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Post by themikefest on Apr 24, 2019 15:08:29 GMT
For me it starts with the reapers numbers. Currently they win by numbers alone. So how many would it take for the galaxy to have a victory? I posted in another thread that even if the reapers had only 50 capital ships, plus destroyers, and troop transport and processing ships, they would still win. If those same 50 were to spread themselves all over the galaxy, then yes, a conventional victory could happen.
With the reapers being around for about 1 billion years, that means there have been 20,000 cycles leading to 20,000 capital ships. Leviathan says each cycle ends with the birth of a reaper. No idea how many destroyers are built after each harvest. The 1 billion years is the approximate age of the Leviathan of Dis. Since Harbinger is the first reaper, that means the reapers have been around much longer.
Someone asked Hudson how many reapers have been destroyed in that time. He responded saying a capital ship was destroyed every few cycles while a few destroyers were destroyed each cycle. **NOTE** I do not have the source to that since it was on the old BSN. For those who don't believe that, then just use the 20,000 number.
I will use the number 3 to represent few. I will assume that 5 destroyers are built after each cycle. That means that 6.666 capital ships have been destroyed and 60,000 destroyers have been destroyed in 1 billion years. So the reapers have 13,334 capital ships and 40,000 destroyers at the start of this cycle. Even with those numbers, they still win. Leviathan says that the intelligence directed the reapers to build the relays to make the cycle more efficient. So how long were those cycles before the 50,000 year cycle started? And how many cycles passed before the relays were built? The number the reapers have could be much lower than is speculated. Look at the scene from ME2, after the suicide mission. How many are in that scene? I also point out that no destroyer is seen. There is a couple of different looking reapers that could be a processing ship and a troop transport ship.
In ME2, TIM mentions the derelict reaper is 37,000,000 years old. 740 cycles leading to 740 capital ships. Were the relays built at that time? No idea.
Only Bioware can answer how many reapers there are.
Anyways. With the numbers they might have, what I would do is send recon drones all over the galaxy to see how many reapers are in each system. While that is happening, I would have all ground forces find a way to destroy the processing ships. I would guess using a cain would do the trick. Have defense systems target troop transport ships. The defense forces on Illium were able to destroy the troop transport ships delaying the invasion Reaper forces met a surprising amount of resistance at Illium. Its leaders were paranoid about keeping their fortunes, and were influential in both Terminus and Citadel space. They acquired a large defense fleet and a high number of fission weapons, and in the brief space battle, used them on the Reaper fleet's troop transports rather than their near-impervious capital ships. As a result, the inevitable ground invasion has been slowed to a crawl as the Reapers manufacture more troops. masseffect.fandom.com/wiki/Illium What it will do is put the reapers in a position they most likely have never been in before. Once the findings come back from the drones, all fleets head to the system that has the least amount of reapers. Then head to the next system with the least amount of reapers and so on. I would not have this in the game for the simple reason that Shepard wouldn't have much of a role in defeating the reapers. The other thing is it could take a very long time for the victory to happen. I doubt Bioware would want it to go longer than it needs to be.
Harbinger. Defeating Harbinger could cause the reapers to stop the harvest leading to the reapers heading back to darkspace. What could happen is Leviathan dlc is changed to being part of the main story in ME3 that is played at the beginning. Shepard learns that by defeating Harbinger, the harvest will end. The rest of ME3 happens nearly the same as it does with collecting allies to face the reapers at the end to have a chance to destroy Harbinger.
Citadel. Like above, Leviathan is part of the main story played at the beginning of the game. Leviathan tells Shepard the Intelligence is housed in the Citadel. Destroying the Citadel will likely end the harvest. During ME3, the Citadel is evacuated while Shepard gathers allies. Shepard gets in the drivers seat of the Citadel to fly into the sun. Or what could happen, is after learning the thing is part of the Citadel and controls the reapers, Shepard refuses to make a choice. He/she calls for shuttle to be picked up. Back on the SR2, Shepard informs Hackett that destroying the Citadel could lead to the harvest being stopped.
As the title says, How would you have a conventional victory?
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Post by RedCaesar97 on Apr 24, 2019 23:21:30 GMT
To win a conventional victory you need superior numbers, superior weapons, or both.
Together, the entire galaxy probably has significantly more ships than the Reapers, but those ships and their weapons are severely outclasses by the Reapers.
If X number of ships are required to take out one Reaper, and there are Y number of Reapers, then you need a minimum of X times Y ships. But does the galaxy actually have that number of ships? Probably not. You would need better weapons (and defenses/ships) to reduce the value X required to beat a Reaper.
