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Post by jaison1986 on Sept 29, 2017 21:26:17 GMT
Back to playing the usual unlikeable fuckwit protagonist of a Rockstar game, whose moral conundrum will be 'crime DOES NOT pay except that it usually always does in these games the end'.. I like to think that I'm judging it too soon but after GTA V, I'm not sure. The first RDR was surprisingly well written and the protagonist was actually likeable. This one I'm not so sure yet. Wish it at least had multiple protagonist, could have had a potential female lead for once or a protagonist who isn't the same old white boy cowboy. Oh well. Not sure what you're complaining about. Rockstar games aways featured morally questionable characters.
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Post by slimgrin727 on Sept 29, 2017 22:01:54 GMT
Back to playing the usual unlikeable fuckwit protagonist of a Rockstar game, whose moral conundrum will be 'crime DOES NOT pay except that it usually always does in these games the end'.. I like to think that I'm judging it too soon but after GTA V, I'm not sure. The first RDR was surprisingly well written and the protagonist was actually likeable. This one I'm not so sure yet. Wish it at least had multiple protagonist, could have had a potential female lead for once or a protagonist who isn't the same old white boy cowboy. Oh well. Not sure what you're complaining about. Rockstar games aways featured morally questionable characters. Thing is Marsten was different from the GTA sociopaths. He was meant to be sympathetic, and for the story and setting it worked. Now they just went right back to a GTA style gangsta. I was hoping Red Dead would take a different tack. I know why they do it - RS games are all about cathartic release, but it's never made their writing any better.
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Post by jaison1986 on Sept 29, 2017 22:06:46 GMT
Not sure what you're complaining about. Rockstar games aways featured morally questionable characters. Thing is Marsten was different from the GTA sociopaths. He was meant to be sympathetic, and for the story and setting it worked. Now they just went right back to a GTA style gangsta. I was hoping Red Dead would take a different tack. I know why they do it - RS games are all about cathartic release, but it's never made their writing any better. They never had any fixed "style" for Red Dead protagonists though. Red was never very sympathetic. He was an stoic bounty hunter in an journey for revenge.
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Post by wildannie on Sept 29, 2017 22:32:06 GMT
Not sure what you're complaining about. Rockstar games aways featured morally questionable characters. Thing is Marsten was different from the GTA sociopaths. He was meant to be sympathetic, and for the story and setting it worked. Now they just went right back to a GTA style gangsta. I was hoping Red Dead would take a different tack. I know why they do it - RS games are all about cathartic release, but it's never made their writing any better. Agreed, that was what set RDR apart for me, I'll have a hard time enjoying RDR2 if this new guy is as much of a bad guy as he seems in the trailer. Still hoping for some depth rather than some vacuous evil dude, but prepared for the worst.
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Post by slimgrin727 on Sept 29, 2017 22:39:29 GMT
Thing is Marsten was different from the GTA sociopaths. He was meant to be sympathetic, and for the story and setting it worked. Now they just went right back to a GTA style gangsta. I was hoping Red Dead would take a different tack. I know why they do it - RS games are all about cathartic release, but it's never made their writing any better. They never had any fixed "style" for Red Dead protagonists though. Red was never very sympathetic. He was an stoic bounty hunter in an journey for revenge. It was about redemption . Seriously it was. Marsten is entirely different than the GTA guys. But no matter, I don't play RS game for their writing.
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Post by jaison1986 on Sept 29, 2017 22:51:16 GMT
They never had any fixed "style" for Red Dead protagonists though. Red was never very sympathetic. He was an stoic bounty hunter in an journey for revenge. It was about redemption . Seriously it was. Marsten is entirely different than the GTA guys. But no matter, I don't play RS game for their writing. I'm not sure what's wrong with GTA protagonists tbh. Other then Trevor, Michael and Frankling are just two average guys trying to let go of their criminal life and just living the dream life as upper class citizens.
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Post by slimgrin727 on Sept 29, 2017 22:59:27 GMT
It was about redemption . Seriously it was. Marsten is entirely different than the GTA guys. But no matter, I don't play RS game for their writing. I'm not sure what's wrong with GTA protagonists tbh. Other then Trevor, Michael and Frankling are just two average guys trying to let go of their criminal life and just living the dream life as upper class citiz What? They're not average guys, lol. Trevor murders two innocent people in a cut scene. Michael and Franklin peddle drugs and kill people. None of them are average guys. They are ruthless criminals. Complete opposite of Marsten.
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Post by jaison1986 on Sept 29, 2017 23:10:34 GMT
I'm not sure what's wrong with GTA protagonists tbh. Other then Trevor, Michael and Frankling are just two average guys trying to let go of their criminal life and just living the dream life as upper class citiz What? They're not average guys, lol. Trevor murders two innocent people in a cut scene. Michael and Franklin peddle drugs and kill people. None of them are average guys. They are ruthless criminals. Complete opposite of Marsten. Bullshit. Marsten will do whatever it takes to get what he needs. The fact he is trying redeem himself doesn't change the amorality of many of his actions. You're just seeing his character with rose tinted glasses.
