leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
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Post by leadintea on Feb 17, 2019 14:30:22 GMT
I think sex scenes should be varied depending on what they're trying to do with the character. Some should be tasteful, some explicit, and of course, some should be fade-to-black. I also like the idea of some romances (if not the majority, depending on the budget) having an option of how to go about their scene, whether you even want to have sex with them (and how to go about it) or not. For example, a character could ask the player what they want to do during the romance trigger and you could answer:
"Nice and slow." - You'll get a tasteful sex scene. "I wanna wake the neighbors!" - You'll get an explicit sex scene. "Let's see where the night takes us." - You'll get a fade-to-black. "I just want to be here with you." - You'll get a romantic scene, like laying in your bed together and just talking.
There could also be select options depending on the character; like a more demure character only having the fade-to-black and romantic options while a more lustful character would have the tasteful and explicit options. Furthermore, certain characters could also only have a specific romance scene, like an asexual character only getting a romantic scene while a really lascivious character would only have an explicit scene. Basically, just have a variety of scenes.
Of course, if this is too much for the budget (and I assume it will be), just have all the sex scenes either be tasteful or fade-to-black depending on the character.
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Post by arvaarad on Feb 17, 2019 14:37:47 GMT
I think sex scenes should be varied depending on what they're trying to do with the character. Some should be tasteful, some explicit, and of course, some should be fade-to-black. I also like the idea of some romances (if not the majority, depending on the budget) having an option of how to go about their scene, whether you even want to have sex with them (and how to go about it) or not. For example, a character could ask the player what they want to do during the romance trigger and you could answer: "Nice and slow." - You'll get a tasteful sex scene. "I wanna wake the neighbors!" - You'll get an explicit sex scene. "Let's see where the night takes us." - You'll get a fade-to-black. "I just want to be here with you." - You'll get a romantic scene, like laying in your bed together and just talking. There could also be select options depending on the character; like a more demure character only having the fade-to-black and romantic options while a more lustful character would have the tasteful and explicit options. Furthermore, certain characters could also only have a specific romance scene, like an asexual character only getting a romantic scene while a really lascivious character would only have an explicit scene. Basically, just have a variety of scenes. Of course, if this is too much for the budget (and I assume it will be), just have all the sex scenes either be tasteful or fade-to-black depending on the character. To my understanding, it’s partially budget and partially “the people animating it are getting embarrassed”. They have to stare at these scenes for way longer than the average player.
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leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
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Post by leadintea on Feb 17, 2019 14:47:13 GMT
I think sex scenes should be varied depending on what they're trying to do with the character. Some should be tasteful, some explicit, and of course, some should be fade-to-black. I also like the idea of some romances (if not the majority, depending on the budget) having an option of how to go about their scene, whether you even want to have sex with them (and how to go about it) or not. For example, a character could ask the player what they want to do during the romance trigger and you could answer: "Nice and slow." - You'll get a tasteful sex scene. "I wanna wake the neighbors!" - You'll get an explicit sex scene. "Let's see where the night takes us." - You'll get a fade-to-black. "I just want to be here with you." - You'll get a romantic scene, like laying in your bed together and just talking. There could also be select options depending on the character; like a more demure character only having the fade-to-black and romantic options while a more lustful character would have the tasteful and explicit options. Furthermore, certain characters could also only have a specific romance scene, like an asexual character only getting a romantic scene while a really lascivious character would only have an explicit scene. Basically, just have a variety of scenes. Of course, if this is too much for the budget (and I assume it will be), just have all the sex scenes either be tasteful or fade-to-black depending on the character. To my understanding, it’s partially budget and partially “the people animating it are getting embarrassed”. They have to stare at these scenes for way longer than the average player. You'd imagine there'd be some people out there who would be ecstatic to work on those scenes lol. I can see the embarrassment angle, but hopefully they can get people that are able to power through the animation to create content that many players would enjoy.
