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Post by Kroitz on Feb 5, 2019 10:58:52 GMT
Perhaps the 'Include PVP' crowd can quit jawing and play this instead.
Nah, I'll keep jawing while I'm javelin' until you guys see the light.
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Post by ShadowAngel on Feb 5, 2019 16:40:03 GMT
I don't even know why EA matters on this when respawn made the project themselves well before EA even aquired them. It just shows publishers don't have all the control as some think and that devs can get some leniency.
The game won't complete at all to me. Outside of respawn games always selling like trash, one's pvp and the other isn't, that's the big defining difference and that's two crowds entirely. After that, a battle Royale game isn't a loot shooter, they don't even compare on core concepts.
If I'm looking at the 2, I don't see why I couldn't play both anyways🤷 ones free and if you're already planning to buy Anthem then Apex isn't getting In the way of that. Even then I don't play just one game, I rotate and I'm always rotating.
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Post by linksocarina on Feb 5, 2019 16:55:21 GMT
Both games are chasing two different audiences based on the mechanics and presentation.
Apex seems to becompeting with Fortnite style games vs Anthems competition with Destiny/Borderlands style games. Similar markets but different audiences.
The timing is odd, and apparently EA was afraid to even announce Apex, so there is that. Well see what the numbers are, early reports say 8 million folks downloaded and played I believe.
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Post by Kelwing on Feb 5, 2019 18:19:51 GMT
Looked at this game and looks like a Fornite clone. Nothing I'd waste my time on.
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Post by bshep on Feb 5, 2019 18:51:54 GMT
Both games are chasing two different audiences based on the mechanics and presentation. Apex seems to becompeting with Fortnite style games vs Anthems competition with Destiny/Borderlands style games. Similar markets but different audiences. The timing is odd, and apparently EA was afraid to even announce Apex, so there is that. Well see what the numbers are, early reports say 8 million folks downloaded and played I believe. As far as i know it was 1 million players in a 8 hours spam. Don't know about the total number of downloads but that is quite a lot of people.
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Post by monkeylungs on Feb 5, 2019 18:59:13 GMT
My buddy share played it to me right at launch. Seemed pretty solid. Way more technically precise than Anthem's joke of a demo.
Game isn't for me but it runs well on the original PS4 and he wasn't getting infinite loading screens and disconnects.
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Post by degs29 on Feb 5, 2019 19:42:16 GMT
I must confess i didn´t have believed in this rumor but Jason Schreier and Shinobi602 confirm that Apex Legends is real. What is Apex Legends you may ask? Well is a Free to Play Battle Royale Game in the Titanfall Universe and its release is the 4 February. Only in 2 Days.
I don´t think that Apex will harm Anthem significantly but why release EA this game before Anthem? It makes no sense. Why not focus on Anthem alone?
These are the people that released Titanfall 2 sandwiched between Battlefield and CoD. When it's all about achieving your corporate bonuses, they couldn't care less about what their release schedule does to a game or studio.
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Post by aznricepuff on Feb 5, 2019 19:56:37 GMT
These are the people that released Titanfall 2 sandwiched between Battlefield and CoD. When it's all about achieving your corporate bonuses, they couldn't care less about what their release schedule does to a game or studio. Because I'm tired of hearing the whole "EA killed Titanfall 2 on purpose" song play over and over again: Respawn chose the release date for Titanfall 2, not EA. At the time, BF1 was supposed to launch earlier and Respawn thought they could compete well enough with CoD. DICE later delayed BF1 but by then it was too late to move the release date for Titanfall 2. It was more a case of back luck (Respawn couldn't have known DICE would delay BF1 to end up sandwiching TF2 between two MP FPSes) and perhaps a bit of hubris on the part of Respawn (it's unclear how well TF2 would have fared against CoD even if BF1 had not been a factor) rather than EA throwing TF2 and Respawn to the wolves.
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Post by bshep on Feb 5, 2019 21:01:28 GMT
These are the people that released Titanfall 2 sandwiched between Battlefield and CoD. When it's all about achieving your corporate bonuses, they couldn't care less about what their release schedule does to a game or studio. Because I'm tired of hearing the whole "EA killed Titanfall 2 on purpose" song play over and over again: Respawn chose the release date for Titanfall 2, not EA. At the time, BF1 was supposed to launch earlier and Respawn thought they could compete well enough with CoD. DICE later delayed BF1 but by then it was too late to move the release date for Titanfall 2. It was more a case of back luck (Respawn couldn't have known DICE would delay BF1 to end up sandwiching TF2 between two MP FPSes) and perhaps a bit of hubris on the part of Respawn (it's unclear how well TF2 would have fared against CoD even if BF1 had not been a factor) rather than EA throwing TF2 and Respawn to the wolves. How dare you bring a reasonable explanation to the whole fuck EA is evil "argument"?
