Hrungr
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Post by Hrungr on Feb 28, 2019 3:48:17 GMT
Anthem Loot Update:www.reddit.com/r/AnthemTheGame/comments/avm9yn/anthem_loot_update/BenIrvo Hey All, First off, thank you for all the feedback around loot drops, this is what we have heard: - Many inscriptions are not useful to the item they are attached to - Due to this, players need to get many masterworks of the same item to find a “good one” - Players want the frequency of masterwork drops to increase to help with the above OR… - They want us to change how masterwork inscriptions work so that they are more “useful” There is more feedback, the above is a summary. This is our plan for changes to go live on February 28th or March 1st (central US time)Inscriptions are now better for the items they are on - This applies to new items earned in Anthem (not existing ones in your Vault) - If an inscription applies only to the item it is on (gear icon), it will be useful to that item. Otherwise the inscription will provide a Javelin wide benefit - For example, an Assault Rifle will not have an item specific +pistol damage inscription. It may have a +electric damage suit wide inscription (cool for a lightning build) - Some more information below Removed uncommon (white) and common (green) items from level 30 drop tables - This was a highly requested change and we agree, so that’s that. We have reduced the crafting materials needed to craft a masterwork from 25 masterwork embers to 15 masterwork embers - As you salvage or harvest, you should be able to craft more masterwork items to get the inscriptions you are looking for - Now that inscriptions are more relevant to their item, this should yield better results for players Additional inscription change detailsIts hard to write a short version of this, but I’m going to try. If we need to add more information later we can do that… Current: There are a large pool of inscription options available to roll on items, the inscription pools are generic (e.g. Weapons) - Every masterwork item has 4 inscriptions – Major Primary, Minor Primary, Major Secondary, Minor Secondary Change: Each item type now has a specific set of inscription options for each of their inscription pools. The pools are smaller and are targeted to the specific item type - E.g. there used to be a Weapon pool, now there is an Assault Rifle pool and the assault rifle pool has 4 pools for each of the inscription types listed above - Primary inscriptions are focused on damage or survivability - Any item specific inscriptions (gear icon) will always benefit the item they are on - Javelin wide inscriptions (suit icon) will benefit damage or survivability across the whole Javelin - Secondary inscriptions focus on utility and can be targeted to the item (gear icon) or the entire javelin (suit icon) There are likely a bunch of questions, we will read through the comments and if we need an additional post to clarify things, we can work on that. Thanks again for all of your support Ben
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Hrungr
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Post by Hrungr on Feb 28, 2019 3:59:11 GMT
GorillaDump Any update on making GM2 and GM3 worth going through? The drop chances of masterworks and legendaries is not that much more noticeable in GM2 and GM3 to warrant such a daunting task.
BenIrvo looking into this. understand the problem space for sure.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Feb 28, 2019 4:12:46 GMT
Hrungr beat me to it I'll just post what I said here: Technically, these changes should mean that GM2 and GM3 no longer drop whites/greens, but blues will become more prevalent; and purples. As for incentives to encourage players into higher GM difficulties, they really need to consider adding additional scaling for inscription values. For example (using an inscription like +% to ability damage) - Freeplay from GM1 on upwards: +90% ability damage (and no higher). Higher difficulties reward more mats, and higher quality ones to compensate. - GM1 Stronghold: +150% ability damage (and no higher). Inscription value will not fall below 100% - GM2 Stronghold: +250% ability damage (and no higher). Inscription value will not fall below 150% - GM3 Stronghold: +400% ability damage (and no higher). Inscription value will not fall below 250% This maintains an ever constant increase in your gears damage/survivability, but the higher variance in inscription values (especially at GM3) incentivizes you stay in that difficulty longer in order to get the best possible roll. In addition, legendaries should only drop from GM2 and GM3. GM2 could guarantee 1 legendary per run, with 1 or 2 more drops having a percentage chance of also rolling as a legendary. GM3 would guarantee at least 3 legendaries, in addition to the 1 or 2 extra drops having a chance to roll another legendary. You could have that percentage chance of rolling a legendary change depending on the Stronghold you're doing. Tyrant Mind would have the lowest change, while Heart of Rage would have the highest (maybe 50-60% ish?)
