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pessimistpanda
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pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Dec 13, 2018 1:14:26 GMT
Wait, Origins was isometric? I can't even remember I haven't played it in so long. Maybe on PC. Definitely not on console.
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Artemis
Somewhere, out there...
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Post by Artemis on Dec 13, 2018 7:27:40 GMT
I prefer action RPG. I really dislike ordering my companions around, and I don't like the "flow" to stop.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 1,853 Likes: 2,478
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Kamisama
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August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on Dec 13, 2018 9:44:38 GMT
Action RPG. If I want top-down slow tactical I'll go play chess.
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kidgamer
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Posts: 22 Likes: 49
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December 2016
kidgamer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by kidgamer on Dec 13, 2018 13:08:54 GMT
Refine Inquistion combat and actually put some effort into the tacitacl isometric and were golden. If not then stick with tactical.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Nov 10, 2023 13:59:26 GMT
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Dec 13, 2018 15:53:42 GMT
I want a refined DAI gameplay. Both its action gameplay and its tac-cam. Make sure orders stick better when going from tactical to action and "2nd storey" tac-cam for instance.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,672 Likes: 6,654
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177
0
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Gileadan
Clearance Level Ultra
2,672
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Dec 13, 2018 16:11:26 GMT
I prefer action combat plus a good companion AI that accepts certain behaviour presets, i.e. giving priorities for offense, defense, utility, healing, etc. Add commands to mark hostile targets for attacks and friendlies for defense/healing and you should have good, on the fly control of your party too.
Please nothing like the mess that was DAI's combat - that wasn't just broken but exploded all over the countryside and then glued back together in several wrong places.
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∯ Alien Wizard
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Sept 14, 2023 6:08:41 GMT
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Ieldra
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August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Dec 13, 2018 16:30:41 GMT
I want to have a good tactical view of the battlefield and be able to give orders to companions. That's only possible with some kind of tactical view. DAO was fine, DAI....not so much, in spite of attempting to keep the benefits. DA2 was a complete mess with completely non-fun combat, though that had as much to do with encounter design as with the interface.
I don't like fast-paced combat where my success depends more on speed than on thought. I put up with it in some Bioware games because I liked their other aspects, but if I can't play at a slow pace, I get stressed and can't pay attention to the enjoyable parts. DA2 was the absolute worst game in that. I tended to play in the easiest mode and installed a damage reduction mod on top of it so that combat would basically play itself, and I'm saying that as a person who has perfect runs in games like DXHR at their highest difficulty - because while those games have an action-y perspective, I can play them at a slow pace.
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Post by vertigomez on Dec 13, 2018 16:40:48 GMT
Yeaah, I 100% don't want them to get rid of the party system they've built, where you can manually control each companion and give orders as you see fit. I spend half of DAI running around as Sera rather than my Inquisitor (I like taking potshots at people but didn't want to steal Sera's shtick ). I've been playing BW games like this since Baldur's Gate, and while I don't mind more action-y combat at all, I still want the total party system.
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 828
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445
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michaeln7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Dec 13, 2018 17:09:25 GMT
Joking aside, I like the Mass Effect style.
In "The Bureau" you had the tactical pause, and if you gave orders to a squadmate, the camera would shift to said squadmate, giving you full view of their abilities, as well as their line-of-sight.
While Mass Effect didn't shift the camera, you only had 2-4ish powers to think about per squadmate.
Inquisition had the fewest abilities out of any DA game, but still more than ME3 in any given situation, so shifting perspective in tactical pause allows for more room on the interface for whatever abilities your companions have.
I just don't want to be limited to 3, because then I absolutely HAVE to use the same 3 just to not die.
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Zatche
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 130 Likes: 152
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zatche
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Zatche on Dec 14, 2018 17:06:12 GMT
Wait, Origins was isometric? I can't even remember I haven't played it in so long. The graphics were not isometric, no. But the gameplay was reminiscent of isometric RPGs, so it is often referred to as such.
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Zatche
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 130 Likes: 152
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Zatche on Dec 14, 2018 17:13:55 GMT
I really liked DAI's combat when it came out. But I wouldn't say it's aged well. After a few hundred hours of playing the battles felt long and...tedious. If they can keep the hybrid but lose the crazy large HP pools, that'd be great. If not, I'd be down for a more action oriented game.
