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Post by Nightlife on May 5, 2019 4:26:26 GMT
So right now I'm running with Liara and XXX (Garrus, Javik) until Kaidan comes back online. Adept, insanity run. Just wondering which evolutions I should prefer for Liara, Kaidan. Mainly should I try to get Liara's singularity to no cooldown, or is her squad CD bonus better? And for Overload - I assume whatever multiplies combos and prefers AoE to single target?
Also, what is my upgrade priority for Liara - right now I have her Singularity close to maxxed, and her passive - along with half way of Stasis. And do I want squad warp ammo eventually?
I find myself using my Pull and her Singularity (as Red suggested) most often.
I tried using EDI but besides Incinerate she just doesn't seem that helpful, at least with me as a Biotic.
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Post by RedCaesar97 on May 5, 2019 12:33:43 GMT
ME3 Squadmate build suggestions here: Squadmate Build Compendium: Mass Effect 3 Edition, by sageoflife (and a post by me). Since I usually start with a level 30 import, I have more to work with starting in ME3. For Liara: 1. I usually max her Singularity (Radius- Recharge Speed - Expand) and get her passive to rank 4 Recharge Speed. For new players, maxing her passive first may be better. 2. From there, I like to get her Warp to at least rank 4 Detonate. 3. I rarely, if ever, use Stasis, but you can at least put one point into it as soon as you want. I max this last. 4. After that, I usually finish maxing her passive, then Warp. Alternatively, you can finish maxing her Warp, then passive. Up to you. 5. I never use Warp Ammo on her since I typically am rarely shooting as an Adept. It is mostly just biotic detonations. For a more balanced Liara, I would take Squad Bonus on her passive; her squad bonus affects all her powers. If you only care about Singularity on her, then take Singularity Recharge. I usually take squad bonus myself. For Javik: 1. I usually max his Pull first (Radius - Expose - Recharge Speed). 2. I max his Dark Channel second. (Damage - Recharge speed - Pierce) 3. Then I max his passive: Durability (power damage) - Power Damage, Squad Bonus (power damage). 4. Lift grenades last (Damage - Grenade Count - Damage). I play on Xbox, so I have to pause to use his grenades so I end up never using them but they are nice to have. On PC, you can use them more often, so you may want to max them first before his passive. For EDI and Garrus's Overload: I prefer single target since protections are more rare, and you can always combo off it for a tech burst that deals shield damage to everyone around the target so chain overload is less useful. Chain Overload is more needed for multiplayer. Hope that helps.
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Post by themikefest on May 5, 2019 14:31:53 GMT
For t'soni, I put points into warp and singularity Javik is pull and dark channel Vega is incendiary ammo,fortification and carnage Garrus overload, concussive shot and armor piercing ammo edi overload Ashley concussive shot and disruptor ammo Alenko cyro blast and reave Tali energy drain and combat drone
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Post by Deleted on May 5, 2019 17:32:58 GMT
I don't find that it matters too much. By the end of the game (particularly if you have the DLC), you'll have enough points to max out all but one skill for every squad mate, if the unmaxed skill is left at Rank 3. Since I generally import a fully leveled character from ME2, I usually max out in ME3 whenever I do the Omega DLC. The exact choice of evolution really hasn't seemed to make a whole lot of difference to me and I've never found myself wishing I had evolved a squadmate differently just to get through a mission even on insanity. In general, I never put points to Ashley's marksman skill or EDI's defense matrix skills due to bugs, so that leaves those two with unassigned points at the end of the game.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on May 6, 2019 3:14:17 GMT
Thanks guys. I'm still finding it a semi-challenge (i'm still in the early-ish game.) That fight in Grissom Academy in the atrium was a pain lol. Had to cheat and get into some hallways and drag things out. I'm glad it's not super easy, I like some challenge.
So, it seems Liara is a no-brainer to combo with an Adept - for the 2nd slot, I see people mention Javik and Kaidan. I was figuring Kaidan was better since he had Overload plus a combo starter/finisher. Am I putting too much stock into Overload? I'll prob use him once I get him back since he's my L.I. but wanted some feedback on other options. As I posted earlier, EDI seems kinda meh. Garrus was alright, but I guess I need a 2nd biotic combo buddy. Any other good thirds for an Adept party?
Also, which bonus power would u suggest for an Adept - was gonna pick Stasis just to lock-down some enemies but i'd like some input.
P.S. I think the addition of the grenades lobbed at you by enemies forcing you out of cover is great, and the smoke screen anti-target mechanic.
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Post by themikefest on May 6, 2019 3:54:44 GMT
Reave for a bonus power.
