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Post by colfoley on Sept 18, 2018 21:40:10 GMT
I'm not sure if this qualifies or not but I would like a story that 'takes place over multiple years'...just without the time jumps that we experienced in DA 2. I want one continious story that takes place over...more then one year certainly.
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Noxluxe
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Post by Noxluxe on Oct 7, 2018 20:16:57 GMT
I pretty much roleplay that way anyway. The way a lot of big quests are worded in open-world RPGs, their urgency makes it impossible to justify traipsing around the environment running minor errands in between unless they're spread out over days, weeks and months of in-game time, with dates and intervals simply being left unsaid. My average Skyrim playthrough, for instance, spans 10-15 years at least if I want to do more than a single major quest-line.
Likewise, I rationalize Inquisition to last around 5 years at the minimum. And even that just feels silly for the rise of a continent-spanning medieval law enforcement and spy agency. Things take time, a single reasonably-sized work project of any kind can easily take up a year of labor and planning, and crises and opportunities don't present themselves all at once, or even conveniently one after another.
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Post by witchcocktor on Oct 7, 2018 20:34:25 GMT
I think I'll answer YES because ONLY because of the potential it gives to romances. Is that shallow? Yeah probably, but outside of the romances, I don't really care whether it's 1 month or several years.
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Noxluxe
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Post by Noxluxe on Oct 7, 2018 20:53:15 GMT
I think I'll answer YES because ONLY because of the potential it gives to romances. Is that shallow? Yeah probably, but outside of the romances, I don't really care whether it's 1 month or several years. Oh yes, that's definitely a factor. I can't stand in-game couples acting like they're destined for each other and will be together forever when they've barely known each other a few weeks, and have had little to no time to socialize in that time. That's just plain unrealistic. A tumble in the hay to relieve stress is one thing, but a bona fide relationship takes time and energy and lots of accommodation to get properly off the ground. And even then it's foolhardy to get too optimistic.
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Post by witchcocktor on Oct 8, 2018 14:22:51 GMT
I think I'll answer YES because ONLY because of the potential it gives to romances. Is that shallow? Yeah probably, but outside of the romances, I don't really care whether it's 1 month or several years. Oh yes, that's definitely a factor. I can't stand in-game couples acting like they're destined for each other and will be together forever when they've barely known each other a few weeks, and have had little to no time to socialize in that time. That's just plain unrealistic. A tumble in the hay to relieve stress is one thing, but a bona fide relationship takes time and energy and lots of accommodation to get properly off the ground. And even then it's foolhardy to get too optimistic. Ding ding ding. Mass Effect Andromeda's story was around one month, and in that time I flirted with that Gil guy, had sex with him ONCE and then oh, okay, let's have children. One month, all that. Um.... yeah no. No, this is not believable. That's why I definitely see the positive in a game that takes multiple in-game years. And let's be real, romances are a pretty big thing in Dragon Age. But the downside is if the writers don't take into consideration the time skip and how it affects the relationship.
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Noxluxe
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Post by Noxluxe on Oct 8, 2018 16:05:51 GMT
Oh yes, that's definitely a factor. I can't stand in-game couples acting like they're destined for each other and will be together forever when they've barely known each other a few weeks, and have had little to no time to socialize in that time. That's just plain unrealistic. A tumble in the hay to relieve stress is one thing, but a bona fide relationship takes time and energy and lots of accommodation to get properly off the ground. And even then it's foolhardy to get too optimistic. Ding ding ding. Mass Effect Andromeda's story was around one month, and in that time I flirted with that Gil guy, had sex with him ONCE and then oh, okay, let's have children. One month, all that. Um.... yeah no. No, this is not believable. That's why I definitely see the positive in a game that takes multiple in-game years. And let's be real, romances are a pretty big thing in Dragon Age. But the downside is if the writers don't take into consideration the time skip and how it affects the relationship. I think that by and large, Dragon Age has been doing it right. Realistically, Origins spans a full year of the group mostly walking and talking and camping together between skirmishes. It's not inconceivable to fall for each other and start a fairly strong relationship under those circumstances. DA2 and Inquisition similarly feature situations where the characters must have spent a lot of time traveling and/or living and working together outside game-play. I can get behind that. What's less believable is people aboard the Normandy - where Shepard and co. may have hours between missions to intense battlefields thanks to high-speed travel - having any social time whatsoever aboard a faster-than-light-speed military vessel responding to overwhelming emergencies with billions of lives staked on immediate and efficient response. And even then, Shepard spends the vast majority of the games' total timeline either dead, or under house arrest and isolated from all possible romantic interests. The only squadmate in the series s/he conceivably spends more than a month or two in the company of is Kaiden by virtue of him having been stationed on the Normandy since before the first game, and that's under strict military superior officer/subordinate protocol. In that situation, a roll in the hay may be possible. Maybe even necessary. And if the chemistry is there, there might be a hope of maybe getting serious once things calm down. A regular and mature on-going relationship though? Hell no. I can't believe Andromeda only lasts one month. Is that your own judgement or official info? There's no way in hell the game fits into a month in my mind. If that's the case, those "prefab" buildings are a miracle, and should have radically changed how civilization functioned back in the Milky Way.