That was a bit of preamble, but really what is required at this point is between the time that the Reapers are proved to exist and the time they actually arrive, the entire galaxy needed shift a lot of production into making ships and weapons that fight a war with the Reapers. The issue of course is that: 1. Too many governments rejected the idea of Reapers and maintained the status quo. 2. No one knew the Reapers were actually coming until the end of Mass Effect 2, roughly 6 months before the Reaper invasion.
So let's say that at the end of Mass Effect 1, 'everyone' believed that the Reapers were real and that they would arrive in the galaxy at a later date. Is 2.5 - 3 years enough time to build research, develop, and produce enough ships and weapons to successfully defeat the Reapers?
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Post by RedCaesar97 on Apr 24, 2019 23:38:51 GMT
As a follow-up, what other weapons or strategies could you employ in a conventional war against the Reapers? We know that Reapers are machines, giant artificial intelligences. They are made of inorganic material, but also use organic material (paste made from organic beings) in some capacity.
If you cannot destroy a Reaper outright without a lot of firepower, then you have to look at getting crafty to try and beat them.
That means trying to get through their shields and destroying them from the inside. Their kinetic shields (like the shields in hardsuits and ships) are designed to stop matter. So you need to take them down as quickly as possible or bypass them somehow. Shields are inconsistent throughout the games, but generally they are designed to stop fast-moving objects. So maybe your best bet is to lay down some sort of mine that you can lay down near a Mass Relay that will attach itself to the Reaper as it passes. The mine can then punch a hole though the Reaper hull (the shield extends beyond the hull; it is not on the hull).
From there you hopefully the mine has one or two other tricks it can do. Maybe some sort of hacking techniques (like Admiral Xen's coded flashbang?). Maybe try to disrupt or corrupt the organic material, causing the Reaper to seize up?
Maybe plant false data in the Citadel computers, so when the Reapers attack, they fly into death traps, space anomalies, or something?
I don't know. I'm out of ideas.
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Post by AnDromedary on Apr 25, 2019 16:05:42 GMT
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Post by capn233 on Apr 25, 2019 21:35:24 GMT
I would use a Captain Kirk style logic bomb to force Starchild to blow up.
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Post by garrusfan1 on Apr 26, 2019 13:25:28 GMT
Did the "birth" of a reaper really mean a dreadnought reaper or could it be a destroyer. If the galaxy had spent the last two and a half years doing an incredible amount of ship building and the geth had realized the threat and started to do make ships by the hundreds like they are capable of then maybe they would have had enough. Instead they sat and did nothing for two and a half years wasting the time the protheans gave the galaxy.
That might not have been enough but another thrity dreadnoughts and thousands of more ships (a focused effort could have done this) might have been enough. And if the quarians hadn't picked the WORST time to fight the geth.
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Post by themikefest on Apr 26, 2019 15:49:22 GMT
To win a conventional victory you need superior numbers, superior weapons, or both. I would add how they go about attacking the reapers and who is leading the fleets as well. Did the "birth" of a reaper really mean a dreadnought reaper or could it be a destroyer. Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.
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Post by dmc1001 on Apr 26, 2019 16:31:59 GMT
To win a conventional victory you need superior numbers, superior weapons, or both. I would add how they go about attacking the reapers and who is leading the fleets as well. Did the "birth" of a reaper really mean a dreadnought reaper or could it be a destroyer. Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.
Does that mean all Reapers are the result of harvesting? I would assume something like this: humans were the biggest threat and so chosen to become a Capital ship. Other races like asari, salarians and turians might be Destroyers. Then other races still like hanar, drell, volus, vorcha , elcor, batarians, krogan and quarians would serve as some other type as well, or perhaps more Destroyers. No reason transport and processing couldn't become non-sentient "blood" for the ships. OTOH, they could also become "Collectors" of a sort.
As you say, it's all guesswork but only one race becomes a Capital ship.
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Post by AnDromedary on Apr 26, 2019 18:35:23 GMT
I would add how they go about attacking the reapers and who is leading the fleets as well. Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.
Does that mean all Reapers are the result of harvesting? I would assume something like this: humans were the biggest threat and so chosen to become a Capital ship. Other races like asari, salarians and turians might be Destroyers. Then other races still like hanar, drell, volus, vorcha , elcor, batarians, krogan and quarians would serve as some other type as well, or perhaps more Destroyers. No reason transport and processing couldn't become non-sentient "blood" for the ships. OTOH, they could also become "Collectors" of a sort.
