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Post by PillarBiter on Aug 2, 2019 6:01:02 GMT
Yes, "click-bait" must be the answer to all of Bio's problems and mgt. quotes must be all truths.
What are you even talking about? He didn't blame anyone, especially the fans. "MEA is a deeply flawed game"
"even systems that are pretty decent get scrutinized against superiorly implemented ones."
"MEA has a lot of problems and got lapped by genuinely better games."Seems like a pretty candid assessment. He seems pretty aware of the circumstances into which "ME:A" was released stating, that while "ME:A" could have been viewed slightly more favorably (78/79 vs 72) in a less crowded release window that didn't have admittedly superior games, "DA:I" benefited from the opposite happening. Game releases don't happen in a vacuum - expectations, anticipation, hype, perception, comparison - these all play into what influences a reviewer. I'm going to go out on a limb here and say it: If you release a good game, it'll definitely get good scores. Period. If you release a not so good game, you might get good scores. It's all in their own hands.
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Post by samhain444 on Aug 2, 2019 15:25:28 GMT
What are you even talking about? He didn't blame anyone, especially the fans. "MEA is a deeply flawed game"
"even systems that are pretty decent get scrutinized against superiorly implemented ones."
"MEA has a lot of problems and got lapped by genuinely better games."Seems like a pretty candid assessment. He seems pretty aware of the circumstances into which "ME:A" was released stating, that while "ME:A" could have been viewed slightly more favorably (78/79 vs 72) in a less crowded release window that didn't have admittedly superior games, "DA:I" benefited from the opposite happening. Game releases don't happen in a vacuum - expectations, anticipation, hype, perception, comparison - these all play into what influences a reviewer. I'm going to go out on a limb here and say it: If you release a good game, it'll definitely get good scores. Period. If you release a not so good game, you might get good scores. It's all in their own hands. "MEA has a lot of problems and got lapped by genuinely better games."Seems he's aware...
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Post by smilesja on Aug 2, 2019 18:22:19 GMT
When did they blame the players?
Come now, both EA and Bio are masters at blaming others, even when they admit they launched unfinished games.
3. MEA failure due to Zelda
Post Script"
Hold on..... Bioware was aware that ME:A was a flawed game and that it was made worse with the quality releases at that time. Mark only said if Breath of the Wild wasn't released, it would slightly bump up the review score.
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Post by NotN7 on Aug 2, 2019 20:20:13 GMT
sadly I agree, it was known (say what you will) but ME,A was a stop gap (place Holder IF you Will) while the real (so to speak) Bioware worked on Anthem.
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Post by SirSourpuss on Aug 5, 2019 11:02:39 GMT
sadly I agree, it was known (say what you will) but ME,A was a stop gap (place Holder IF you Will) while the real (so to speak) Bioware worked on Anthem. I don't mean to sound sarcastic (although I most definitely will), but that worked out great, didn't it?
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Post by NotN7 on Aug 5, 2019 11:41:43 GMT
sadly I agree, it was known (say what you will) but ME,A was a stop gap (place Holder IF you Will) while the real (so to speak) Bioware worked on Anthem. I don't mean to sound sarcastic (although I most definitely will), but that worked out great, didn't it? Lol
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Post by Hrungr on Aug 5, 2019 23:29:34 GMT
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Post by Deleted on Aug 6, 2019 0:08:39 GMT
Here's to hoping they fix the stability issues, server disconnect issues, disappearing world event issues … that would be nice.
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Post by Sartoz on Aug 6, 2019 0:53:59 GMT
Here's to hoping they fix the stability issues, server disconnect issues, disappearing world event issues … that would be nice.
I think hope is finite.
If Bio is present at Gamescon in Germany, I expect Anthem/Cataclysm news or an update. If not, that's revealing as well.
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Post by force58 on Aug 6, 2019 14:23:13 GMT
Here's to hoping they fix the stability issues, server disconnect issues, disappearing world event issues … that would be nice. Here's to hoping they announce a release date for Cataclysm. I haven't played in a few weeks as I was getting caught up on Destiny 2, then I heard about all the issues from the last update and decided to hold off longer. I hate to be a Debbie downer but I'm not feeling it for Cataclysm. I'm hoping it'll be awesome but I'm expecting to be let down. Yep, I'm a Debbie downer.