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Post by arvaarad on Dec 14, 2018 18:48:29 GMT
I really liked DAI's combat when it came out. But I wouldn't say it's aged well. After a few hundred hours of playing the battles felt long and...tedious. If they can keep the hybrid but lose the crazy large HP pools, that'd be great. If not, I'd be down for a more action oriented game. Are you referring to the HP pools on companions or enemies? I don’t remember any particularly long battles. And I pause a lot, so I’d be the first to complain if there were overly long battles. *cough* Golems of Amgarrak *cough*
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boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
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1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Dec 14, 2018 19:41:36 GMT
Inquisition's combat was pretty fun at times, but I'd go back to how the first two games did it (I'm talking about PC here). DA2 especially had a nice pace and flair while retaining much of the basic Origins feel.
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tatarforas
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Dejected Mind
Posts: 109 Likes: 129
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129
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109
Aug 23, 2016 23:41:42 GMT
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tatarforas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Dejected Mind
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Post by tatarforas on Dec 14, 2018 19:50:22 GMT
I honestly didn't care for Inquisitions mixed system and I feel as those we can't go back to Origin's gameplay either. They're better off just going full action rpg like ME imo.
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Zatche
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 130 Likes: 152
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0
Apr 24, 2019 19:30:01 GMT
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Zatche
130
August 2016
zatche
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Zatche on Dec 14, 2018 20:10:57 GMT
I really liked DAI's combat when it came out. But I wouldn't say it's aged well. After a few hundred hours of playing the battles felt long and...tedious. If they can keep the hybrid but lose the crazy large HP pools, that'd be great. If not, I'd be down for a more action oriented game. Are you referring to the HP pools on companions or enemies? I don’t remember any particularly long battles. And I pause a lot, so I’d be the first to complain if there were overly long battles. *cough* Golems of Amgarrak *cough* The enemies' health pools. Particularly in DLC on Insanity (edit: Nightmare?). Again, they didnt really seem long until I played the game so much it wasnt challenging anymore and I just wanted to power through to advance the story to make different RP choices than theprevios playthrough. When I rolled my 4th DAO character, I could cut through most of the game like butter.
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Post by arvaarad on Dec 14, 2018 20:31:58 GMT
Are you referring to the HP pools on companions or enemies? I don’t remember any particularly long battles. And I pause a lot, so I’d be the first to complain if there were overly long battles. *cough* Golems of Amgarrak *cough* The enemies' health pools. Particularly in DLC on Insanity (edit: Nightmare?). Again, they didnt really seem long until I played the game so much it wasnt challenging anymore and I just wanted to power through to advance the story to make different RP choices than theprevios playthrough. When I rolled my 4th DAO character, I could cut through most of the game like butter. The key to getting to buttery speed in Inquisition is fully upgraded potions plus well-specced rogues. If you want to speed through to the RP, gearing up lots of Mighty Offense Tonics and Pitch Grenades (plus Sera and/or Cole, if they fit in your party) will melt even the beefiest enemies, on Nightmare, with Trials. So much so that you’ll need to slow down... if Saarath dies before summoning his first wave of demons, he glitches in midair (oops). If it’s Gurd who’s giving you grief, pack some Confusion Grenades. Hakkonites do loads of damage, might as well use them to your advantage.
