midnight tea
Twitter Guru
gateway beverage
Posts: 8,221 Likes: 20,242
inherit
gateway beverage
109
0
20,242
midnight tea
8,221
August 2016
midnighttea
|
Post by midnight tea on Jul 31, 2019 11:20:36 GMT
People reallllly need to get over the idea that the game can be 'turned around' in a couple of months. 3 or 4 years after release every time I logged into ESO after major update the first question everyone was wondering was 'should I even log in today or is this thing stable enough to play', lol. Bugs will happen people, especially with big changes and updates being introduced to a very new 1st installment of a game. Well, there’s a difference between bugs (haha, look a flying horse!) and a big fat fick you (yeah our pre wvent is freeplay only, but guess what: CRASH EVERY 15MINUTES BITCHES). And you may be patient enough to deal with it, but many are not. Time is - in society as it stands - the most precious thing. And apeaking for myself (an upcoming father) i hve very little spare of it and even less for myself. So I am bot as forgiving as you. You think that people considered not logging in because 'oh look, a flying horse' or because they thought the game may be so buggy that there might even be a rollback (there were a few at the beginning) or endless frustration for first days post-patch? And yes - crashing every 15 minutes, or even every 5 minutes was a thing too. And ESO is small fries - FFXIV had to basically be re-done (it took... what? 3 years?) and now it's also one of, if not the most, popular MMOs around. In other words - people said the same thing about other games and either still play it or are replaced be new players. If you lack the patience nothing stops you from going somewhere else and checking things later, because again - you're not going to have seamless changes in a fresh game in mere few months.
|
|
inherit
MASTERNINJA
2243
0
Oct 30, 2024 10:14:03 GMT
4,139
XCPTNL
1,178
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Jul 31, 2019 13:30:25 GMT
The problem is: we don't even know IF they are actually working towards improving the game. They claimed on several occasions that they are still supporting the game but you can't blame anybody who has serious doubts about this for several reasons. Like...
- it's EA and they are known for pulling the plug, shutting down servers, closing down studios and so on - it's Bioware and they have given up on their last title Mass Effect Andromeda very quickly as well - there is barely any communication at all with the community. They don't talk about what they are doing or if they are doing anything at all - there are hardly even slight improvements. With every small thing they fix they introduce 2 things that don't work from that point forward - they are focussing on new content while so much of the basic stuff is not working properly and no amount of new content will help if basic stuff is broken - they shifted the focus of the studio that was previously developing the game and now there are new guys working with the spaghetti code of other people
|
|
inherit
5499
0
Mar 27, 2020 15:14:04 GMT
159
force58
292
Mar 22, 2017 12:35:56 GMT
March 2017
force58
|
Post by force58 on Jul 31, 2019 13:55:57 GMT
So after being away for a few days I just started the game and was already like "what did they break this time". Went into the Temple of Scar and what do you know... right after the first chest when you have to pick up 3 fuel tanks there were no fuel tanks. Never have seen this before and I play Temple of Scar quite A LOT. It didn't happen in the next try but still... good thing I have a lot of other things to do now and won't be playing much (or at all). But at this point I truly doubt it will be any different if I don't play for a while and log back in. They should seriously consider giving this game to a more competent studio if they truly want this to turn around. People reallllly need to get over the idea that the game can be 'turned around' in a couple of months. 3 or 4 years after release every time I logged into ESO after major update the first question everyone was wondering was 'should I even log in today or is this thing stable enough to play', lol. Bugs will happen people, especially with big changes and updates being introduced to a very new 1st installment of a game. Anthem's launch was by far the worst I've seen in any game since I've been playing. The Division's original launch was a close 2nd but doesn't compare to what I had to endure to play this mess from day 1. Everybody knows what the issues were and it was inexcusable for a major studio to release the game in the state it was in. The last 5-6 times I've played have been relatively issue free but I've not played since the last patch/update. Fast forward to today where I see all types of issues that plagued the game at it's initial launch somehow reappearing. This isn't good or acceptable either. It's as if there's nobody at the studio testing anything prior to these updates coming out. I know that's not true, but it certainly looks like that's the case. BioWare gets NO pass from me, not at this stage in the game. For people to be "ok" with the bugs/glitches/general issues, etc., just baffles me. The deal for Anthem is that it shouldn't have been launched in the first place. BioWare/Activision should have refunded every single person that paid for the game prior to launch, everyone one of us. We shouldn't accept this as the "norm". To watch them now during the live events is just embarrassing, but, I can't feel sorry for them. They deserve ALL the backlash they're getting right now.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 31, 2019 14:52:33 GMT
Unfortunately, the server mx didn't really fix the issues with game stability. Playing with friends last night, we stayed away from freeplay ... since that's where most of the issues seem to reside (especially when playing with friends) … but also the area where most of the pre-cataclysm content is active.