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Post by monkeylungs on Feb 5, 2019 21:12:57 GMT
If I was in to Battle Royal, I would play this. It looks like a cool mash up of a team based Hero Shooter and Battle Royal (both genres I don't get into though).
Also it runs great and their servers seemed to handle the launch very well. Frame rate is solid even on the original PS4 which is way more than I can say for Anthem where the frame rate is atrocious and the connectivity and stability is an outright insult.
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Post by spacev3gan on Feb 5, 2019 22:38:38 GMT
Firstly my impressions of Apex Legends:
Apex Legends has been out for about 24 hours and it has been a tremendous success so far. About 390k viewers on Twitch. Somewhere between 2 to 3 times the next most viewed game (right now League of Legends sits at number 2, with 130k viewers), and it has been like that the whole day. For comparison Anthem did peak at 300k or so viewers, but that barely lasted a few hours and the game then sat at about 15k viewers afterwards.
I am a big Titanfall fan, and I don't really do PVP outside of Destiny, occasionally Overwatch and in the past Titanfall. I got into Apex Legends presuming it was not gonna be my cup of tea, and after playing it for about 3 hours, I did enjoy but I would still tell it is not my cup of tea (I'm not a fan of these extremely large maps full of open spaces). However, I am impressed with the game.
The game looks decent for a 2018/2019 title. It definitely does not look as lavish as Anthem, but it runs a lot better. Lightyears better. The game is fully GPU-bound. It does not require much CPU power, and any current mid-range GPU should get between 80-100 frames on it. In my gaming rig Anthem runs like a mess, regardless of graphics quality. Apex Legends runs absolutely flawless. Apex Legends is the only major EA game in recent years (since Titanfall 2) not to use Frosbite engine, and I seriously wonder why EA still insists on using it.
I have experienced some minor connectivity issues, but always outside of gameplay (usually post-match) and nothing that went for more than 15 seconds unresolved. Virtually no impact in gameplay whatsoever. From a technical standpoint, Apex Legends is a pristine, fully finished, fully polished and virtually bug-free game. I can't help but wonder why Anthem, which is the 5-years-on-the-making, 2 years of pure hype, 60 bucks pricetag and biggest EA 2019's triple-A title is nothing like this, but instead it is a technical mess.
Now answering the question:
No. Apex Legends is not a Anthem competitor. Definitely not a direct competitor as a game. But as a product, it might make Anthem look bad.
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Post by degs29 on Feb 6, 2019 16:07:02 GMT
Because I'm tired of hearing the whole "EA killed Titanfall 2 on purpose" song play over and over again: Respawn chose the release date for Titanfall 2, not EA. At the time, BF1 was supposed to launch earlier and Respawn thought they could compete well enough with CoD. DICE later delayed BF1 but by then it was too late to move the release date for Titanfall 2. It was more a case of back luck (Respawn couldn't have known DICE would delay BF1 to end up sandwiching TF2 between two MP FPSes) and perhaps a bit of hubris on the part of Respawn (it's unclear how well TF2 would have fared against CoD even if BF1 had not been a factor) rather than EA throwing TF2 and Respawn to the wolves. How dare you bring a reasonable explanation to the whole fuck EA is evil "argument"? lol EA is still fucking evil!
That said, thanks aznricepuff for the info. After looking into it, I'm still not 100% that that's what happened, because the primary source of that info hasn't been identified, but it's worth giving thought to.
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Post by acehilator on Feb 6, 2019 17:51:31 GMT
Yeah Apex turned out really nice. Amazing gameplay. Maybe not as good as Titanfall 2 because of the more conventional movement options, but nonetheless. Impressive.
In regards to Frostbite, the engine itself is amazing. It just seems that Bioware does not have enough people working there that know how to use it.
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Post by Deleted on Feb 6, 2019 18:04:26 GMT
Apex may not be a direct competitor for Anthem but it will have a profound effect on its player base. When these battle royal shooters came out most other looter shooters became irrelevant. Destiny's number declined pretty significantly. When all your friends are wanting to player Apex/Fornite and you want to play Anthem how will when out? Apex at most points during the day have almost 200k more viewers on twitch. That's pretty insane! Destiny 2 has less than 4k views right now. People just don't seem to care about that style of shooter right now.
