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Post by SofaJockey on Jan 4, 2019 14:52:24 GMT
This really interesting video deals with the angst of seeing BioWare change. On the one hand, it can be sad to see BioWare doing fewer of the things that many of us loved in days past. But on the other are we selling them short by bemoaning their ambition to change develop and thrive, commercially as well as artistically? This heartfelt video from GamerMD83 explores the topic. And so much is bound up with the sort of gamers we are pseronally, our attitudes to BioWare and EA and how we view the single-player / shared service dichotomy. Spirited discussion welcome, but no fights, please.
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Post by Energizer Bunny 211 on Jan 4, 2019 14:59:22 GMT
Oh, I wasn't aware of her disposition. That's unfortunate. But ya can't please everyone...that's an impossible task. Yet everyone has a right to their own opinion. There will be people who love a game, any game, and people who hate them. Each has their own reasons and that's not to say that any one is more right than another. But at the end of the day, the folks at Bioware (or any game company) have to make the games that they are happy with, games that hopefully will be applauded by fans, but as long as they themselves are happy with their final product (as 'artists/creators') and there are people out there that enjoy a title for everything it is as well as whatever it is not...then that is what counts.
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Post by Energizer Bunny 211 on Jan 4, 2019 15:22:26 GMT
Thanks for the video, SofaJockey. Interesting. While she made some good points, personally, I don't think she's entirely right about everything. And she fails to take into account that the trend in gaming, this move towards MMO, MP, Online stuff is what the masses have clamored for and gravitated towards. That is what is popular and booming right now, that's the shift in our 'gaming culture'. Unfortunate for those of us who enjoy SP games and their franchises of old (Jade Empire, Buldar's Gate, Mass Effect, Dragon Age) and the way they used to be developed. But times are changing, and with time all things change.
It would also seem from the outside that Bioware has changed (I can't say specifically, I don't work there nor do I know anyone who does) I am just an outsider. But people leave their jobs or switch jobs, companies shuffle stuff and people around...things happen all the time, but that's not to say that Bioware is going to close for good or that EA is a bad 'parent' company. It's hard to say because we, the average people don't know the ins/outs and intimate details. We only know what we read online, and that's not always true or 100% accurate to what is really and truly going on inside a company.
As you said, I don't agree with GamerMD83's stance, nor do I share it...But I can understand it.
Personally, I've loved Mass Effect and Dragon Age in their entirety. Andromeda felt different than the Original Trilogy, but I still enjoyed it. As for ANTHEM, I hope it does well in every respect, and I personally am looking forward to playing it.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Jan 4, 2019 17:18:22 GMT
I like Gamermd’s passion and respect her though I’ve never been one to watch that much of her content, but this video (and the comments, good god why did I read the comments) kinda speaks to a panicky attitude I find frustrating among BioWare fans.
If this isn’t the right place for this, let me know
1. EA will close anyone who isn’t making multiplayer! Look at Visceral! Look at BioWare Montreal! Edmonton is on the chopping block.
No, just no. If you actually look into the story of Visceral you can see a number of reasons behind why the studio was shut down, much of it related to dysfunction at the studio itself, the lack of progress on the Star Wars game (That trailer was literally it, there was nothing else complete), and the exorbitant expense of maintaining a studio in California. Yes, EA’s mismanagement in assigning Battlefield Hardline to Visceral played a part because it made it difficult for them to focus resources, but it was more than that. Montreal similarly badly flubbed the development of Mass Effect Andromeda and had to be bailed out by other studios. This idea that EA has an agenda to shut down non-multiplayer studios is stupefying to me. I’m totally nonplussed that she fears Edmonton (which EA just approved a move to a bigger space this year) could be shutdown if Anthem does well.
2. There’s a mass exodus of developers! That means doom!
I’m sorry, but the departure of people who have worked at the company for almost two decades isn’t unusual, especially when it’s happening during a relative lull in development. Even if it was, the people who have replaced them in leadership positions aren’t new faces, they’ve worked at the company for almost as long. Patrick Weekes and Mark Darrah have been deeply involved in the games you all loved, for example. Game development is an intensive and stressful business and for creatives the necessarily corporate nature of AAA game development means they can’t always do what they want. It isn’t surprising that people will leave and it isn’t necessarily a dire portent.