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Post by SirSourpuss on Aug 6, 2019 14:34:36 GMT
Here's to hoping they fix the stability issues, server disconnect issues, disappearing world event issues … that would be nice.
I think hope is finite.
If Bio is present at Gamescon in Germany, I expect Anthem/Cataclysm news or an update. If not, that's revealing as well.
If I recall correctly, they haven't been in Gamescon since ... Inquisition? I wouldn't put too much faith in it. If they DO show up, now THAT would be a surprise.
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Post by SirSourpuss on Aug 6, 2019 14:45:29 GMT
Here's to hoping they fix the stability issues, server disconnect issues, disappearing world event issues … that would be nice. Here's to hoping they announce a release date for Cataclysm. I haven't played in a few weeks as I was getting caught up on Destiny 2, then I heard about all the issues from the last update and decided to hold off longer. I hate to be a Debbie downer but I'm not feeling it for Cataclysm. I'm hoping it'll be awesome but I'm expecting to be let down. Yep, I'm a Debbie downer. I heard it's looking better, compared to the reveal stream, but it's not that great a game mode and the timer and other mechanics are more of a chore than exciting and it actually accomplishes the opposite of what it should set out to do. Personally, I think people will flock back to check it out, maybe play for a week or so and then just ... move on to some of the other games that are coming soon. Like the No Man's Sky expansion, the Monster Hunter World expansion, Borderlands 3 in 40 days or so, Destiny 2's next expansion in about 40 days also and then there's the Warframe expansion after that. The season is packed, from August and on, Bioware, for whatever internal reasons, failed to catch any momentum during the late spring/early summer drought and I personally find that now it is too late to make the comeback that Anthem needed and the Cataclysm by itself just isn't enough.
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Post by Deleted on Aug 6, 2019 15:30:50 GMT
Was 15.33GB for me on PC.
New Story Missions - Track Dr. Harken and unravel the mystery of the Cataclysm. Available to all players who have completed the “Incursion” mission in the main storyline.
Cataclysm - Battle Vara Brom and her forces in a dangerous new game mode that evolves over time. Teamwork is heavily encouraged as you battle against the dangerous environment and time itself, unlock secrets, and master the Cataclysm to earn all new rewards and rank up the leaderboard. The Cataclysm is available on the Start of Expedition screen for all players who have completed the “Incursion” mission. •Inversions - Sets of gameplay modifiers that impact how you face the challenges of the Cataclysm. •Leaderboards - Finishing content in the Cataclysm mode adds to your score. Your score is updated to the leaderboard at the end of your run. •Seasonal Currency - Complete challenges and content to earn Minor and Major Crystals. Spend that currency on the rewards in the Seasonal Store. •Seasonal Store - A new store that features time-limited rewards for purchase with the seasonal currency.
Alliance System Changes - The Alliance System now includes Guild members in addition to Friends when calculating Social Rewards. (You’ll be able to create, join and chat with guild members in a new guild mobile app.)
Inversions - With patch 1.3.0 we’ve introduced a new system called Inversions, which changes the way your Javelin interacts with the environment to various degrees. Some Inversions will hinder you, some will help. Ultimately, they should fundamentally change your experience within the Cataclysm and encourage some diversification to your playstyle. Here is a full list of the Inversions you can expect (two inversions will be active each week during the duration of the Cataclysm event):
•Ultimate Boost •Ultimate meter from kills is increased. •Turbo Gear •Gear recharge rate is increased. •Lightning Rod •Close-range kills chain lightning to nearby enemies. •Close Encounters •Shotguns and Machine Pistols deal increased damage. •Precision Operator •Snipers and Marksman Rifles deal increased damage. •Immunity Pack •Ammo pickups grant brief immunity to damage. •On the Edge •At low armor, damage dealt increases. •Soldier's Reward •Killing an enemy restores a small amount of shields. •From the Skies •Heat build-up while hovering is decreased. •Air Support •Defeating an enemy while hovering grants increased damage while on the ground for a short time; stacks up to 5 times. •Broken Magazine •Weapons have no spare ammo, but enemies drop ammo more often. •Running on Empty •Firing the last shot in a weapon's clip increases all damage for a short time.
Luck Change Luck has been removed from all items and replaced with bonus armor. As a result, drop rates from Easy through Grandmaster 1 difficulty modes will be as if they had previously equipped maximum Luck before the update. Legendary and Masterwork drop rates in Grandmaster 2 and Grandmaster 3 difficulties have increased for all players, including those who equipped maximum Luck previously.
