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Post by SofaJockey on Sept 17, 2018 17:30:45 GMT
A sincere question aimed at those who suffer from an affliction I also struggle with. Why do you feel you have to: - Open all the chests.
- Pick all the Elfroot.
- Collect all the shit.
- Complete all the Achievements.
- 'Platinum' the game.
- 'Max' your characters, weapon roster, outfits.
- Etc, etc etc....
Why, I mean just why?
Does it make you happy? Is it fun?
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Post by CHRrOME on Sept 17, 2018 18:00:35 GMT
I mean, on a world of worthless stuff, being a completionist on a videogame is quite possible one of the most worthless things to do. I like to consider myself being a half completionist though in the sense that I will do every single side quest and maybe just maybe pick up some of the collectible shit if I feel like it. The only games in which I completed all the achievements are HL2 and both episodes, and man those had some shitty achievements (I'm looking at you dumb ass fucking garden gnome, no I won't be missing you, you little shit). For other games, I just can't be bothered. What's the point after all? you don't get anything out of it but a minor super temporal sense of accomplishment (no pun intended... well just a little bit maybe). What I consider base completion is to just do all the quests in a game, not necessarily pick up or find collectibles.
Ultimately, I just don't have the patience nor the will or the time anymore, especially when I keep reminding myself it's pointless. Playing the game for the story gives me something, a good or a bad memory, but picking up collectibles gives me absolutely nothing. I will forget about them after 15 minutes, whereas the story can possible stay with me, ideally, for ever.
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Post by ArcadiaGrey on Sept 17, 2018 18:04:39 GMT
My first question Sofa is how have did you find 30 hours in a day? Have you split yourself in two? Uploaded your personality to an AI hivemind devoted to foruming? ...omg you pushed control didn't you. I try to go for 100% in almost every game I play, but I usually quit. I think the only 100% achievements I've ever gotten was in Death of the Outsider, and that's because it's short. I find many of the goals you need to reach full completion can actually show you more of the game. A way to kill someone you hadn't thought of, finding an out of way area etc, so they act as a guide to nudge me into doing different things. In RotTR I spent a lot more time appreciating the environments, architecture etc when I was searching for collectables. However I often run into a wall, when I realise I'm bored and I've lost momentum by being fixated with finishing lists. At that point I bail, as continued excitement for the game and good pacing are more important to me. But second time round...well, I can judge the pacing far better and those collectables give me a new goal.
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Post by sgtreed24 on Sept 17, 2018 18:34:51 GMT
Because... there might be something epic in that chest or down that path or in the tree... I HAVE TO KNOW.
I don't go for 100% achievements though because... eff that.
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Post by Hanako Ikezawa on Sept 17, 2018 18:42:33 GMT
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Post by Deleted on Sept 17, 2018 19:09:01 GMT
I do most of those things but "platinum" completely takes the fun and nuance away from the concept of gaming. There was a uy whom I played with on PS3 that only played games for that and when he hit plat he'd move on to something else. Why play videogames if all you want to do is check off a list of redundant things for the sake of a digital trophy?
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Post by Deleted on Sept 17, 2018 19:22:24 GMT
Meh, completionist? What's that? If I get a an achievement I get it but I don't go out of my way to. Assuming the game has such things which I could care less about it. I do have a habit of looting chests and/or dead enemies so every now and then I have to go to a merchant and sell all my crap One thing I loathe above all else is the 'loot grind' chasing loot for the sake of better gear I get board with that really quickly.
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Post by CrutchCricket on Sept 17, 2018 19:46:02 GMT
My first question Sofa is how have did you find 30 hours in a day? Have you split yourself in two? Uploaded your personality to an AI hivemind devoted to foruming? ...omg you pushed control didn't you. Wow. GodAIist, much? I thought I knew you, Arcadia.
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N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by MrR40 on Sept 17, 2018 19:50:12 GMT
Aside from multiplayer achievements I try to get as much sp achievements as possible in my first run. When a game has a firm grip on me I attempt to ' complete ' it, for example at this moment Skyrim, FO4 and DA:I.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Sept 17, 2018 19:50:25 GMT
I just want to know if there’s something cool I might have otherwise missed.
I’m not completionist all the time, but if I’m into a game it bothers me if I’ve left stuff undone.
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Post by themikefest on Sept 17, 2018 21:26:54 GMT
Because I'm bit of a trophy hunter.
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Post by shaqfu on Sept 18, 2018 0:51:40 GMT
For me I just need to finish any sidequests. If its collectables I will only do it if related to a quest or if it has some sort of ingame reward to it. Why I despise the Riddler trophies from the Arkham games being related to his quest..I hated collecting all of those!! But i couldn't help myself lol
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N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 18, 2018 1:46:28 GMT
- Open all the chests.
- Pick all the Elfroot.
- Collect all the shit.
- Complete all the Achievements.
- 'Platinum' the game.
- 'Max' your characters, weapon roster, outfits.
- Etc, etc etc....
Yes - there might be something useful or cool or totally ridiculous locked inside. Or gold. You can never have enough gold in rpgs. If the loot sucks, I can always sell it.
