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Post by zlojeb on Oct 19, 2016 22:31:51 GMT
Fuck people that like a well-defined lore with no retcons all the time right? /s Finding out new information is not a retcon. Except in the defined lore intergalactic travel is impossible. If we leave Milky Way after ME3, sure we discover new technology and leave MW. Since, apparently, we leave before ME3 ending, the lore is defined and there is no known way of intergalactic travel in ME3. But we leave MW with a huge, yet secret undertaking. The whole thing smells like steaming pile of bullshit, and I can't wait to see what BioWare have prepared for the "leaving" part. I have nothing against the game taking place in another galaxy, but I can't wait to see the bullshit explanation of us getting there.
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Post by pdusen on Oct 19, 2016 22:55:08 GMT
Finding out new information is not a retcon. Except in the defined lore intergalactic travel is impossible. If we leave Milky Way after ME3, sure we discover new technology and leave MW. Since, apparently, we leave before ME3 ending, the lore is defined and there is no known way of intergalactic travel in ME3. But we leave MW with a huge, yet secret undertaking. The whole thing smells like steaming pile of bullshit, and I can't wait to see what BioWare have prepared for the "leaving" part. I have nothing against the game taking place in another galaxy, but I can't wait to see the bullshit explanation of us getting there. You just said absolutely nothing that contradicts what I said, except that you apparently don't like finding out new information.
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Post by zlojeb on Oct 19, 2016 23:09:27 GMT
Except in the defined lore intergalactic travel is impossible. If we leave Milky Way after ME3, sure we discover new technology and leave MW. Since, apparently, we leave before ME3 ending, the lore is defined and there is no known way of intergalactic travel in ME3. But we leave MW with a huge, yet secret undertaking. The whole thing smells like steaming pile of bullshit, and I can't wait to see what BioWare have prepared for the "leaving" part. I have nothing against the game taking place in another galaxy, but I can't wait to see the bullshit explanation of us getting there. You just said absolutely nothing that contradicts what I said, except that you apparently don't like finding out new information. No, they can only shoehorn "new information" back in dunno what year in universe (prior to ME3 ending), or you know, retcon.
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Post by pdusen on Oct 20, 2016 2:01:50 GMT
You just said absolutely nothing that contradicts what I said, except that you apparently don't like finding out new information. No, they can only shoehorn "new information" back in dunno what year in universe (prior to ME3 ending), or you know, retcon. Or they can introduce information that nobody you talked to in ME3 knew about. Why do you think that's an impossibility?
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Post by Arcian on Oct 20, 2016 11:42:57 GMT
Except in the defined lore intergalactic travel is impossible. If we leave Milky Way after ME3, sure we discover new technology and leave MW. Since, apparently, we leave before ME3 ending, the lore is defined and there is no known way of intergalactic travel in ME3. But we leave MW with a huge, yet secret undertaking. The whole thing smells like steaming pile of bullshit, and I can't wait to see what BioWare have prepared for the "leaving" part. I have nothing against the game taking place in another galaxy, but I can't wait to see the bullshit explanation of us getting there. You just said absolutely nothing that contradicts what I said, except that you apparently don't like finding out new information. If a story is set in the 18th century where everyone still uses sailing ships to get around the world, would you consider it credible that some guy magically finds the necessary information to build 20th century Apollo rockets? Because that's how wide the gap in technology we're talking about here is.
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Post by dagless on Oct 20, 2016 12:39:33 GMT
If a story is set in the 18th century where everyone still uses sailing ships to get around the world, would you consider it credible that some guy magically finds the necessary information to build 20th century Apollo rockets? Because that's how wide the gap in technology we're talking about here is. Is that a personal opinion, or can you briefly explain why in terms of game lore? Hell, magically finding technology is pretty much what the Mass Effect universe is based around.