As you say, it's all guesswork but only one race becomes a Capital ship.
You also have to keep in mind that it is implied that our cycle is special since the asari, with their tendency to interact rather than dominate toher species were the leading species of this cycle. Thus, our cycle is much more diverse in fairly equally important space fairing species than seems to be the norm (we know for sure that the prothean cycle was very different but it is hinted a couple of times that even older ones were more dominated by one single species).
So saying who'd become what could be difficult in this cycle. Might be they even build more than one capital ship out of this one (maybe one per council species). After all, after the conflict that was much more drawn out than usual with higher reaper casualties, they might also want to replenish their numbers more quickly. At least I couldn't see an obvious logical reason why they wouldn't be able to do it this way.
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Post by brfritos on Apr 26, 2019 23:24:33 GMT
The problems is how many capital ships are created in a cycle? One? Three? A gajillion? I will go with what the game shows me and the offical information from the devs. For taking down Sovereign, the alliance losted 1/3 of the fifth fleet and there are eight fleets if I recall correctly (ME3 changed this info, but I will use the information provided by past games). The turian, asari and salarian fleets were uterlly obliterated. I even will not take into consideration Saren and the short-circuit Sovereign suffered, let's assume the fleet alone took down a reaper by simply firing at Sovereign. So, each fleet is capable of taking down 24 capital ships. The Treaty of Farixen states that the construction rates of dreadnoughts are 5:3:1 So humans can have 8, asari and salarian have 24 and turians have 40. This means the asari and salarians have 24 fleets and the turians 40? I don't know, there isn't information regarding this, but let's assume this is the case. Let's also not taking into account the losses of the asari, salarians and turians during the Battle of the Citadel, because we don't have numbers to back it up. So the asari can take 72 capital ships, the salarians another 72 and the turians 120. So the coalition forces can put down 288 capital ships. I will go further and assume that we have the firpower to double this rate of destroyer ships. 288 capital ships and 576 destroyers. But what about the other 19148 reapers vessels? I'm not even taken into account if they are capital ships or destroyers. Heck, for taking down one single destroyer in Rannoch we had to use the entire quarian fleet. I don't think with only numbers we could face the reapers conventionally, their ships are way too much stronger than ours. We could do this if we, for instance, construct dreadnoughts and frigates with size, firepower and the resiliance of a reaper, but we simply don't have the necessary materials do this. The geth construted a dreadnought 3 times bigger than our own dreadnoughts and they were only capable of making a single one. We need these materials not only to build ships, but to contruct cities, transportation, goods and other things. The same apply to the geth, they have lesser necessities than we have, but they need to create troops, storage servers, primes, fighters and such.
The Reapers don't have this kind of necessity. We really need the McGuffin Crucible.
Regarding Harbinger, he was the first reaper created at the image of Leviathan, but he's not their "leader". If we took Harbinger down, the second one created would take his place. And that is it.
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Post by themikefest on Apr 27, 2019 0:27:01 GMT
But what about the other 19148 reapers vessels? I'm not even taken into account if they are capital ships or destroyers. What about them? I don't believe they have anywhere near the number that is speculated since there's no way to know how long the cycles were before the 50,000 year cycles started or how many cycles passed before the 50,000 year cycles started. Are you sure it was the entire quarian fleet? Or is it because Shepard says to have the whole damn quarian fleet hooked up to the targeting system? How many ships fired at the destroyer the first time before Shepard said that? Not many. The destroyer falls over on its side. I thought the thing was destroyed seeing the red lightning coming from it and its firing chamber went out. But no, the thing gets back up. What's funny is Shepard says that it looks like the firing chamber is a weak point when its priming yet the rounds hit the reaper before it opened its doors to use its red beam of doom. Why didn't the destroyer fall over the next couple of times that the rounds hit the chamber like it did the first time? Too bad the destroyer didn't fire its red boom of doom horizontally instead of vertically at Shepard. While its true that there's nothing confirming Harbinger as the leader, but if Leviathan confirms taking down Harbinger end's the harvest, then that's what I would do.