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Post by Gwydden on Feb 17, 2019 16:18:48 GMT
Indeed, and it is escapism in another way as well: by giving the audience an excuse to enjoy something they outwardly condemn. The Hyborian Age may be a crapsack world full of violence, poverty, and women being treated like cattle, but the Conan stories are still fundamentally a power fantasy about being the sort of ubermensch that can thrive in this winner-takes-all environment while still pretending to be above it all. Or like how many historical epics of the last couple centuries, specially those of the Orientalist kind, will be hypersexualized as in the sort of elaborate harem scene that practically screams at the audience "Look at how decadent and perverted these people were! I mean just... look at it!"
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Feb 17, 2019 16:30:11 GMT
Also, btw., I "liked" noxluxes posts not because I necessarily agree with everything he said - my position would be somewhere in-between - but because I think it desperately needs to be said. Your reaction proves that more than anything.
Well, for what it's worth I appreciate the cautious support even more because it comes from a place of reason and skepticism rather than baldfaced tribalism masquerading as virtue. Based on how you write, I imagine you framed such issues a bit more carefully than I just have, which makes the reaction you no doubt faced even sillier and more unfair. And to be clear, not a single word of this exchange, maybe except for the part about people learning to be too naive and immature to realistically affect society in any positive way down the line, has involved my political orientations, where I'm from, or values I hold in my personal life or any thoughts on my part about what standards men or women should or should not be held to in the moment or future. Any and all of the stated assumptions about those are totally baseless and entirely off-mark, and just betray how much people resent even being asked to try to understand an unfamiliar viewpoint without vilifying it, pathologically "open-minded" or not, even for academic purposes. And that's as it may be. But on a personal level I want you to know that you're not throwing a bone to some conservative nutcase who doesn't value the health and happiness of the women around him.
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Post by Polka Dot on Feb 17, 2019 16:32:01 GMT
I think sex scenes should be varied depending on what they're trying to do with the character. Some should be tasteful, some explicit, and of course, some should be fade-to-black. I also like the idea of some romances (if not the majority, depending on the budget) having an option of how to go about their scene, whether you even want to have sex with them (and how to go about it) or not. For example, a character could ask the player what they want to do during the romance trigger and you could answer: "Nice and slow." - You'll get a tasteful sex scene. "I wanna wake the neighbors!" - You'll get an explicit sex scene. "Let's see where the night takes us." - You'll get a fade-to-black. "I just want to be here with you." - You'll get a romantic scene, like laying in your bed together and just talking. There could also be select options depending on the character; like a more demure character only having the fade-to-black and romantic options while a more lustful character would have the tasteful and explicit options. Furthermore, certain characters could also only have a specific romance scene, like an asexual character only getting a romantic scene while a really lascivious character would only have an explicit scene. Basically, just have a variety of scenes. Of course, if this is too much for the budget (and I assume it will be), just have all the sex scenes either be tasteful or fade-to-black depending on the character. To my understanding, it’s partially budget and partially “the people animating it are getting embarrassed”. They have to stare at these scenes for way longer than the average player. Not just the individual(s) creating the nude models and skins and animating the scenes, but also all of the people who work near them. A lot of office designs are fairly open, and you can't help but see and hear everything your neighbor is working on. I feel like I read somewhere (this was years ago, long before the scenes became as nude and explicit as they are now) that the artists would sequester themselves for a time while working on those particular scenes, because creating them made those workers - and everyone around them - uncomfortable.
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leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by leadintea on Feb 17, 2019 16:50:24 GMT
To my understanding, it’s partially budget and partially “the people animating it are getting embarrassed”. They have to stare at these scenes for way longer than the average player. Not just the individual(s) creating the nude models and skins and animating the scenes, but also all of the people who work near them. A lot of office designs are fairly open, and you can't help but see and hear everything your neighbor is working on. I feel like I read somewhere (this was years ago, long before the scenes became as nude and explicit as they are now) that the artists would sequester themselves for a time while working on those particular scenes, because creating them made those workers - and everyone around them - uncomfortable. You'd think most adults would be mature to handle working on such things without feeling uncomfortable, but whatever. If they need to sequester themselves or work late at night when no one's around to work on these scenes, then so be it. I don't mind if sex scenes are included or not, but I'd be lying if I said I didn't want them in the game (specifically a good m/m scene). CDPR seems to be okay with creating sex scenes and if DA4 won't have them because artists feel ashamed about working on them, then I'll just have to look forward to Cyberpunk 2077.
