibilities. But yeah I am still hoping for that one day to have an alien protagonist in a ME campaign.
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Post by guanxi on Jul 20, 2018 20:42:01 GMT
The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it.
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Post by Sanunes on Jul 20, 2018 20:56:48 GMT
The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it. While that is true, going by the actions of people over the years it has also killed companies that people seem to like for Obsidian seems to be barely holding on and needing to make Crowdfunded games to stay in business instead of making major AAA releases. Even look a Ninja Theory who made Hellblade which the internet seems to claim is the evolution of game development took nearly all three months of prime sales time to just break even and now are exclusive with Microsoft for more money. Even with BioWare some people might not be happy with the direction, but that doesn't mean that everyone feels the same way about BioWare games. There could be plenty of people out there that still buy BioWare games and enjoy what they are. I think its the same with Andromeda, in reality EA is the only entity that really knows how much it cost to make Andromeda and how many units sold and how much they made with digital transactions. Combined with articles that I have been reading that are in the direct opposite behaviors in what people say they want in a video game and what people are buying.
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Post by guanxi on Jul 20, 2018 21:23:48 GMT
The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it. While that is true, going by the actions of people over the years it has also killed companies that people seem to like for Obsidian seems to be barely holding on and needing to make Crowdfunded games to stay in business instead of making major AAA releases. Even look a Ninja Theory who made Hellblade which the internet seems to claim is the evolution of game development took nearly all three months of prime sales time to just break even and now are exclusive with Microsoft for more money. Even with BioWare some people might not be happy with the direction, but that doesn't mean that everyone feels the same way about BioWare games. There could be plenty of people out there that still buy BioWare games and enjoy what they are. I think its the same with Andromeda, in reality EA is the only entity that really knows how much it cost to make Andromeda and how many units sold and how much they made with digital transactions. Combined with articles that I have been reading that are in the direct opposite behaviors in what people say they want in a video game and what people are buying. If Anthem succeeds it will become bioware's core business subsidising their ongoing development costs and as such it may be a necessary evil which could prop up the singleplayer focused titles but that is wishful thinking. The industry is not moving in this direction because it's trendy or popular I get that they are just trying to survive. But ultimately if what we have to look forward to is more and more nickel and dime live service bullshit, more looty shooty bang bang at the expense of linear story driven game design and gameplay then BioWare has outlived it's purpose anyway.
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Post by Sanunes on Jul 21, 2018 4:49:05 GMT
While that is true, going by the actions of people over the years it has also killed companies that people seem to like for Obsidian seems to be barely holding on and needing to make Crowdfunded games to stay in business instead of making major AAA releases. Even look a Ninja Theory who made Hellblade which the internet seems to claim is the evolution of game development took nearly all three months of prime sales time to just break even and now are exclusive with Microsoft for more money. Even with BioWare some people might not be happy with the direction, but that doesn't mean that everyone feels the same way about BioWare games. There could be plenty of people out there that still buy BioWare games and enjoy what they are. I think its the same with Andromeda, in reality EA is the only entity that really knows how much it cost to make Andromeda and how many units sold and how much they made with digital transactions. Combined with articles that I have been reading that are in the direct opposite behaviors in what people say they want in a video game and what people are buying. If Anthem succeeds it will become bioware's core business subsidising their ongoing development costs and as such it may be a necessary evil which could prop up the singleplayer focused titles but that is wishful thinking. The industry is not moving in this direction because it's trendy or popular I get that they are just trying to survive. But ultimately if what we have to look forward to is more and more nickel and dime live service bullshit, more looty shooty bang bang at the expense of linear story driven game design and gameplay then BioWare has outlived it's purpose anyway. Why attach that to BioWare if only Anthem succeeds? Due to the popularity of games with some level of multiplayer engagement is what probably did this because players are paying for that type of experience which is why I would think the majority of major studios have added some type of multiplayer built into their games now.
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Post by guanxi on Jul 21, 2018 5:33:35 GMT
If Anthem succeeds it will become bioware's core business subsidising their ongoing development costs and as such it may be a necessary evil which could prop up the singleplayer focused titles but that is wishful thinking. The industry is not moving in this direction because it's trendy or popular I get that they are just trying to survive. But ultimately if what we have to look forward to is more and more nickel and dime live service bullshit, more looty shooty bang bang at the expense of linear story driven game design and gameplay then BioWare has outlived it's purpose anyway. Why attach that to BioWare if only Anthem succeeds? Due to the popularity of games with some level of multiplayer engagement is what probably did this because players are paying for that type of experience which is why I would think the majority of major studios have added some type of multiplayer built into their games now. I'm not averse-d to multiplayer I'm averse-d to wanton monetization driving game-design & the gaas trend not because consumers necessary want multiplayer games but because publishers want to exploit their consumer base on a year round basis beyond the initial release. The entire industry noticed that GTAO makes $300m dollars a quarter and surprise surprise this is where we are headed. Speaking of EA and BioWare and the wider industry remember when RPG games with action elements became action games with RPG elements? How do you like action-focused multiplayer games with light single-player elements? That trend is not evolution that's clearly devolution. My issue with persistent-world live service so called games is that they are universally boring as shit and I've got no time for essentially a second job you pay for. It's the interaction that people enjoy not the game/mechanics themselves which are a poor substitute for both real world interaction and the traditional Role Playing experiences we used to have. If the last 5 years has taught us anything it's that you can't tell a satisfying narrative in a never ending loot-based quasi mmo content.