Yes - otherwise I get blipped at all damn day or see sparklies all over the screen from all the stuff I didn't pick up. I really have to force myself to walk past *anything*. Yes - because, why not? I've played DAI 11+ times and collected everything I could find each time (except for bugged stuff early on). Where I missed stuff initially, I went back through to find it before completing Trespasser.
Maybe - I try not to look at what they are before finishing a game, to avoid spoilers. I go back after my first run to see what I missed and try to get as many as possible on subsequent PTs. DA/ME are the only games I obsessively got all achievements for (even if it meant doing stuff I hated). Everything else is hit or miss, since I don't care as much.
Not a PS player so N/A
Not really, though I prefer higher level caps over lower ones.
So, yes, fun.
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Post by Ieldra on Sept 18, 2018 6:11:54 GMT
I am completionist in the sense that I want to see all of the gameworld and all of the little stories and lore in it. That is, here's what I usually do...
*I do all sidequests, unless one is dramatically out of character. *I enter and fully explore all maps in one playthrough. I usually don't do extra playthroughs just for content I can't get in one, but most games I find interesting enough to complete I also find interesting enough for more than one playthrough. *I collect all lore, either in form of Codex entries or in-game books, if there is a way to track completion. Otherwise, I just try to be as thorough as possible.
I do this because exploring fictional worlds is one of my main motivations for reading books, playing games etc.. If someone saw my epitaph in POE they may get an idea of how it feels to me to have a universe of fictional worlds and their stories in my head. It's also very enjoyable, and not at all like "doing things to me". And here's what I don't usually, or don't always do...
*Open all chests. Well, this is sort-of automatic if I explore all maps, but I don't tick off a mental chest list or consult a guide in order to make sure I haven't missed anything, and I certainly don't necessarily go for all secret locations by, say, going over all maps in scouting mode in POE or something. I once opened all caches in TW3, ending my game with a map void of question marks (which obviously has quite a bit of appeal for an explorer-type like me), but only in one of three playthroughs. *Pick all herbs. Eh, they usually respawn anyway. I do things like collecting all King's Sorrel in Gothic 2, but that's because you need those for permanent stat increases, which you might need in order to use the better weapons - and there they do not respawn. *Collection tasks if they're not lore-related. I did them all in DAI because I felt they added to the world in small ways, but in MEA they were so boring that I didn't bother, even though I hate leaving task entries open. *I don't try to speak with every unnamed character in the gameworld. If I miss out on something that way, so be it. Should I come to know that one is significant, however, I will not pass them again in subsequent playthroughs. *Maxing my characters and equipment I do if it doesn't mean extra work beyond doing all quests and exploring all maps. So in many games, it's sort of automatic as well, but not in all of them. I'm reasonably sure I could've coaxed a few more praxis levels out of my DX:HR playthroughs, but that would've meant optimising my XP on all maps, and that would take the fun out of the game. Having said that, it did happen that I considered some item as particulary important for how I want my character to end up, and I spent quite a bit of time saving and reloading in front of chests with random content. That was an exception rather than the rule though (it was in DAI, btw, in the days before the crafting schematics accumulated across all your playthroughs). *All achievements. I usually won't even attempt that since there are almost always some which would be no fun at all to complete, such as "complete the game in the hardest difficulty setting", or related to stuff I don't do at all in games, such as multiplayer-related or certain fighting-related achievements like "kill x enemies by doing y". The only game where I got them all in DX:HR, and that's because all but one of them fit into my preferred playstyle, and the last one was a challenge I couldn't resist and didn't require an extra playthrough. And I don't even know what "platinum" means in the context of playing video games. Can anyone explain?
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N2
May your heart be your guiding key
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
XBL Gamertag: SadeLeamonde
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Post by Starfang on Sept 18, 2018 6:51:55 GMT
Currently trying to get all of the achievements in a full vanilla playthrough of Skyrim SE for XBONE before using mods...what can I say, I'm a masochist.
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Post by SofaJockey on Sept 18, 2018 7:02:00 GMT
...omg you pushed control didn't you. There is power in control. There is wisdom in harnessing the strengths of your enemy.
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Post by Andrew Waples on Sept 18, 2018 8:55:34 GMT
Cause I can.
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Post by Pounce de León on Sept 18, 2018 9:22:36 GMT
I define "completeness" myself. I don't need the game's suggestions to gauge it.
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Post by Unicephalon 40-D on Sept 18, 2018 9:26:16 GMT
I define "completeness" myself. I don't need the game's suggestions to gauge it. Same here. I just play the games, see where routes take me the first time, then if I play it second or later times I know where to go and where not to.. quite simple. Trying to keep it simple
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Post by Pounce de León on Sept 18, 2018 9:30:40 GMT
I define "completeness" myself. I don't need the game's suggestions to gauge it. Same here. I just play the games, see where routes take me the first time, then if I play it second or later times I know where to go and where not to.. quite simple. Trying to keep it simple Once I looked at Skyrim map and was like: Here, the north is unexplored. I could use this road to travel up and then I go ice Khajit along the coastline. Was great expedition. Skyrim point of interest system is so much better for exploring than minimap question marks. I turned these off in TW3 - they were just too gamey.
