Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,884 Likes: 49,347
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,347
Iakus
20,884
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Nov 24, 2018 1:46:46 GMT
Tough choice between storytelling and role-playing elements. But I ultimately went with the latter.
I need those meaningful dialogue options...
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 24, 2018 8:52:40 GMT
BioWare really needs to work on combat design and introduce motion capture to make jumping, dodging, blocking, parrying, and striking more fluid. And hire HEMA experts and a stunt team to pull it off.
|
|
inherit
7754
0
3,403
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,206
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Nov 24, 2018 22:41:44 GMT
BioWare really needs to work on combat design and introduce motion capture to make jumping, dodging, blocking, parrying, and striking more fluid. And hire HEMA experts and a stunt team to pull it off. I feel like they need to have a blend of combat mechanics that are dependent upon the class you use. Picking a melee class (S&S, 2H, Daggers) pulls the camera is closer, and uses your typical melee system of light and heavy attacks. Maybe Block could be inherent to all three, but S&S would be the most effective at blocking. Rangers would get a HZD-type of archery system, allowing you to target weakpoints and whatnot. Mage could probably have the camera pulled further out to allow for better tactical positioning and ability usage.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 24, 2018 23:46:15 GMT
BioWare really needs to work on combat design and introduce motion capture to make jumping, dodging, blocking, parrying, and striking more fluid. And hire HEMA experts and a stunt team to pull it off. I feel like they need to have a blend of combat mechanics that are dependent upon the class you use. Picking a melee class (S&S, 2H, Daggers) pulls the camera is closer, and uses your typical melee system of light and heavy attacks. Maybe Block could be inherent to all three, but S&S would be the most effective at blocking. Rangers would get a HZD-type of archery system, allowing you to target weakpoints and whatnot. Mage could probably have the camera pulled further out to allow for better tactical positioning and ability usage. Or just get rid of tactical cam entirely and create a Action/RPG system to improve their combat gameplay, and set a pause/play similar to Mass Effect.
|
|
inherit
9583
0
Nov 27, 2017 14:40:55 GMT
803
warden
1,158
Nov 25, 2017 22:12:36 GMT
November 2017
warden
https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by warden on Nov 25, 2018 0:30:37 GMT
I need those meaningful dialogue options... With a silent protagonist and a isometric camera. okay, okay, I put the wrong date on the time machine, need to fix it.
|
|
Ravenfeeder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 789 Likes: 2,845
inherit
613
0
2,845
Ravenfeeder
789
August 2016
ravenfeeder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Ravenfeeder on Nov 25, 2018 12:07:00 GMT
I voted Storytelling/Lore. At the end of the day DA lives or dies by its plots and lore. Sure the combat may take up unreasonable amount of time, but as long as they don't make it more action-y and leave in the pause I'm generally OK with it. But the plot you have to be very careful with. In DA2 the overall plot sounded good, but the actual implementation was poor. So more time for plot/storytelling please.
|
|
mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
inherit
1777
0
Jan 20, 2022 10:02:17 GMT
590
mmoblitz
USN-Retired
515
Oct 11, 2016 11:10:36 GMT
October 2016
mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
mmoblitz
NotPC
|
Post by mmoblitz on Nov 25, 2018 12:59:04 GMT
BioWare really needs to work on combat design and introduce motion capture to make jumping, dodging, blocking, parrying, and striking more fluid. And hire HEMA experts and a stunt team to pull it off. I feel like they need to have a blend of combat mechanics that are dependent upon the class you use. Picking a melee class (S&S, 2H, Daggers) pulls the camera is closer, and uses your typical melee system of light and heavy attacks. Maybe Block could be inherent to all three, but S&S would be the most effective at blocking. Rangers would get a HZD-type of archery system, allowing you to target weakpoints and whatnot. Mage could probably have the camera pulled further out to allow for better tactical positioning and ability usage. I would be fine with the Tactical cam as long as they brought back the tactics I had in DAO/DA2 and not the abomination I got in DAI. I never used the tac cam in any of my games. I could use the tactics to control my companions and then I could concentrate on my character. Having to stop and figure out what I'm going to do all the time is immersion breaking for me.
|
|
inherit
7754
0
3,403
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,206
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Nov 25, 2018 16:05:07 GMT
I feel like they need to have a blend of combat mechanics that are dependent upon the class you use. Picking a melee class (S&S, 2H, Daggers) pulls the camera is closer, and uses your typical melee system of light and heavy attacks. Maybe Block could be inherent to all three, but S&S would be the most effective at blocking. Rangers would get a HZD-type of archery system, allowing you to target weakpoints and whatnot. Mage could probably have the camera pulled further out to allow for better tactical positioning and ability usage. I would be fine with the Tactical cam as long as they brought back the tactics I had in DAO/DA2 and not the abomination I got in DAI. I never used the tac cam in any of my games. I could use the tactics to control my companions and then I could concentrate on my character. Having to stop and figure out what I'm going to do all the time is immersion breaking for me. I never understood why they got rid of that system. Was probably one of the best ways for your AI companions to capitalize off of your combo priming.