I'll end it by saying that I HATE battle royal games period...
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Post by aznricepuff on Feb 6, 2019 18:12:04 GMT
Apex at most points during the day have almost 200k more viewers on twitch. That's pretty insane! Destiny 2 has less than 4k views right now. People just don't seem to care about that style of shooter right now. Twitch views are a horrible way to gauge the popularity of a game. They are primarily affected by what a handful of the "big" streamers are playing; the top 4 or 5 streamers together can easily command 100k-150k views and completely skew the statistics. Also, Apex literally just released while Destiny 2 is over a year old. I don't think you can reasonably compare engagement statistics for a game in its launch week and a 16 month-old game.
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Post by Deleted on Feb 6, 2019 18:18:15 GMT
Apex at most points during the day have almost 200k more viewers on twitch. That's pretty insane! Destiny 2 has less than 4k views right now. People just don't seem to care about that style of shooter right now. Twitch views are a horrible way to gauge the popularity of a game. They are primarily affected by what a handful of the "big" streamers are playing; the top 4 or 5 streamers together can easily command 100k-150k views and completely skew the statistics. Also, Apex literally just released while Destiny 2 is over a year old. I don't think you can reasonably compare engagement statistics for a game in its launch week and a 16 month-old game. Ok...so how would you gauge it if not by the tools at hand? Also...There's isn't a single person commanding a 100k audience on Apex right now. The high is 40k for one streamer with a total over 300k viewing.
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Post by aznricepuff on Feb 6, 2019 18:23:08 GMT
Ok...so how would you gauge it if not by the tools at hand? Also...There's isn't a single person commanding a 100k audience on Apex right now. The high is 40k for one streamer with a total over 300k viewing. Just because you only have access to poor tools for a job doesn't make the tools good for the job. Right now, I would say there is no way to gauge the success of Apex relative to any other game (other than in the very narrow sense of how well it did on launch). Apex just released, and its release was a surprise gimmick on top of that. Even EA/Respawn themselves admit that day one numbers can't be used to gauge how well the game will do in the long term. We will simply have to wait and see. Also I never said any single streamer commands 100k; I said the top four or five together can command that much.
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Post by Deleted on Feb 6, 2019 18:32:04 GMT
Ok...so how would you gauge it if not by the tools at hand? Also...There's isn't a single person commanding a 100k audience on Apex right now. The high is 40k for one streamer with a total over 300k viewing. Just because you only have access to poor tools for a job doesn't make the tools good for the job. Right now, I would say there is no way to gauge the success of Apex relative to any other game (other than in the very narrow sense of how well it did on launch). Apex just released, and its release was a surprise gimmick on top of that. Even EA/Respawn themselves admit that day one numbers can't be used to gauge how well the game will do in the long term. We will simply have to wait and see. Also I never said any single streamer commands 100k; I said the top four or five together can command that much. You keep bringing up "release" as opposed to a games time at the top as if that's the only way to look at. Fornite went straight to the top of twitch and stayed there. Are you going to tell me that it isn't a popular game? Of course not! LoL, Dota, CS:GO, WoW, Pubg, etc. All these games have been at the top of twitch forever. Are you still telling me that twitch can't be used as a tool to gauge its popularity? True, you can't base it off of its day 1 launch but it doesn't take long to figure out if it's going to hang around. The game will normally fall off the charts within about 3-5 days. It doesn't take that long. And sorry about the 100k remark. I somehow over looked that.
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Post by aznricepuff on Feb 6, 2019 18:38:07 GMT
Are you still telling me that twitch can't be used as a tool to gauge its popularity? True, you can't base it off of its day 1 launch but it doesn't take long to figure out if it's going to hang around. The game will normally fall off the charts within about 3-5 days. It doesn't take that long. I'm not saying Twitch can't be used as a data point in determining a game's popularity. However using it as the only data point is problematic. Like any system of measurement, counting Twitch viewers has its caveats, one of which being that it can be heavily skewed by the streaming behaviors of just a few people. You have to take that into account. And sorry about the 100k remark. I somehow over looked that. No worries.