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Post by Hanako Ikezawa on Feb 17, 2019 16:55:55 GMT
Not just the individual(s) creating the nude models and skins and animating the scenes, but also all of the people who work near them. A lot of office designs are fairly open, and you can't help but see and hear everything your neighbor is working on. I feel like I read somewhere (this was years ago, long before the scenes became as nude and explicit as they are now) that the artists would sequester themselves for a time while working on those particular scenes, because creating them made those workers - and everyone around them - uncomfortable. You'd think most adults would be mature to handle working on such things without feeling uncomfortable, but whatever. If they need to sequester themselves or work late at night when no one's around to work on these scenes, then so be it. I don't mind if sex scenes are included or not, but I'd be lying if I said I didn't want them in the game (specifically a good m/m scene). CDPR seems to be okay with creating sex scenes and if DA4 won't have them because artists feel ashamed about working on them, then I'll just have to look forward to Cyberpunk 2077. I can think of a few reasons that people would be uncomfortable working on this kind of content that has nothing to do with maturity, but sure if you’re uncomfortable with it then you’re immature. :rolleyes:
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Post by arvaarad on Feb 17, 2019 17:05:36 GMT
Also, btw., I "liked" noxluxes posts not because I necessarily agree with everything he said - my position would be somewhere in-between - but because I think it desperately needs to be said. Your reaction proves that more than anything.
Well, for what it's worth I appreciate the cautious support even more because it comes from a place of reason and skepticism rather than baldfaced tribalism masquerading as virtue. Based on how you write, I imagine you framed such issues a bit more carefully than I just have, which makes the reaction you no doubt faced even sillier and more unfair. And to be clear, not a single word of this exchange, maybe except for the part about people learning to be too naive and immature to realistically affect society in any positive way down the line, has involved my political orientations, where I'm from, or values I hold in my personal life or any thoughts on my part about what standards men or women should or should not be held to in the moment or future. Any and all of the stated assumptions about those are totally baseless and entirely off-mark, and just betray how much people resent even being asked to try to understand an unfamiliar viewpoint without vilifying it, pathologically "open-minded" or not, even for academic purposes. And that's as it may be. But on a personal level I want you to know that you're not throwing a bone to some conservative nutcase who doesn't value the health and happiness of the women around him. For what it’s worth, I wasn’t picturing any specific political leanings. “Society always gets better over time” is an opinion that people all across the political spectrum hold, including quite a lot of progressives. For that reason, people of all backgrounds like media that reinforces the idea that RL societies are better than they could be/have been. I generally don’t find that kind of escapism appealing, because it rings too false for me. But I can see the appeal. And I do think there’s some space for dark fantasy with regards to lack of technology — advancing technology isn’t always a good thing either, but we often forget simple advancements that had a big impact on quality of life, like microwaves and washing machines. A dark fantasy that included now-preventable diseases or poor crop rotation could be pretty compelling. In other words, I still want to find out how the Qunari are farming enough food with only a third of their population.
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Post by witchcocktor on Feb 17, 2019 17:11:43 GMT
-- I do acknowledge and appreciate BioWare's efforts toward representation. Wade/Herren, Branka/Hespith, overhearing boyfriends on the strip in ME3's Citadel DLC or the asari and human woman talking about their affair on the Citadel - these are all nice ways to represent different sexualities in these worlds.
They don't represent sexualities though, and most of them are literally nobodies. How is that a nice way to represent '' different sexualities '' when they don't represent sexualities, just same sex attraction, and are also side characters? The biggest plus in romances to me is that we get to see gays, lesbians and bisexuals in video games without it being offputting or slapdashed, but part of their identity.
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leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
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Post by leadintea on Feb 17, 2019 17:13:17 GMT
You'd think most adults would be mature to handle working on such things without feeling uncomfortable, but whatever. If they need to sequester themselves or work late at night when no one's around to work on these scenes, then so be it. I don't mind if sex scenes are included or not, but I'd be lying if I said I didn't want them in the game (specifically a good m/m scene). CDPR seems to be okay with creating sex scenes and if DA4 won't have them because artists feel ashamed about working on them, then I'll just have to look forward to Cyberpunk 2077. I can think of a few reasons that people would be uncomfortable working on this kind of content that has nothing to do with maturity, but sure if you’re uncomfortable with it then you’re immature. :rolleyes: I guess maturity wasn't a good word, but you'd think an animator's coworkers would know that they're doing this for work, not just for kicks, and would be more understanding. Hopefully, its something that doesn't happen much nowadays since nudity and sex are a part of nature and not something vile or shameful.