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Post by Arcian on Oct 21, 2016 0:08:17 GMT
If a story is set in the 18th century where everyone still uses sailing ships to get around the world, would you consider it credible that some guy magically finds the necessary information to build 20th century Apollo rockets? Because that's how wide the gap in technology we're talking about here is. Is that a personal opinion, or can you briefly explain why in terms of game lore? Not a personal opinion, and certainly. Modern, Citadel-based civlization has been around for 2700 years (1). During that time, they achieved an average speed of 4380 times the speed of light, or 12 light years a day (2). By the time Shepard is commander of the Normandy, standard FTL drives can travel for 50 hours, or just over 2 days, before needing to discharge their drive cores (3). Now, at the speed of 12 light years a day, a standard vessel will take 23-41 years of FTL time (time when the FTL drive is on and consuming power) to cross the diameter of the Milky Way if they go in a straight line (including through the dangerous galactic core), and will have to discharge 4163-7500 times (4) along the way. In the Milky Way galaxy, stars are on average 4 light years apart (5), so a ship can reasonably expect to cross paths with at least two star systems in a day's cruise, assuming they are not travelling through the more sparse regions like the areas between the galactic arms. Most, but not all, stars have planets. For obvious reasons, it's not safe to discharge in the vicinity of a star. So they have to avoid travelling through star systems without planets, and for maximum efficiency the planets they find should be gas giants so time and resources like food and power are not wasted as smaller planets take considerably longer to discharge into (6). This presents some logistical issues that the game references when discussing Ilos from ME1 - a whole lot of scholars have long been looking to find Ilos for years, but expeditions to Ilos rarely goes beyond the planning stage because of the difficulties involved in exploring the galaxy without Mass Relays (7). This gives us a sense of how difficult non-Relay travel in a galaxy really is. Now, if that same ship wants to go to Andromeda through the void of intergalactic space, it has to bring along all the fuel, heat sinks, power and other resources it needs to last 570 years of FTL travel. That's easy, some people think, just make the Arks really huge so it has room for all the resources they need to bring along. Well, the problem is that that extra ship mass and those extra resources increase the load on the eezo core, which has to work harder and drain more power to achieve the same mass reduction and speed. However, if you need more power to add more power storage, you're suddenly stuck with a recursion problem where the solution to your problem is part of the problem. And that's not the only issue. The Mass Effect phenomenon, being a field of force like gravity and electromagnetism, obeys the inverse square law (8), which states that the intensity of a physical quantity (in this case, mass reduction/increase) is inversely proportional to the distance of the effect. So a field twice as large would require four times as much energy to achieve the same intensity of mass reduction. In other words, a ship twice as big would require a field twice as big, and would therefore consume four times more energy to sustain the same level of mass reduction. So upscaling the field from something the size of the Normandy to the Crucible-sized Arks and then having it function for 570 years straight, you're looking at some mindbogglingly, stupendously large amounts of energy. We're talking Alcubierre Drive, Jupiter's mass in energy-levels of energy. The only reason why this isn't a problem in the Milky Way is: 1) There are no ships as big as the Arks. Even the biggest ship in the galaxy, the Destiny's Ascension, is smaller than the smallest Reaper, whereas the Ark completely dwarfs the Reapers. 2) Because there are planets that can be accessed by automated drones to replenish vital resources, and discharged near. 3) Because of the Mass Relay network. Huge ships like dreadnoughts and carriers never stray far from system relays. Can we get past this problem? Yes, the same way we transitioned from sailing ships to translunar rockets - by inventing far more efficient technology over the course of several decades or centuries. We're talking miniaturization on the scale of the total lifetime power output of a nuclear powerplant into storage the size of AA batteries. I just don't see that kind of technological revolution happening in the three year span between ME1 and ME3. If Mass Effect: Andromeda was set 500 years into the future, I would have literally no problem with the plot as all the advanced technology can be explained away by the passing of time. I would still complain (this is my personal opinion, though) because it's a boring-ass setting, and it makes no sense going to a new galaxy when not even 1% of the Milky Way has been explored by the time ME3 occurs. I hope you will find this answer satisfactory. References: (1) masseffect.wikia.com/wiki/Timeline#Council_Era_-_Formation_.28500_BCE_-_1_CE.29(2) masseffect.wikia.com/wiki/FTL#Physics(3) masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#FTL_Drive:_Drive_Charge, first paragraph (4) The galaxy is between 100,000-180,000 light years wide according to recent evidence. (5) cse.ssl.berkeley.edu/chips_epo/EducationBrief/CHIPS-Educational_Brief.htm(6) masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#FTL_Drive:_Drive_Charge, last paragraph (7) masseffect.wikia.com/wiki/Ilos#Codex_Entry(8) hyperphysics.phy-astr.gsu.edu/hbase/forces/isq.htmlHell, magically finding technology is pretty much what the Mass Effect universe is based around. Yeah but prothean beacons and million year old weapon blueprints is in a whole different ballpark than spacecraft technology far more advanced than what the Reapers have.