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Post by Deleted on Feb 6, 2019 18:50:37 GMT
Are you still telling me that twitch can't be used as a tool to gauge its popularity? True, you can't base it off of its day 1 launch but it doesn't take long to figure out if it's going to hang around. The game will normally fall off the charts within about 3-5 days. It doesn't take that long. I'm not saying Twitch can't be used as a data point in determining a game's popularity. However using it as the only data point is problematic. Like any system of measurement, counting Twitch viewers has its caveats, one of which being that it can be heavily skewed by the streaming behaviors of just a few people. You have to take that into account. And sorry about the 100k remark. I somehow over looked that. No worries. You're right, it does have to be taken in to account but I still believe it's an effected tool in determining said popularity. The most popular games stay at the top (though they do jostle around depending on tournaments and such). Hell...the way I look at it even if only 1 streamer was carrying 2 million viewers that's still 2 million viewers whom at a minimum have an interest in the game. I watch many a streamers unless they're playing a game I just don't care about. Even with these streamers you can always look at their numbers when playing a more or less popular game and those numbers will flucuate accordingly...
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Post by bshep on Feb 6, 2019 21:05:11 GMT
Yeah Apex turned out really nice. Amazing gameplay. Maybe not as good as Titanfall 2 because of the more conventional movement options, but nonetheless. Impressive. In regards to Frostbite, the engine itself is amazing. It just seems that Bioware does not have enough people working there that know how to use it. Looking at Anthem i would say Bioware is doing a good job with it. But the engine does seems to have some problems like the sound bug that happens with other studios and the trouble with directx12.
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Post by linksocarina on Feb 6, 2019 21:08:10 GMT
Both games are chasing two different audiences based on the mechanics and presentation. Apex seems to becompeting with Fortnite style games vs Anthems competition with Destiny/Borderlands style games. Similar markets but different audiences. The timing is odd, and apparently EA was afraid to even announce Apex, so there is that. Well see what the numbers are, early reports say 8 million folks downloaded and played I believe. As far as i know it was 1 million players in a 8 hours spam. Don't know about the total number of downloads but that is quite a lot of people.
I said it backwards, my bad.
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Post by xrayspex73 on Feb 7, 2019 0:02:00 GMT
I don't really consider it competition to Anthem. Sure, there will be some gamers that like both types of games but since one is PVE only vs PVP only, they will attract different bases.
That said, Apex Legend's surprise launch and how polished and stable the experience was, it blows Anthem out of the water (at least the demos). If I didn't love Bioware so much, I would have given up on the VIP demo within the first hour due to all the bugs.
What I do find weird is that EA has a battle royale mode coming next month for Battlefield V. They will have 2 competing games in the same space. EA is just so desperate for some of that Fortnite money that it's embarrassing.
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Post by ShadowAngel on Feb 7, 2019 2:16:52 GMT
I don't really consider it competition to Anthem. Sure, there will be some gamers that like both types of games but since one is PVE only vs PVP only, they will attract different bases. That said, Apex Legend's surprise launch and how polished and stable the experience was, it blows Anthem out of the water (at least the demos). If I didn't love Bioware so much, I would have given up on the VIP demo within the first hour due to all the bugs. What I do find weird is that EA has a battle royale mode coming next month for Battlefield V. They will have 2 competing games in the same space. EA is just so desperate for some of that Fortnite money that it's embarrassing. Well regarding Apex legends, that's legit all on respawn (they've already owned up to that like yesterday or 2 days ago.) They had that In the works previous to EA acquiring them. I think it'd be a slap in the face to shutdown a project you've been working on for a while so I'm actually glad to see EA didn't do that with Apex to better support battlefield. As for battlefields BR, I don't think it'll do much since it's on a lost cause game at this point do Apex can help make up for that now that EA does own respawn. Even then I don't blame any devs chasing after the BR genre, it's a hit after all and you go after what people want (I'm also not saying BR is the only thing gamers want however as there's various markets one can hit for money, I'm just saying it's undeniable how much BR games can rake in).
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Post by PapaCharlie9 on Feb 7, 2019 17:15:52 GMT
Whether it is competition or not is less interesting to me than it's a strong clue that EA is experimenting with the market's (and regulator's) tolerance for different recurring revenue mixes and game modes.
BFV: PvP, No lootboxes (although Airlifts are being argued as lootboxes), mtx cosmetics only
Apex: BR, Lootboxes, but cosmetics only
Anthem: PvE, No lootboxes, still cosmetics only
Now all we need is a PvE game with lootboxes and we have the entire space covered.
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