Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 17, 2019 19:41:09 GMT
Please pardon me for quoting posts this old, but I'm recently registered and enjoying going through the thread. So I'm thinking that maybe Steve Cortez meets the same 2 criteria that Liam does? He's not a selectable squadmate, but as your shuttle pilot he is a permanent fixture on every mission, and plays a special role in some of them. Again, not selectable, but he participates in the Citadel DLC mission. He also serves as the supply officer, maintains the shuttle, and shares responsibility for the armory with Vega. It sucks that it took them so long to provide m/m content, but I think they did a great job with Cortez. He quickly becomes my femShep's best bro in ME3, taking a position right next to Garrus - lol. Yeah, I'm quite fond of the guy. The underlined/bolded is certainly a plausible theory - but I wonder if there might also have been some thought toward balancing Cortez with something lighter? Cortez was going through some heavy grieving early on. I like Steve alot. He's a great representation of "a guy who happens to be gay" versus "a gay character". I don't actually see his side quest as focusing on his sexuality, the way that others claim it does. It's more about themes of loss (falling more into the "Carth Syndrome" bucket in my mind). I'm not sure I'd consider him having "lots of screentime", though. It's remedied a bit in the DLC (especially the one where you are looking for the cryptid -- can't remember the name of it right now -- Leviathan?). But in the main game, he's pretty much a throw away character. I wouldn't consider him to be any more prominent than Kelly Chambers, who is pretty widely viewed as a throwaway quasi-romance. But I suppose you could make an argument that he's got 2/3 of the things that I listed. I'm more inclined to categorize him as a 1/3 character. People remember that he's there. But other than having a dead husband and being your pilot, that's about all that people remember him for. In fact, I'd bet that most people can't even remember his full name. But I DO like him as a character and wish he was more prominent. Yes, it was the Leviathan DLC where the shuttle crashed, Cortez was left to fix it, and got Shepard going on the Atlas dive. He also played a key role in some other missions, though technically a lot of it was off-screen, like -- He frequently provides mission/tactical information, examples: the civilian rescue mission on Benning, the fuel depot mission. -- He guided Shepard through the Cerberus Lab mission, and had to bail for awhile to deal with some bogeys. -- He was fighting bogeys throughout the rescue of Ann Bryson. -- He destroyed the jamming tower on Rannoch. -- He rescued Grace Soto on Ontarom. -- He was there every time Shepard deployed on the shuttle. Unless you take frequent trips to Normandy's cabin, you see more of him than Joker (and you see Steve around the Normandy, too). He was also important enough to have 3 meetups with Shepard on the Citadel (watching air traffic, the memorial, the bar). Unlike some other characters (including squadmates) he was there from the beginning of ME3. Maybe I'm just more aware of him than other players, but I don't see him as a throwaway character.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,026 Likes: 3,566
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Post by Noxluxe on Feb 17, 2019 20:02:54 GMT
Yes! Magical healing would be a pretty huge deal, which is possibly why it’s a little dialed back in Inquisition. I guess my feeling is that fantasy already leans really hard on dysfunctional/strict cultures, but undersells the kinds of hardships that come from the environment rather than other people. And by “hardships in the environment”, I mean really mundane stuff. Not like volcanoes exploding in the background or zombies chasing people, but more like “I have to waste an entire day grinding grain because we don’t have mechanical mills.” A lot of times that stuff is only being used as a means for creating more social conflict, but sometimes it just exists, y’know? Like scarcity isn’t bad solely because it might lead to wars or weird taboos.* Scarcity is bad enough all by itself. --- * and history shows pretty mixed results on that. Often weird moral rules arise out of relative abundance. For example, a lot of the strict sexual mores we commonly associate with traditional cultures applied more to nobility than to normal folks — more inherited wealth was on the line. Obviously the normal folks had other struggles, but it wasn’t uniformly bad along all dimensions. Scarcity is definitely bad all by itself, no doubt there. I have a hard time following what you would see in settings wherein people and their cultures seemed completely unaffected by their scarce environment, though. What would that even look like, and what value could there possibly be in looking at it? Are we talking about something as simple as people being more stressed and short of temper leading up to a hard winter, and prone to depression during it? Because that sort of thing definitely affects how we treat each other without necessarily being a huge source of drama, while still lending the story credibility and historical relevance. I can't speak for anyone else here, but my job does require the occasional few hours crawling around on ladders with my arms over my head working a drill and screwdriver. And my temperament and energy levels on those days are definitely not the same as when that isn't a factor. Hunger, diet, momentary economic stability and exercise levels all have huge and well-documented impacts on our behavior. I really don't see why large systematic instabilities in any of those areas shouldn't directly affect culture and social norms. And I'm uncertain why you'd use the word "mixed" rather than "complicated" there. There are all sorts of reasons why the higher and lower classes have set subtly different sexual standards throughout history. Wealthier people have been far more likely to travel, for example, bringing them into contact with a wider potential range of venereal diseases than your average Joe who never left his local settlement and was lucky to know a dozen women his own age in the entire world.