|
|
Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 635 Likes: 1,653
inherit
1542
0
1,653
Frost
635
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
|
Post by Frost on Nov 26, 2018 1:53:19 GMT
Several items in the poll are important for a good game. I voted for role playing elements because player choices/consequences and deep dialogue options make a game standout for me.
|
|
melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,943 Likes: 24,289
inherit
214
0
24,289
melbella
Trouble-shooting Space Diva
7,943
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Nov 26, 2018 2:40:09 GMT
I haven't voted because all are important, but can we please not have an abomination of a UI on PC and kb/m controls that are not impossible to use? I don't recall ever having to rebind keys on DAO or DA2, but it was mandatory to fix the crap we started with in DAI. Would also like to not get stuck on a pebble.
|
|
apollexander
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 350 Likes: 775
inherit
9079
0
775
apollexander
350
July 2017
apollexander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by apollexander on Nov 26, 2018 7:39:17 GMT
Role Playing elements, most important for a role playing game.
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Nov 26, 2018 8:09:32 GMT
I don't recall ever having to rebind keys on DAO or DA2, but it was mandatory to fix the crap we started with in DAI. Eh I rebind some keys in every game so they're more comfortable for me to use. I like all my games to use a similar key setup, which is usually different from what devs have in mind for their own game. Would also like to not get stuck on a pebble. I think this is mostly the result of untethering the character from the ground and allowing us to be able to jump, climb, and otherwise move in the z-axis of 3D space. My aggravation with this centers around someone in the party tripping on a pebble and losing a chunk of health. But I'd rather keep the ability to jump even if I have to deal with that annoyance.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10580
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 8:36:27 GMT
Bonding. Actual friendships. Romance is great, but nothing made me tear up more than Varric's card game with all my Inquisitor's closest friends! By the end of her story, my Inquisitor had felt blessed (as well as I) that she had so many wonderful people in her life. Same with the party in ME3 and movie night in Andromeda. My Shepard and Ryder were lucky women.
|
|
simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
inherit
8535
0
1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
|
Post by simit on Nov 27, 2018 8:04:29 GMT
For me personally i liked the world, companions, quests etc of all games so far, i wouldn't have liked the games if i never, but combats never been anything to shout about in any of the games although it plays a huge part, so whatever direction they decide to take the combat i'd like them to double down on it an make it the best they can.
If there going for tac cam they need to make combat actually more tactical, having tac cam finally on console was nice but outside of liking that view there was zero reason to use it, robust tactic screen an actual boss fights that require tac cam usage on higher difficulty settings, but that tac cam really needs to come with a robust tac menu to set stuff up
If there going full action, tbh i don't know what they could do here, again difficulty will need to be improved so probably more roll/dodge/blink options for rogues an mages an some timed blocks for warriors or rolls for 2h, i keep thinking more MHW than anything tbh or even the block mechanic in GOW, either way a full action approach would be interesting though i definitely would mourn tac cam having just received it.
I was happy for the most part with DA:I combat, it was the skill trees that disappointed me the most an the lack of being forced into a tactical frame of mind in the higher difficulties, either way though i'll try out whatever they give us next
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Dec 1, 2018 5:47:03 GMT
They might as well go with action combat if they want to keep newcomers and action lovers satisfied.
|
|
boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
8698
0
1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by boxofscreaming on Dec 1, 2018 9:27:05 GMT
I'm going to say combat, because I suspect they'll do OK with the storytelling and characters. What I'm hoping is that they preserve the class system from the previous games and not go down the classless route like Mass Effect Andromeda did.
|
|
inherit
104
0
Member is Online
6,849
The Elder King
5,733
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Dec 1, 2018 15:26:46 GMT
I voted roleplaying elements, though several other features needs to be worked on. While not the most important, I’m curious if this time we’ll be able to use mounts with our companions as well, or if I’d have to skip the feature again due to how it worked in DAI.
|
|
inherit
10596
0
2
jquist47
5
Nov 20, 2018 20:31:35 GMT
November 2018
jquist47
|
Post by jquist47 on Dec 2, 2018 2:44:11 GMT
Not that i'm particularly optimistic about DA:4, but since Origins is my favorite game of all time I will obviously keep an eye out for this. I voted combat, because I desperately want them to return to the Origins combat style, even though it is quite unlikely. It was a tough choice between that and character customization as I felt that was lacking in DA:2 and DA:I.
The ranger specialisation needs to return, I want my fluffy pet fighting alongside with me, please.
|
|
OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,158 Likes: 1,844
inherit
2072
0
1,844
OdanUrr
1,158
Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by OdanUrr on Dec 2, 2018 3:27:33 GMT
Hmm... I don't think you can really separate effective storytelling and world-building from the quest system. Going on Andromeda as an example, I believe BioWare needs to work on the latter quite a bit, but I wouldn't dismiss the former either.
|
|
inherit
1265
0
Apr 14, 2024 11:47:48 GMT
1,669
isaidlunch
794
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Dec 2, 2018 6:09:52 GMT
DAI combat was unbearably bad for an open world game, so that gets my vote.
|
|
inherit
1033
0
31,264
colfoley
16,581
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 3, 2018 6:45:08 GMT
So here's an interesting question for me and an interesting self debate which I will finally post my thoughts on: What should BioWare focus on?