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Post by arvaarad on Feb 17, 2019 17:26:55 GMT
I can think of a few reasons that people would be uncomfortable working on this kind of content that has nothing to do with maturity, but sure if you’re uncomfortable with it then you’re immature. :rolleyes: I guess maturity wasn't a good word, but you'd think an animator's coworkers would know that they're doing this for work, not just for kicks, and would be more understanding. Hopefully, its something that doesn't happen much nowadays since nudity and sex are a part of nature and not something vile or shameful. Agreed, but even when people know that intellectually, their feelings of awkwardness at seeing nudity aren’t going to vanish overnight.
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leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
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Post by leadintea on Feb 17, 2019 17:41:38 GMT
I guess maturity wasn't a good word, but you'd think an animator's coworkers would know that they're doing this for work, not just for kicks, and would be more understanding. Hopefully, its something that doesn't happen much nowadays since nudity and sex are a part of nature and not something vile or shameful. Agreed, but even when people know that intellectually, their feelings of awkwardness at seeing nudity aren’t going to vanish overnight. Yeah, I can see that. I think that North Americans in general are just more prudish than the rest of the world which makes nudity an embarrassing situation for them. It's also why I think CDPR is so comfortable with sex scenes since nudity, from what I've seen and experienced, is less "taboo" in many European countries compared to NA.
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Post by Polka Dot on Feb 17, 2019 17:46:51 GMT
Please pardon me for quoting posts this old, but I'm recently registered and enjoying going through the thread. Plot relevance, to me, is a combination of the following: * Mandatory involvement in the "main" storyline * Their motivations and/or needs drive the story in some way * High profile, lots of screentime If you have some combination of these (2 or 3 of them), then you are plot relevant in some way. Alistair has all three. Morrigan has all three. Cassandra has all three. Liam has two of the three (mandatory involvement in the main storyline and lots of screentime). Reyes has two of the three (mandatory involvement in the main storyline and his motivations drive the main plot). I suppose looking at it objectively, I say that both Liam and Reyes have limited plot relevance. I certainly wouldn't say that Reyes has more plot relevance than Liam given how little he's actually in the game. But I could see how one could come to the decision that he is plot relevant in some way. So I'm thinking that maybe Steve Cortez meets the same 2 criteria that Liam does? He's not a selectable squadmate, but as your shuttle pilot he is a permanent fixture on every mission, and plays a special role in some of them. Again, not selectable, but he participates in the Citadel DLC mission. He also serves as the supply officer, maintains the shuttle, and shares responsibility for the armory with Vega. It sucks that it took them so long to provide m/m content, but I think they did a great job with Cortez. He quickly becomes my femShep's best bro in ME3, taking a position right next to Garrus - lol. Yeah, I'm quite fond of the guy. Kaidan is an example of a romance I enjoyed even though Kaidan as a concept isn't really something that appeals to my taste. Scruffy, lawful good, srs bsns are all usually "no thanks" checks for me. I appreciated that the romance had an emotional depth and tenderness that m/m relationships in media as a whole usually lack. It always tugs the heartstrings a little when he asks Shep not to leave him behind in the final stretch. Usually the m/m relationships are written with major commitment issues and emotional distance for at least a huge chunk of the romance (Dorian, Fenris, Zevran) if the character's sexuality isn't almost approached entirely as a joke (Iron Bull, Zevran). Men aren't supposed to be in touch with their feelings, in general, so two men being so at once? What is this madness? Kaidan had a genuine feel that he actually loved Shep and felt no need to obfuscate it with jokes, or temper tantrums, or general aloofness, so I really appreciated that about his romance. Yep, I enjoyed that too. It's also the reason I enjoyed Anders' romance. The plot is heavy, but there's a lot of romantic lines and just genuine affection, without any attempts to make it less meaningful. Jennifer Hepler did say that when she was writing the m/m flavour some around her suggested making it less romantic than the f/m version, but she decided not to do that. I don't know, maybe there's a consensus in BW that gay and bi men want light-hearted romances and not heavy declarations of love and devotion? Kaidan is an outlier too, but kinda like Jaal he might not have been an option, if we hadn't complained about 0 options in ME1 and 2. The underlined/bolded is certainly a plausible theory - but I wonder if there might also have been some thought toward balancing Cortez with something lighter? Cortez was going through some heavy grieving early on.