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Post by arvaarad on Feb 17, 2019 20:35:05 GMT
Yes! Magical healing would be a pretty huge deal, which is possibly why it’s a little dialed back in Inquisition. I guess my feeling is that fantasy already leans really hard on dysfunctional/strict cultures, but undersells the kinds of hardships that come from the environment rather than other people. And by “hardships in the environment”, I mean really mundane stuff. Not like volcanoes exploding in the background or zombies chasing people, but more like “I have to waste an entire day grinding grain because we don’t have mechanical mills.” A lot of times that stuff is only being used as a means for creating more social conflict, but sometimes it just exists, y’know? Like scarcity isn’t bad solely because it might lead to wars or weird taboos.* Scarcity is bad enough all by itself. --- * and history shows pretty mixed results on that. Often weird moral rules arise out of relative abundance. For example, a lot of the strict sexual mores we commonly associate with traditional cultures applied more to nobility than to normal folks — more inherited wealth was on the line. Obviously the normal folks had other struggles, but it wasn’t uniformly bad along all dimensions. Scarcity is definitely bad all by itself, no doubt there. I have a hard time following what you would see in settings wherein people and their cultures seemed completely unaffected by their scarce environment, though. What would that even look like, and what value could there possibly be in looking at it? Are we talking about something as simple as people being more stressed and short of temper leading up to a hard winter, and prone to depression during it? Because that sort of thing definitely affects how we treat each other without necessarily being a huge source of drama, while still lending the story credibility and historical relevance. I can't speak for anyone else here, but my job does require the occasional few hours crawling around on ladders with my arms over my head working a drill and screwdriver. And my temperament and energy levels on those days are definitely not the same as when that isn't a factor. Hunger, diet, momentary economic stability and exercise levels all have huge and well-documented impacts on our behavior. I really don't see why large systematic instabilities in any of those areas shouldn't directly affect culture and social norms. They certainly do, I just think the typical representations are emphasizing exaggerated/stereotypical ways that can play out. There’s a pretty wide array of things that people can try to respond to scarcity, and not all of them are strong reactions. Quite a lot of scarcities elicit hardly any reaction at all, because they have nothing to compare it to. But it’s still interesting to see the scarcity itself in action, even if it doesn’t have very strong social repercussions. Maybe I’m just easily entertained, but I’d be interested in seeing (for instance) a Dalish clan go on a long search for good hunting grounds. Not as a catalyst for some conflict within the clan, but simply to do it. Mundane stuff, like the fantasy equivalent of watching a reenactor cook Victorian food. Yes, aspects of it are hard, but it’s not about going “cooking was hard” -> “therefore x, y, and z happened in the wider social context”. It’s more about being in the moment and experiencing what it’s like to cook in that era, both good and bad. I want the scarcity itself to have time to breathe, rather than just being a storytelling tool to explain “and because cooking was hard, that led to a sequence of events where the Chantry started oppressing mages.”