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Post by zlojeb on Oct 21, 2016 0:57:11 GMT
Is that a personal opinion, or can you briefly explain why in terms of game lore? Not a personal opinion, and certainly. snip Holy, one of the best posts I've ever read. Good job.
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Post by dagless on Oct 22, 2016 10:24:27 GMT
Is that a personal opinion, or can you briefly explain why in terms of game lore? *Big Snip* Hell, magically finding technology is pretty much what the Mass Effect universe is based around. Yeah but prothean beacons and million year old weapon blueprints is in a whole different ballpark than spacecraft technology far more advanced than what the Reapers have. Thanks for the detailed reply. A bit more effort into that than I was expecting. You make some very good points. To be honest, before reading a few more threads, I'd assumed that what was shown in the trailer was some big local alien ship or station, not the ark. So if Bioware goes down the route of getting to Andromeda on it's own power via FTL, I'd pictured something more like the Saturn V principle. ie.a big ass engine and a ridiculous amount of fuel with a relatively small payload (maybe similar size or smaller than the Destiny Ascension). If that thing really is the ark, I'd have to agree the shear size looks like a problem. And really, whatever means of propulsion, I hope they come up with a decent explanation for that thing. Aside for a couple of minor points not worth quibbling over, the only thing I'd possibly argue with is that you claim traveling to the nearest galaxy is more advanced than Reaper technology. - Milky Way is Approximately 100 000 light years across. - Distance to Andromeda is approximately 2.5 million light years. - We know the Reapers were chilling in Dark Space, but do we know how far out? - I believe the idea is that after the Citadel link was shut down, they cruised into the Galaxy under their own power, which took a couple of years. The distance to Andromeda is further than that traveled by the Reapers over the course of ME2, but not ridiculously off-the-scale further. At least it doesn't have to be (depends how far out you think they were, really). I don't think it's necessary to say Reapers couldn't have made the journey if they had wanted to, or even that they didn't. I don't think that particularly breaks the game lore. However, I think the best option would be a re-purposed Mass Relay. We know the Prothians were on the brink of figuring out Mass Relay technology. It wouldn't be such a big stretch that someone could have found their work on Ilos and figured out how to point one at Andromeda (maybe destroying the relay in the process). How are these things powered anyway? Do they ever need refueling? In general though, I like the basic premise of fleeing the Milky Way on account of it's seemingly imminent destruction. It's a nice weighty starting point for the game, regardless of whether you've played the original. Even if it does conveniently dispose of the problem of the *a-hem* 3 choices. For me that's probably more important than being too slavish to the lore, as long as they do their best not to completely steam roller it. But, yeah. That Ark ship. Hmmmm.
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Post by Sartoz on Oct 22, 2016 12:28:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Some well "inspired" logic around here, about the impossibility, of intergalactic travel. Kudos.... It reminds me about the 20th century mathematical proof and I mean solid proof that the bee could not possibly fly, because their rigid wing span could not satisfy the lift equations.. Now, never mind the the bee actually did fly. I mean, who cared about that when the proof is in your hand. Right? Except that " the distinction between mathematics and the application of mathematics often isn't made as clearly as it ought to be. In the mathematics classroom, it's important to distinguish between getting the mathematics right and getting the problem right".
So? Well, it wasn't until a sufficiently high speed camera was made that captured the bee in flight. Scientists then were able to analyze the bee frame by frame. Turns out the captured flight of the bee showed an unhereto unknown flight adaptation. Nature's genius that foiled oh, so many. For those that are interested in a bit of historical research and why the bee can fly. Bottom line: Mass Effect: Andromeda is played in the Helius Cluster, "regardless of mathematical proof to the contrary".
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Post by dagless on Oct 22, 2016 13:17:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Some well "inspired" logic around here, about the impossibility, of intergalactic travel. Kudos.... It reminds me about the 20th century mathematical proof and I mean solid proof that the bee could not possibly fly, because their rigid wing span could not satisfy the lift equations.. Now, never mind the the bee actually did fly. I mean, who cared about that when the proof is in your hand. Right? Except that " the distinction between mathematics and the application of mathematics often isn't made as clearly as it ought to be. In the mathematics classroom, it's important to distinguish between getting the mathematics right and getting the problem right".