Legendary Contract Chest Change Stronghold Chests have been added to the end of each Legendary Contract.
Weapons Update 1.3.0 and the Cataclysm introduces us to some new powerful sources of energy for creatures in the world, gear, and of course weapons. As part of the Cataclysm we wanted to amp up our in-game weapons and add some unique spin to their behaviors and gameplay mechanics - With that in mind, we’ve introduced three new classes of weapons with three new Masterwork/Legendary only variants:
Pulse Accelerators use seal technology to generate destructive energy. •“Bad Omen” - Charges to fire a burst of energy projectiles. •“Rain Maker” - Fires an energy burst that explodes into smaller projectiles. •“Grave Digger” - Fires an increasingly powerful stream of energy.
Volt Casters use seal technology to focus ambient electricity •“Jarra’s Wrath” - Blasts a short-range lightning arc. •“Lightning Rod” - Calls down lightning on a specific location. •“Flashfire” - Fires a lightning attack that jumps from enemy to enemy.
Blade Slingers charge a circular projectile with dynamic force. •“Razorwing” - Launches a heavy blade that bounces between targets. •“Riza’s Ripper” - Fires a barbed blade that inflicts ongoing shrapnel damage. •“Shard Storm” - Launches experimental crystal projectiles across the immediate area.
Added new Match Consumables for Pulse Accelerators, Volt Casters and Blade Slingers.
Difficulty Changes: •We’ve reduced the amount of health for non-boss enemies inside Grandmaster 2 by 50%, and Stronghold bosses by 65%. •Reduced the amount of shields for all enemies inside Grandmaster 2 by 35%. •Reduced the amount of health for non-boss enemies instead Grandmaster 3 by 50%, and Stronghold bosses by 75%. •Reduced the amount of shields for all enemies by 20%.
NOTE: These health changes do not affect our "Apex" creatures, as they had previously been adjusted.
Gear With this update, we’re starting to introduce additional Masterworks for each of the gear slots on each Javelin to better improve end-game build diversity and introduce new mechanics.
Colossus: •“Again and Again” - Upgraded Siege Artillery Combo Effect: Explosive. Detonates another explosion briefly after the first.
•“Venom Storm” - Upgraded Burst Mortar Combo Effect: Explosive. Fires a volley of acidic rounds.
Storm: •“Steam Vent” - Upgraded Glacial Spear Combo Effect: Chain. Deals both ice and fire damage. •“Eternal Squall” - Upgraded Lightning Strike Combo Effect: Chain. Leaves a field that deals electric damage for a short time.
Interceptor: •“Tesilar Trap” - Upgraded Cluster Mine Deploys a bundle of proximity mines. Mines deal electric damage and electrify targets. •“Spectre's Flash” - Upgraded Wraith Strike Projects ghost to target. Detonates Aura Combos.
Ranger: •“Relentless Pursuit” - Upgraded Pulse Blast Combo Effect: Impact. Hitting an enemy causes Energy Pulse to bounce to additional enemies. •“Arctic Tomb” - Upgrade Frost Grenade Freezes target in place. Defeating frozen enemies will also freeze nearby enemies.
Support Items With update 1.3.0 you can finally complete the full set of Masterwork or Legendary gear. No more single lingering Epic Support Gear items ruining your complete collection! With this update, we’ve introduced two new Masterwork Support Gear pieces for each Javelin - centered around teamwork and buffing your allies as you fight your way through the Cataclysm.
Colossus: •“Berserker's Cry” - Upgraded Battle Cry Forces enemies to attack the Colossus and reduces enemy resistance to damage. Additionally increases melee ability. •“Surging Shield” - Upgraded Shield Pulse Fortified effect reduces incoming damage. Additionally regenerates shields through damage while the effect persists.
Interceptor: •“Voice of Courage” - Upgraded Rally Cry Breaks you and allies free of all status effects. Additionally revives downed squad-mates who are nearby. •“Slayer's Furor” - Upgraded Target Beacon Locks onto a target, reducing their resistances and jumping to another target if defeated. Also immediately marks additional enemies around the target.
Ranger: •“Vanguard's Rampart” - Upgraded Bulwark Point Deploys a spherical shield. Additionally provides temporary charges for you and your allies’ Grenades, Ordnance Launchers, Assault Systems, and Blast Seals. •“Tarsis' Last Stand” - Upgraded Muster Point Deploys a field that augments allies inside, increasing gun damage. In addition to gun damage, all damage is increased while inside the muster point.