Again, the tell for expecting game "trouble" (getting kicked from the server, CTD) is when the crystal visuals don't function correctly, when harvesting a crystal. Less of an issue in an LC … by far … than in freeplay, but still an issue.
I seemed to be having a few less issues than my friends … but after the server mx, I did a game repair. Probably superstitious behavior, because after a CTD, one of my friends did a game repair before rejoining us … still had issues with getting kicked from the server.
When new content was released in PTS, there tended to be game stability issues, but another patch and server update and those would get ironed out. The "stuff" we are playing now … the pre-cataclysm "events" had issues initially in PTS … but again, they got ironed out. Why would the fixes made there not be incorporated into the base game, before going live with the pre-cataclysm events?
I don't understand … not being snarky … I really don't understand what BioWare is doing … it makes no sense.
|
|
inherit
The Smiling Knight
538
0
23,511
smilesja
14,339
August 2016
smilesja
|
Post by smilesja on Jul 31, 2019 17:15:28 GMT
I don’t know, Bethesda and Obsidian have released buggy games that crashed at times and lot of their games are considered good. I guess it depends on your tolerance for bugs.
|
|
inherit
7106
0
4,137
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by samhain444 on Jul 31, 2019 17:27:55 GMT
I played for a few hours yesterday and wasn't dropped once. I'm on an XBox One X so don't know if that matters but I've noticed the glitches and rubberbanding I experienced at times was no longer happening after the maintenance. Ran through all the available contracts, a few strongholds, and toured the map in freeplay completing the daily and crystal challenges. People having trouble here are you on PC? PS4 vanilla? XBox One S?
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,221 Likes: 20,242
inherit
gateway beverage
109
0
20,242
midnight tea
8,221
August 2016
midnighttea
|
Post by midnight tea on Jul 31, 2019 21:33:35 GMT
The problem is: we don't even know IF they are actually working towards improving the game. They claimed on several occasions that they are still supporting the game but you can't blame anybody who has serious doubts about this for several reasons. Like... You can say that you don't trust them, but not that we don't know anything... though I don't know how many times they have to say that they are committed to the game for people to acknowledge that. Besides - why do you think I wrote my comment? At this point in time there's an already well-established precedent - large, new games that have a rocky start can take a while to get on track, and by 'a while' I mean more than people seem to believe these game can have to get back in shape and be profitable. Heck - this isn't even the first Bioware game that was slow to pick up the pace in terms of things like revenue: yet when SWTOR started making money, it earned EA over a billion dollars. And Austin, the studio that has this experience, is now working on Anthem. I don't know if Anthem will have the success of SWTOR, but it totally has a shot in getting things right. With the amount they test and update the game though, things are bound to get shaky and occasionally worse. They don't have any worse record than other big publishers and they've shut studios like Visceral for more reasons than it just being slow with developing that SP Star Wars game. It was an expensive studio located in the most expensive city in US, among other things. Also - what was the last online/live game they've pulled the plug for? Sim City 6 years ago? Battlefield franchise is still going despite many misfires. SW Battlefront II was the largest debacle EA had in recent years and the game is not only receiving regular updates, but I've heard it's not going bad for them. MEA wasn't a live service but an experimental title made by a younger team. There was no 10 or whatever year plan for it; clearly the fate of that series hinged on initial reception of the title. Clearly, the Anthem has a different plan and financial model. It has to - it's a long-living, multiplayer game. And we already know EA has allowed Bioware time to get things right with a game in their portfolio that is most similar to Anthem: SWTOR - heck, the game is still receiving meaty updates despite people expecting that things will keep slowing down for it. And EA seems to be pleased how well Anthem is faring in their subscription model and digital sales despite missing estimated (quite highly) unit sales by what appears to be very little. You've just written how you don't believe them when they say that they are working on the game And why is it weird that they'e careful what they say now? People are jumping on their heads for the tiniest thing and they need some heaspace to work on the game as well. Okay... why are you responding to something you seem to have not read? This. Is. How. Things. Usually. Are. It. Was. No. Different. With. Other. Games. Not. Just. For. Months. But. For. Years. Save stunts like FF XIV Realm Reborn it was only after a longish period that people began noticing improvements. These things are usually very gradual and prone to hiccups. And this meme existed loooooooong years before Anthem. The new stuff is 'not working properly' because they keep working on it under the hood. The game wouldn't just break on its own if they weren't tinkering with the code constantly, but given how many moving parts there are, things are bound to be unstable at times. You mean from Edmonton to Austin? That was always the plan, AFAIK. Plus, Austin IS the studio you want to work with Anthem from now on. They're the devs who have the experience with massive online games and live service content. Okay /offtopic on my part.