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Post by slimgrin727 on Sept 29, 2017 23:28:13 GMT
What? They're not average guys, lol. Trevor murders two innocent people in a cut scene. Michael and Franklin peddle drugs and kill people. None of them are average guys. They are ruthless criminals. Complete opposite of Marsten. Bullshit. Marsten will do whatever it takes to get what he needs. The fact he is trying redeem himself doesn't change the amorality of many of his actions. You're just seeing his character with rose tinted glasses. Are you telling me there' no difference between Marsten and the cadre in GTA5? Come on.
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Post by jaison1986 on Sept 29, 2017 23:44:29 GMT
Bullshit. Marsten will do whatever it takes to get what he needs. The fact he is trying redeem himself doesn't change the amorality of many of his actions. You're just seeing his character with rose tinted glasses. Are you telling me there' no difference between Marsten and the cadre in GTA5? Come on. Honestly, none. And like I said before, I'm not counting Trevor. Marsten is an ex criminal trying to clean up and become an honest farmer, but to do that he will do whatever it takes to get the government off his back, including stealing and murder. Michael and Frankling on the other hand are an ex criminal and a kind-of-criminal trying to perform high paying heists so they don't have to commit crime anymore and lead confortable normal lives. You're just giving Marsten a pass because his personality appeals you more.
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Post by slimgrin727 on Sept 29, 2017 23:47:45 GMT
Are you telling me there' no difference between Marsten and the cadre in GTA5? Come on. Honestly, none. And like I said before, I'm not counting Trevor. Marsten is an ex criminal trying to clean up and become an honest farmer, but to do that he will do whatever it takes to get the government off his back, including stealing and murder. Michael and Frankling on the other hand are an ex criminal and a kind-of-criminal trying to perform high paying heists so they don't have to commit crime anymore and lead confortable normal lives. You're just giving Marsten a pass because his personality appeals you more. Fair enough. Let's say his personality does appeal to me more...any reason they shouldn't continue that in RDR?
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Post by jaison1986 on Sept 29, 2017 23:52:05 GMT
Honestly, none. And like I said before, I'm not counting Trevor. Marsten is an ex criminal trying to clean up and become an honest farmer, but to do that he will do whatever it takes to get the government off his back, including stealing and murder. Michael and Frankling on the other hand are an ex criminal and a kind-of-criminal trying to perform high paying heists so they don't have to commit crime anymore and lead confortable normal lives. You're just giving Marsten a pass because his personality appeals you more. Fair enough. Let's say his personality does appeal to me more...any reason they shouldn't continue that in RDR? I'm not saying they shouldn't. I actually have no issue with Marsten. All I'm saying is that morally ambiguous characters have the potential to provide a good story just like an sympathetic one could.
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Post by CitizenChris on Sept 30, 2017 6:18:47 GMT
Are you telling me there' no difference between Marsten and the cadre in GTA5? Come on. Honestly, none. And like I said before, I'm not counting Trevor. Marsten is an ex criminal trying to clean up and become an honest farmer, but to do that he will do whatever it takes to get the government off his back, including stealing and murder. Michael and Frankling on the other hand are an ex criminal and a kind-of-criminal trying to perform high paying heists so they don't have to commit crime anymore and lead confortable normal lives. You're just giving Marsten a pass because his personality appeals you more. The problem is with pretty much most of GTA leads is that despite sociopathic tendencies, none of them felt the slightest bit relatable. The lead character in Saints Row was more likeable than most Rockstar protagonists combined. They always lead down the same old road. Especially in GTA V. Franklin was probably closest to being the protagonist-protagonist, 'cause he does the standard GTA straight man thing, where he rolls his eyes exasperatedly at every random weirdo who thinks that flagging down passing pedestrians is the best way to put out a contract hit, but meekly follows their instructions anyway like a passive-aggressive husband. Michael, by comparison, is a very active-aggressive husband who retired from bank robbin' to spend more time screaming at his family and breaking things. And then there's Trevor, who seems to be an attempt to represent the standard mode of behaviour of a GTA player in that he's a filthy, amoral psychotic with the innate likeability of an incontinent honey badger. While the sympathetic and tragic characterization of Niko Bellic certainly clashed a lot with the mindset of the whole GTA aspect, it at least felt consistent. In regards to GTA V it felt inconsistent, Franklin just comes across as whiny, and Michael, having realized that all his ill-gotten wealth has done nothing to bring him happiness, seems to think that the logical solution would be more ill-gotten wealth! And of course that is meant to serve as th insensitive for the whole heist mission aspect of the game. In the end, the story falls down to the usual pattern of Guy A pissing off Guy Y, where he fends them off fo a while, until he slaps himself in realization that he's a morally questionable sociopath and he can just murder whomever has it out for him. The End. Red Dead was different because it was a redemption story, while also being revenge based like pretty much any western. Had the game not relayed the info regarding Marston's criminal last, I wouldn't have been able to tell. His morally questionable nature doesn't come across as much as it does the GTA lead. Marston's solution to wanting to put an end to his criminal life, with violence, so he can live a normal life with his family is not without consequences. It gets him killed in the end and it is much more effective storytelling. The game wasn't written by Houser, and it shows with regards to Marston. He's a more likeable protagonist than any of the prior Rockstar leads.