3. Fuck EA
I don’t like Electronic Arts upper management. I think they’re out of touch and too intent on GAAS micro transaction models, not to mention oblivious to their own bad reputation sometimes. That said, the level of loathing for everything they touch has become sickening and self feeding. At the end of the day, we have to remember that games are the product of developers who log thousands of hours to make them a reality. For their sake, I think we owe it to the developers to judge their games by their own merits rather than the publisher footing the bill. If they get it right, they should be rewarded.
What’s worse, these people feed each other’s sense of anxiety and fear. gamermd83 seems to be suffering from this herself as she seems to point to her own fearful commenters as feeding her concerns. I also find myself a bit frustrated when I hear the “Old BioWare is dead/changed” given as a dire warning. I have heard people repeat that phrase virtually nonstop since I started following the company and it’s fan community around 2009. BioWare has been in a state of continuous change for as long as I’ve been following them, this “old BioWare” people talk about has always struck me as a bit of a fictional concept people have built up in their heads around whatever of the developer’s previous games they liked most.
I apologize for venting, but this is something that has bothered me for awhile.
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Post by Energizer Bunny 211 on Jan 4, 2019 19:09:07 GMT
Heimdall, I think you hot the nail right on the head. I agree. Well said, sir/madam. Well said.
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Post by Energizer Bunny 211 on Jan 4, 2019 19:38:07 GMT
Call me a rabble-rouser, LOL. But I agree, this has become a hot-button topic worth discussing
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Post by maximusarael020 on Jan 4, 2019 22:21:35 GMT
Yes, I agree with everything you've said here. I had to comment because the "like" button was not "likey" enough for how much I actually liked your comment. 👍
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Post by PapaCharlie9 on Jan 4, 2019 23:41:49 GMT
Yeah, this is old news. Of course there's a chance Bioware might get shutdown. Of course the failure of Andromeda, and more importantly, the mismanagement of pretty much every aspect of its development, is troubling. Of course all the departures are a cause for concern. Comment section is just a repetition of the same old worries.
None of that means DA4 will suck or be an Anthem clone.
We also need to talk about probabilities. I give the probability of Bioware being shutdown about the same chance as CDPR being bought out or going bankrupt in the same year. Is it possible? Sure. Likely? Hell, no.
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Post by decafhigh on Jan 6, 2019 15:19:23 GMT
That is what is popular and booming right now, that's the shift in our 'gaming culture'. Unfortunate for those of us who enjoy SP games and their franchises of old (Jade Empire, Buldar's Gate, Mass Effect, Dragon Age) and the way they used to be developed. But times are changing, and with time all things change. 2018 was a pretty great example of this not being the case with a number of great SP experiences and many of the top billing and "anticipated" new service oriented games bombing. The insistence that those games are "the future" of gaming always felt like a narrative to me being pushed by the likes of developers and their gaming media cronies because they want it to be true, since those games are cheaper and easier to develop, than a case of gamers actually preferring it. When you look at how poorly the giants like EA and Activision have done in 2018 I can't help but attribute much of that to their attitude of trying to force the industry in a direction it really doesn't want to go.
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Post by Energizer Bunny 211 on Jan 6, 2019 15:58:37 GMT
That is what is popular and booming right now, that's the shift in our 'gaming culture'. Unfortunate for those of us who enjoy SP games and their franchises of old (Jade Empire, Buldar's Gate, Mass Effect, Dragon Age) and the way they used to be developed. But times are changing, and with time all things change. 2018 was a pretty great example of this not being the case with a number of great SP experiences and many of the top billing and "anticipated" new service oriented games bombing. The insistence that those games are "the future" of gaming always felt like a narrative to me being pushed by the likes of developers and their gaming media cronies because they want it to be true, since those games are cheaper and easier to develop, than a case of gamers actually preferring it. When you look at how poorly the giants like EA and Activision have done in 2018 I can't help but attribute much of that to their attitude of trying to force the industry in a direction it really doesn't want to go. I can agree with you about Giant 'parent' companies pushing a certain direction, sure. Yet that is because of 'popular demand'. Clearly if any company sees an upward trend for a type of product (and it is along the lines of what they do) then they are going to try and shift their marketing, branding and development in order to remain relevant. But also you have to ask the question if MMO, MP (including especially PVP) and those kinds of games weren't so popular or 'in demand' by Players/Consumers....Then why are there so many people playing them? If the Industry wasn't heading in that direction and fans/people/consumers weren't interested in that style of Gaming, then companies wouldn't make that style of game.