|
|
inherit
8885
0
7,379
river82
5,081
July 2017
river82
|
Post by river82 on Jul 31, 2019 23:00:59 GMT
A random thought on my part that isn't really groundbreaking in any way or form. When an offline game is released into the marketplace it's generally competing against relatively similar products in a fairly balanced and fair market. AAA games have generally the same sorts of budgets under generally the same amount of manpower and the same sort of timetable ... sorta. When an online game is released it's competing against games that have been continuously developed and enhanced for years, there is zero chance they'd be able to compete in content and the pressure in pushing the amount of content available may very well mean the game is broken in parts at launch. This isn't in any way an excuse made for Anthem's launch state, but imo it's a really hard market to break into because it's such an unfair market. As for consumers, let the hardcore fans of new MMOs fund that MMO for the first year or two before jumping in, because objectively speaking there's no way it can be worth it price wise compared with other online games that have been in the market for years. Destiny 2 had little content at launch and you could get bored pretty fast, 2 years later and it's a very solid title. Anthem won't be worth it for most people right now because you'd be comparing it to Destiny 2 which has had years of continuous updates and improvements. Things don't exist in a vacuum, "good" and "bad" are relative concepts given meaning through what you compare things to. But give it a year or two, that's when these sorts of games hit their strides. In the mean time let the passionate fans fund the improvements
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 31, 2019 23:29:15 GMT
After yesterday's frustrations, today, things went smoothly in Anthem. The daily Echoes of Reality challenge was to kill 30 crystalized enemies (30 Dominion surfer dudes). Which you can only accomplish in freeplay. Typically, a Dominion-themed crystal world event spawns 10 "surfer dudes" in the match.
I expected a long and painful experience, instead I had three Dominion-themed crystal world events that went without a hitch (with non-crystal world events and non-dominion-themed crystal world events mixed in). So about 1.5 hours of game play, with all different types of world events and not a hitch. Once I got the last "surfer dude" and finished that world event, I exited freeplay.
Genuinely surprised I could play that long … in one instance … in freeplay … given how unstable things were yesterday.
Tried a stronghold and some LCs … as expected, those were stable and I didn't note any teammate swap outs in the stronghold mission.
What I experienced today should be the norm … a stable game, where missions launch, don't bug out and can be completed without incident.
|
|
inherit
MASTERNINJA
2243
0
Oct 30, 2024 10:14:03 GMT
4,139
XCPTNL
1,178
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Aug 1, 2019 9:23:05 GMT
@midnight tea: I value your opinion but you can defend Bioware as much as you like. Fact is... compared to other companies that run live services and have had problems in the past they just flatout suck. There is no sugarcoating it. They even reject helpful feedback from other people in the industry and if they weren't so arrogant and took a look at what other studios/devs have gone through and how they handled everything Anthem would already be in a much better place. Take a look at Warframe and how Digital Extremes handled everything from the start (when the game basically was an interesting concept but utter shit in many ways) - how they communicated, how committed they were/are, how they improved on so many things (some quicker than others obviously). The difference is: these people actually put their TLC into what they do and want to have fun themselves with the game while at Bioware apparently nobody doesn't even play the game they work on.
|
|
inherit
265
0
Oct 31, 2024 23:49:33 GMT
12,040
Pounce de León
Praise the Justicat!