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Post by Deleted on May 6, 2019 11:33:11 GMT
Thanks guys. I'm still finding it a semi-challenge (i'm still in the early-ish game.) That fight in Grissom Academy in the atrium was a pain lol. Had to cheat and get into some hallways and drag things out. I'm glad it's not super easy, I like some challenge. So, it seems Liara is a no-brainer to combo with an Adept - for the 2nd slot, I see people mention Javik and Kaidan. I was figuring Kaidan was better since he had Overload plus a combo starter/finisher. Am I putting too much stock into Overload? I'll prob use him once I get him back since he's my L.I. but wanted some feedback on other options. As I posted earlier, EDI seems kinda meh. Garrus was alright, but I guess I need a 2nd biotic combo buddy. Any other good thirds for an Adept party? Also, which bonus power would u suggest for an Adept - was gonna pick Stasis just to lock-down some enemies but i'd like some input. P.S. I think the addition of the grenades lobbed at you by enemies forcing you out of cover is great, and the smoke screen anti-target mechanic. Stasis is my favorite bonus power in ME2, but I seldom use it in ME3. The one area I do use it (and I use Liara for it) is when you're fighting the waves of cannibals that appear when Morinth can appear as a banshee (when you take out the first Reaper on earth before jumping onto the shuttle and reconnect with Anderson). Alternating between Liara's singularity and stasis locks them right down giving yo a free and easy saunter to the shuttle (even if you don't use the HW on Morinth. So, in short, I'd take something other than stasis. Reave is good. Lash is also OK at the higher ranks, but it is somewhat redundant with Pull. I also have a bit of a fondness for Flare, but it does have a long cooldown that limits its effectiveness. It doesn't hurt to respec occasionally to change things up a bit during the game.
In ME3, I like to rotate through my squad mates as much as possible, so I don't really have a favorite. I just adapt what I'm doing to suit whoever I happen to have with me and I find that all of them can work out just fine on most missions. If you're wanting more biotics, then I think the only choice you've got at this stage is Javik. Don't underestimate James though. His carnage can be detonated by your throw or warp. Something to remember about Overload is that if you use it on the enemies that are carrying shields, it will cause them to seize and pull their shield off to the side for a moment... allowing you to bypass that particularly annoying defense. It's a bit counter intuitive since they show up as armored, not shielded... but it does work very, very well. I actually use it a lot during the Grissom fight and it also comes in handy during the Citadel DLC when you're chasing your clone through the archives and on the platform just before getting to the SR2.
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Post by michaeln7 on May 6, 2019 14:49:55 GMT
Thanks guys. I'm still finding it a semi-challenge (i'm still in the early-ish game.) That fight in Grissom Academy in the atrium was a pain lol. Had to cheat and get into some hallways and drag things out. I'm glad it's not super easy, I like some challenge. So, it seems Liara is a no-brainer to combo with an Adept - for the 2nd slot, I see people mention Javik and Kaidan. I was figuring Kaidan was better since he had Overload plus a combo starter/finisher. Am I putting too much stock into Overload? I'll prob use him once I get him back since he's my L.I. but wanted some feedback on other options. As I posted earlier, EDI seems kinda meh. Garrus was alright, but I guess I need a 2nd biotic combo buddy. Any other good thirds for an Adept party? Also, which bonus power would u suggest for an Adept - was gonna pick Stasis just to lock-down some enemies but i'd like some input. P.S. I think the addition of the grenades lobbed at you by enemies forcing you out of cover is great, and the smoke screen anti-target mechanic. As an Adept, if you bring Liara with you, you'll have a lot of overlap in biotics, namely Singularity and Warp. Liara's Singularity and overall recharge time can rival yours, so it might be worth giving her Singularity the options you need on the battlefield most, since hers is hit-scan. I argue that Warp is the best biotic ability, in that it does damage, primes, detonates, and has a fast recharge time. If you're going to use Warp for combos, then get the Expose evolution and the option that increases combo damage-n-radius. Use Throw liberally. It is, in my opinion, the best detonator this side of the Milky Way with one of the fastest recharge times. For bonus powers, I recommend Warp Ammo, UNLESS you decide to squad out Liara's Warp Ammo. If you take it, it's a more powerful version (even squaddied-out), but if you take Liara's instead, you get a less powerful version, with the option to take a different bonus power for yourself. In which case I recommend Barrier. The penalty isn't too harsh, and as a powers-focused class, you shouldn't be taking too many weapons anyway. For Javik, I find his Dark Channel the first power I max out, the chain-effect on kill combined with the priming regardless of protection useful, and the green glow it gives off is handy in the heat of battle for easy identification. His Lift Grenades are great to have for instant-damage, and as a biotic-heavy team, you have plenty of lifting effects, so max out radius and damage instead. Again, I highly recommend Warp Ammo. Even at just Rank 1, your guns deal more damage to armor, barriers, health, lifted targets, and you weaken armor. A critical thing to understand, "Damage to Lifted Targets" doesn't just mean targets that are in the air, it means any target affected by biotics. You have Warp. Taking that "Expose" evolution with Warp, combined with a Warp Ammo maxed for lifted target damage means you are dealing INSANE damage to anything glowing blue. Your lack of Overload becomes a non-issue because you can use Warp on anything and capitalize on Warp Ammo's bonus damage to "lifted" targets. To be fair, if you want to go that route, I would recommend going as a Sentinel. You have both Warp and Throw, but the added bonus of Overload and Tech Armor, and you can still take Warp Ammo for your bonus, but I digress.
