Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 6, 2016 5:02:47 GMT
New MixIn: No NoScope penalty for sniper rifles. Now you get 100% damage.
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Post by neocodex and 23 others on Sept 6, 2016 7:20:59 GMT
Yes, so we can finally do 360 noscopes! MLG here I come!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 7, 2016 16:46:20 GMT
You can now edit the Geth's melee passive Advanced Hardware. This applies to the engi/inf/soldier.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 10, 2016 3:43:51 GMT
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Post by crashsuit on Sept 10, 2016 9:43:18 GMT
Aw yiss, seems like it's on-host only but I'm not complaining
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Post by BlackMage on Sept 11, 2016 16:10:46 GMT
Amazing. Getting the BF3 Infiltrator to work is like the Holy Grail of ME3 modding!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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mgamerz
Mass Effect Trilogy
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Post by Mgamerz on Sept 12, 2016 6:39:18 GMT
I have made more parts of singularity editable and added a mixin that allows you to walk in its radius without it ending.
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Smehur
N3
Smehur: n. laughing bubble (from smeh, 'laughter'; and mehur, 'bubble')
Origin: Smehur
Posts: 336 Likes: 2,063
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Post by Smehur on Sept 12, 2016 17:00:16 GMT
You should put the BF3 Infiltrator in the title of the thread. I'm a hesitant mod user at best, and I can tell you that this is probably the most attractive thing you've made possible so far, even though I'm sure many were equally if not more awesome and/or difficult to achieve. Hats off. Now I'm off to get the Mod Manager.
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Post by neocodex and 23 others on Sept 12, 2016 18:45:55 GMT
You should put the BF3 Infiltrator in the title of the thread. I'm a hesitant mod user at best, and I can tell you that this is probably the most attractive thing you've made possible so far, even though I'm sure many were equally if not more awesome and/or difficult to achieve. Hats off. Now I'm off to get the Mod Manager. To each his own For me, the most amazing and insane thing was the ability you can change the spawnlists of the enemies and their stats, weapons, AI! Have you ever tried taking down a 300k hp Brute boss with more agressive and faster, harder hitting attacks, among the hordes of husks and abominations on a objective timer? Well, come to my lobby then You think Brutes were tough? Think again In all seriousness, doing your own balancing with powers and weapons is fun and all, but really what can change the gameplay the most is make your own new difficulty beyond platinum, make whathever you like! Surprise your friends and pugs with crazy ideas of enemy compositions or tweak to their stats. What would happen if every next wave would be completely different? Or the enemy composition changed in the middle of the wave? That for me is the best thing alone, and got me hooked from the first day
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Smehur
N3
Smehur: n. laughing bubble (from smeh, 'laughter'; and mehur, 'bubble')
Origin: Smehur
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Post by Smehur on Sept 12, 2016 21:42:52 GMT
To each their own indeed. I'm yet to experience the desire to spice my game up with the sort of things you mention, I still find the original both fun and challenging enough. Some mods I might try out of curiosity - variants of the banshee leap, for example, enemy friendly fire, hack all things - that kind of stuff. Changing enemy stats and wave compositions... can't really see myself doing it.
The unreleased content, however - that's another story. The stuff that was there so far - chakram launcher, pollonium rounds, what have you - it didn't excite me enough to go through the trouble for it. But this kit did, and I'm happy to say that 'trouble' was really no trouble at all. Modding with mgamerz' tools is truly as easy as it says on the label.
The only objection I have so far is that the description for the Full Experience Mod doesn't list the addition of the Prothean Artifact objective, which behaves weirdly and spawns under floors, so it might not be a bad thing to mention it and perhaps include some instructions on how to deal with it. It took me the whole of 5 minutes to make a mod of my own that doesn't touch the objectives, though, so it's all good.
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Post by neocodex and 23 others on Sept 12, 2016 22:22:34 GMT
Do not use the Prothean objective it's bugged heavily. Not only that, last I tried using it the objective sometimes didn't spawn at all. Just go to mod maker settings and turn these things off.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Sept 12, 2016 22:25:58 GMT
I have a version of full experience mod that is PUG safe to use. I forgot to update the showcase page though telling about it. I haven't seen it spawn under floors though...
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Smehur
N3
Smehur: n. laughing bubble (from smeh, 'laughter'; and mehur, 'bubble')
Origin: Smehur
Posts: 336 Likes: 2,063
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Smehur: n. laughing bubble (from smeh, 'laughter'; and mehur, 'bubble')
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Post by Smehur on Sept 12, 2016 23:02:04 GMT
Maybe that wasn't a good way to put it. The thingy - a low-poly greenish placeholder object - was visible, but the activation button was under the floor. This was on White, the objective spawn-point at the top of the stairs between 'Hallway' and 'Interior'. I could see the activation button from some angles when standing on the stairs below the object itself, but I couldn't click it.
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Post by CHRrOME on Sept 13, 2016 0:00:29 GMT
I have a small issue with Cerberus. They seem to spawn infinite turrets. They place as many as they want, so you can have like 5 turrets per wave. It does make things a little more "interesting" but I don't want to scare the PUGs. I'm certain I didn't touch anything wave or enemy wise in ModMaker. Any idea where should I look to see what variable might be causing this?