Companies make that style of game because it's popular with Consumers/fans/players. More so, I think, in this day and age than the traditional Single Player games. Gone are the days where you can just pop a CD/DVD into a drive, load a game and play on your own without A) some form of Publisher Oversight (via Digital Rights Management, Online Authentication, Stat Collection etc) or Server Connection/Match-making, Team Finding....A great number of games have some form of MP tied into them. Perhaps not forcibly like "you have to play MP in order to advance your SP Campaign". Nothing so direct. But, let's face it, if MP in any of its forms was not at all a style of play that people were interested in, Developers and Publishers would not have created it or 'tacked it on' to their games. Hence, games like Quake III: Arena would never have been made-- and that is quite possibly one of the most popular MP games in the past 20 years (nearly, as it was released in 2000) and games like Fortnite would never even exist today.
Personally, I have always preferred SP games, games that I play by myself on my own terms, and where I'm able enjoy the story and game play for myself. I have never understood the fascination with or draw of PVP style games, and I do dislike the amount of 'Publisher Oversight' that is put into games these days with DRM, Online Authentication, Account activation/verification or whatever other form it may take). I sometimes think that companies like EA, Activision, CDPR....Any of the BIG Companies have too much control, sway or even accessibility into your playing of a game that you purchased. (In some ways it's almost "Big Brother" ish you take my meaning). Companies want to know what you do (how you play the game....think of the stat collection in DAII....your Playable Character stats are uploaded to the Internet behind a curtain. I didn't want that!), when you do it (verifying when you log onto their servers through things like Account Verification or platforms such as Steam or Origin, which also need you to log in and verify) etc...And as we have found out with games like Battlefield or TOR, they reserve the right to shut down servers...thereby denying you access or ability to play a game which you purchased (to support them, I might add).
In any case, this is the way things are....No sense in griping about it. If we want to play a game and enjoy it for what it is as well as whatever it is not, then we have to accept certain things.
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Post by decafhigh on Jan 6, 2019 16:39:57 GMT
/shrug You'll always have fads and trends that come and go. I would count things like these MP arena deathmatch type games among that. They blow up overnight as the next big thing then will burn out just as quickly. SP games, RPG's, RTS, platformers, fighting games are all tried and true genres and anyone that thinks they are going away are more likely than not trying to push their desires and wants onto you. Publishers/developers that abandon those type of genres will face the consequences (ie EA, Activision, Bethesda are all currently reaping what they have sown) while those that continue to make games people actually want will thrive even through market downturns.
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Post by helios969 on Jan 7, 2019 11:00:54 GMT
I find it sad that gamers (especially SPers) sit around and blame EA...or Bioware when they are of equal blame for the state of affairs. I find it perplexing that it's 2019 and you will be able to purchase Anthem for 60$. That's a measly 10$ more than I paid for DAO nearly a decade ago...despite development costs being significantly more (I couldn't even begin to guess how much more). Fans demand more and bigger and better but are unwilling to pay for it. It's no wonder EA goes for the "easy" MP money...or Bioware has had to move toward procedural generation (which tends to cheapen the story and overall experience). Gamers need to be willing to pay for it...and one way or another they will. Either by ponying up more money, having more elements stripped out, and/or seeing more microtransactions being inserted into the game.