So? Well, it wasn't until a sufficiently high speed camera was made that captured the bee in flight. Scientists then were able to analyze the bee frame by frame. Turns out the captured flight of the bee showed an unhereto unknown flight adaptation. Nature's genius that foiled oh, so many. For those that are interested in a bit of historical research and why the bee can fly. Bottom line: Mass Effect: Andromeda is played in the Helius Cluster, "regardless of mathematical proof to the contrary". Well yeah. It's always hard to square story lore with real life numbers. Something I indulged in as well, too be honest. We're already playing a game that relies heavily on space fairy dust (element zero), so I'm inclined to be lenient about these things unless explicitly ruled out by previous games.
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Post by Arcian on Oct 22, 2016 21:43:15 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Some well "inspired" logic around here, about the impossibility, of intergalactic travel. Kudos....
It reminds me about the 20th century mathematical proof and I mean solid proof that the bee could not possibly fly, because their rigid wing span could not satisfy the lift equations.
The idea that scientists ever proved that bees can't fly using math is totally false, which you would know if you'd read the links you yourself posted. What they proved is that math alone cannot explain why a bee can fly. This is also pretty fucking incomparable to the mechanics of FTL flight. FTL isn't a natural phenomena like the flight of a bee, it's an organic invention. It is limited entirely by the engineering abilities of the people who build the drives. Now, never mind the the bee actually did fly. I mean, who cared about that when the proof is in your hand. Right? Except that " the distinction between mathematics and the application of mathematics often isn't made as clearly as it ought to be. In the mathematics classroom, it's important to distinguish between getting the mathematics right and getting the problem right".So when mathematics state that sailing ships can't sail to the moon, we should disregard that because we might some day obtain observational evidence that sailing ships can, in fact, sail to the moon? Primitive, please. So? Well, it wasn't until a sufficiently high speed camera was made that captured the bee in flight. Scientists then were able to analyze the bee frame by frame. Turns out the captured flight of the bee showed an unhereto unknown flight adaptation. Nature's genius that foiled oh, so many. You're being deliberately disingenuous. No scientist has EVER said "A bumblebee can't fly." That's an urban myth. What they have said is that math alone cannot explain the mechanics of their flight ability. They needed observational evidence to complete the puzzle. There is no observational evidence required to disprove intergalactic FTL. BioWare has already provided all the proof we need to make that conclusion. Why did they provide all that proof if they wanted intergalactic FTL to be possible? Because the original writers who made intergalactic travel impossible by the technological standards of the trilogy didn't anticipate that the later writers would fuck up the Milky Way so hard with their asinine ending choices that the only options for the future of the franchise is to retcon the shit out of ME3 or leave the galaxy altogether. Mass Effect: Andromeda is played in the Helius Cluster, "regardless of mathematical proof to the contrary". Your problem, Sartoz, is that you are constantly using "appeal to authority"-arguments. You are arguing a journey to Andromeda is possible because BioWare says so. They're the writers, right, so their word is law, surely? WRONG. An author is only an authority over their work as long as it hasn't been released to the public. Once it's out there, the author's authority is gone. From there on and out, it must be evaluated by its own merits, not the post-release statements of the author. "You cannot take back a stroke of the pen once the ink is dry." This is probably where you think, "Okay, but Andromeda hasn't been released to the public yet, so BioWare are still in authority over the story and can make the necessary changes." That's only partially true. Mass Effect: Andromeda is a standalone game, yes, but it still uses the plot framework of the original trilogy. The technology, the races, the narrow time period of their departure set between ME2 and ME3 - these are all plot devices borrowed from the original trilogy that the new game has to respect. That's why they can't show up in Andromeda with technology 500 years more advanced than what they had when they left the Milky Way. That's why the Arks are impossible - because they were impossible in ME2 and ME3, and Mass Effect: Andromeda starts out in that time period. *Big Snip* Yeah but prothean beacons and million year old weapon blueprints is in a whole different ballpark than spacecraft technology far more advanced than what the Reapers have. Thanks for the detailed reply. A bit more effort into that than I was expecting. Well, your question was fair, and I felt it deserved a fair answer. The usual responses I get are set to the tone of "Fucking nerd, who gives a shit about the lore as long as the game is fun". Aside for a couple of minor points not worth quibbling over, the only thing I'd possibly argue with is that you claim traveling to the nearest galaxy is more advanced than Reaper technology. - Milky Way is Approximately 