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ahglock
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Post by ahglock on Feb 28, 2019 4:14:21 GMT
Did they literally have pistol boosts on assault rifles?
I mean I heard it was bad but I thought it was more you'd get an inscription that only really is useful if its paired with a weapon with a big clip, or bonuses that trigger off on last shot fired that are then mostly negated because it was the last shot fired.
I'm not sure how much of this they will catch, but good for them for responding. Though how they missed something that amazingly obvious in the first place is a mystery to me.
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Post by SofaJockey on Feb 28, 2019 4:14:24 GMT
Hrungr beat me to it This is the way of things.
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We destroy them or they destroy us.
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Post by bshep on Feb 28, 2019 4:16:25 GMT
I really like this change. No more weird random buffs in firearms and javelin gear.
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Post by shinobiwan on Feb 28, 2019 4:17:09 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them.
It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions.
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Post by SofaJockey on Feb 28, 2019 4:30:58 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them. It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions. These are significant changes only one week post-launch. I'd expect further balance adjustments over time, they also want to ensure long game life and power creep.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Feb 28, 2019 4:32:00 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them. It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions. It's finna be a looong road ahead.
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Hrungr
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Post by Hrungr on Feb 28, 2019 4:33:42 GMT
Steps in the right direction for sure. (Fingers crossed the update goes without a hitch!) Hopefully we'll also get the loot drops & rewards sorted out before too long as well. They might simply not have enough content at this point to increase MW/LEG drops.
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Post by shinobiwan on Feb 28, 2019 4:38:56 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them. It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions. These are significant changes only one week post-launch. I'd expect further balance adjustments over time, they also want to ensure long game life and power creep. Eh, disagree. Its hard to tell from the post, but it looks like what they're mainly doing is removing the item-specific inscriptions that are literally useless. We're still going to get heaps of off-point suit-wide inscriptions that are useless 95% of the time because Ben thinks electricity damage on guns is cool. This is only a tiny fraction of what needed to change if they want to keep the current drop rates. We've seen this play out with Andromeda, and it didn't end well. And that's all ignoring that the loot never should have launched as it did in the first place.
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officerdonnz
N3
The Fat Controller
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Post by officerdonnz on Feb 28, 2019 5:09:13 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them. It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions. These are significant changes only one week post-launch. I'd expect further balance adjustments over time, they also want to ensure long game life and power creep. That's pretty much what Ben kept saying when he inflicted Galactic Command on us SW:TOR players, no one believed him, whole raiding guilds quit en mass, the active player base nose dived and the EA higher ups had to step in and try and fix the mess he'd made which resulted in him getting 'fired' from SW:TOR and 'moved' to Anthem. And that was within a month to six weeks of GC's launch.
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Post by lennybusker on Feb 28, 2019 5:19:06 GMT
Did they literally have pistol boosts on assault rifles? I mean I heard it was bad but I thought it was more you'd get an inscription that only really is useful if its paired with a weapon with a big clip, or bonuses that trigger off on last shot fired that are then mostly negated because it was the last shot fired. I'm not sure how much of this they will catch, but good for them for responding. Though how they missed something that amazingly obvious in the first place is a mystery to me. It was possible to roll 3 separate types of weapon ammo on a single weapon. It's only possible to equip two weapons. Figure that one out.
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Post by lennybusker on Feb 28, 2019 5:20:24 GMT
These are significant changes only one week post-launch. I'd expect further balance adjustments over time, they also want to ensure long game life and power creep. Eh, disagree. Its hard to tell from the post, but it looks like what they're mainly doing is removing the item-specific inscriptions that are literally useless. We're still going to get heaps of off-point suit-wide inscriptions that are useless 95% of the time because Ben thinks electricity damage on guns is cool. This is only a tiny fraction of what needed to change if they want to keep the current drop rates. We've seen this play out with Andromeda, and it didn't end well. And that's all ignoring that the loot never should have launched as it did in the first place. I agree, I think anyone who doesn't see that this is a half measure hasn't invested enough time in the endgame loot pool to understand the issue.