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Post by Unicephalon 40-D on Jan 7, 2019 11:30:36 GMT
humans always fear EOL
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Post by Qui-Gon GlenN7 on Jan 9, 2019 2:08:28 GMT
I find it sad that gamers (especially SPers) sit around and blame EA...or Bioware when they are of equal blame for the state of affairs. I find it perplexing that it's 2019 and you will be able to purchase Anthem for 60$. That's a measly 10$ more than I paid for DAO nearly a decade ago...despite development costs being significantly more (I couldn't even begin to guess how much more). Fans demand more and bigger and better but are unwilling to pay for it. It's no wonder EA goes for the "easy" MP money...or Bioware has had to move toward procedural generation (which tends to cheapen the story and overall experience). Gamers need to be willing to pay for it...and one way or another they will. Either by ponying up more money, having more elements stripped out, and/or seeing more microtransactions being inserted into the game. This fail of an argument again? Until their business practices finally caught up with them from accumulated bad will amongst multiple game franchises, they were setting record profits despite charging the price us entitled gamers have been generally willing to pay. Now EA is feeling it a bit, especially after Soderlund went honest and told us how EA really views us. The OP question is somewhat meaningless to be honest. Gamers always have to embrace change, especially us PC gamers. Games make us upgrade peripherals, upgrade components, learn new controls between iterations of a franchise. New graphics, new animation and mo-cap quality. There has always been MP. The OP question assumes that some sort of replacement or evolution is happening, and as others have mentioned that is simply not the case. The trend of multiplayer gaming is being pushed constantly by the publishers and developers because it is a far easier route to microtransaction bonus bucks than making a compelling SP with reasonable monetization. I do not embrace their laziness or greed, and I think we should fear homogenization in the name of profit over diverse categories with niches for many to enjoy. We should also fear those who applaud it; they certainly scare me.
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Post by Hier0phant on Jan 9, 2019 2:42:50 GMT
I will never forgive what happened with Dead Space 3.
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Post by Son of Dorn on Jan 9, 2019 3:12:52 GMT
I will never forgive what happened with Dead Space 3. Many don't, and they shouldn't.
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Post by helios969 on Jan 9, 2019 10:54:08 GMT
I find it sad that gamers (especially SPers) sit around and blame EA...or Bioware when they are of equal blame for the state of affairs. I find it perplexing that it's 2019 and you will be able to purchase Anthem for 60$. That's a measly 10$ more than I paid for DAO nearly a decade ago...despite development costs being significantly more (I couldn't even begin to guess how much more). Fans demand more and bigger and better but are unwilling to pay for it. It's no wonder EA goes for the "easy" MP money...or Bioware has had to move toward procedural generation (which tends to cheapen the story and overall experience). Gamers need to be willing to pay for it...and one way or another they will. Either by ponying up more money, having more elements stripped out, and/or seeing more microtransactions being inserted into the game. This fail of an argument again? Until their business practices finally caught up with them from accumulated bad will amongst multiple game franchises, they were setting record profits despite charging the price us entitled gamers have been generally willing to pay. Now EA is feeling it a bit, especially after Soderlund went honest and told us how EA really views us. The OP question is somewhat meaningless to be honest. Gamers always have to embrace change, especially us PC gamers. Games make us upgrade peripherals, upgrade components, learn new controls between iterations of a franchise. New graphics, new animation and mo-cap quality. There has always been MP. The OP question assumes that some sort of replacement or evolution is happening, and as others have mentioned that is simply not the case. The trend of multiplayer gaming is being pushed constantly by the publishers and developers because it is a far easier route to microtransaction bonus bucks than making a compelling SP with reasonable monetization. I do not embrace their laziness or greed, and I think we should fear homogenization in the name of profit over diverse categories with niches for many to enjoy. We should also fear those who applaud it; they certainly scare me. I don't particularly disagree with what you say here as a whole, but a couple things. There hasn't always been MP. The first 2 DA and ME games didn't have it...the most beloved of Bioware's franchises...and it wasn't all about "greed" that brought about MP in subsequent installments. It's simply a fact that games cost substantially more to produce than they did 10 years ago and represent a significant risk to resources, and yet people balk at the suggestion that AAA SP RPG's should be priced 100-120$. If you want to avoid "homogenization in the name of profit" (something I also fear) to maintain diversity it has to be profitable. Investors, execs, programmers all expect to be paid fair market value...just like the rest of us.