Storm: •“Howling Veil” - Upgraded Wind Wall Creates a wall of wind to block projectiles. Additionally, enemies take damage when they hit the wall. •“Anthem's Grace” - Upgraded Quickening Field Zone of power increases gear recharge rate. Additionally increases gear damage while in the field.
Melee Items With this update, we added a significant level of build diversity by changing one of the main ways that Javelins prime and detonate combos. To do this, we are introducing new melee gear pieces that are equippable, have stats, and change the way you play. This will allow you to assemble new gear combinations not previously possible. We’ve also introduced new Masterwork and Legendary versions of these items. With this change we have also fundamentally changed the way that melee damage scales. Previously, melee damage started at a base value and then automatically increased in power based on the average gear score of the player. This had the effect of emulating an item of the average rarity and level for players, plus some average assumed inscription bonuses (and Masterwork effects if they are the appropriate level). Now that melee is it’s own actual item, it no longer uses this automatic scaling, but uses actual real scaling for the item and the bonuses that occur on that item. This means that if players want to get their melee damage back to what it was, they need to get a melee weapon of the appropriate rarity with similar inscription rolls. However, because Melee is an actual item now, there is a much higher ceiling potential than there previously was, as our “assumed” inscription bonuses were in the middle of the possible bonus range.
Some important additional notes: •We now include both melee damage bonus and weapon damage bonus as modifying melee weapon damage (not melee gear piece damage for Interceptors), so there are more total damage sources that boost your melee than previously existed. This should result in higher additive bonuses than were previously applied, which will help offset some of the lowered base damage. •In addition (based on PTS feedback and iteration), we have increased the base damage value of all melee gear by 50%. Increasing the base value is a multiplicative change.
Colossus: •Seismic Glove Heavy glove that can be smashed into the ground, causing damage in a large area. •“Earthshaker” - Upgraded Seismic Glove Heavy glove that can be smashed into the ground, causing damage in a large area. Sends out a shockwave that damages enemies in front of you. •Inferno Glove Flaming glove that can be smashed into the ground, burning enemies in a large area. •“Meteor Smash” - Upgraded Inferno Glove Flaming glove that can be smashed into the ground, burning enemies in a large area. Cracks the earth, igniting flames around your feet that burn nearby enemies.
Interceptor: •“Twin Blades” Double-bladed daggers that allow for fast attacks which can be chained together. •“Blades of Warding” - Upgraded Twin Blades Double-bladed daggers that allow for fast attacks which can be chained together. Hitting an enemy grants 10% increased damage resistance for 10 seconds. Stacks to 5. •Venomous Blades Double-bladed daggers that poison their target. •“Deathstalker Blades” - Upgraded Venomous Blades Double-bladed daggers that poison their target. Deals additional damage against enemies below 50% health.
Ranger: •Shock Mace Electrically charged mace that shocks enemies. •“Transmuting Volt” - Upgraded Shock Mace Electrically charged mace that shocks enemies. Hitting an enemy adds 3 Ultimate charges. •Seismic Mace Heavy hitting mace that deals high damage. •“Rampager” - Upgraded Seismic Mace Heavy-hitting mace that deals high damage. Hitting an enemy grants 10% increased damage for 10 seconds. Stacks to 5.
Storm: •Explosive Strike Hits enemies with an explosive strike, dealing high damage. •“Searing Blast” - Upgraded Explosive Strike Hits enemies with an explosive strike, dealing high damage. Sends out a fireball that seeks enemies. •Shocking Strike Hits enemies with an electrically charged strike, shocking them. •“Lightning Surge” - Upgraded Shocking Strike Hits enemies with an electrically charged strike, shocking them. Hitting an enemy restores 40% shields.