100 000 light years across. - Distance to Andromeda is approximately 2.5 million light years. - We know the Reapers were chilling in Dark Space, but do we know how far out? - I believe the idea is that after the Citadel link was shut down, they cruised into the Galaxy under their own power, which took a couple of years. The distance to Andromeda is further than that traveled by the Reapers over the course of ME2, but not ridiculously off-the-scale further. At least it doesn't have to be (depends how far out you think they were, really). I don't think it's necessary to say Reapers couldn't have made the journey if they had wanted to, or even that they didn't. I don't think that particularly breaks the game lore. Well, we have some information to go on. The Reapers started moving towards the galaxy after Sovereign died, which was in 2183. They arrived three years later in 2186 and started their invasion of the Milky Way. So, wherever they were hibernating in dark space, it takes three years to get to with Reaper FTL. ME3 conveniently gives us the Reapers top speed, 30 light years per day. So it's just a matter of some simple math: 30 light years a day x 365 days x 3 years = 32,850 light years So they're hanging out about 32,850 light years outside the edge of the Milky Way. That's just a bit over how far Earth is from the galactic core. But how does it compare to the distance to Andromeda? 32,850 light years / 2,537,000 light years = 0.01294 = 1.294% So the distance to their dark space hideout is only 1.3% of the distance to Andromeda. However, I think the best option would be a re-purposed Mass Relay. We know the Prothians were on the brink of figuring out Mass Relay technology. It wouldn't be such a big stretch that someone could have found their work on Ilos and figured out how to point one at Andromeda (maybe destroying the relay in the process). How are these things powered anyway? Do they ever need refueling? Considering they start out offline and need to be reactivated to be used, they probably preserve a lot of energy in the tens of thousands of years between a Reaper invasion and the emergence of new spacefaring species in the next cycle. Since they bother to turn them off, the Reapers probably recharge them as well, assuming they're not self-sustaining. But yeah, I've thought about utilizing Mass Relay tech in starships as well. In general though, I like the basic premise of fleeing the Milky Way on account of it's seemingly imminent destruction. It's a nice weighty starting point for the game, regardless of whether you've played the original. Even if it does conveniently dispose of the problem of the *a-hem* 3 choices. For me that's probably more important than being too slavish to the lore, as long as they do their best not to completely steam roller it. Is it really a good starting point, though, if they frame the journey around the seemingly imminent destruction of the Milky Way civilization? For a new fan, I believe that would raise some questions. Not exactly ideal if they're trying to distance themselves from the original trilogy.
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Post by Sartoz on Oct 23, 2016 16:16:57 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ In response to the OP.
I think of this game as taking place in a alternate universe. Close to the Shep one but slightly "out of tune" sort of way, unfettered by Oooozo restrictions and Shep's Jump drive technology. So, Flynn mentioned that the game start's off with humans fleeing the MW. Obviously, intergalactic travel is possible within the Andromeda universe. It's not a prediction, unfortunately. Just a fact.
Also, regarding when the ARKs leave, this point is moot. Why? The game design is unconcerned about ME3 events( according to Bio). Andromeda opens up with the initial cinematics and sees us fleeing the MW galaxy. Once the initial game cinematics are over, the game starts in earnest with you getting control of the CC.
So, what happens in the Shep universe stays there and Andromeda is free to give us its very own story whose characters are unaware of the events unfolding in that alternate universe. Plus, if you look at the first game video teaser, the Tempest travels between the stars without the need of Mass Relays... re-inforcing the use of new Jump drive tech.
Prediction: Andromeda will have no Mass Relays.
And, frankly, I'm looking forward to experiencing this game that Bio always wanted to write (according to Flynn).
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Post by grallon on Oct 24, 2016 1:30:21 GMT
Prediction: Andromeda will have no Mass Relays.
And, frankly, I'm looking forward to experiencing this game that Bio always wanted to write (according to Flynn).
Do you mean the first trilogy wasn't what they intended it to be? Or perhaps it's the Lukas angle of "the technology wasn't up to par with my vision"? Let me break it down for you: they're trying to salvage (read 'milk to death') a brand name they themselves butchered through their own wretched carelessness - I'm sorry - artistic license. By all means have a sc-fi themed game set in the Andromeda galaxy - but don't call it Mass Effect since the very premise of this new title is contradicted by everything established in the real ME - it's just crass.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Oct 24, 2016 11:10:44 GMT
Prediction: Andromeda will have no Mass Relays.
And, frankly, I'm looking forward to experiencing this game that Bio always wanted to write (according to Flynn).