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Post by Rouccoco on Feb 17, 2019 21:20:41 GMT
The underlined/bolded is certainly a plausible theory - but I wonder if there might also have been some thought toward balancing Cortez with something lighter? Cortez was going through some heavy grieving early on. I'm talking about all of the BW romances, not just ME3. Aside from DA2, where the all-bi design removed the differences between groups, all of the m/m romances were kinda more casual, with maybe some heavier declarations thrown in at the end. It's a general observation, not just about Steve. But even at that point the Carth Syndrome was starting to get old. Sure, it made sense during a big war, but BW goes for the dead spouse/lover a bit too often. Gil with his "I know we haven't kissed or said I love you yet, but maybe we can have a baby, or whatever" did not help. Flowers, poetry, marriage? Yet to happen in a m/m romance (haven't done Jaal's yet, but again, I'm not going to give them credit for him). Anders was the closest for me, since he was in deep from the moment you start his romance. Yeah, I can see that. I think that North Americans in general are just more prudish than the rest of the world which makes nudity an embarrassing situation for them. It's also why I think CDPR is so comfortable with sex scenes since nudity, from what I've seen and experienced, is less "taboo" in many European countries compared to NA. That's true for western and southern European countries. Poland is close to NA attitudes. There was an anecdote about one character designer rendering Bull's cock for a week and them having fun with it. It will be different from developer to developer, but not because of general attitudes, but local rating systems. No one is going to risk getting an AO rating, when NA is their main market. They rather stay on the safe side than test the limit. Witcher wasn't that popular outside of Europe before 3, they didn't need to worry that much. Plus the outrage was always more about gay erotic content, and the Witcher doesn't have that.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Feb 17, 2019 21:42:33 GMT
They certainly do, I just think the typical representations are emphasizing exaggerated/stereotypical ways that can play out. There’s a pretty wide array of things that people can try to respond to scarcity, and not all of them are strong reactions. Quite a lot of scarcities elicit hardly any reaction at all, because they have nothing to compare it to. But it’s still interesting to see the scarcity itself in action, even if it doesn’t have very strong social repercussions. Maybe I’m just easily entertained, but I’d be interested in seeing (for instance) a Dalish clan go on a long search for good hunting grounds. Not as a catalyst for some conflict within the clan, but simply to do it. Mundane stuff, like the fantasy equivalent of watching a reenactor cook Victorian food. Yes, aspects of it are hard, but it’s not about going “cooking was hard” -> “therefore x, y, and z happened in the wider social context”. It’s more about being in the moment and experiencing what it’s like to cook in that era, both good and bad. I want the scarcity itself to have time to breathe, rather than just being a storytelling tool to explain “and because cooking was hard, that led to a sequence of events where the Chantry started oppressing mages.” Ah, I see. There's certainly nothing wrong with wanting to immerse yourself in the day-to-day of another kind of person in another place. The vast array of (insert profession mostly ignored by current media and entertainment) simulators available are testament to that. And yeah, RPGs can be good for that too. I've spent more than a few hours as Megaton's new, thoroughly overqualified junior technician in Fallout 3 without getting bored. Without any drama at all, you do eventually get bored though. The whole point of entertainment is to compress tales about human beings to just the most meaningful and engaging moments. And writing a story focused on daily life without specifically empathizing the sociowhatever implications of this or that isn't the same as writing one where you pretend no outside factors have any causal relevance to people's lives. The former is a lovely and meditative, though generally short, exercise in letting people derive their own meaning from things we can relate to. The latter is wishful thinking that has literally nothing to do with reality or real people. I'm all for "daily life" RPs, but daily life in my experience isn't without some drama no matter who or where you are. Dealing with annoying complications that someone else was too lazy to get ahead of, working with people you don't really like or respect but have to get along with, ignoring the pressure of others relying on you doing your thing properly so you can focus, while also judging when it's no longer practical to strive for perfection instead of just getting something done. And feeling lazy yourself and having to decide how much time and energy you owe the people around you and how much you owe yourself. Not to mention the infinite amount of tiny tensions and negotiations you have to navigate in even successful familial and romantic relationships. A realistic story about a pack of Dalish hunters looking for a good hunting ground definitely wouldn't be short of banter or conflict or tension, and some of that would certainly be traceable back to their lifestyle and its conditions. But yeah, I think we're pretty much on the same page here.
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Post by Rouccoco on Feb 17, 2019 22:28:20 GMT
especially the one where you are looking for the cryptid -- can't remember the name of it right now -- Leviathan? Haha didn't ever think about calling them cryptids
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Post by Nightscrawl on Feb 17, 2019 22:37:30 GMT
Gil with his "I know we haven't kissed or said I love you yet, but maybe we can have a baby, or whatever" did not help. Sorry to be nitpicky, but there actually is an exchange of "I love yous" after the sex scene. Not that this is a good thing... To me, because of the dearth of content, it feels like the romance moves way too fast, so saying it then feels weird. And no, I'm not denying the reality that you can fall fast and hard for someone, just pointing out how if feels for me playing the game.
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Post by Catilina on Feb 17, 2019 22:43:39 GMT
Gil with his "I know we haven't kissed or said I love you yet, but maybe we can have a baby, or whatever" did not help. Sorry to be nitpicky, but there actually is an exchange of "I love yous" after the sex scene. Not that this is a good thing... To me, because of the dearth of content, it feels like the romance moves way too fast, so saying it then feels weird. And no, I'm not denying the reality that you can fall fast and hard for someone, just pointing out how if feels for me playing the game. The whole thing with the baby is rushed and inadequate. And they never fixed.