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Post by brfritos on Apr 27, 2019 4:21:56 GMT
But what about the other 19148 reapers vessels? I'm not even taken into account if they are capital ships or destroyers. What about them? I don't believe they have anywhere near the number that is speculated since there's no way to know how long the cycles were before the 50,000 year cycles started or how many cycles passed before the 50,000 year cycles started. I'm just using the number you provided, 20.000 as an hypotetical figure. We can kill some reapers, but they would destroy our fleets and defenses much faster than we can do damage and not only because of their numbers, but because of their superior technology. Heck, for taking down one single destroyer in Rannoch we had to use the entire quarian fleet. Are you sure it was the entire quarian fleet? Or is it because Shepard says to have the whole damn quarian fleet hooked up to the targeting system? How many ships fired at the destroyer the first time before Shepard said that? Not many. The destroyer falls over on its side. I thought the thing was destroyed seeing the red lightning coming from it and its firing chamber went out. But no, the thing gets back up. What's funny is Shepard says that it looks like the firing chamber is a weak point when its priming yet the rounds hit the reaper before it opened its doors to use its red beam of doom. Why didn't the destroyer fall over the next couple of times that the rounds hit the chamber like it did the first time? Too bad the destroyer didn't fire its red boom of doom horizontally instead of vertically at Shepard. Maybe is the entire quarian fleet or maybe is just the heavy fleet, could it be.
The point still stands: we needed a lot of firepower to bring down a smaller reaper.
I will not discuss the scene about the bombardment, the destroyer firing at Shepard or him/her talking to the destroyer. It's stupid, cringe worthy and it doesn't make sense because Shepard should have died along with that damn reaper from the splash damage of orbital bombardment.
It seems Bioware forgot about Newton's first law and the potency of a dreadnought shell. Heck, it doesn't even need to be a dreadnought shell, the kinetic splash alone of a "simpler" cruiser firing at the destroyer should vaporize the surrounding area.
Regarding Harbinger, he was the first reaper created at the image of Leviathan, but he's not their "leader". If we took Harbinger down, the second one created would take his place. And that is it. While its true that there's nothing confirming Harbinger as the leader, but if Leviathan confirms taking down Harbinger end's the harvest, then that's what I would do.
Maybe I'm forgeting something, but Leviathan says that Harbinger is the first reaper created as their own image. Harbinger controlled the collectors, not the reapers.
Leviathan states that Harbinger is their leader and taking him down would stop the cycle? I remember he says this regarding the Catalyst, not Harbinger.
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Post by dmc1001 on Apr 27, 2019 7:59:47 GMT
You also have to keep in mind that it is implied that our cycle is special since the asari, with their tendency to interact rather than dominate toher species were the leading species of this cycle. Thus, our cycle is much more diverse in fairly equally important space fairing species than seems to be the norm (we know for sure that the prothean cycle was very different but it is hinted a couple of times that even older ones were more dominated by one single species).
So saying who'd become what could be difficult in this cycle. Might be they even build more than one capital ship out of this one (maybe one per council species). After all, after the conflict that was much more drawn out than usual with higher reaper casualties, they might also want to replenish their numbers more quickly. At least I couldn't see an obvious logical reason why they wouldn't be able to do it this way. Yeah, I suppose. Actually, everything is different this cycle because of the Protheans. As far as we know, the manipulations of the Protheans on EVERY species in the galaxy had some kind of impact. We even know that Protheans were on Earth if you got the Consort's thingamajig and used it on that sphere on Eletania. Well, I suppose we knew that anyone because of Mars. Javik did say that domination led to problems whereas diversity served to keep the Reapers unbalanced. Each species has their own government even if they cede a lot of their authority to the Council.
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Post by cyberpunker on Apr 27, 2019 9:43:15 GMT
Doing the math, Organic Races will never outlast Reaper Capital Ships if they only destroy 1 Capital Ship every "few" cycles. However, depending how how many Destroyer Reapers the Organics can destroy, Organics may eventually outlast Reaper Destroyer Ships.
Now assuming the premise that the Organics can destroy more Destroyer Ships than Reapers produce in each cycle, eventually sheer attrition will reduce the Reapers to ZERO Destroyer Ships. I would then speculate that without any Reaper Destroyer Ships, Reaper Capital Ships would be destroyed more often. If the loss of all Destroyer Ships weakens the Reapers to the point where Organics can destroy 2 (TWO) Capital Ships in each cycle, then Reapers will eventually lose in the long run due to attrition.
TL;DR
Premise 1: Assume Organics destroy more Reaper Destroyers than Reapers produce in each cycle Conclusion 1: Organics will eventually destroy all Reaper Destroyers Premise 2: Assume Reapers Capital Ships are more vulnerable b/c of no Destroyers Conclusion 2: Reapers will suffer more frequent Capital Ship losses Premise 3: Assume that Reapers will suffer at least 2 Capital Ship losses in each cycle without their Destroyers Conclusion 3: Organics will eventually prevail
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Post by cyberpunker on Apr 27, 2019 9:55:12 GMT
A followup: So I guess the overall strategy of the Organic Races in general is to pass on enough technology and knowledge to the next cycle. Hopefully this will lead the Organics to a culmination point where they can destroy more Reaper Destroyers than the Reapers can build in each cycle.