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Smehur
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Smehur: n. laughing bubble (from smeh, 'laughter'; and mehur, 'bubble')
Origin: Smehur
Posts: 336 Likes: 2,063
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Post by Smehur on Sept 14, 2016 6:58:17 GMT
So I took the new kit out for a ride.
TLDR: She's awesome, crunches big armor like nothing, I almost had 10 WS and almost got a banshee and phantom to fight over who'll pick me up during devices on w10.
Thanks, MGamerz! It was incredibly fun and exhilarating to play with a new kit after all these years and thousands of hours in the game. Highly recommended!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 14, 2016 7:28:01 GMT
If you have any engineer mixins selected turn them off. There is no variable you can choose that limits the turrets, though I think the game caps out at 2 per engineer.
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Post by CHRrOME on Sept 14, 2016 12:39:43 GMT
The only mixin I have active is no scope for snipers. It's weird.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Sept 14, 2016 14:58:28 GMT
What's your mod code?
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Post by BlackMage on Sept 14, 2016 15:49:00 GMT
I updated my mod (code 1215) with the BF3 Infiltrator mix-in but it is not showing up in the roster. Must I install the balance changes stuff as well for the BF3 Infiltrator to show?
Edit: nvm. I installed the balance changes stuff and BF3 Infiltrator now works.
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Post by CHRrOME on Sept 14, 2016 16:54:15 GMT
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 18, 2016 16:50:31 GMT
Haven't had time yet to get to your issue CHRrOME.
New changes for ModMaker:
2 new MixIns: - Maelstrom Respawn In Pool (respawn if you fall into the pools on maelstrom, making it much safer to use) - ZoneInfo - KillZ Fix (unreleased maps will respawn players who fall under -2000Z. However, this can make a horrible drone noise if it falls through the floor). Prevents crashes for all players if people fall too far.
Also have updated: - Wave Editor now has a top right menu that will show other waves at this wave number (e.g. wave 5) on the same difficulty for the other enabled factions, so you can compare the difficulty of your waves at this stage in the match. - MixIns window is now "galleried" and will highlight selected mixins much better. - Homepage is redone - Control panel is galleried
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
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Toolset and Mod Developer for the Mass Effect trilogy
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mgamerz
Mass Effect Trilogy
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Post by Mgamerz on Sept 19, 2016 4:59:35 GMT
19 new mixins available today:
- Bugfix - Maelstrom - Ammo Respawns (ammo on maelstrom will now regenerate, allowing you refill your ammo. Still no grenades on this map) - Bugfix - Neptune - Grenades Respawn (gernades on this map will now respawn. As they come in packs of 4, grenade kits on this map will be mega OP)
17 new finalizer mixins (once applied, no more mixins can be applied, so one per file max (applying non-finalizers beforehand are OK) - Realistic Gravity for all non-earth maps, except condor. All maps by default use the defaultgravityz value of -981 (9.81 meters down), unless changed. These mixins will patch the maps to use a specific gravity level that matches their galaxy map descriptions compared to earths. e.g. thessia has 1.14x earth gravity means it will have about -1100 gravity where noveria will be like -794. While this is mostly innoticable, glacier has very high gravity. Condor currently doesn't have one as it has no listed value and I am still polling what coefficient it should have.
Additionally, during the site revamp, I fixed a bug in chakram launcher that made it conflict with the server variable for batarian blade armor. I changed it to use an unused database key, so everyone with a new mod will lose their chakram launcher and will have to get it from the store again. Crashsuit informs me in his preliminary testing that this fixes the charkam launcher from disappearing when you reload the game, but I haven't tested it yet.
Edit: fixed pages where the save button might be cutoff at bottom. Still have broken tooltips I will be replacing soon. You can now edit the stats of the warlord melee 1 2 and 3.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Sept 21, 2016 21:29:01 GMT
New Mixins: Singularity - Expanding Rank 6A makes it expand over time as it did before it was patched. Inb4 dick jokes. Also a new mod/mixin, powers - no shared cooldowns. Not available on modmaker right now. ME1 style cooldowns. me3tweaks.com/mods/showcase?id=27
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srgtcolon
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: srgtcolon
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Post by srgtcolon on Sept 21, 2016 22:10:45 GMT
19 new mixins available today: - Bugfix - Maelstrom - Ammo Respawns (ammo on maelstrom will now regenerate, allowing you refill your ammo. Still no grenades on this map) - Bugfix - Neptune - Grenades Respawn (gernades on this map will now respawn. As they come in packs of 4, grenade kits on this map will be mega OP) Maelstrom? Neptune?? Can someone please point me to gameplay vids on these maps?
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Post by crashsuit on Sept 22, 2016 3:42:36 GMT
19 new mixins available today: - Bugfix - Maelstrom - Ammo Respawns (ammo on maelstrom will now regenerate, allowing you refill your ammo. Still no grenades on this map) - Bugfix - Neptune - Grenades Respawn (gernades on this map will now respawn. As they come in packs of 4, grenade kits on this map will be mega OP) Maelstrom? Neptune?? Can someone please point me to gameplay vids on these maps? www.youtube.com/results?search_query=mass+effect+3+multiplayer+unreleased+maps
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