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Post by Sanunes on Jul 21, 2018 12:52:07 GMT
Why attach that to BioWare if only Anthem succeeds? Due to the popularity of games with some level of multiplayer engagement is what probably did this because players are paying for that type of experience which is why I would think the majority of major studios have added some type of multiplayer built into their games now. I'm not averse-d to multiplayer I'm averse-d to wanton monetization driving game-design & the gaas trend not because consumers necessary want multiplayer games but because publishers want to exploit their consumer base on a year round basis beyond the initial release. The entire industry noticed that GTAO makes $300m dollars a quarter and surprise surprise this is where we are headed. Speaking of EA and BioWare and the wider industry remember when RPG games with action elements became action games with RPG elements? How do you like action-focused multiplayer games with light single-player elements? That trend is not evolution that's clearly devolution. My issue with persistent-world live service so called games is that they are universally boring as shit and I've got no time for essentially a second job you pay for. It's the interaction that people enjoy not the game/mechanics themselves which are a poor substitute for both real world interaction and the traditional Role Playing experiences we used to have. If the last 5 years has taught us anything it's that you can't tell a satisfying narrative in a never ending loot-based quasi mmo content. its all about sales numbers and you even allude to it with GTAV, for if nobody bought the game or the online aspects of the game others (edit: developers) wouldn't have moved to it and shown how sustained it is and not just a single event with GTAV. It seems to be what people are wanting in their game for isn't the claim that Mass Effect 2 was the best Mass Effect game and it frankly has the least RPG elements. While Mass Effect 1 was the best exploration game, I rarely hear people talk about how great any element of Mass Effect 1 was outside of exploration. That is your experience with them which is fine, but that doesn't mean its the truth for everyone. I have a co-worker that plays The Division which falls into that category and its design allows them to set aside so much time and then walk away feeling they accomplished something. People have different reactions to the content out there and there isn't a single right answer. It really boils down to this, where people spend money publishers and developers will move there. It doesn't matter on what element of the game people where are spending money if the publisher knows there is an audience its what they are going to develop towards. If there isn't the audience its going to be the smaller developers that are going to take the risk and hope they are successful in making the game. If there was a trend in people buying single player games with a lot of DLC I would bet there would be a huge crop of them in a few years.
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Post by bizantura on Jul 21, 2018 15:16:52 GMT
Seems EA has no interest in story driven SP and put that kind of games behind them. So, I am not expecting one and see Bioware adapting to this reality. I whish Bioware luck in future endeavors.
I am hoping for one more dragon age SP wrapping all story lines together and make it a beautifull and total ending of SP franshise.
Both franshises ME and DA have established lores to just churn MP out and that is what I expect will be done, at best.
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Post by Shinobu on Aug 3, 2018 3:04:30 GMT
From Casey Hudson's midsummer update (Thanks to Hrungr and SofaJockey who posted it in the Twitter thread and Bioware News, respectively): blog.bioware.com/2018/08/02/mid-summer-update/"And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…"
I know I shouldn't get too hyped, but :exicted: :exicted: :exicted:
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Post by N7Pathfinder on Aug 3, 2018 7:56:54 GMT
From Casey Hudson's midsummer update (Thanks to Hrungr and SofaJockey who posted it in the Twitter thread and Bioware News, respectively): blog.bioware.com/2018/08/02/mid-summer-update/"And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…"
Bioware on n7 day: "We said a while ago that our teams are working on some secret stuff, one of them is from a game that was released recently, and our plans were not on making something about it but the support and posive comments from people make us believe that we should do something for it” *trailer plays, andromeda appears with an epic trail of hope version, the crew appears talking about the quarian ark, we go find them and then we have one on the team, space battles, a bad guy, end of the trailer* "Mea will have you saving the quarian ark, and much more starting today. Yes you heard well the dlc will be avaible to download from today". *everyone claps* Me: encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQjP-DxZIXylmIfqVlVd_G2ErM89PaEaamkQ6WjnKgO2lcZmz4I
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