Afterwards, hopefully each subsequent cycle will then cost the Reapers more Capital Ships than they build. And doing so, the Organics will eventually win.
In the "Cycle Continues" ending, where Shepard chooses to shoot the Reaper Intelligence, maybe this is what happens? The Organics eventually outlast the Reapers.
The Catalyst is one method by which subsequent cycles pass their knowledge to the next in hopes of defeating the Reapers. However, it did not have to be the Catalyst. The knowledge passed from 1 cycle to the next could be some conventional weapon to kill more Reapers. Each cycle of course would then improve on the last.
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Post by Noxluxe on Apr 27, 2019 10:33:03 GMT
Wait the Reapers out in bunkers on planets with nothing but primitive life, using local solar activity (or whatever the games invoke every time something hasn't been detected ever before because space magic) to hide the energy signatures while the militaries slow the things down for as long as they can. The scientists who programmed Vigil had the right idea. They just needed better circumstances, and for their empire not to last quite as long as it did against the invasion. The current cycle potentially provides both of those factors, for better or worse. 99% would still die, obviously, but with sense and good planning the rest would survive and be able to kickstart the next cycle of technological advancement in the hopes of beating the Reapers conventionally next time around. Doing the math, Organic Races will never outlast Reaper Capital Ships if they only destroy 1 Capital Ship every "few" cycles. However, depending how how many Destroyer Reapers the Organics can destroy, Organics may eventually outlast Reaper Destroyer Ships. Do we know for a fact that they only create one new Reaper per cycle, or per advanced sentient species? Because if it's the latter, it's just as likely for the galaxy to go through strings of several but scattered technological revolutions that allow Reapers to harvest far more than they lose, eventually leaving every subsequent cycle so outgunned that it's impossible for them to make enough of a dent to compensate for how many ships are added on average. In fact, this kind of has to have happened for the Reapers to still have any numbers at all, making it more likely that we'll reach a point where resistance is utterly futile than that they're so compromised by previous cycles that we have a real chance against them.
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Post by cyberpunker on Apr 27, 2019 11:14:52 GMT
Wait the Reapers out in bunkers on planets with nothing but primitive life, using local solar activity (or whatever the games invoke every time something hasn't been detected ever before because space magic) to hide the energy signatures while the militaries slow the things down for as long as they can. The scientists who programmed Vigil had the right idea. They just needed better circumstances, and for their Empire not to last quite as long as it did against the invasion. The current cycle potentially provides both of those factors, for better or worse. 99% would still die, obviously, but with sense and good planning the rest would survive and be able to kickstart the next cycle of technological advancement in the hopes of beating the Reapers conventionally next time around. Doing the math, Organic Races will never outlast Reaper Capital Ships if they only destroy 1 Capital Ship every "few" cycles. However, depending how how many Destroyer Reapers the Organics can destroy, Organics may eventually outlast Reaper Destroyer Ships. Do we know for a fact that they only create one new Reaper per cycle, or per advanced sentient species? Because if it's the latter, it's just as likely for the galaxy to go through strings of several but scattered technological revolutions that allow Reapers to harvest far more than they lose, eventually leaving every subsequent cycle so outgunned that it's impossible for them to make enough of a dent to compensate for how many ships are added on average. In fact, this kind of has to have happened for the Reapers to still have any numbers at all, making it more likely that we'll reach a point where resistance is utterly futile than that they're so compromised by previous cycles that we have a real chance against them. I believe the Reapers build only 1 Capital Ship per cycle. There is speculation on this thread that this cycle is different because there is no 1 "dominant" race, unlike the Protheans. But speculation aside, all we have on the records is that they build 1 Capital Ship per cycle. The other species are made into Destroyer Ships. So it depends on how many Destroyer Ships made in each cycle versus how many Destroyer Ships the Organics kill in each cycle.