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Post by michaeln7 on May 6, 2019 14:59:47 GMT
I would also add that as an Adept, you are the "squishy wizard" (akin to the Engineer in that regard), so unlike a Vanguard, Sentinel, or Soldier, you aren't really a front-liner.
So I recommend an SMG and a Pistol at most. If you truly aren't sure, the Avenger Assault Rifle will suffice. It works well in any situation in the absence of specialized weaponry, and it's very light-weight.
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Post by garrusfan1 on May 6, 2019 22:14:07 GMT
I don't find that it matters too much. By the end of the game (particularly if you have the DLC), you'll have enough points to max out all but one skill for every squad mate, if the unmaxed skill is left at Rank 3. Since I generally import a fully leveled character from ME2, I usually max out in ME3 whenever I do the Omega DLC. The exact choice of evolution really hasn't seemed to make a whole lot of difference to me and I've never found myself wishing I had evolved a squadmate differently just to get through a mission even on insanity. In general, I never put points to Ashley's marksman skill or EDI's defense matrix skills due to bugs, so that leaves those two with unassigned points at the end of the game. Especially if you import a game from ME2. You start out at level thirty already. Which has the unfortunate problem of making a a second plathrough with that character (ME3 new game plus) less appealing since you start out at level sixty and it is kinda boring since you don't have anything to upgrade.
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Post by Deleted on May 6, 2019 23:10:40 GMT
I don't find that it matters too much. By the end of the game (particularly if you have the DLC), you'll have enough points to max out all but one skill for every squad mate, if the unmaxed skill is left at Rank 3. Since I generally import a fully leveled character from ME2, I usually max out in ME3 whenever I do the Omega DLC. The exact choice of evolution really hasn't seemed to make a whole lot of difference to me and I've never found myself wishing I had evolved a squadmate differently just to get through a mission even on insanity. In general, I never put points to Ashley's marksman skill or EDI's defense matrix skills due to bugs, so that leaves those two with unassigned points at the end of the game. Especially if you import a game from ME2. You start out at level thirty already. Which has the unfortunate problem of making a a second plathrough with that character (ME3 new game plus) less appealing since you start out at level sixty and it is kinda boring since you don't have anything to upgrade. I never saw much point in doing a NG+ game for ME3... It's the end of the Trilogy and nothing was expected to carry over anyways (at least I don't expect it to carry over). I've done a few though just because I wanted an easy run but didn't want to play on a lower difficulty than Insanity. The only other reason I can think of is to get weapons up to Level X,, since they top out at Level V in a first playthrough. You can always respec to change the playthrough to make things more interesting but I still would have liked to be able to change Shepard's class between NG and NG+ games.