7,942
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Aug 1, 2019 9:39:18 GMT
A random thought on my part that isn't really groundbreaking in any way or form. When an offline game is released into the marketplace it's generally competing against relatively similar products in a fairly balanced and fair market. AAA games have generally the same sorts of budgets under generally the same amount of manpower and the same sort of timetable ... sorta. When an online game is released it's competing against games that have been continuously developed and enhanced for years, there is zero chance they'd be able to compete in content and the pressure in pushing the amount of content available may very well mean the game is broken in parts at launch. This isn't in any way an excuse made for Anthem's launch state, but imo it's a really hard market to break into because it's such an unfair market. As for consumers, let the hardcore fans of new MMOs fund that MMO for the first year or two before jumping in, because objectively speaking there's no way it can be worth it price wise compared with other online games that have been in the market for years. Destiny 2 had little content at launch and you could get bored pretty fast, 2 years later and it's a very solid title. Anthem won't be worth it for most people right now because you'd be comparing it to Destiny 2 which has had years of continuous updates and improvements. Things don't exist in a vacuum, "good" and "bad" are relative concepts given meaning through what you compare things to. But give it a year or two, that's when these sorts of games hit their strides. In the mean time let the passionate fans fund the improvements Destiny was new, too at some point. And Division. Monster Hunter World (PC). They did quite well. However, it's true there is a lot of competition. Apex Legends, PUBG, all the online shooter chaff out there. Respawns Titan thing being well received but still underperforming in retention.
I think you have to release at the right time and with a good base game. Anthem didn't have enough content to keep players interested I think.
|
|
inherit
8885
0
7,379
river82
5,081
July 2017
river82
|
Post by river82 on Aug 1, 2019 12:02:30 GMT
A random thought on my part that isn't really groundbreaking in any way or form. When an offline game is released into the marketplace it's generally competing against relatively similar products in a fairly balanced and fair market. AAA games have generally the same sorts of budgets under generally the same amount of manpower and the same sort of timetable ... sorta. When an online game is released it's competing against games that have been continuously developed and enhanced for years, there is zero chance they'd be able to compete in content and the pressure in pushing the amount of content available may very well mean the game is broken in parts at launch. This isn't in any way an excuse made for Anthem's launch state, but imo it's a really hard market to break into because it's such an unfair market. As for consumers, let the hardcore fans of new MMOs fund that MMO for the first year or two before jumping in, because objectively speaking there's no way it can be worth it price wise compared with other online games that have been in the market for years. Destiny 2 had little content at launch and you could get bored pretty fast, 2 years later and it's a very solid title. Anthem won't be worth it for most people right now because you'd be comparing it to Destiny 2 which has had years of continuous updates and improvements. Things don't exist in a vacuum, "good" and "bad" are relative concepts given meaning through what you compare things to. But give it a year or two, that's when these sorts of games hit their strides. In the mean time let the passionate fans fund the improvements Destiny was new, too at some point. And Division. Monster Hunter World (PC). They did quite well. However, it's true there is a lot of competition. Apex Legends, PUBG, all the online shooter chaff out there. Respawns Titan thing being well received but still underperforming in retention.
I think you have to release at the right time and with a good base game. Anthem didn't have enough content to keep players interested I think.
Destiny was panned at launch. Destiny 2 panned at launch. Apex is dying.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Aug 1, 2019 13:50:30 GMT
Destiny was new, too at some point. And Division. Monster Hunter World (PC). They did quite well. However, it's true there is a lot of competition. Apex Legends, PUBG, all the online shooter chaff out there. Respawns Titan thing being well received but still underperforming in retention.
I think you have to release at the right time and with a good base game. Anthem didn't have enough content to keep players interested I think.
Destiny was panned at launch. Destiny 2 panned at launch. Apex is dying. Yeah, but Dying (Light) is apex (of zombie bashing)
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Aug 1, 2019 14:08:13 GMT
Is this the "today in Anthem" thread or the skepticism one?
|
|
Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
inherit
658
0
3,624
Obadiah
2,677
August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
|
Post by Obadiah on Aug 1, 2019 14:40:23 GMT
Is this the "today in Anthem" thread or the skepticism one? It's the "Today in Anthem we who play the game still experience annoying Freeplay crashes" thread.
(Edit cuz I already got two posts in sequence) ... Once I got the last "surfer dude" and finished that world event, I exited freeplay. ... "Surfer dude"? Oh hell, how am I supposed to murder these clowns now?
|
|
Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
inherit
658
0
3,624
Obadiah
2,677
August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
|
Post by Obadiah on Aug 1, 2019 14:42:20 GMT
Dumb question: has Bioware officially declared the start of pre-Cataclysm event, or are we still in the accidentally early release phase?