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Post by Rouccoco on Feb 17, 2019 22:58:17 GMT
Sorry to be nitpicky, but there actually is an exchange of "I love yous" after the sex scene. Read it again, I said yet. He asks you about having kids long before the sex scene and saying "I love you." And the first kiss happens after that, right before meeting Jill. Even the romantic response to Gil asking about kids is "whoa, we're not there yet." Also, now that I look at it, Jill pushes the relationship forward a lot of the times. You start a family because of her and the part, where you even decide, what Scott and Gil are, is influenced by her. Basically: - How do I introduce you, as a flirt or as my guy? - Dunno, haven't even kissed yet. - Let's kiss. *cue weirdly silent kiss* - You're my guy. And then she comes in. The only milestone in the relationship she didn't in some (direct or indirect) way push was sex (thank the Maker). So yeah, may they never do that again.
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Post by Nightscrawl on Feb 17, 2019 23:18:48 GMT
Read it again, I said yet. He asks you about having kids long before the sex scene and saying "I love you. I know your wording said that. I guess it depends on how you play, because that did not happen for me. I got the Jill intro where you declare your relationship status, then the sex scene, and then some time later the baby scene. Also, "Whoa, we're not there yet" can still apply to people who have said, "I love you" and have kissed and had sex. I don't think the existence of that means anything. If I wanted kids, I would want to be with someone for at least a couple of years before making that decision, regardless of "I love you" or anything else. Meh this is subjective. I think it's a cute scene, and I like the way Scott bites his lip after the kiss. I look at it as more the idea that they've been previously dancing around each other and Gil takes the opportunity to make things a bit more official. I agree with the perception that Jill's existence pushed the relationship forward, but I don't think it's unnatural in this case. It makes sense to me to want to have that assurance when you're going to introduce the person you're interested in romantically to an important figure in your life. For Gil specifically, I think it also goes to his lack of serious past romantic relationships, so it's a big deal for him to introduce someone as that. In the end, though, it just goes back to the romance suffering a lack of content overall. I'll also add the fact of his being a non-follower, but that's a personal preference. I feel the same way about the Cullen romance, and he doesn't lack content; having to visit someone on cue to hit those conversation markers doesn't carry the same emotional weight, or enhance the person's presence in my mind, as it does when we're out adventuring together.
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Post by Rouccoco on Feb 17, 2019 23:34:09 GMT
Then I guess it depends on how you play, because that did not happen for me. Also, "Whoa, we're not there yet" can still apply to people who have said, "I love you." I don't think the existence of that means anything. If I wanted kids, I would want to be with someone for at least a couple of years before making that decision, regardless of "I love you" or anything else. I'm not sure, where you're heading with this. My point was that they tried to throw in a more serious relationship subject like having kinds, but failed to establish the relationship as serious and grounded beforehand. Not that had they said "I love you" first it would have been ok. I do think the romance rushed through everything, but also that it did so without losing that casual feel about it.
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Post by Nightscrawl on Feb 17, 2019 23:55:16 GMT
I'm not sure, where you're heading with this. Because it seemed to me that you were using erroneous facts* to support your argument, which was the basis for my original reply. I even said it was nitpicky. It's important to remember that not everyone experiences the game the same way because of choices made. Different perceptions on content aren't always because someone saw what you saw and disagreed, it's because they literally had a different experience. And it's not just for you; I have to remember that, too. But again, we agree that it was rushed and lacked content. It doesn't feel "casual" to me because of how I played it. If anything, I have overwhelmingly the opposite feeling because of how heavy the game is with "I love you" and the baby question. It's awkward.
* Obviously a video you watched had it in this order, and that was that player's experience.
Disagreeing with people on character and romance content... nothing new for me. sigh
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Post by pessimistpanda on Feb 18, 2019 0:00:26 GMT
Just chiming in to tip my hat to the person who voted to watch their parents bang.
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Post by Nightscrawl on Feb 18, 2019 0:08:19 GMT
I vacillated between tasteful and fade-to-black, but fade won in the end.