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Post by RedCaesar97 on May 6, 2019 23:55:58 GMT
So, it seems Liara is a no-brainer to combo with an Adept - for the 2nd slot, I see people mention Javik and Kaidan. I was figuring Kaidan was better since he had Overload plus a combo starter/finisher. Am I putting too much stock into Overload? I'll prob use him once I get him back since he's my L.I. but wanted some feedback on other options. As I posted earlier, EDI seems kinda meh. Garrus was alright, but I guess I need a 2nd biotic combo buddy. Any other good thirds for an Adept party? Also, which bonus power would u suggest for an Adept - was gonna pick Stasis just to lock-down some enemies but i'd like some input. 1. Regarding a second squadmate: I recommend Javik, or Kaiden later if you want. As I stated earlier, I like using both Liara and Javik since I can alternate their Singularity and Pull for health-only enemies (which is the norm), and they also have Warp and Dark Channel for protected enemies. Basically, you are a Throw-bot most of the game, pulling out your Warp and maybe Cluster grenades on occasion. You can always swap out Javik for Kaiden later you want since his Reave can be both a primer and detonator on anything. 2. Regarding bonus powers, the best bonus powers for the Adept are probably Fortification (or Barrier or Defense Matrix), Warp Ammo, and Energy Drain Of Fortification/Barrier/Defense Matrix, Fortification has both the best power damage (+30%) and damage reduction (+40%) bonuses. You can swap out Fortification for Defense Matrix if you want the shield boost on purge ability, or use Barrier if you are a stickler for class-based powers. Barrier's purge ability -- lift enemies if they are hit in by the purge radius -- is not very good. I have tried a couple of times to try to build a playstyle out of it, but it just sucks too bad to be useful. Warp Ammo is good for the extra damage you can do to enemies affected by other biotic powers, although it does not work on all biotic powers. (Someone tested it once and discovered it does not work with Dark Channel? I cannot remember; I don't think that information is on these new forums.) It should work with Warp and Reave. Energy Drain is good if you want your own anti-shield power instead of relying on a squadmate with Energy Drain or Overload. Reave can also work if you want to use it instead of Warp.
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Post by garrusfan1 on May 8, 2019 1:08:54 GMT
Especially if you import a game from ME2. You start out at level thirty already. Which has the unfortunate problem of making a a second plathrough with that character (ME3 new game plus) less appealing since you start out at level sixty and it is kinda boring since you don't have anything to upgrade. I never saw much point in doing a NG+ game for ME3... It's the end of the Trilogy and nothing was expected to carry over anyways (at least I don't expect it to carry over). I've done a few though just because I wanted an easy run but didn't want to play on a lower difficulty than Insanity. The only other reason I can think of is to get weapons up to Level X,, since they top out at Level V in a first playthrough. You can always respec to change the playthrough to make things more interesting but I still would have liked to be able to change Shepard's class between NG and NG+ games. I want to do it so I can use the M-99 saber for more then two missions. That gun is awesome. Also wanted the slayer armor in the citadel dlc while not waiting till the last mission (if you aren't at the very end you can't have miranda come to the party and without her it just isn't the same. Although I didn't do new game plus on andromeda for some reason either. On ME1 I did because it took a while to get to level sixty and you got a reward for doing it (extra five pecrent exp points with other characters after you get that acheivment.) I think the reward for doing it made a difference.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on May 8, 2019 5:00:12 GMT
Thanks for the extra input. I didn't realize that having Liara might be a detriment to me as a Biotic myself. Obviously her Singularity that insta-appears where u want is better than mine.
Question: How do I determine to use throw or warp as a finisher? I admit I'm used to using Warp (i have it mapped on my controller.) I only get 3 choices - right now that are Singularity, Warp and Pull.
How much better is Javik than Kaidan? As I said, I think I am over-valuing his Overload.
I have been using Liara's warp-ammo as squad-based for now. I may dump that and spec into it myself once I can.
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Post by Deleted on May 8, 2019 11:31:17 GMT
Thanks for the extra input. I didn't realize that having Liara might be a detriment to me as a Biotic myself. Obviously her Singularity that insta-appears where u want is better than mine. Question: How do I determine to use throw or warp as a finisher? I admit I'm used to using Warp (i have it mapped on my controller.) I only get 3 choices - right now that are Singularity, Warp and Pull. How much better is Javik than Kaidan? As I said, I think I am over-valuing his Overload. I have been using Liara's warp-ammo as squad-based for now. I may dump that and spec into it myself once I can. There is a chart in the Wiki entitled "Power Combos" that lists all the various primers and what will detonate them for specific explosions. It also groups the explosions so you know which ones do extra damage against shields, armor, and barriers. What you finish with will sometimes depend on what you started with, particularly if you're looking to start setting up triples. As a general rule, warp or throw can generally be used interchangeably to detonate other powers. However, throw will not prime for warp; whereas warp will prime for throw.
I don't think 'how much better" is quantifiable when it comes to squad mates. It depends a lot on your playstyle and on what particular mission you're doing at the time. Being the new guy, Javik has some interesting dialogue on several of the missions.
My own philosophy for ammo powers is that I don't use the squad evolutions generally anymore. I set everyone with their own.