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Post by Gwydden on Feb 17, 2019 17:51:38 GMT
Yeah, I can see that. I think that North Americans in general are just more prudish than the rest of the world which makes nudity an embarrassing situation for them. It's also why I think CDPR is so comfortable with sex scenes since nudity, from what I've seen and experienced, is less "taboo" in many European countries compared to NA. Well, America was started by Puritans, wasn't it? The Brits got the Puritans to get rid of their king but, after about only half a decade under their rule, figured out that maybe monarchy wasn't the worst thing ever. Smart. Frankly, I'm sure there's always at least a few folks who are made uncomfortable by sex in any remotely public setting. But I have trouble believing it is very many people, when I consider how tame Bioware is and that, at any rate, WIP sex scenes can't possibly be all that sexy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 17, 2019 17:54:58 GMT
Not just the individual(s) creating the nude models and skins and animating the scenes, but also all of the people who work near them. A lot of office designs are fairly open, and you can't help but see and hear everything your neighbor is working on. I feel like I read somewhere (this was years ago, long before the scenes became as nude and explicit as they are now) that the artists would sequester themselves for a time while working on those particular scenes, because creating them made those workers - and everyone around them - uncomfortable. You'd think most adults would be mature to handle working on such things without feeling uncomfortable, but whatever. If they need to sequester themselves or work late at night when no one's around to work on these scenes, then so be it. I don't mind if sex scenes are included or not, but I'd be lying if I said I didn't want them in the game (specifically a good m/m scene). CDPR seems to be okay with creating sex scenes and if DA4 won't have them because artists feel ashamed about working on them, then I'll just have to look forward to Cyberpunk 2077. Unless you happen to work in the sex/porn industry, most people (in the US, anyway, and Canada might be similar) aren't accustomed to working in environments that include sexual content. Also, it can be just plain distracting, which most employers want to avoid. ETA: Also note that quite a few people in the general population have been sexually abused and are trying to recover. They may be in a very different place wrt exposure to sexual content than others.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Feb 17, 2019 17:59:44 GMT
To my understanding, it’s partially budget and partially “the people animating it are getting embarrassed”. They have to stare at these scenes for way longer than the average player. My sympathies to whomever had to work on the Sara/Jaal scene in MEA. That one was just so awful...I wish I could unsee it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Post by Polka Dot on Feb 17, 2019 18:01:37 GMT
-- I do acknowledge and appreciate BioWare's efforts toward representation. Wade/Herren, Branka/Hespith, overhearing boyfriends on the strip in ME3's Citadel DLC or the asari and human woman talking about their affair on the Citadel - these are all nice ways to represent different sexualities in these worlds.
