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Post by therevanchist25 on Feb 12, 2019 13:04:01 GMT
That is something we definetly need an answer to.
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Post by Dekibra on Feb 12, 2019 13:50:51 GMT
Huh, somethign I thought about: If you use quickplay to reinforce a mission, will you reinforce missions you haven't played yet accidentally? Or do you choose the mission to reinforce? Or does it only send you on missions you have already completed?
I was wondering that. During the demo I was happy to reinforce missions on Quickplay but only after I'd already solo'd them. I wouldn't want to do that if there was a chance of being inserted in missions I hadn't done yet.
indeed - I would like to know that too!
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Twitter Guru
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Post by Hrungr on Feb 12, 2019 14:00:57 GMT
Huh, somethign I thought about: If you use quickplay to reinforce a mission, will you reinforce missions you haven't played yet accidentally? Or do you choose the mission to reinforce? Or does it only send you on missions you have already completed? During the demo, quickplay did set me up to reinforce missions I hadn't completed yet, but I believe you see the name of the mission before you click to launch.
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Post by therevanchist25 on Feb 12, 2019 14:07:00 GMT
Huh, somethign I thought about: If you use quickplay to reinforce a mission, will you reinforce missions you haven't played yet accidentally? Or do you choose the mission to reinforce? Or does it only send you on missions you have already completed? During the demo, quickplay did set me up to reinforce missions I hadn't completed yet, but I believe you see the name of the mission before you click to launch. Hm, and we're just expected to remember the name of every mission we've completed? I'm sorry but there has to be a better way, like a system where a pop up appears and warns us that "This is a mission you haven't done before, would you like to proceed?" With a yes or no prompt. I think Bioware needs to rethink this.
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Quickpaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
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Post by Quickpaw on Feb 12, 2019 19:09:38 GMT
Reminds me of why I don't random que for Flashpoints in TOR anymore. I haven't played the Knights expansion content yet.
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Post by rikimaru on Feb 14, 2019 17:54:16 GMT
Can someone tell me a list of the different types of rarities.
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Post by biggydx on Feb 14, 2019 18:24:07 GMT
Can someone tell me a list of the different types of rarities. Common Uncommon Rare Epic Masterwork Legendary
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Post by themikefest on Feb 15, 2019 18:18:10 GMT
Just saw the trophy list for the game. Can all trophies be acquired playing solo?
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Hrungr
Twitter Guru
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More coffee...? More coffee.
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Prime Posts: 18,258
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Post by Hrungr on Feb 15, 2019 18:29:22 GMT
Just saw the trophy list for the game. Can all trophies be acquired playing solo? It looks you might be able to, as I don't see any that are Stronghold-only. That said, if the Explorer trophies require you to play Strongholds to get them, that might be a sticking point.
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Post by Thrombin on Feb 16, 2019 2:37:06 GMT
Are we supposed to be able to access the Legion of Dawn and Preorder bonuses? The only ones I was able to unlock were the VIP demo and EA Acess vinyls.
Edit: Never mind, turns out I need the EA Access Premier to get them today. With standard EA Access they only unlock on the 22nd.
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Post by therevanchist25 on Feb 16, 2019 11:26:42 GMT
So idk if this is the proper place, but could someone possibly give a (obviously spoiler free) review of the campaigns writing quality so far?
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Post by PillarBiter on Feb 16, 2019 16:15:53 GMT
So idk if this is the proper place, but could someone possibly give a (obviously spoiler free) review of the campaigns writing quality so far? 2 hours in, quality high up until this point 🙂
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Post by biggydx on Feb 16, 2019 20:15:29 GMT
Most of the opinions I've seen about the game thus far is that it's pretty polarizing, with opinions largely being dependent upon how much you like the genre, and how you feel about MTX's. Either its a fun looter-shooter, or it's a mediocre title. Game generally runs better, but has a number of QoL issues, with the biggest offender being the sheer amount of load screens. Missions structure seems to also be hit-or-miss for a lot of people. It's fairly repetitive, but you mileage may very depending on whether you're okay with this or not. Another issue I've seen is the gating of main story missions with fetch quests, which apparently happens more than once during the campaign. Story elements are alright overall, and Owen (your Cypher) tends to be the crowd favorite so far.
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Post by NotN7 on Feb 16, 2019 22:33:47 GMT
Most of the opinions I've seen about the game thus far is that it's pretty polarizing, with opinions largely being dependent upon how much you like the genre, and how you feel about MTX's. Either its a fun looter-shooter, or it's a mediocre title. Game generally runs better, but has a number of QoL issues, with the biggest offender being the sheer amount of load screens. Missions structure seems to also be hit-or-miss for a lot of people. It's fairly repetitive, but you mileage may very depending on whether you're okay with this or not. Another issue I've seen is the gating of main story missions with fetch quests, which apparently happens more than once during the campaign. Story elements are alright overall, and Owen (your Cypher) tends to be the crowd favorite so far. I enjoyed my 10 Hrs. of play as for MTX well you'll be hard pressed seeing me spending anything more than that which I spent for the game other wise my money was well spent
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Post by PapaCharlie9 on Feb 16, 2019 23:10:21 GMT
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Post by therevanchist25 on Feb 17, 2019 2:21:28 GMT
Most of the opinions I've seen about the game thus far is that it's pretty polarizing, with opinions largely being dependent upon how much you like the genre, and how you feel about MTX's. Either its a fun looter-shooter, or it's a mediocre title. Game generally runs better, but has a number of QoL issues, with the biggest offender being the sheer amount of load screens. Missions structure seems to also be hit-or-miss for a lot of people. It's fairly repetitive, but you mileage may very depending on whether you're okay with this or not. Another issue I've seen is the gating of main story missions with fetch quests, which apparently happens more than once during the campaign. Story elements are alright overall, and Owen (your Cypher) tends to be the crowd favorite so far.