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Hrungr
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Post by Hrungr on Oct 8, 2018 16:51:45 GMT
I pretty much roleplay that way anyway. The way a lot of big quests are worded in open-world RPGs, their urgency makes it impossible to justify traipsing around the environment running minor errands in between unless they're spread out over days, weeks and months of in-game time, with dates and intervals simply being left unsaid. My average Skyrim playthrough, for instance, spans 10-15 years at least if I want to do more than a single major quest-line. Likewise, I rationalize Inquisition to last around 5 years at the minimum. And even that just feels silly for the rise of a continent-spanning medieval law enforcement and spy agency. Things take time, a single reasonably-sized work project of any kind can easily take up a year of labor and planning, and crises and opportunities don't present themselves all at once, or even conveniently one after another. I also find DA:I's timeline a bit funny, but more because it'd take, oh... ~19 years to account for all the times I crisscross the map in an average playthrough.
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Post by arvaarad on Oct 8, 2018 20:09:39 GMT
I pretty much roleplay that way anyway. The way a lot of big quests are worded in open-world RPGs, their urgency makes it impossible to justify traipsing around the environment running minor errands in between unless they're spread out over days, weeks and months of in-game time, with dates and intervals simply being left unsaid. My average Skyrim playthrough, for instance, spans 10-15 years at least if I want to do more than a single major quest-line. Likewise, I rationalize Inquisition to last around 5 years at the minimum. And even that just feels silly for the rise of a continent-spanning medieval law enforcement and spy agency. Things take time, a single reasonably-sized work project of any kind can easily take up a year of labor and planning, and crises and opportunities don't present themselves all at once, or even conveniently one after another. I also find DA:I's timeline a bit funny, but more because it'd take, oh... ~19 years to account for all the times I crisscross the map in an average playthrough. My headcanon: the “real” Inquisitor lumps together all the sidequests that could have been done in one trip. So 2 quests with no prereqs on the same map? Same trip. Two quests at different levels that require a revisit in-game? Same trip, the Inquisitor isn’t aware of levels. Wandering around looking for shards? Nah, Andraste (or fate, or appropriate diety of choice) solves the Traveling Salesman problem so the Inquisitor can follow the optimal collection route. However, each individual quest still requires the same travel time — the savings comes because multiple quests can share that travel time. So, for example, if a quest is received in Skyhold and completed on a map, it takes at least that long to complete. *glares suspiciously at Solas’ sidequest*
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Noxluxe
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Post by Noxluxe on Oct 8, 2018 21:13:25 GMT
I also find DA:I's timeline a bit funny, but more because it'd take, oh... ~19 years to account for all the times I crisscross the map in an average playthrough. My headcanon: the “real” Inquisitor lumps together all the sidequests that could have been done in one trip. So 2 quests with no prereqs on the same map? Same trip. Two quests at different levels that require a revisit in-game? Same trip, the Inquisitor isn’t aware of levels. Wandering around looking for shards? Nah, Andraste (or fate, or appropriate diety of choice) solves the Traveling Salesman problem so the Inquisitor can follow the optimal collection route. However, each individual quest still requires the same travel time — the savings comes because multiple quests can share that travel time. So, for example, if a quest is received in Skyhold and completed on a map, it takes at least that long to complete. *glares suspiciously at Solas’ sidequest* That's a good and straightforward way of going about it. I think I do the same thing, except when I get a lovely heacanon idea for why my character may drag everyone a particular place. Then there's no end to how much of the timeline I'm willing to revise. *looks fondly at Solas' sidequest*
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Post by arvaarad on Oct 8, 2018 22:13:43 GMT
My headcanon: the “real” Inquisitor lumps together all the sidequests that could have been done in one trip. So 2 quests with no prereqs on the same map? Same trip. Two quests at different levels that require a revisit in-game? Same trip, the Inquisitor isn’t aware of levels. Wandering around looking for shards? Nah, Andraste (or fate, or appropriate diety of choice) solves the Traveling Salesman problem so the Inquisitor can follow the optimal collection route. However, each individual quest still requires the same travel time — the savings comes because multiple quests can share that travel time. So, for example, if a quest is received in Skyhold and completed on a map, it takes at least that long to complete. *glares suspiciously at Solas’ sidequest* That's a good and straightforward way of going about it. I think I do the same thing, except when I get a lovely heacanon idea for why my character may drag everyone a particular place. Then there's no end to how much of the timeline I'm willing to revise. *looks fondly at Solas' sidequest* I should clarify that I’m suspicious of his quest because of the timeline. He supplies the quest in Skyhold. We encounter Wisdom, many days or weeks away, in the Exalted Plains. How long, exactly, has Wisdom been bound? How long, exactly, have these perfectly coiffed mages been busy fighting it? How long, exactly, have these mages who successfully escaped Kirkwall several years ago been unable to handle a couple bandits? How long, exactly, have the snake kings of the earth been in league with the moon men? The truth is out there. The truth is
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mmoblitz
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Post by mmoblitz on Oct 9, 2018 15:42:07 GMT
Would love to see that again. DA2 is my favorite for story, characters, and dialog. I know I'm in the minority, but the way things were handled just seemed more natural to me. Companions seems more like friends than someone who is obliged to follow you and they had their own life outside of being your shadow.
Would like to see DA4 take that same path. I know that it won't happen. I think we will be lucky if we even get a good story with memorable characters and dialog that isn't cringe worthy. Bioware games of late seem to concentrate of other areas and not what made their games great in the past (IMO).
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