They don't represent sexualities though, and most of them are literally nobodies. How is that a nice way to represent '' different sexualities '' when they don't represent sexualities, just same sex attraction, and are also side characters? The biggest plus in romances to me is that we get to see gays, lesbians and bisexuals in video games without it being offputting or slapdashed, but part of their identity. They show us that the world is not entirely homogenous, but diverse. Anything that exists in a world is telling us something about it; otherwise all we're left with is our own assumptions about what the world is supposed to be like.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,026 Likes: 3,566
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Feb 17, 2019 18:12:09 GMT
For what it’s worth, I wasn’t picturing any specific political leanings. “Society always gets better over time” is an opinion that people all across the political spectrum hold, including quite a lot of progressives. For that reason, people of all backgrounds like media that reinforces the idea that RL societies are better than they could be/have been. I generally don’t find that kind of escapism appealing, because it rings too false for me. But I can see the appeal. And I do think there’s some space for dark fantasy with regards to lack of technology — advancing technology isn’t always a good thing either, but we often forget simple advancements that had a big impact on quality of life, like microwaves and washing machines. A dark fantasy that included now-preventable diseases or poor crop rotation could be pretty compelling. In other words, I still want to find out how the Qunari are farming enough food with only a third of their population. I wasn't talking about you in particular, don't worry about that. And you're not the only one who's excited to learn more about how the Qunari actually function. They have such a strange mix of imminently sensible and totally reprehensible doctrines. It's either going to be interesting as all hell or bitterly disappointing, depending on how much thought the devs have continued to put into them. And I'd be an enormous hypocrite not to value decent escapism. That said, the stories that push us to think about how to act sensibly in the world have always been the ones with some actual meat on them, and god damn it we need at least some of those too, which is my point. The technological differences are a good example. How often have you heard the presence of magical healing in a quasi-medieval world underlined as a factor in the mage/templar debate? Rarely if ever, because we take miraculous hygiene and medical knowledge completely for granted. But by far the most interesting stories to me are the ones about how people work under all sorts of conditions, and what kinds of behavior all-too-inevitable hardship realistically pushes us to. Refusing to think about that would be pretty damn disrespectful to the billions of people who starved and bled and suffered to get us here. My grandmother grew up in a world where the simple concept of "love" mandated the threat of domestic punishment. And her mother didn't have it any easier. And just because it's something we've somewhat escaped right now, right here in the western world doesn't mean that it hasn't otherwise been pretty universal to human life. Because surprise, it has. And abjectly refusing to reflect on that, as if it was just a tiny mistake that could easily be avoided, is insanity. Given the choice, I'd prefer it if my granddaughters didn't grow up in a society forced to delve back into those mentalities because a bunch of spoiled and idealistic bleeding hearts couldn't be bothered to think on what they meant or how to deal realistically with them, beyond going nuts on anyone who even mentioned the reality of how widespread they were or why they may have occurred in the first place. Because blithely betting that we've suddenly achieved true wisdom and empathy and have grown beyond any particular kind of barbarous nonsense has always been a great a predictor of long-lasting and sensible behavior before.
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Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by witchcocktor on Feb 17, 2019 18:21:29 GMT
They don't represent sexualities though, and most of them are literally nobodies. How is that a nice way to represent '' different sexualities '' when they don't represent sexualities, just same sex attraction, and are also side characters? The biggest plus in romances to me is that we get to see gays, lesbians and bisexuals in video games without it being offputting or slapdashed, but part of their identity. They show us that the world is not entirely homogenous, but diverse. Anything that exists in a world is telling us something about it; otherwise all we're left with is our own assumptions about what the world is supposed to be like. But they don't represent gay men or lesbian women. They represent same sex attraction being a thing. This is why I have a problem with '' all LI should be bi '' because it can and will cut out representation of gay men and lesbian women.
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Polka Dot
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Polka Dot
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polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 17, 2019 18:39:06 GMT
They show us that the world is not entirely homogenous, but diverse. Anything that exists in a world is telling us something about it; otherwise all we're left with is our own assumptions about what the world is supposed to be like. But they don't represent gay men or lesbian women. They represent same sex attraction being a thing. This is why I have a problem with '' all LI should be bi '' because it can and will cut out representation of gay men and lesbian women. That's a fair point. I'd like to expand it to acknowledge that apparent orientation isn't the same thing as actual orientation. Example: Aveline was married to Ser Wesley and later married Donnic, yet there is evidence that suggests she is bi, not straight as many would assume. The only way to be certain of a character's orientation is if they (or their writers) tell you. For my part, I have mixed feelings about representation versus availability. I acknowledge that both have some value, and would point to the mods that make characters with set sexualities romanceable by the excluded gender.