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Post by capn233 on Apr 27, 2019 17:06:14 GMT
There are a lot of things to consider, and some good points were already made. First off I never really liked the idea that only a couple capital ships are created in a single cycle because then that opens questions about how they were able to win early cycles, or at the least how long a time span it took for them to conquer them. Not that these questions are completely new anyway. It is hard to determine just how much firepower is required to destroy a Reaper or destroyer from in game evidence, since player (or worm) intervention and conceits to gameplay are intimately involved. The Rannoch scene also involves the problem of orbital bombardment with kinetic energy weapons through an atmosphere. This was never clarified in lore, but the short version of it is that it the kinetic energy at impact should be drastically lower compared to ship to ship in vacuum. And that's being generous since the most likely outcome is that one of these 20kg ferrous slugs would just blow up in the upper atmosphere. Maybe this should just be handwaved like with mass effect small arms, or maybe starship weapons fire at different velocities for hitting targets on planet. Either way, lot of uncertainty from this scene. That has some bearing on the numbers game as the uncertainty from the firepower needed to punch through Reaper kinetic barriers and armor combines with uncertainty regarding the number of actual ships. As such there can't really be a specific recipe for winning conventionally. So all that said, you either need overwhelming numbers, technological superiority, or superior strategy and tactics. None of them are a particularly likely advantage for the Milky Way races to gain, but perhaps there is a path to at least one of them. Starting in reverse order, the Reapers have been going about their business for countless cycles and so it would seem that there probably are not supposed to be exploitable holes in their strategy or tactics. Using the persuasive power of Shepard and heroic deeds you sometimes get the upper hand in scattered battles, but you are barely stemming the tide of the invasion. The biggest strategic win for the organics was the Protheans doing as sabotaging the Citadel, as that somewhat disrupted the Reaper plans. The relay network remained open, and depending on how long the cycle was delayed, it allowed other races to become space faring and able to mount a defense. I don't want to get bogged down figuring out how fallible Reapers are, but in general I am going to assume that generally speaking there is not a way to simply outmaneuver them in the field so to speak. Likewise, it seems unlikely that the organics are going to develop superior barriers or weapons in any practical time scale. The races largely fell into the trap of Reapers which was to simply copy their technology, and as such they have only somewhat managed to approach their technological level in a few ways. The Thanix is still much weaker than a Reaper weapons, for instance. That leaves numbers. There are several problems here. The first is simple biology, it takes a long time to produce more Humans, Asari, Turians, or especially Krogan. Additionally, through indoctrination any of these numbers may be shifted to the Reaper side. In any case, the number of dreadnoughts, destroyers, frigates, or you can produce using the advanced manufacturing of the future does not matter if you cannot provide a crew. Is that really the case though? Maybe not, but I will get to that after I mention one other thing. Something missing from the discussion of fleet strength earlier was the small footnote about the composition of the Alliance Navy, and that is that they are the only fleet to employ the carrier. I thought there are three during the events of ME1, but don't hold me to that. Where am I going with this, and how does it relate to the previous idea left hanging? Since it is not going to be practical to outnumber the Reapers with crewed ships, the answer may very well be to outnumber them with ships that do not require crews. There are two means to that end, and both need to be pursued. The first is to recruit the Geth, and the second is a VI drone program coupled with potentially shackled AI (a la EDI), with small human crew for supervision. Obviously "Bioware Bias" rubbed off on me, because I always felt the Geth would need to be a key to "conventional" victory. A tireless force that can build ships and replicate much faster than any organic race could hope to do. It is unclear how much of their vast fleet remains after the Quarian sneak attack, but they started with a number of dreadnoughts near the Turians. You can recruit them in game, so there isn't much new to add here except a reminder that they do not feel fear, and they will never stop. The other path is for the organics to give up on the strictures of the Butlerian Jihad, and either develop one or more new shackled AIs to run ships and weapons, as well as improved VIs to either directly run ships, fighters, vehicles or mechs, and make wholesale changes to the design philosophy of warships. In the new paradigm the principle warship that should be constructed is a carrier, with a complement of drone fighters with either no or a minimal organic crew. The ship itself would have minimal armor, and would largely be a frame with a mass effect drive and places to dock many drone ships on the hull. The idea is rapid production at relatively low cost. Not entirely different from escort carriers. Similarly, the other ships need redesigns. Crewless ships could be created that are glorified giant, flying mass accelerators with little need for barriers and armor and everything devoted to the main gun or guns. The typical cruiser is likely nearly entirely pointless to produce as it would not have a role other than maybe as glorified torpedo transport and launcher. There may be a way to create FTL torpedoes if they can get around guidance restrictions, which would be more or less cheap drone ships with FTL.