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Post by ArcadiaGrey on Sept 18, 2018 10:52:28 GMT
I know people diss achievements and most of the time I'd agree. Many games seem to have them just for the sake of it, giving you a trophy for simply doing something mandatory like logging on or finishing a quest. In those cases I agree that they're fodder for the masses, a lazy attempt to make us feel like we're achieving something. Then collectables often feel like a lazy way to fill an open world. However there have been cases where the achievements have actually added to my enjoyment of the game. Dishonored and DE:HR come to mind. Dishonored had an achievement for killing one of the twins in the bathhouse with steam. I had no idea that was even doable, and it was an entertainingly awful scene. There were also ones for doing a certain combat ability that I'd been ignoring, by trying to get the achievement I was pushed to learn more of the game's mechanics (because I'm a lazy bum who'll just shoot everyone as it's easy). In Deus Ex I had no clue you could go through the entire game without a kill until I saw the Pacifist achievement. I decided to give it a go after my first run, even though I never used to play games more than once. I had to approach the game very differently, accidentally found areas I'd never seen before and found a deeper appreciation of the story, as I was experiencing it at someone who already knew who the players were from the get go. It was also where I learnt how much I loved stealth and pacifist gameplay, and that playing a game more than once actually added to my love of the title. Makes me wonder why I was so opposed to it before. So you know, they don't always suck. The devs just need to put some time and creativity into what they ask of you, and not over saturate the game with them. As for collectables I found one game where they made a difference. Watchdogs. They have 4 collecting missions throughout the world, one is a serial killer and it doesn't really matter, but the other 3 are great. One adds to your knowledge of Dead Sec, one details the story of the guy who killed your niece, and the other ends in a cool mission with a pretty sweet gun. I actually felt rewarded for completing all of them, they were satisfying and added to the world.
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Elvis has left the building
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Post by Queen Skadi on Sept 18, 2018 11:06:14 GMT
Really depends on the game, generally I don't bother with achievements unless I think they sound like fun to attempt or if I know they will provide some worthwhile in game reward for completing them.
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Post by Obsidian Gryphon on Sept 18, 2018 11:21:21 GMT
What ArcadiaGrey said. Of all the games I have played through the years, Dishonored II is the first one where I made it a point to go 100% because I find the game highly enjoyable. Getting to that 100% wasn't a chore and the process was in fact, fun. The other two where I also made 100% is the reboot Tomb Raider series. Admittedly, some of the collectibles is a chore but I'm pretty much taken with the reboot Lara. The challenge of turning the maps, which are well done, inside out using every ability Lara has was appealing which is why I made the effort. The old Lara was fun but I have no empathy with her. I find she's pretty cool, intrepid but unrealistic, lacking the personality that sings to me. She's like the badass unknown cowboy that rides into town, shoots up everything, gives a sexy wink to anyone still standing and rides out. Playing the old TR is like that; walked into zones, find tombs, shoots, move along, never wander. I never made a 100% with the old TR series.
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Post by themikefest on Sept 18, 2018 11:32:15 GMT
...omg you pushed control didn't you. There is power in control. There is wisdom in harnessing the strengths of your enemy. We destroy them or they destroy us
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Post by Kappa Neko on Sept 18, 2018 11:34:27 GMT
I believe the only game where I got all achievements (other than those where just finishing the storyline gets you all of them) was Horizon Zero Dawn, mostly by accident. I just loved doing everything in that game. Some of the Hunting Grounds made me despair a bit but then my pride kicked in and I HAD to beat them. I had only one regret: getting the special enshrined armor. It looked NOTHING like on display when worn. Not at all like something Commander Shepard would wear. Most disappointing thing about the entire game for me, lol. But usually I only do things that are fun to me. And collectibles are rarely fun. I may be tempted to do it for a reward. But then I usually look up what I'd get and rarely is the reward worth it. The other day I did the Pitt DLC for FO3 where you get rewards for collecting ingots, a new one every 10 ingots. The story only requires to get 10. I looked up what reward I wanted. So I stopped at 60/100. It was annoying enough just finding those. I almost quit at 38 (the amount I found without effort) but then I wanted a particular reward. Cursed the entire 15min I had to waste on that shit.
I do get a bit OCD about uncovering locations. I want to SEE everything in the game. Preferably do all quests (except the most annoying fetch quests). But I never go 100%. All those question marks in W3? I did ALL of the ones on land but skipped the chests in the ocean. Because fuck that! The loot was crap anyway and the underwater attacks were super annoying. I loved combat in that game (yes, not everyone hated it) so running around killing stuff on foot was FUN. So clearing the map was fun.
I uncovered the entire map in DAI for the gorgeous scenary but didn't clear it. FAR from cleared it.
I don't care at all about achievements though. I don't even look them up. I consider those a massive waste of time. Useless. I agree that they can provide one with interesting ideas for killing enemies or alternate gameplay choices. And that's cool. But personally I don't care.
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