Tasteful is in the eye of the beholder. In addition, I don't want the game dictating what my character does or wants during sex; it's bad enough when I can't have a decent dialogue option. So in the end, I'd prefer a fade and to leave that up to headcanon and/or fanfic.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,026 Likes: 3,566
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Post by Noxluxe on Feb 18, 2019 1:05:25 GMT
Fade-to-black, allowing for sweet post-coital snuggling and pillow-talk. I'll decide what happened in the meantime myself. No need or desire to see Bioware's attempt to animate sex whatsoever.
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Post by Hanako Ikezawa on Feb 18, 2019 1:15:28 GMT
I voted "Non-existent!".
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Post by Nightscrawl on Feb 18, 2019 1:40:21 GMT
Fade-to-black, allowing for sweet post-coital snuggling and pillow-talk. I'll decide what happened in the meantime myself. No need or desire to see Bioware's attempt to animate sex whatsoever. Oh yes! I'm all for pre- and post-sex scenes that make it clear you're going to have or have just had sex. I'm quite pleased with how Dorian's turned out. I just don't need to see the act itself using my character.
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Post by Trilobite Derby on Feb 18, 2019 6:35:15 GMT
If I've learned NOTHING else over the Bioware years, I've learned that old friends I haven't seen in years will show up when I'm at the most awkward scene. My mother is capable of flying across the state to show up just when Hawke's getting body-slammed by the cute elf. And it's only on the very rare occasion that I've gone for A) a romance and B ) a salacious one.
So I'm going to be the one voting for "only when my parents are in the room".
Because damnit, hideously embarrassing makeout times at least get people to visit me.
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Post by witchcocktor on Feb 18, 2019 6:41:01 GMT
A sex scene will at worst feel irrelevant and whatever to me, but at best give me another layer of romance to my romance. The only thing I'd change is that sex scenes happen later into the romance, especially for those characters where it feels fitting. Most sex scenes happen like midway through, maybe even earlier than that, and I'm like oooooookkkkk. That was the case in DA:I at least.
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Post by Trilobite Derby on Feb 18, 2019 6:55:50 GMT
I could be slightly serious and say that I'd prefer the way DAI did it.
Except I just typed did it in reference to sex scenes, so there goes that intention. HURHURHUR.
...Anyway, I like how the implication that things may have gotten heavy happens at different times during the relationship, depending on the love interest. And while my druthers are smoopy pillow talk and a buttload of "implication that leaves pretty much all of it up to your personal spin", I also like a variety of levels of racy in theory, for the sake of differing characters. Even if the result of most of those scenes is making me turn bright purple and my long-lost friends and/or mother ring my doorbell ALL OF THE SUDDEN.
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XJlock
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by XJlock on Feb 18, 2019 7:15:24 GMT
The new poll made me recall of God of War series' sex mini-games, which were a mix of quick time event and loud.
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Post by Ieldra on Feb 18, 2019 9:00:41 GMT
I think the (not inconsiderable) resources they'd have to spend on good sex scenes should rather be spent on something else. So...fade to back for me.
Also, generally less resources spent on romance scene visuals in the first place, that I would like. They rarely have any added value for me, even where I like the romance.
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Post by Absafraginlootly on Feb 18, 2019 9:51:08 GMT
Fade-to-black w/ kissing or whatevers appropriate beforehand and cuddling or whatevers appropriate afterwards. Animated sex scenes looks eh at best and laughable at worst so spend the romance resources on making the hugging, kissing, holding hands type animations look better/happen more often.
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Post by Iddy on Feb 18, 2019 14:02:13 GMT
I do like the fact that DAI went bolder and added some boob/ass fanservice.
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Post by Walter Black on Feb 18, 2019 22:53:20 GMT
If I wanted actual porn, it's easy enough to find. Plus, too many Bioware sex scenes are awkward and approach the Uncanny Valley, so I'm fine with Fade to Black. Although, sometimes those bad scenes can be hilarious . What I don't like is making everything ambiguous, especially when the dialogue doesn't match your choices. I'm all for layers and complexity, but I dislike it when creators go out of their way to hide information that should be available to player. Sex ambiguity also has a tendency to rob NPCs of their personalities, beliefs and agency. What if the character IS ace, or wants to wait until marriage/commitment? "Sorry, you couldn't have non sexual representation because the dudebros couldn't handle event the implication that they weren't banging that character ."
Conversely, I'm all for offering sex or "let's take it slow" options. I can see both positive and negative developments depending on the character; honestly, I think it would have been fun to see Isabella chafe and complain under the latter, both ultimately stay with you .
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