BUG FIXES General Fixes & Improvements: •Fixed a number of challenges that had the incorrect descriptions. •The door into the final boss room of The Sunken has been raised slightly in order to provide an easier step up to the frame around it once the door is closed. •Updated visual effects to improve visibility of Masterwork and Legendary loot drops. •The following legendary missions will now count for progress towards "Daily: Legendary Missions": Legendary: Mysterious Beginnings Legendary: Dear Diary Legendary: Vanishing Act
•Fixed an issue to allow players to replay Mysterious Beginnings from the End of Expedition screen. •Marelda’s conversation will now properly complete without ending abruptly. •Telling Dax to use cartography skills will now be properly recognized. Forge Fixes & Improvements: •For example: Instead of saying, "reduces recoil by -20%," (an unintentional double negative produced by directly displaying the value from the underlying gameplay system), we will now say "reduces recoil by 20%." •Fixed a number of issues that could cause a crash when in the forge. •Fixed a crash that could happen when swapping gear in the forge. •Fixed an issue where renaming a loadout changed equipped armor parts. •Fixed an issue where the gear score in the forge would be incorrect after swapping a piece of gear. •Removed the loading screen when leaving the forge at end of expedition. (Should now fade to black briefly). •Fixed the stats on some gear that were appearing incorrectly. •Fixed an issue that could cause the pilot’s javelin to not appear correctly after making appearance changes. •Fixed an issue that would cause a pilot’s javelin to not appear correctly in the launch bay. •Fix issue with being able to equip the wrong gear on javelins. •Edited a number of item descriptions for clearer understanding.
Enemy Fixes and Improvements: •Enemy Valkyrie attacks should register damage more accurately. •Fixed a number of animation issues that could occur to enemies in Temple of the Scar. •Fixed an issue where the Furies wouldn’t spawn in the Heart of Rage Stronghold. •High force gear now causes reactions on wyverns. •Fixed an issue where damage was not registering when shooting weak spots on the Fury shield. •Improved light intensity of Dominion grenades. •Fixed an issue in which Outlaw Outrage was using the incorrect encounter markers.
Javelin Fixes/Improvements: •Damage dealt to nearby enemies when the Colossus lands from a tall height now scales correctly, so it maintains its usefulness at higher levels. •The Storm can now cancel its air melee with a double jump, just like the other Javelins can. •Players who are downed and then fall into water will now float in the water instead of sinking all the way to the bottom •We fixed animations for the Emote Military Salute to reduce character sliding.
Colossus Specific Changes: The Colossus will now utilize the same base values of Armor and Shields as the rest of the javelins, but has an inherent multiplying factor on all base values that generates the larger Armor and Shield pools. This change will better allow the Colossus to utilize Universal components without sacrificing an extraordinary amount of defense to do so.
Note: Because of this change, inside the forge, the base value of the Colossus specific components will go down significantly but the amount of armor added to the Colossus should remain roughly the same (since that lower base value is multiplied by the Colossus’s new inherent bonus).
•Base Colossus Components Armor and Shields 250/125 → 45/45 •Base Colossus Armor Components Armor and Shields 300/250 → 100/100 •MSW/LEG Colossus Components Armor and Shields 730/290 → 145/145 •MSW/LEG Colossus MaxArmor Components Armor and Shields 876/580 → 320/320 •Base Colossus Health and Shields 900/450 → 150/150 •Colossus now get a multiplicative bonus to Armor that increases all Armor granted by 475%. •Colossus now get a multiplicative bonus to Shields that increase all Shield granted by 237.5%.
General UI Fixes and Improvements: •Fixed the squad list sometimes showing up instead of the friends list in the invite. •Fixed an issue where the friends list would not show up when a player’s Origin status was set to invisible. •Showing the Map in an expedition now centers it on the current player position. •Fixed an issue where swapping “Extended Special Arms Magazine” was causing the players HUD to display ammo count incorrectly. •Library and Cortex entries can now be properly marked as read and persist upon closing the UI.
Weapons/Gear Fixes and Improvements: •Death from Above muzzle fixed overexposed bright elements. •The Colossus component “Reinforced Hull” has been renamed to “High-Capacity Munitions” to better reflect its functionality. •The Colossus component “Grand Entrance” now triggers its explosion when falling from a shorter distance than before (the new distance is roughly equivalent to a double jump height).
Armor and Shield Value Changes: •Universal Components Armor and Shields 10/10 → 45/45 (Plus Rarity Shift) •MSW/LEG Universal Components Armor and Shields 25/25 → 145/145 (Plus Rarity Shift) •MSW/LEG Universal MaxArmor Component Health 150 → 320 (Plus Rarity Shift) •MSW/LEG Universal MaxShield Component Health 150 → 320 (Plus Rarity Shift)
Combo and Ultimate Bonus Changes: •Masterwork properties that apply a duration-based bonus (such as the bonus from the 10,000 Suns gear piece that increases all damage for a brief time) will still apply its bonus to Combos and Ultimates. •Combo and Ultimate damage will now only gain damage bonuses from inscriptions if that inscription is specifically the Combo or Ultimate damage bonus inscription. Inscription bonuses that apply to a larger set of items (like Elemental Damage, or all Global damage) will not apply their bonuses.
