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Post by Deleted on Nov 11, 2018 2:43:14 GMT
It really depends on how it's written and presented. Sometimes I like how the story unfolds and other times I find it can be too morbid or it feels like it was just thrown together for the shock factor. If there are twists I didn't see coming, I want those twists to be well thought out and make sense. It isn't too often when I come across a storyline that I didn't see coming, so if well done, it can be a refreshing change.
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mousestalker
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Post by mousestalker on Nov 11, 2018 11:57:56 GMT
As long as the characters act appropriately I will probably like the plot. The plot does not have to follow an expected path. In fact, surprises and twists are good as long as consistency of character is maintained.
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Post by Ieldra on Nov 13, 2018 14:58:28 GMT
So I see a lot of people here with various theories and ideas of how they'd like to see the plot of Dragon Age 4 evolve. Some want us fighting the Qunari, some want a great deal of focus on Tevinter, others want the core villain to be Solas and the Titans. A good number want a combination of everything I just listed. With games such as these, players tend to get really passionate about the stories that unfold; sometimes quite fervently. When the story arc of a game you enjoy doesn't go the way that you hoped, do you balk at what's being presented before you, or do you willingly (or begrudgingly) accept what's presented in front of you and try to enjoy the game for what it is? It depends.
Summarized, I care about character integrity, the ability to envision what's in my character's mind and to avoid expressing things not compatible with that. This is a hard requirement in that if I anticipate a violation, I won't buy the game. I can adapt to various philosophies if I have advance knowledge, avoiding this problem, but if I'm forced into a particular mindset I don't like, that, too, can result in not buying the game if I know in advance.
With regard to story, there is considerably more tolerance simply because stories in games never go as I want, though, sadly, all too often as I expect. Most stories told by games are predictable in a way displeasing to me in that they tend to follow stereotypes I hate. This has so far not prevented me from buying a game, but at times it lessened my enjoyment of it considerably.
Examples: Quite likely I wouldn't have bought ME1 had I known how things were going to progress in ME2 and ME3 with both Shepard as a character and the story in general. However, I would still have bought DAI because my character remained intact enough, even though I hated how things went in Trespasser with a passion.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 14, 2018 1:44:22 GMT
My ideal game would be nothing like Dragon Age, so I don't really care. I just roll with it and make the choices I think are the most morally correct, while also being as gay as possible. I'm already perfectly capable of writing my own stories. Being upset because a video game doesn't tell one of MY stories would be just as ridiculous as making the same complaint about a film or book. I see those as fundamentally different types of media. Films and books are non-interactive. They are consumed 100% passively. Roleplaying games are a different thing entirely. Roleplaying requires the player make decisions regarding the protagonist's mental state, and do so constantly. There is no passive consumption at all in a roleplaying game, because the roleplayer needs to incorporate every piece of observed content into the protagonist's view of the world. Roleplaying requires attention and mental effort. Yes, some of these games can be consumed passively, but then the player isn't roleplaying.