A problem may be hacking, but that could be an issue with "dumb" systems and in reality AI like upgraded Geth and EDI are more resistant to cyber attack than the dumb systems anyway. Nevermind that Reapers hack organics with indoctrination, so it isn't as if this problem is exclusive to inorganics. Of course there would be the possibility that scenarios exist where the Geth or automated forces of the organics eventually beat the Reapers after all of the organics have already been rendered extinct. Which would not feel like much of a victory to the dead races, but is amusing to think about.
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Post by RedCaesar97 on Apr 27, 2019 17:16:48 GMT
To win a conventional victory you need superior numbers, superior weapons, or both. I would add how they go about attacking the reapers and who is leading the fleets as well. Well you did ask about a "conventional" victory. The issue is that a Reaper war is a fleet-based war that mostly takes place in vast emptiness of space. In our modern era, if you lack the numbers or equipment, you need to rely more on guerilla warfare: hit and run tactics, Improvise Explosive Devices (IEDs), and so on. One of the conversations between the Normandy crew members guarding the door (I forget their names) mention that Reapers lack more conventional avenues of attack, such as supply lines or military bases. So that leaves tactics and the leaders planning the attacks. Reaper tactics: 1. Attack on mass, destroy obvious military resistance. 2. Indoctrinate masses of people, recruiting them to your cause. 3. Use indoctrinated forces to hinder or influence further resistance, and/or help with harvesting. 4. Harvest people for new Reapers and/or turn them into ground troops to eliminate resistance and continue harvesting. So to fight a conventional war with the Reapers means to try to find ways to fight/destroy Reapers (Capital ships and destroyers), fight Reaper-created ground forces, and reduce/eliminate/cure indoctrination. In Mass Effect 1 and 3, the galaxy is only well-equipped enough to fight Reaper troops (Reaper-created creatures such as husks, cannibals, marauders, and so on), but not well-equipped enough to take out Reaper ships in a straight-up "conventional" fight. So the issue we have left is trying to come up with conventional methods for beating the Reapers but employing them in unconventional ways. But in what would amount to a lot of "air-to-air" or "air-to-ground" space battles, how do you beat the Reapers in such a way? What would be some guerrilla-style warfare methods that you could use to beat the Reapers? What would be the space equivalent of luring a Reaper into a forest, or blowing up a bridge with Reapers on it? If you have enough time and manpower and effort, you can maybe: 1. Build a giant gun (that was also a ship?) that could shoot asteroids? Although at that point you essentially have your own Mass Relay. Maybe try to turn a Mass Relay into a giant gun? And then if you did win the war, how would you prevent a species from using a Mass Relay as a weapon to threaten or destroy other species? For example, what would prevent the Krogan from using a Mass Relay to get revenge on the Turians and Salarians? Or will it (currently) be like our own nuclear powers on Earth where we hope that no one will use a nuclear weapon for fear that it will kickstart a mass extinction event? 2. Destroy Mass Relays by turning them into giant mines? Basically set up/program some sort of self-destruct sequence that destroys a Mass Relay when Reapers use it. Obvious issues: loss of star systems if they blow up like one did in the ME2 Arrival DLC; could destroy all habitable systems in the galaxy and still not kill all Reapers. Reapers can still travel using conventional FTL. - - - This is why I am wondering can you implant false data somewhere so that the Reapers will fly into a giant space trap. How would you do that? How would that work? - In ME1, Vigil says when the Reapers arrived, they took over the Citadel which had a ton of data such as census data. Could you -- and how, where would you -- plant false data to lure one or more Reapers. - Where and what kind of trap would you place to inflict as many Reaper casualties as you could while taking minimal losses. - How often would this work before the Reapers learned about this new tactic? Or are there other exploitable tactics that you could employ? Given enough time, would studying the remains of Sovereign have helped discover weaknesses in Reapers? Or perhaps studying Soveriegn's remains would have led to better weapons, ships, and shield technologies (like the Normandy weapon upgrade in ME2).
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Post by capn233 on Apr 28, 2019 3:12:30 GMT
^ In the codex there is a bit about space combat the mentions that engagements are often over simply when one side withdraws via FTL since they can't be followed (no FTL sensors).
Quoting for relation to hit and run tactics. Really still comes down to whether or not you can inflict enough losses on the Reapers to offset your inevitable losses. I am not sure that surprise is necessarily an element that would apply when you attack the Reapers.
Sticking with the discussion on space fleet engagements, the really the more I think about it the less and less anything seems like it should end up as romanticized version of a "big gun navy." The last hurrah for that in real life was in 1944 (Surigao Strait). All the more reason the council navies have to rapidly evolve away from their convention.