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Post by alanc9 on Feb 28, 2019 6:18:31 GMT
Eh, disagree. Its hard to tell from the post, but it looks like what they're mainly doing is removing the item-specific inscriptions that are literally useless. We're still going to get heaps of off-point suit-wide inscriptions that are useless 95% of the time because Ben thinks electricity damage on guns is cool For a Storm, wouldn't that be a good gun?
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Post by alanc9 on Feb 28, 2019 6:20:43 GMT
[That's pretty much what Ben kept saying when he inflicted Galactic Command on us SW:TOR players, no one believed him, whole raiding guilds quit en mass, the active player base nose dived and the EA higher ups had to step in and try and fix the mess he'd made which resulted in him getting 'fired' from SW:TOR and 'moved' to Anthem. And that was within a month to six weeks of GC's launch. Never played TOR. What's the tl;dr on Galactic Command?
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officerdonnz
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The Fat Controller
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Post by officerdonnz on Feb 28, 2019 6:32:15 GMT
[That's pretty much what Ben kept saying when he inflicted Galactic Command on us SW:TOR players, no one believed him, whole raiding guilds quit en mass, the active player base nose dived and the EA higher ups had to step in and try and fix the mess he'd made which resulted in him getting 'fired' from SW:TOR and 'moved' to Anthem. And that was within a month to six weeks of GC's launch. Never played TOR. What's the tl;dr on Galactic Command? PM sent
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correctamundo
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 28, 2019 6:48:33 GMT
Eh, disagree. Its hard to tell from the post, but it looks like what they're mainly doing is removing the item-specific inscriptions that are literally useless. We're still going to get heaps of off-point suit-wide inscriptions that are useless 95% of the time because Ben thinks electricity damage on guns is cool. This is only a tiny fraction of what needed to change if they want to keep the current drop rates. We've seen this play out with Andromeda, and it didn't end well. And that's all ignoring that the loot never should have launched as it did in the first place. I agree, I think anyone who doesn't see that this is a half measure hasn't invested enough time in the endgame loot pool to understand the issue. Or better yet, they have "low standards" huh.
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Post by Gileadan on Feb 28, 2019 8:18:02 GMT
How was any of this not completely obvious during development? 30 years of experience have taught me that any coder worth their salt thinks ahead and tries to anticipate problems with the solution he is about to implement, and "rolling random inscriptions from a pool that benefits different weapon types might lead to nonsense results" is one of the first things to consider, something so simple and obvious that it's not even worth mentioning - at least not where I work.
Anthem really gives me a "knitted with hot needles" vibe.
I wouldn't pay 60,- € to play this game, but I might spend that on a completely honest "making of".
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Post by Pounce de León on Feb 28, 2019 8:40:31 GMT
How was any of this not completely obvious during development? 30 years of experience have taught me that any coder worth their salt thinks ahead and tries to anticipate problems with the solution he is about to implement, and "rolling random inscriptions from a pool that benefits different weapon types might lead to nonsense results" is one of the first things to consider, something so simple and obvious that it's not even worth mentioning - at least not where I work. Anthem really gives me a "knitted with hot needles" vibe. I wouldn't pay 60,- € to play this game, but I might spend that on a completely honest "making of". It must have been obvious. At least when test-playing. I guess it wasnt enough time to fix it. Pretty risky to ship a loot based game with such issues tho.