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arvaarad
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Feb 17, 2019 18:46:04 GMT
For what it’s worth, I wasn’t picturing any specific political leanings. “Society always gets better over time” is an opinion that people all across the political spectrum hold, including quite a lot of progressives. For that reason, people of all backgrounds like media that reinforces the idea that RL societies are better than they could be/have been. I generally don’t find that kind of escapism appealing, because it rings too false for me. But I can see the appeal. And I do think there’s some space for dark fantasy with regards to lack of technology — advancing technology isn’t always a good thing either, but we often forget simple advancements that had a big impact on quality of life, like microwaves and washing machines. A dark fantasy that included now-preventable diseases or poor crop rotation could be pretty compelling. In other words, I still want to find out how the Qunari are farming enough food with only a third of their population. I wasn't talking about you in particular, don't worry about that. And you're not the only one who's excited to learn more about how the Qunari actually function. They have such a strange mix of imminently sensible and totally reprehensible doctrines. It's either going to be interesting as all hell or bitterly disappointing, depending on how much thought the devs have continued to put into them. And I'd be an enormous hypocrite not to value decent escapism. That said, the stories that push us to think about how to act sensibly in the world have always been the ones with some actual meat on them, and god damn it we need at least some of those too, which is my point. The technological differences are a good example. How often have you heard the presence of magical healing in a quasi-medieval world underlined as a factor in the mage/templar debate? Rarely if ever, because we take miraculous hygiene and medical knowledge completely for granted. Yes! Magical healing would be a pretty huge deal, which is possibly why it’s a little dialed back in Inquisition. I guess my feeling is that fantasy already leans really hard on dysfunctional/strict cultures, but undersells the kinds of hardships that come from the environment rather than other people. And by “hardships in the environment”, I mean really mundane stuff. Not like volcanoes exploding in the background or zombies chasing people, but more like “I have to waste an entire day grinding grain because we don’t have mechanical mills.” A lot of times that stuff is only being used as a means for creating more social conflict, but sometimes it just exists, y’know? Like scarcity isn’t bad solely because it might lead to wars or weird taboos.* Scarcity is bad enough all by itself. --- * and history shows pretty mixed results on that. Often weird moral rules arise out of relative abundance. For example, a lot of the strict sexual mores we commonly associate with traditional cultures applied more to nobility than to normal folks — more inherited wealth was on the line. Obviously the normal folks had other struggles, but it wasn’t uniformly bad along all dimensions.
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Post by Deleted on Feb 17, 2019 19:10:04 GMT
Please pardon me for quoting posts this old, but I'm recently registered and enjoying going through the thread. Plot relevance, to me, is a combination of the following: * Mandatory involvement in the "main" storyline * Their motivations and/or needs drive the story in some way * High profile, lots of screentime If you have some combination of these (2 or 3 of them), then you are plot relevant in some way. Alistair has all three. Morrigan has all three. Cassandra has all three. Liam has two of the three (mandatory involvement in the main storyline and lots of screentime). Reyes has two of the three (mandatory involvement in the main storyline and his motivations drive the main plot). I suppose looking at it objectively, I say that both Liam and Reyes have limited plot relevance. I certainly wouldn't say that Reyes has more plot relevance than Liam given how little he's actually in the game. But I could see how one could come to the decision that he is plot relevant in some way. So I'm thinking that maybe Steve Cortez meets the same 2 criteria that Liam does? He's not a selectable squadmate, but as your shuttle pilot he is a permanent fixture on every mission, and plays a special role in some of them. Again, not selectable, but he participates in the Citadel DLC mission. He also serves as the supply officer, maintains the shuttle, and shares responsibility for the armory with Vega. It sucks that it took them so long to provide m/m content, but I think they did a great job with Cortez. He quickly becomes my femShep's best bro in ME3, taking a position right next to Garrus - lol. Yeah, I'm quite fond of the guy. Yep, I enjoyed that too. It's also the reason I enjoyed Anders' romance. The plot is heavy, but there's a lot of romantic lines and just genuine affection, without any attempts to make it less meaningful. Jennifer Hepler did say that when she was writing the m/m flavour some around her suggested making it less romantic than the f/m version, but she decided not to do that. I don't know, maybe there's a consensus in BW that gay and bi men want light-hearted romances and not heavy declarations of love and devotion? Kaidan is an outlier too, but kinda like Jaal he might not have been an option, if we hadn't complained about 0 options in ME1 and 2. The underlined/bolded is certainly a plausible theory - but I wonder if there might also have been some thought toward balancing Cortez with something lighter? Cortez was going through some heavy grieving early on. I like Steve alot. He's a great representation of "a guy who happens to be gay" versus "a gay character". I don't actually see his side quest as focusing on his sexuality, the way that others claim it does. It's more about themes of loss (falling more into the "Carth Syndrome" bucket in my mind). I'm not sure I'd consider him having "lots of screentime", though. It's remedied a bit in the DLC (especially the one where you are looking for the cryptid -- can't remember the name of it right now -- Leviathan?). But in the main game, he's pretty much a throw away character. I wouldn't consider him to be any more prominent than Kelly Chambers, who is pretty widely viewed as a throwaway quasi-romance. But I suppose you could make an argument that he's got 2/3 of the things that I listed. I'm more inclined to categorize him as a 1/3 character. People remember that he's there. But other than having a dead husband and being your pilot, that's about all that people remember him for. In fact, I'd bet that most people can't even remember his full name. But I DO like him as a character and wish he was more prominent.