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Zatche
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 130 Likes: 152
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0
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130
August 2016
zatche
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Zatche on Dec 14, 2018 20:38:59 GMT
The enemies' health pools. Particularly in DLC on Insanity (edit: Nightmare?). Again, they didnt really seem long until I played the game so much it wasnt challenging anymore and I just wanted to power through to advance the story to make different RP choices than theprevios playthrough. When I rolled my 4th DAO character, I could cut through most of the game like butter. The key to getting to buttery speed in Inquisition is fully upgraded potions plus well-specced rogues. If you want to speed through to the RP, gearing up lots of Mighty Offense Tonics and Pitch Grenades (plus Sera and/or Cole, if they fit in your party) will melt even the beefiest enemies, on Nightmare, with Trials. So much so that you’ll need to slow down... if Saarath dies before summoning his first wave of demons, he glitches in midair (oops). If it’s Gurd who’s giving you grief, pack some Confusion Grenades. Hakkonites do loads of damage, might as well use them to your advantage. Uggh Gurd. I tend to avoid Confusion grenades because they feel like cheating lol. (Even more so with the equivalent in Assassin's Creed)
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Post by arvaarad on Dec 14, 2018 20:52:58 GMT
The key to getting to buttery speed in Inquisition is fully upgraded potions plus well-specced rogues. If you want to speed through to the RP, gearing up lots of Mighty Offense Tonics and Pitch Grenades (plus Sera and/or Cole, if they fit in your party) will melt even the beefiest enemies, on Nightmare, with Trials. So much so that you’ll need to slow down... if Saarath dies before summoning his first wave of demons, he glitches in midair (oops). If it’s Gurd who’s giving you grief, pack some Confusion Grenades. Hakkonites do loads of damage, might as well use them to your advantage. Uggh Gurd. I tend to avoid Confusion grenades because they feel like cheating lol. (Even more so with the equivalent in Assassin's Creed) In that case, you want Pitch Grenades, Mighty Offense Tonics, and as many rogues as you can fit in your preferred party. I’ve done the Gurd fight on Nightmare with solo daggers, and I didn’t freeze to death, so it should be fairly quick if there’s a whole party contributing to the damage. Pitch Grenades and Mighty Offense really amplify partywide damage, especially if they’re combined with each other. Layer on Cole’s Mark of Death and Sera’s Flask of Lightning (note: you don’t even need Thousand Cuts, FoL is powerful enough), and you’ll mash anything into a pulp. There’s a lot of rogue optimization you can do to squeeze out even more ridiculous damage (e.g. comboing talents like Pincushion with fast attacks, or using melee archery), but potions will take you a long way.
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cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Dec 19, 2018 10:45:19 GMT
Action combat all the way. I want to parry, block, dodge, and strike without using abilities with individual cooldown whicn it was a poor combat design on DAI's part.
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,379
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Dec 20, 2018 9:32:31 GMT
One of the 2 reasons Inquisition couldn't take Origin's place as my favourate dragon age game was that it had the least enjoyable combat of the three games.
If they could some how facilate both combat styles I'd been fine with that but I doubt that they can do so and make both satisfying. So I'd prefer they focused on improving the tactical party based combat of the previous games.
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Post by talemore on Dec 20, 2018 13:51:52 GMT
Inquisition isn't the answer, not when you remove the AI tactic control and even if you didn't needed any potions or healing it was so badly introduced because when you make a DA game and the tank can't tank because it doesn't know how to restore the armor it falls apart on the bad AI in Inqusistion and the inability to manage it to know what it's doing. The AI in games is like a blind person trying to figure out how to play a game blindfolded by using instructions.
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Post by cloud9 on Dec 20, 2018 23:31:06 GMT
One of the 2 reasons Inquisition couldn't take Origin's place as my favourate dragon age game was that it had the least enjoyable combat of the three games. If they could some how facilate both combat styles I'd been fine with that but I doubt that they can do so and make both satisfying. So I'd prefer they focused on improving the tactical party based combat of the previous games. Or just have people provide options to travel with, or without companions without being penalized by getting killed easier.
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Post by cloud9 on Dec 20, 2018 23:35:15 GMT
I prefer action combat plus a good companion AI that accepts certain behaviour presets, i.e. giving priorities for offense, defense, utility, healing, etc. Add commands to mark hostile targets for attacks and friendlies for defense/healing and you should have good, on the fly control of your party too. Please nothing like the mess that was DAI's combat - that wasn't just broken but exploded all over the countryside and then glued back together in several wrong places. Origins combat system was a very horrible experience, and very slow compared to Inquisition. But at least it was a minor improvement, despite the MMO combat design which makes the game feel a bit boring to play.
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House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
Prime Posts: 1,584
Posts: 4,535 Likes: 10,214
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House Targaryen
The night is dark and full of terrors, but the fire burns them all away.
4,535
August 2016
thehound
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
gscott7833
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Post by House Targaryen on Dec 24, 2018 5:27:29 GMT
One thing Inquisition was lacking that I liked in Origins is the occasional slow motion death animations, like decapitations, riding a dragon and kill it or jumping on top of a demon and slay it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,904 Likes: 8,936
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Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 24, 2018 5:42:46 GMT
None of the options really stand out for me for they have all had their problems over the years I have been playing them. I think the best bet is just to stick with Inquisition for then they don't have to go back and recreate a combat system in Frostbite and then fix it later, they can fix and improve the combat systems they had in Inquisition with DA4.
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