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Post by CitizenChris on Sept 30, 2017 7:48:01 GMT
So I didn't actually play RDR, as it's not on PC, but I have a question for those who did: I am aware of the ending of RDR. Would you say that the ending came across as depressing, or fitting? (or both, or neither) Both.
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Post by slimgrin727 on Sept 30, 2017 15:40:27 GMT
So I didn't actually play RDR, as it's not on PC, but I have a question for those who did: I am aware of the ending of RDR. Would you say that the ending came across as depressing, or fitting? (or both, or neither) It tugged at your heartstrings but it made no sense. Neither did the antagonist's motivations, other than being a mustache twirling bad guy. I guess you could call it effective but they clearly did it for the emotional punch, not plot line. Continuing the game as Marsten's son was a pretty cool idea though.
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Post by Superhik on Sept 30, 2017 16:50:37 GMT
So I didn't actually play RDR, as it's not on PC, but I have a question for those who did: I am aware of the ending of RDR. Would you say that the ending came across as depressing, or fitting? (or both, or neither) Was more...wait, what? Made no sense, Edgar was a petty, corrupt biroeacraut with no beef against Marston. Would have made more sense if someone from old life took him down, 10+ years later down the road. Kind of like the end of Mafia I ( it's even "better" when you play the second)
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Post by slimgrin727 on Sept 30, 2017 17:27:15 GMT
It tugged at your heartstrings but it made no sense. Neither did the antagonist's motivations, other than being a mustache twirling bad guy. I guess you could call it effective but they clearly did it for the emotional punch, not plot line. Ugh. Exactly what I was afraid of... And since the first game went for this type of ending... It was worth it for the atmosphere and amazing landscape design. And unlike GTA, the game rewarded you for exploring. It had a number of game design improvements over GTA.
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Post by tacsear on Sept 30, 2017 19:40:46 GMT
So why is this game called rdr2, if it's a prequel?
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Post by snook on Sept 30, 2017 21:18:59 GMT
So I didn't actually play RDR, as it's not on PC, but I have a question for those who did: I am aware of the ending of RDR. Would you say that the ending came across as depressing, or fitting? (or both, or neither) It tugged at your heartstrings but it made no sense. Neither did the antagonist's motivations, other than being a mustache twirling bad guy. I guess you could call it effective but they clearly did it for the emotional punch, not plot line. Continuing the game as Marsten's son was a pretty cool idea though. I disagree with all of that. Edgar Ross did have motivation - John was still a criminal, and like Dutch said earlier in the game, he needed to justify his wages somehow by finding a new monster to persecute. And with the big themes throughout the game of changing times and being unable to truly escape your past, John being unable to settle into a normal life and having to die so his family could was very fitting. I don't really believe there was any other way the game could have ended. John goes home with his family and lives normally and...all that foreshadowing is abandoned?
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Post by mattig89ch on Sept 30, 2017 21:54:25 GMT
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Post by slimgrin727 on Sept 30, 2017 23:12:52 GMT
It tugged at your heartstrings but it made no sense. Neither did the antagonist's motivations, other than being a mustache twirling bad guy. I guess you could call it effective but they clearly did it for the emotional punch, not plot line. Continuing the game as Marsten's son was a pretty cool idea though. I disagree with all of that. Edgar Ross did have motivation - John was still a criminal, and like Dutch said earlier in the game, he needed to justify his wages somehow by finding a new monster to persecute. And with the big themes throughout the game of changing times and being unable to truly escape your past, John being unable to settle into a normal life and having to die so his family could was very fitting. I don't really believe there was any other way the game could have ended. John goes home with his family and lives normally and...all that foreshadowing is abandoned Very simplistic imo. It just means Marsten was his bitch to the very end, and then snuffed out. That's what it felt like. There was no agency because he did every last thing that fucker asked of him. So the end didn't sit well with me. Felt the same with what I'd played of GTA4. I'm not saying all the writing was crap, but RS has a narrative formula, and they'd be better off hiring professional writers and changing things up.
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oh god how did this get here
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Post by snook on Oct 1, 2017 0:07:30 GMT
I don't think it was meant to be a complicated story. Just a slightly long winded, well-characterized, heartfelt way of saying 'Life sucks and then you die.'
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Post by CitizenChris on Oct 1, 2017 14:48:39 GMT
So why is this game called rdr2, if it's a prequel? Same reason Vice City isn't called GTA IV 'Because-I-Say-So' school of sequel numbering, also known as the Resident Evil method.
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Post by linksocarina on Oct 1, 2017 18:22:09 GMT
The story seems like a near carbon copy of GTA V.
I would not be surprised of that, honestly, if bank heists take up a major chunk of the game.
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Post by smilesja on Oct 1, 2017 18:33:04 GMT
I loved the bank heist from GTA V
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