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Post by nanotm on Feb 28, 2019 8:47:16 GMT
How was any of this not completely obvious during development? 30 years of experience have taught me that any coder worth their salt thinks ahead and tries to anticipate problems with the solution he is about to implement, and "rolling random inscriptions from a pool that benefits different weapon types might lead to nonsense results" is one of the first things to consider, something so simple and obvious that it's not even worth mentioning - at least not where I work. Anthem really gives me a "knitted with hot needles" vibe. I wouldn't pay 60,- € to play this game, but I might spend that on a completely honest "making of". becasue during development they hadn't patched out the cross loading of gear, when the game went live if you equipped a pistol that gave you a massive boost to sniper rifle then used said sniper rifle it had the boost applied to it from both itself and the pistol, and so on 2 or 3 days later they patched out that cross over but didnt fix the abilities on the weapons... its a data table cross over they needed to fix for sure and its good that they are doing so... on the other hand when they made hte first fix they also screwed up becasue the javelin wide augments stopped applying when you didnt have that gun in your hand... makes the +30% pickup radius +50% combo damage and +50% harvest rate increases useless on anything but support or gear... its another cross over there going to have to fix with a patch (or maybe there doing it this time and undoing the "it not longer applies unless in use for equipped weapons" hotfix now they have had the time to properly code in the data table improvements) as to the "adds fire/ice/electric damage to the javelin" this can be useful but its much better when its "adds 20% immunity to fire/ice/electric damage" than +5% damage increase to those types of attacks... still its good that tweaks are being made, getting this stuff right does seem a touch of oversight and not adding in duplicate protection makes more sense when you can literally have 1000 identical items all with different inscriptions (now they cut that down to like 50) although it makes the vault size even more of an issue, you need a much larger tool shed if your going to have so many options for each item thats of use.. maybe they will fix that next or just make it scale as you increase in level /
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Post by Gileadan on Feb 28, 2019 8:57:38 GMT
becasue during development they hadn't patched out the cross loading of gear, when the game went live if you equipped a pistol that gave you a massive boost to sniper rifle then used said sniper rifle it had the boost applied to it from both itself and the pistol, and so on More likely this is a result of them killing off the Freelancer skill tree and moving those skills over to the inscriptions without a second thought. Rookie mistake. If inscriptions had been planned to work like this from the start, they wouldn't have even needed a perk like "+X% sniper rifle damage", it should have simply been "+X% damage" instead, applied to the weapon the inscription was on, so no need to specify a weapon type for the inscription at all - that's something that makes more sense for a skill tree that makes you pick the weapon types you want to be best with.
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Post by saandrig on Feb 28, 2019 9:42:46 GMT
Did they literally have pistol boosts on assault rifles? I mean I heard it was bad but I thought it was more you'd get an inscription that only really is useful if its paired with a weapon with a big clip, or bonuses that trigger off on last shot fired that are then mostly negated because it was the last shot fired. I'm not sure how much of this they will catch, but good for them for responding. Though how they missed something that amazingly obvious in the first place is a mystery to me. I have a Storm pistol with Grenade Launcher inscriptions. Storm can't equip a Grenade Launcher, Colossus can't equip pistols. Loads of my items are like that, including Legendaries. The changes are a step, but for now they look like more of a placebo. From 2 trillion possible inscription combinations down to many billions. And I fear Bioware might go to their usual MO from SWTOR - make a heavily requested change, but stealth nerf something else so things remain screwy. In this case they might stealth nerf the drop rates even more.
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Post by saandrig on Feb 28, 2019 9:48:22 GMT
These changes are necessary but not sufficient. Not increasing the drop rate for masterworks/legendaries was a mistake. There's no dupe protection, and most players just aren't going to play enough to collect them. It's hard to tell from the post, but it also looks like they didn't go anywhere near far enough in removing the chaff inscriptions. It's finna be a looong road ahead. It looks shorter to me with each passing day. Unless EA pours a crapton of resources into redesigning the core of the game, we might see Anthem becoming a niche title with a skeleton crew before the end of the year.
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ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
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Jul 17, 2019 13:05:17 GMT
844
ioannisdenton
654
August 2016
ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Demis_Denton
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Post by ioannisdenton on Feb 28, 2019 10:26:12 GMT
it's baffling it wasn't like that since day One. Getting ice damage boost on a heavy pistol should not even come as a thought. I like anthem and it plays great, i am not even on end game but it needs more endgame contentnevertheless. Only 3 stronholds. There should be at least 6
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