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Post by midnight tea on Feb 17, 2019 18:23:54 GMT
Most of the opinions I've seen about the game thus far is that it's pretty polarizing, with opinions largely being dependent upon how much you like the genre, and how you feel about MTX's. Either its a fun looter-shooter, or it's a mediocre title. Game generally runs better, but has a number of QoL issues, with the biggest offender being the sheer amount of load screens. Missions structure seems to also be hit-or-miss for a lot of people. It's fairly repetitive, but you mileage may very depending on whether you're okay with this or not. Another issue I've seen is the gating of main story missions with fetch quests, which apparently happens more than once during the campaign. Story elements are alright overall, and Owen (your Cypher) tends to be the crowd favorite so far. If some people complain that the game is mediocre at worst, then I'm not sure the game is as polarizing as some are trying to sell it And "fetch quests" in what sense? If those are 'fetch quests' then I'm afraid most of standard RPG/game fare are fetch quests. The perceived repeatability likely stems from the fact that we get quests in the 1 RPG hub we have so far and go outside to 1 available massive zone to complete an objective, but aside from that, it's not really much different from what other games did for decades and no less repeatable. Virtually all quests (that I've played so far) have unique character interactions, come with lengthy unique banter during missions and completing them affects more than just getting XP/reward (the game has no (visible) approval system for characters, but there's an 'approval' (loyalty) system for factions). Main quest missions also come with sizeable cutscenes (outside of the Fort) and a lot of them take us to unique locations. The biggest complaint I've seen so far is regarding *one* roadblock - at some point in time you have to complete a set of 4 challenges and then enter 4 locations to cash it in for a decent chunk of gold and chest with loot. The challenges are retroactive and can be completed via just doing side quests or strongholds or freeplay. From the looks of it, these specific challenges are also repeatable - they are one of many ways for the game to provide us with cash and loot whenever we complete those challenges again after the main campaign is done. So I think the issue is more about the game having to communicate the initial aim of this quest better and for Bioware to fix the bug that prevents all people in the group to receive credit for opening loot chests, which is one of the challenges. Anyway - funniest thing for me, so far? People complaining after demo that Fort Tarsis is just too small and that there's nothing there to do. There are so many character interactions (a lot of them are actually mini-quests or can lead to quests or different things) after we come back home from missions, the chief complaint now is that people have to run all over the place to talk with people Talk about 'damned if you do, damned if you don't'. It's just too funny. Though I think that if the Fort will keep expanding together with game and game updates, we may need some internal fast travel points like in Skyhold. As for Owen - let me just say that now I know why Bioware insisted we met this character first and know him best before we do the rest
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Feb 18, 2019 3:01:48 GMT
Oo oo, quick and probably stupid question for those currently playing: Do the challenges for killing X rarity of enemy also count if you kill enemies higher than X rarity, like a Legendary kill counting towards an elite kill challenge?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Talon on Feb 18, 2019 3:49:48 GMT
Oo oo, quick and probably stupid question for those currently playing: Do the challenges for killing X rarity of enemy also count if you kill enemies higher than X rarity, like a Legendary kill counting towards an elite kill challenge? That's actually a really good question. I don't think so, but I haven't done a before-and-after comparison. I guess I should, now!
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Post by therevanchist25 on Feb 18, 2019 7:55:00 GMT
Granted, the guy is basically Hrungr for people who don't visit BSN...but still lol
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Post by PillarBiter on Feb 18, 2019 10:26:07 GMT
Most of the opinions I've seen about the game thus far is that it's pretty polarizing, with opinions largely being dependent upon how much you like the genre, and how you feel about MTX's. Either its a fun looter-shooter, or it's a mediocre title. Game generally runs better, but has a number of QoL issues, with the biggest offender being the sheer amount of load screens. Missions structure seems to also be hit-or-miss for a lot of people. It's fairly repetitive, but you mileage may very depending on whether you're okay with this or not. Another issue I've seen is the gating of main story missions with fetch quests, which apparently happens more than once during the campaign. Story elements are alright overall, and Owen (your Cypher) tends to be the crowd favorite so far. Polarised opinions? In a mutli-cultural society?
Why, I never! Did NOT see that one coming.
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Post by Dekibra on Feb 18, 2019 10:45:50 GMT
Granted, the guy is basically Hrungr for people who don't visit BSN...but still lol
true enough, some good info there - but it is rather painful to watch him play (not that i can do it any better, but still painful )
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Post by rikimaru on Feb 18, 2019 20:39:45 GMT
Does the memory from the 2 demos, don't it carry over to the final game
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midnight tea
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Post by midnight tea on Feb 18, 2019 20:45:10 GMT
Does the memory from the 2 demos, don't carry over to the final game Nope. It was a separate build - I'm not even sure how XP or else could carry over, given that we were at level 10 and progressed through some story in the demo. Progress from early access or 10-hour trial does carry over tho.
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Post by NotN7 on Feb 18, 2019 20:49:50 GMT
Does the memory from the 2 demos, don't carry over to the final game If memory is correct the demo's were an old build the trial on the other hand is true game play hence is why you can carry over your progress when the game launches
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