Do you mean the first trilogy wasn't what they intended it to be? Or perhaps it's the Lukas angle of "the technology wasn't up to par with my vision"? Let me break it down for you: they're trying to salvage (read 'milk to death') a brand name they themselves butchered through their own wretched carelessness - I'm sorry - artistic license. By all means have a sc-fi themed game set in the Andromeda galaxy - but don't call it Mass Effect since the very premise of this new title is contradicted by everything established in the real ME - it's just crass. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Interesting viewpoint and I agree about that god-awful rainbow coloured ending in ME3.
However, remember that ME:A is a new game with non of the characters from the trilogy. That series ended with ME3. From Bio's point of view, a Mass Effect game is all about the story telling, the characters, the romance and the shooter part of it. That is why plot props like Oooozo or the Relays can be dropped in a non Shep Mass Effect game.
Bio/EA owns the property and they can call their games anything they wish. And since Andromeda will have MW races + MW weapons + a recognizable N7 logo + the Mako + romance + a VO dialogue + an updated Normandy called the Tempest + a Squad + very similar combat mechanics + etc, etc. etc... This does make it a legitimate Mass Effect game.
Take DA:O and its successor DA2, + DA:I. All dragon age games with some very different game evolutions. The lack of a Warden in DA2, the totally re-written combat mechanics in DA:I. .. Hell, many of use yelled at Bio regarding the castration of the magic user or the lack of an auto-attack feature for the melee fighter. Yet, we still recognize it as a DA game. Why? because a DA game is more than a mage caster or melee combat.
Same with Andromeda.
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fade9wayz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
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Post by fade9wayz on Oct 26, 2016 13:39:36 GMT
I tried to find info about it, but didn't find anything. Does anyone know what quantity is actually needed to power a drive core? And if the amount needed to power bigger vessels even grows lineary? All I found is that it cost 120 mios credits for the amount of eezo needed for the Normandy's Tantalus drive core, but that doesn't tell us what quantity of eezo that represents. I mean, I don't even know the value of credits in relation to rare materials in general. Considering the space hamster cost 9200 credits undiscounted and how very rare and valuable eezo is compared to hamsters, I'm not so sure it actually amounts to such great quantities. Plutonium metal standard is over 10000 $/g. Eezo is supposed to be even rarer. Taking all this into account, it's not unbelievable that a couple of kg could cost 120 mios of credits.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
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Post by Arcian on Oct 27, 2016 20:21:44 GMT
I tried to find info about it, but didn't find anything. Does anyone know what quantity is actually needed to power a drive core? And if the amount needed to power bigger vessels even grows lineary? All I found is that it cost 120 mios credits for the amount of eezo needed for the Normandy's Tantalus drive core, but that doesn't tell us what quantity of eezo that represents. I mean, I don't even know the value of credits in relation to rare materials in general. Considering the space hamster cost 9200 credits undiscounted and how very rare and valuable eezo is compared to hamsters, I'm not so sure it actually amounts to such great quantities. Plutonium metal standard is over 10000 $/g. Eezo is supposed to be even rarer. Taking all this into account, it's not unbelievable that a couple of kg could cost 120 mios of credits. Eezo isn't consumed during FTL, it just interacts with electricity to generate mass effect fields. Negative current reduces mass, positive current increases mass. The only thing that is consumed in the process is electricity (although eezo will decay over time and become unusable). Also, the Tantalus core cost 120 BILLION credits, not million.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Beerfish77
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Post by Beerfish on Oct 27, 2016 21:24:38 GMT
"Get a load of this guy calling people rednecks for wanting BioWare to respect the rules they themselves wrote.
What's next from the land of the philistines? Should soccer players be allowed to change or ignore the rules of soccer midgame just because it suits their needs?"
Rules change ALL THE TIME, sci fi games make it even more probable or plausible. You harp on the BioWare lore an awful lot and if they just said 'this is all a dream' you would have a beef but if they choose what appears the present path of ark and such it is totally valid and appropriate and fine. The goal is to get away from their massive mistake with the ME3 endings which is a good thing by most peoples standards.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
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Prime Posts: 2473
Prime Likes: 2168
Posts: 928 Likes: 1,354
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Post by Arcian on Oct 27, 2016 22:33:47 GMT
"Get a load of this guy calling people rednecks for wanting BioWare to respect the rules they themselves wrote.