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Aug 1, 2019 17:05:43 GMT
Dumb question: has Bioware officially declared the start of pre-Cataclysm event, or are we still in the accidentally early release phase? Not that i heard, no.
|
|
seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 5,695 Likes: 14,133
inherit
11126
0
14,133
seven
All the things.
5,695
March 2019
seven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by seven on Aug 2, 2019 2:21:34 GMT
In regard to the whole freeplay shenanigans I either have been getting:
A. No issues drop out wise Or B. All the drop outs.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,832 Likes: 8,141
inherit
2719
0
8,141
saandrig
3,832
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Aug 2, 2019 7:41:30 GMT
SW Battlefront II was the largest debacle EA had in recent years and the game is not only receiving regular updates, but I've heard it's not going bad for them. SWTOR - heck, the game is still receiving meaty updates despite people expecting that things will keep slowing down for it. Have you even played and/or followed those two games? Because if so, you would know that the things are not as bright as you try to make them seem.
TLDR: BF2 and SWTOR don't have regular big updates, player populations keep shrinking and the dev teams are skeleton crews for years, bringing money and surviving mostly on the popularity of the Star Wars tag. Edit: As addendum - I believe Anthem can only be turned around by a pretty large investment in it, not by tiny (or even mediocre) updates at every 3-6 months. Something I doubt EA will do based on the company's track record.
BF2 sold at least twice as much as Anthem, maybe even close to three times more if we judge by the estimation numbers. And it's not even close to the content promised for like the first 10 months of it's initial Road maps and developer pinky promises. EA shrinked the dev team to almost nothing after the loot box fiasco and the updates are small and always buggy. The promised Conquest mode the game was getting in mid 2018? Yeah, lol, they are not even talking about that anymore. There are known launch bugs that are not fixed yet.
The game is a ghost town on PC, a couple of modes are the only thing where you can reliably get games going in prime time, for the rest you may have to wait 30+ minutes and may not even get a game going at all. The game is kept alive because it still has an almost stable console population.
Everyone agrees the game is better compared to launch, but only because they reworked the reward system and the almost 2 years of small updates add up, but are not even near the half of what the game was promised to be after Year 1. Half the game modes are abandoned and haven't received updates in more than a year. The game is not healthy, it's limping since it's launch. The "regular" updates are either bug fixes or adding a new hero, which is a pretty small improvement. Not to mention it takes at least a month or two to fix the introduced new hero in order to not be OP or to even be playable. The latest Capital Supremacy update (supposed to be a big update that was hyped for almost 6 months) turned out to contain a lot less features than what was promised/hinted. As a lesson from that - the developers don't advertise that much anymore and talk about new updates almost just before they introduce them. The game is getting a PvE update in August, but nobody even knows what it is yet
And let's say it again - it's a game that sold at least twice as much as Anthem and is a way more popular franchise than Anthem. I'd go as far to say the Star Wars tag alone helped to keep it somewhat popular (top 50 list) on consoles since launch. It's the only reason the skeleton crew is still funded.
As for SWTOR... "Meaty updates" you say? Wtf? Look at SWTOR's updates in it's first year, hell, look at it's updates in it's first six months and compare it to what was released for the past 3 years. Everything released after October 2015 is the leftovers from the work of the large team that created content for KOTFE/KOTET in 2015. Then the MEA emergency happened (Anthem emergency after it too) and SWTOR was left with a skeleton crew as well. I do give props to those people for sticking with it and trying to push updates out, but it was obvious they don't have enough manpower/talent. KOTET was shrinked to 9 Chapters and some of them are utter nonsense, especially the vehicle sections. New Flashpoints were buggy and unoptimized as hell, bordering on unplayable for many players. Just about all of the "choice-consequence" promises from KOTFE were abandoned. The schedule for at least 1 main companion returning each month never happened (it was promised all will return at the time of KOTET...we still wait). Not to mention each companion was supposed to return with a story mission on their own. Now it's down to "hi, I am back and will be silent from now on". Well, the Cartel Market gets updates, if that is considered "meaty"
And up to today SWTOR is being kept alive thanks in no small part to it's launch content. Yes, it's launch content. Eight class stories, companions, romances - the classic Bioware in a MMO format. People keep coming back, making new toons to replay their favorite stories. And it's the only Star Wars MMO around, so again, the franchise keeps it floating too. And for the very little effort/resources EA gives it, the game keeps bringing back a nice profit. It's almost a shame. If the game stopped receiving content, it will still be profitable for a few years. Frankly, we barely had any content in the past 3 years and it's still going. I guess most of this should be moved to the Skepticism thread, yeah. But if we look at it, people that play in the past week or so mostly complain about the experience
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Aug 2, 2019 8:11:38 GMT
SW Battlefront II was the largest debacle EA had in recent years and the game is not only receiving regular updates, but I've heard it's not going bad for them. SWTOR - heck, the game is still receiving meaty updates despite people expecting that things will keep slowing down for it.