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Post by pessimistpanda on Nov 14, 2018 2:13:32 GMT
My ideal game would be nothing like Dragon Age, so I don't really care. I just roll with it and make the choices I think are the most morally correct, while also being as gay as possible. I'm already perfectly capable of writing my own stories. Being upset because a video game doesn't tell one of MY stories would be just as ridiculous as making the same complaint about a film or book. I see those as fundamentally different types of media. Films and books are non-interactive. They are consumed 100% passively. Roleplaying games are a different thing entirely. Roleplaying requires the player make decisions regarding the protagonist's mental state, and do so constantly. There is no passive consumption at all in a roleplaying game, because the roleplayer needs to incorporate every piece of observed content into the protagonist's view of the world. Roleplaying requires attention and mental effort. Yes, some of these games can be consumed passively, but then the player isn't roleplaying. When I say "games", I mean all types of games, not strictly roleplaying games. And I don't consider roleplaying games to be "my" stories. I only claim/feel ownership over narratives that I have directly written, including the settings thereof. I don't consider Dragon Age to be "my" story, because it's not a story I would ever tell. It allows me to have some input, yes, similar to a choose-your-own-adventure novel. But the world of Thedas is not a world I would create, and the characters in it are not characters I would write. I took the OP to be asking how I would react if the plot of DA4 is different from my personal ideal for the direction of the series, and the answer is: I would never make a game like Dragon Age in the first place.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 15, 2018 17:38:56 GMT
When I say "games", I mean all types of games, not strictly roleplaying games. And I don't consider roleplaying games to be "my" stories. I only claim/feel ownership over narratives that I have directly written, including the settings thereof. I don't consider Dragon Age to be "my" story, because it's not a story I would ever tell. It allows me to have some input, yes, similar to a choose-your-own-adventure novel. But the world of Thedas is not a world I would create, and the characters in it are not characters I would write. I took the OP to be asking how I would react if the plot of DA4 is different from my personal ideal for the direction of the series, and the answer is: I would never make a game like Dragon Age in the first place. Too often, discussions like this become a false dichotomy between having a story over which the player has little control (such as a choose your own adventure), and a wide-open narrative where the player controls everything (as an author would). My preference is neither of those. As I see it, the narrative in an interactive medium is an emergent feature, not an authored one. No one writes the narrative; the narrative just happens as a combination of the world (including its events) the developers provided and the personality the player creates for the protagonist. No two playthroughs have identical narratives.
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ivymorosa
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Post by ivymorosa on Nov 16, 2018 15:48:32 GMT
If the game has a good story, intelligent dialogues, feelings, moral choices, fascinating characters, fabulous settings and spectacular combats, why should not I like it?
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Post by biggydx on Nov 16, 2018 20:23:50 GMT
If the game has a good story, intelligent dialogues, feelings, moral choices, fascinating characters, fabulous settings and spectacular combats, why should not I like it? There are some players that cling to one branch of the games world or character(s), so sometimes messing with a persons head cannon can put them off.
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LadyofNemesis
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Post by LadyofNemesis on Nov 17, 2018 21:48:26 GMT
I just want to go to Tevinter, the culture...the magical apex of Thedas... really just want to see it, Minrathous...the jungles of Seheron...see if there really are tigers in Thedas 'cause Fenris teased with those words, and tigers are one of my favorite animals also...I want to be a magister, if possible
but yeah...if the plot goes in a different direction then I want or expect I just... at first I'll be a bit upset in a way that goes "well damnit, that's not how it's supposed to go!" and then I just roll with it I like going into a game and just have reactions that vary from "Maker damnit" and *cue maniacal laughter at the sight of something exploding* (don't ask)
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Post by rapscallioness on Nov 18, 2018 1:59:13 GMT
As long as it's done well, then I don't care if it goes how I may have imagined it. Or wanted it. What I want from devs making a game is the attn to detail. Not just with graphics, but with story arcs, character motivations, situational awareness -- music that that helps tease out the hidden context of a situation, for example. A thoroughness in crafting that goes from beginning to end, that goes all the way down to the last drip drop of the game/story.
I love choices, but I also love when things don't work out the way I planned. But I want a certain logic to it. Not hamfisted. If my character is able to do something for half the game, then-for the sake of a story beat-my character is gimped, that's just frustrating. Let me be able to look back and see the logic of it, the subtle clues of this possibility unfolding. I see now.
And if there's a way to snatch victory from the jaws of neptune by hook and crook goddammit, then let's do it. But let it be hard. Let it be against all odds.
In general, Idc if the focus is Qunari, elves, Solas..whatever as long as it's epic..lol. I mean, something with a real sense of urgency, stakes, danger, doubt. Don't gimp us, but don't make it easy on us either.
So, yes, as long as the plot is done well, then I'm happy. Unfortunately, there are different standards and definitions for what is considered being done "well".
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