What's next from the land of the philistines? Should soccer players be allowed to change or ignore the rules of soccer midgame just because it suits their needs?"Rules change ALL THE TIME, sci fi games make it even more probable or plausible. You harp on the BioWare lore an awful lot and if they just said 'this is all a dream' you would have a beef but if they choose what appears the present path of ark and such it is totally valid and appropriate and fine. The goal is to get away from their massive mistake with the ME3 endings which is a good thing by most peoples standards. No, the goal is to make more money without bruising Mac's sensitive ego. If the goal was REALLY to get away from the ME3 endings, they would just have retconned them out of existence and replaced them with a generic but comparatively acceptable "The Reapers were defeated, the end"-ending, like I've proposed a million trillion times. Retconning the galaxy's technological level to enable intergalactic travel just creates more problems than it solves. For example, if such technology existed, why wasn't it used to great effect against the Reapers? Why wasn't it used by archeologists to find Ilos long before Shepard did? If they can send a giant-ass Ark 2.5 million light years without refuelling, discharging or restocking on power, why the fuck does ANY of their ships need to refuel, discharge or restock on power? Just because BioWare ignores those questions doesn't mean they just magically disappear.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Oct 28, 2016 15:14:45 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Predictions - a new class -- the Pathfinder Class. - no multiple romances. - poor hair styles - Just passing MW related dialogue / banter.... like mentioning names and places. - The game won't say when it left for Andromeda. - One or more ARKs gets lost and arrives somewhere else... - No Jump Drive limitations - We can explore the whole of the Helius cluster with the new jump drives. - We will encounter HUBS with throngs of people, unlike DAI's anemic Val Royeaux Market place. - no orbital scans - planetary landing zones are pre-selected for us - no underwater exploration - Daddy Ryder will pop in to save our wandering sibling. - Ninja Asari is a LI with biotic powers. - Ryder's azz straps will get an explanation. - MP in-game currency can be used in our SP campaign. - no mention of Ooooozo. Actually, there will be no mention of any limitations. To be avoided like the plague. - All combat is planetary bound (includes moons). - one massive space combat in the last mission to determine a win/loose colonisation outcome.
Lots more, I'm sure
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Post by goishen on Oct 29, 2016 0:34:31 GMT
I take by Oooooozo, you actually mean Eezo? If that's the case, then I think that we'll be searching for it harder than ever. Imagine traveling 300 miles in your car, at the end of the trip... You'll be looking for a gas station.
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Post by themikefest on Oct 29, 2016 1:25:38 GMT
I wouldn't be surprised if Leviathan had control of a lot of folks to build the ships. Maybe during the prothean cycle. They were never used. Then one day, while sightseeing, the Alliance happen to see these ships floating in space. Or maybe some wealthy individual saw them. They were fixed up. While the ships were being cleaned up, the Alliance built an explorer vehicle, Mako, for the folks to use when they get to Andromeda. They also built the tempest to get from planet to planet. Or maybe the tempest was already built.
Just another prediction
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Oct 29, 2016 7:54:31 GMT
I take by Oooooozo, you actually mean Eezo? If that's the case, then I think that we'll be searching for it harder than ever. Imagine traveling 300 miles in your car, at the end of the trip... You'll be looking for a gas station. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Yes... my sarcastic name for it. Frankly, I'm uninterested in Newtonian physics for spaceships. And, as we are not getting an option to manually control the Tempest, I doubt we need a gas station. That is a game mechanic we can do without, imo. So, no Ooooozo = no problems. My view is that Eezo belongs in the Shep universe and in Andromeda, the focus is in everything but the spaceship Jump drive tech. The tech just exists and Bio doesn't saddle the player with minutiae. That responsibility belongs in the prequel novel, from what I understand.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Arcian on Oct 29, 2016 22:19:09 GMT
I wouldn't be surprised if Leviathan had control of a lot of folks to build the ships. Maybe during the prothean cycle. They were never used. Then one day, while sightseeing, the Alliance happen to see these ships floating in space. Or maybe some wealthy individual saw them. They were fixed up. While the ships were being cleaned up, the Alliance built an explorer vehicle, Mako, for the folks to use when they get to Andromeda. They also built the tempest to get from planet to planet. Or maybe the tempest was already built. Just another prediction Better this than "lel humans built them because they're awesome :DDDDDDDDDD"
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Nov 5, 2016 13:20:46 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ On N7 Day, the video trailer will show us HAIR!!!
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