I guess most of this should be moved to the Skepticism thread, yeah. But if we look at it, people that play in the past week or so mostly complain about the experience
Well, it looks to me like they're not going to make an effort to adress the freeplay disconnect/crash bug, and instead wait until they release the full 1.3 patch. To me, that is a gross lack of respect towards the players and evidences the lack of commitment. But hey. What do I know?
|
|
Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
inherit
658
0
3,624
Obadiah
2,677
August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
|
Post by Obadiah on Aug 4, 2019 0:31:30 GMT
I guess most of this should be moved to the Skepticism thread, yeah. But if we look at it, people that play in the past week or so mostly complain about the experience
Well, it looks to me like they're not going to make an effort to adress the freeplay disconnect/crash bug, and instead wait until they release the full 1.3 patch. To me, that is a gross lack of respect towards the players and evidences the lack of commitment. But hey. What do I know? It's worse. We don't know what is causing the crashes - it could be just a memory leak or bounds check that causes the game to end, or the s/w might be misbehaving on the h/w until the OS kills it, and the repeated Freeplay game crashes could potentially be degrading the Xbox hardware. To not address it publicly is the height of irresponsibility.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 4, 2019 1:01:00 GMT
It's strange on PC. A few days ago, I was having CTDs over and over, the next day, no issues.
Friday, helping a friend get his dailies … he kept crashing out of the game … while I had no issues (other than the crystal visuals).
Usually, problems with server disconnects and CTDs are foretold by the crystal visuals not working correctly in freeplay. But Friday, my crystal visuals were dorked in freeplay, but my game was stable … of course, my friend's wasn't. Plus, he got kicked from a stronghold and I had no issues there either.
Today, once again, the repair a lancer challenge auto-completed. The echoes of reality crystal challenge had accounting issues again (in my favor). The numbers can vary, but harvesting 16 crystals and getting credit for 20 seems to be typical.
|
|
inherit
7754
0
4,323
biggydx
2,572
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Aug 4, 2019 5:46:18 GMT
It's strange on PC. A few days ago, I was having CTDs over and over, the next day, no issues. Friday, helping a friend get his dailies … he kept crashing out of the game … while I had no issues (other than the crystal visuals). Usually, problems with server disconnects and CTDs are foretold by the crystal visuals not working correctly in freeplay. But Friday, my crystal visuals were dorked in freeplay, but my game was stable … of course, my friend's wasn't. Plus, he got kicked from a stronghold and I had no issues there either. Today, once again, the repair a lancer challenge auto-completed. The echoes of reality crystal challenge had accounting issues again (in my favor). The numbers can vary, but harvesting 16 crystals and getting credit for 20 seems to be typical. I swear, you hate-play this game
|
|
Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
inherit
658
0
3,624
Obadiah
2,677
August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
|
Post by Obadiah on Aug 4, 2019 13:04:31 GMT
On Xbox it has gotten to the point where if players in Freeplay find a legendary, they exit in order to retrieve it, because if the game crashes there is a chance they will lose the legendary.
P.S. Just played (08/04) from 9:00am ET with some others for about an hour and half in GM3 until my inventory was full. No issues.
P.P.S.: Well, it crashed again. Only once though and this time the other player I contacted didn't crash as well. Apparently, things are evolving...
|
|
inherit
265
0
Oct 31, 2024 23:49:33 GMT
12,040
Pounce de León
Praise the Justicat!
7,942
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Aug 5, 2019 9:57:11 GMT
Are the Cataclysm released yet? Or still in Test Server?
|
|