Masterwork Proc Effects: The damage value from Masterwork proc effects (such as Ralner’s Blaze or Thunderbolt of Yvenia) will now deal its damage based on the item level of the item that is proccing the effect, instead of the overall Gear Score of the Javelin.
The following guns will now properly display their primer or detonator effect: •Ralner’s Blaze •Sentinel’s Vengeance •Siege Breaker •Artinia’s Gambit •Truth of Tarsis
•Fixed an issue in which Cryo Glaive and Absolute Zero could not fire its multiple charges if it was in the process of recharging.
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Post by Hrungr on Aug 6, 2019 15:41:53 GMT
Chaosprime Zero YT @chaosprimez From Patch Notes "Legendary Contract Chest Change Stronghold Chests have been added to the end of each Legendary Contract."
@benirvo @darokaz @untdrew @bioware @anthemgame the changes in this patch notes are EPIC! Question, when is the app dropping lol - feel all gidy right now!
Andrew Johnson @untdrew I'll update the notes once I can confirm the app is available for everyone.
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Post by Hrungr on Aug 6, 2019 17:04:11 GMT
Anthem @anthemgameLook to the skies—the Cataclysm is here: x.ea.com/59328
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Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Aug 6, 2019 17:06:49 GMT
The Cataclysm is now live. Learn more about this all-new event that threatens to rip apart the fabric of our world. Optimize your loadout, gather your team, and earn brand new gear in the world of Anthem.
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Post by Sartoz on Aug 6, 2019 17:25:58 GMT
Why the stealth launch of Cataclysm? I expected Bio would toot its own horn with an announcement.
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Post by Hrungr on Aug 6, 2019 17:28:32 GMT
Jon Renish @jonrenish A lot of hard work went into the new Anthem patch! Great to see that stuff all go live, big congrats to the team. (also there is a gun that shoots buzz-saws!)
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Post by SirSourpuss on Aug 6, 2019 17:33:25 GMT
Why the stealth launch of Cataclysm? I expected Bio would toot its own horn with an announcement.
What do you mean stealth launch? Don't you stalk Bioware/EA on twitter/youtube/reddit/tumblr/instagram/skype/pornhub/patreon/subscribestar/gofundme/indiegogo/kickstarter?
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Post by Hrungr on Aug 6, 2019 17:37:52 GMT
Anthem App:Android: play.google.com/store/apps/details?id=com.ea.gp.anthemcompanioniPhone: apps.apple.com/app/id1474992710?ls=1Get your guild together and suit up for adventure! Assist other freelancers in the fight beyond the walls of Fort Tarsis with ease using the Anthem app. Join a guild or create a new one, add your friends and plan your future expeditions, all within the app. Then, add guild members to your squad in-game, and you’re ready to take on any challenge. Highlights Create A Guild • Create your guild, customize it, and invite your friends! Join A Guild • Looking to meet new players, or join the guild all your friends are in? Search filters help you find exactly the group you’re looking for. Chat With Your Guild • Stay in touch with guild members and plan your next expedition together. Squad up in Anthem • Once in a guild, you can easily invite your guildmates to join your squad of freelancers in-game.
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Origin: Hrungr
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Post by Hrungr on Aug 6, 2019 18:43:24 GMT
Jesse Anderson @darokaz If you'd like to get a melee item for a specific javelin you can complete the daily challenge. For Ranger today it is complete 3 Cataclysm events. War Chests from the seasonal store are random.
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Aug 6, 2019 18:51:17 GMT
Well...thats a meaty launch.
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Post by Heimdall on Aug 6, 2019 19:37:53 GMT
Well, time to play Anthem for the first time since April
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Post by Sartoz on Aug 6, 2019 20:59:18 GMT
Why the stealth launch of Cataclysm? I expected Bio would toot its own horn with an announcement.
What do you mean stealth launch? Don't you stalk Bioware/EA on twitter/youtube/reddit/tumblr/instagram/skype/pornhub/patreon/subscribestar/gofundme/indiegogo/kickstarter?
LOL !!!
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