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Post by Hanako Ikezawa on Feb 17, 2019 19:17:59 GMT
Please pardon me for quoting posts this old, but I'm recently registered and enjoying going through the thread. So I'm thinking that maybe Steve Cortez meets the same 2 criteria that Liam does? He's not a selectable squadmate, but as your shuttle pilot he is a permanent fixture on every mission, and plays a special role in some of them. Again, not selectable, but he participates in the Citadel DLC mission. He also serves as the supply officer, maintains the shuttle, and shares responsibility for the armory with Vega. It sucks that it took them so long to provide m/m content, but I think they did a great job with Cortez. He quickly becomes my femShep's best bro in ME3, taking a position right next to Garrus - lol. Yeah, I'm quite fond of the guy. The underlined/bolded is certainly a plausible theory - but I wonder if there might also have been some thought toward balancing Cortez with something lighter? Cortez was going through some heavy grieving early on. I like Steve alot. He's a great representation of "a guy who happens to be gay" versus "a gay character". I don't actually see his side quest as focusing on his sexuality, the way that others claim it does. It's more about themes of loss (falling more into the "Carth Syndrome" bucket in my mind). I'm not sure I'd consider him having "lots of screentime", though. It's remedied a bit in the DLC (especially the one where you are looking for the cryptid -- can't remember the name of it right now -- Leviathan?). But in the main game, he's pretty much a throw away character. I wouldn't consider him to be any more prominent than Kelly Chambers, who is pretty widely viewed as a throwaway quasi-romance. But I suppose you could make an argument that he's got 2/3 of the things that I listed. I'm more inclined to categorize him as a 1/3 character. People remember that he's there. But other than having a dead husband and being your pilot, that's about all that people remember him for. In fact, I'd bet that most people can't even remember his full name. But I DO like him as a character and wish he was more prominent. Good company to be in. She’s the best romance in the Shepard Trilogy.
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Post by Deleted on Feb 17, 2019 19:21:33 GMT
I like Steve alot. He's a great representation of "a guy who happens to be gay" versus "a gay character". I don't actually see his side quest as focusing on his sexuality, the way that others claim it does. It's more about themes of loss (falling more into the "Carth Syndrome" bucket in my mind). I'm not sure I'd consider him having "lots of screentime", though. It's remedied a bit in the DLC (especially the one where you are looking for the cryptid -- can't remember the name of it right now -- Leviathan?). But in the main game, he's pretty much a throw away character. I wouldn't consider him to be any more prominent than Kelly Chambers, who is pretty widely viewed as a throwaway quasi-romance. But I suppose you could make an argument that he's got 2/3 of the things that I listed. I'm more inclined to categorize him as a 1/3 character. People remember that he's there. But other than having a dead husband and being your pilot, that's about all that people remember him for. In fact, I'd bet that most people can't even remember his full name. But I DO like him as a character and wish he was more prominent. Best romance in the Shepard Trilogy. As I was posting this, I actually thought, is this too mean to Kelly Chambers and how long until Hanako replies back to it. LOL. 8 minutes?!? Do you have a Kelly Chambers/Merrill/Josephine Montilyet/Suvi Anwar alert set on your computer?
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