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Post by Qui-Gon GlenN7 on Jan 9, 2019 13:51:57 GMT
So, you ignored the part of my post where EA had been doing really well on the profit side, as investors were being rewarded. Activision is making plenty of profit. Lost profit is bullshit, so is the need for doubling the price.
As for the always thing - the first BW titles had MP, so your point is invalid. If there was MP in their first game, MP was always there. Dig?
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Post by Ameridan on Jan 9, 2019 17:08:24 GMT
I’ll watch this later, but if EA shuts Bioware down my hope is someone will save them. Maybe Microsoft seeming as they are on a buying spree.
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Post by Qui-Gon GlenN7 on Jan 9, 2019 19:56:18 GMT
I’ll watch this later, but if EA shuts Bioware down my hope is someone will save them. Maybe Microsoft seeming as they are on a buying spree. I don't see EA shutting down any more studios for a while. They have run out of them Rather, EA's fate is inextricably wrapped in BioWare's own; their fate shall be the same I believe. EA is just another company that can fail; see Sears, Roebuck & Co.
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Post by decafhigh on Jan 11, 2019 5:59:30 GMT
I’ll watch this later, but if EA shuts Bioware down my hope is someone will save them. Maybe Microsoft seeming as they are on a buying spree. I don't see EA shutting down any more studios for a while. They have run out of them Rather, EA's fate is inextricably wrapped in BioWare's own; their fate shall be the same I believe. EA is just another company that can fail; see Sears, Roebuck & Co. Bioware is a drop in the bucket for EA. What is the most copies any BW game ever sold? Did any of the ME's ever break 4 or 5 million? That is a pittance compared to things like Madden, FIFA, and Battlefield (the latest Battlefield aside anyway).
EA picked up Bioware to get their hands on the Star Wars license Bioware had to do SW:TOR. That didn't go over as well as they would have liked and pushed BW into Anthem. BW's fate may very well be wrapped up in Anthem but for EA as a whole, no it will either be a nice surprise if it does well and negligible if it doesn't. If it flops, yeah I could definitely see EA taking BW out back and putting them to rest. Especially considering how EA as a whole has been doing the past year they will be quick to dump the costs of anything that under performs.
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Post by Qui-Gon GlenN7 on Jan 11, 2019 14:30:32 GMT
Your post ignores the multiple failings of other products from other devs in the EA family. There have been a lot of them lately.
I see your point to an extent; I also disagree with it to an extent.
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Post by decafhigh on Jan 12, 2019 5:13:02 GMT
Your post ignores the multiple failings of other products from other devs in the EA family. There have been a lot of them lately. I see your point to an extent; I also disagree with it to an extent. I'm not saying they "absolutely" will drop Bioware if Anthem flops. Just that I would not be surprised if they do.
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Post by samhain444 on Jan 15, 2019 23:00:57 GMT
I like Gamermd’s passion and respect her though I’ve never been one to watch that much of her content, but this video (and the comments, good god why did I read the comments) kinda speaks to a panicky attitude I find frustrating among BioWare fans. I gave her channel a shot but it never connected with me. I remember she made one about how BioWare should stop doing "Mass Effect" games but couldn't really give a good reason as to why and "unsubscribed" soon after...herky-jerky and rambling. And the comments section of her videos are always like that mess. Overall, she's fine, I guess - more cringy than offensive/trolly.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Jan 15, 2019 23:27:28 GMT
My main draw to BioWare is SP RPG. If BW chooses to go a different route, that's their business. Unfortunately, it will lose me as a fan. Then I'll have to throw in with CDPR. Which sucks because I am not at all a fan of The Witcher series. Fingers crossed on Cyberpunk 2077 but the time lag between games - and they only commit to one whereas BioWare might be working on at least two - wouldn't be useful. I don't know that we're selling them short so much as they're creating a product that doesn't interest me. Guess it would be Fallout, TES and possibly even Fallout in Space (The Outer Worlds). As far as no fights go...
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