Maybe I was wrong to suggest that the navies needed cheaper, more easily built limited crew or crewless ships. Perhaps it would be smarter to mass produce a "fleet" of FTL capable, interstellar torpedoes. I almost typed high yield, but if they had FTL drives they don't need any warhead if they can get around the whole navigation lock thing. If it is impractical or too expensive for that many FTL drives, then you are back to a cheap "torpedo carrier" that is just a massive torpedo rack with an FTL drive slapped to it.
The difficulty with hit and run versus the Reapers with a conventional fleet is the allied vessels surviving long enough to even run. If a smaller number of cheap assets are risked, that are nearly disposable in the first place, it would drastically alter the calculus for the loss exchange ratio.
I suppose the other desperation measures would still be on the table as well. Blowing relays probably won't be an effective method of destroying Reapers for a couple reasons, nevermind that you are reducing the number of systems to which allied vessels can travel.
There's still the option of jumping down the rabbit hole of the tech singularity with AI. I welcome our new overlord EDI who drastically increased the development of allied technology and tactics...
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Post by themikefest on Apr 29, 2019 18:59:01 GMT
The point still stands: we needed a lot of firepower to bring down a smaller reaper. I wouldn't use the word a lot. And? Having Harbinger be destroyed could be one way to end the harvest. Just change a bit of the dialogue in the Leviathan dlc.
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Post by garrusfan1 on Apr 29, 2019 20:06:54 GMT
The point still stands: we needed a lot of firepower to bring down a smaller reaper. I wouldn't use the word a lot. And? Having Harbinger be destroyed could be one way to end the harvest. Just change a bit of the dialogue in the Leviathan dlc. Looking back I really think they should have had it where we find out that if you kill harbinger it distrupts the other reapers temporarily and causes their shields to fall for a minute or so. During a big battle that could be the difference between no reapers dead and a hundred reapers dead. However if we had it where all the reaper were connected to harbinger then maybe killing harbinger would cause the reapers to lose their cohesion and would have trouble coordinating and may be a bit dumbed down. It would still be a very costly victory if it led to victory so it would still have that "bittersweet" thing they wanted.
Obviosuly this is a very rough idea and not explained well. However if someone from bioware see's this then you have my permission to take this idea and work your magic on it in a "reboot" of the original trilogy.
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Post by garrusfan1 on Apr 29, 2019 20:09:54 GMT
I would use a Captain Kirk style logic bomb to force Starchild to blow up. Shepard-So if organics always create synthetics that end up killing them and the reapers are there to stop the synthetics from wiping out all organic life by killing orgaincs then shouldn't the reapers kill the reapers...
Starkid just explodes
Shepard-Well shit that was easy
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Post by brfritos on Apr 29, 2019 22:37:21 GMT
The point still stands: we needed a lot of firepower to bring down a smaller reaper. I wouldn't use the word a lot. And? Having Harbinger be destroyed could be one way to end the harvest. Just change a bit of the dialogue in the Leviathan dlc.
Don't know. Harbinger would work as our main antagonist? I mean, I don't find the idea of the Catalist existing stupid, just the exposition poorly executed. And the fact that Leviathan should be in the main game instead of being a DLC.
Which hurted the concept, I may add.
But this won't make Shepard even more stupid than she/he is? I mean, if Harbinger is the leader what the hell are we doing scouring the galaxy making alliances? Just send our fleets and burry him in a black hole.
Problem solved.
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Post by gothpunkboy89 on May 4, 2019 21:33:55 GMT
It is hard to determine just how much firepower is required to destroy a Reaper or destroyer from in game evidence, since player (or worm) intervention and conceits to gameplay are intimately involved. In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts. The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.
So more or less 4 Dreadnoughts with traditional kinetic weapons or 3 with Thanix weapons for Capital Ships. While 2-3 Cruisers depending on Thanix or traditional kinetic or 4 Carriers for a Destroyer Class Reaper.
While it probably isn't accurate and doens't take all sorts of other factors into account I would estimate that 1 Dreadnought = 4 Cruisers and 1 Cruiser= 4 frigates/Carriers.
I set Carriers on the same par as Frigates simply because the Reapers are equal parts space battle and carrier and have plenty of AA counter measures. With the Reaper's preferred space craft equivalent able to tear into an upgraded heavy frigate with only a little trouble meaning the standard attach ships would be even more open to destruction. Thus weakening their over all stance compared to fighting non Reapers in space battles.
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