Should it be the quest structure? After all while Dragon Age: Orgins and Mass Effect Andromeda had a very well designed series of side quests and main quests that often complemented each other based on region placement and Dragon Age Inquisition had a fairly solid lineup of main story quests...the side quests left much to be desired in that game. And since RPG side missions seem to be getting better all the time there is a lot riding on this game if it can A. tell multiple main plots satisfyingly or B. can its side quests tell a wide varity of side plots that complement the main story and the main themes (like with Andromeda?)
Shoult it be the combat? This is always the area that BioWare seems to be the 'weekest' in and the area that they are always trying to show off and dramatically improve with each new update and for me I have never disliked the combat with BioWare games. DAI, ME 3 and MEA ranks among my favorite combat systems but...I feel like this is again a realm where BioWare has a choice to make. Do they go full action or continue with a more tactical approach? And while I did love DAIs combat if they include a tac cam again it must be drastically imrproved.
Should it tbe the companions? Makes sense as BioWare's bread and butter that they would focus here. Though I am beginning to worry that with the focus on single player loner type games throughout media recently (Witcher,Oddyssey, Fallout 76, Anthem,) that DA 4 might not even have companions...
All of these have fairly compelling arguments for them...
But the area I think is roleplaying. Because, primarily, DA 4 should be another 'RPG'. And recent conversations with Luke Barret has me intrigued...and worried...about the direction that they are going to be taking with it. But really I think BioWare has the most to loose in this area because there is so many directions they could go that it is here they could really honk some people off. What about their dialogue tree? Will it be like DAI's/ Andromeda's with tone icons and stuff or will it be more like...I guess Fallout where you can have options blocked off if you don't have enough 'cunning'. What about the levelling? Will we get all abilities unlocked? Will there be classes? Will there be profiles/ favorites just like Andromeda? (but with lore friendly modifications made)...or will they do the alternative and throw the lore out the window essentially? So...these are the areas I hope they are focusing on and am the most curious to see answers to in how it will look.
|
|
Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,467 Likes: 6,341
inherit
469
0
6,341
Andraste_Reborn
1,467
August 2016
andrastereborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Andraste_Reborn on Dec 3, 2018 8:15:05 GMT
I chose story, not because I think it's been a weakness of previous BioWare games, but because if the story they're telling in DA4 isn't good then the rest doesn't matter and if it is good then whatever is wrong with it will probably seem like a side issue to me.
Which is not to say that I don't want them to work on the rest, but I think that the narrative is the most crucial element they need to nail.
|
|
inherit
975
0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Dec 3, 2018 10:27:55 GMT
Not that i'm particularly optimistic about DA:4, but since Origins is my favorite game of all time I will obviously keep an eye out for this. I voted combat, because I desperately want them to return to the Origins combat style, even though it is quite unlikely. It was a tough choice between that and character customization as I felt that was lacking in DA:2 and DA:I. The ranger specialisation needs to return, I want my fluffy pet fighting alongside with me, please. If they do then it would create a backlash if they bring Origins combat design. They might as well design a well-balanced action combat system.
|
|
inherit
10596
0
2
jquist47
5
Nov 20, 2018 20:31:35 GMT
November 2018
jquist47
|
Post by jquist47 on Dec 4, 2018 3:28:52 GMT
Not that i'm particularly optimistic about DA:4, but since Origins is my favorite game of all time I will obviously keep an eye out for this. I voted combat, because I desperately want them to return to the Origins combat style, even though it is quite unlikely. It was a tough choice between that and character customization as I felt that was lacking in DA:2 and DA:I. The ranger specialisation needs to return, I want my fluffy pet fighting alongside with me, please. If they do then it would create a backlash if they bring Origins combat design. They might as well design a well-balanced action combat system. Why would it create a backlash? From what I have seen and read, the demand for a return to Origins style of combat and gameplay is quite high. I understand where you are coming from, most people would agree that the combat was badly executed in DA:I, but I think the fans are quite divided when it comes to old school combat style vs modern action combat. In an ideal world they would allow us to play both ways and executed well regardless, but I highly doubt that is possible. If they focus on one specific style, there will probably be a bit of a backlash no matter which they focus on.
|
|
inherit
1909
0
2,366
10k
Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
1,131
November 2016
10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
|
Post by 10k on Dec 5, 2018 18:21:35 GMT
Though I do think they should focus mainly on the characters and overall narrative. I think they should do something different with the combat system. I loved the tactical combat of Origins, but it seemed after each new game they scaled down the tactical approach. So I think they should get rid of the tactical approach altogether and take more of a ME trilogy approach. It will be third person over the shoulder, but the player is still able to give commands through the pause and play menu.
|
|