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Post by RedCaesar97 on May 8, 2019 11:49:58 GMT
Question: How do I determine to use throw or warp as a finisher? I admit I'm used to using Warp (i have it mapped on my controller.) I only get 3 choices - right now that are Singularity, Warp and Pull. How much better is Javik than Kaidan? As I said, I think I am over-valuing his Overload. For detonating combos: - Detonate biotic explosions with Throw. - Detonate tech (cryo/electric/fire) explosions with Warp, since Warp will then prime for a biotic explosion which you can then detonate with another biotic power such as your throw. For example: Overload > Warp (tech burst/electrical explosion) > Throw (biotic explosion). * further regarding chaining explosions: Some powers -- such as Overload, Incinerate, Warp, and Reave -- can both prime and detonate explosions. If you detonate an explosions with one of these powers, they will then immediately prime the target (if the target is still alive) for another explosion. However, you can only dual detonate+prime if the detonating power primes for a different type of explosion. For example, you can detonate Incinerate with Overload (fire explosion) and prime for a tech burst, but if you detonate Energy Drain with Overload, it will create a tech burst but not prime for another tech burst since they are both electric. This allows you to go tech primer > biotic detonator (tech explosion) > biotic detonator (biotic explosion). The Engineer can alternate Incinerate and Overload for alternating fire explosions and tech bursts. On a controller, I would map: Throw, Singularity/Pull, and Throw As for Javik versus Kaiden with an Adept Shepard: - Javik's Pull is greater than anything Kaiden has for health-only enemies. - Kaiden's Reave is better than Javik's Dark Channel. Reave can both prime and detonate biotic explosions; Dark Channel can only prime. Kaiden get get a quicker cooldown with Reave than Javik can with Dark Channel. Reave can hit multiple enemies at once (with rank 4 Radius), whereas Dark Channel is single-target. Dark Channel can jump to a new target when the first target dies, but in practice it does not happen all that often. Since single player has mostly health-only targets, Javik tends to get more use than Kaiden. But you start to see more protected enemies in the later missions, so Kaiden can be more use there.
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Post by capn233 on May 9, 2019 0:18:57 GMT
Liara is the best squadmate for... anybody really.
I agree with leveling Singularity and then Warp. You only need to consider Stasis right at Citadel Coup because the only unit it is worth using it on is the Phantom, and that is where they first appear. WA is probably a dump stat.
Singularity evos don't matter all that much (Recharge is worth it), but Warp needs to be Detonate, Expose, Pierce. Expose is the most important, and why Liara is the best. Damage Taken debuffs are the best thing you can get from a squadmate. For Pure Biotic, get anything that is Recharge Speed or power damage related.
As with ME2, durability evolutions are largely junk on Insanity, and Weapon Damage evos are largely crap on squadmates with the big exception of the AR and SR evos for Garrus and Ashley since they are base damage modifiers (any other squadmate who has a weapon damage modifier has an additive bonus, which is then reduced a lot by the squadmate weapon damage multiplier).
I run Garrus a lot for all the classes because he also has a damage taken debuff in Proxi Mine. But Javik and Kaidan will do fine (Kaidan is usually dead in my runs). Generally I think cooldowns are so fast that you don't have to run dual biotics like you would want to do in ME2 for an Adept (at least on the Collector and maybe Eclipse missions).
Bonus power for Shep really depends on what you want to do. Frankly, I don't think there is a hands down "best," it depends on what style you want with your adept. But if I had to chose, I might just say Fortification, since the patches buffed the DR to make it better than other protection powers, and it doesn't really interfere with your standard Adept fare. Vanilla Adept also comes with pretty much all the tools you really need. I would only take Reave if you just want to spam it over and over again, because that is what it lends itself to in this game (not unlike ME2 really). Inferno Grenades are always fun though.
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Post by Nightlife on May 10, 2019 4:37:58 GMT
Thanks guys, just finished the coup attempt at the Citadel. Unless I'm stupid, in general I can take care of everything somewhat easily. It's still exciting, though. Had been running with Liara/James so far. I am guessing I'll try out Kaidan and spec him into Cryo maybe, perhaps Tali later on. So far, the only actual hard enemies are Nemesis who can one-shot you and Phantoms who rush you. Anything where I'm forced out of cover makes things interesting. Brutes are on a clock so if I tunnel them I usually am fine.
Even though Insanity is easier in ME3, I still find it enjoyable and still have to work for it. Next time I'll try out Vanguard for something totally different. I have a ton of the game more to go - still haven't faced the Geth yet, Banshees, etc.
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Post by themikefest on May 10, 2019 13:18:47 GMT
Had been running with Liara/James so far. If you decide to play ME3 again, I would suggest doing a playthrough without Tali and Legion in the game. Why I say that? Because if you take Vega and t'soni on the dreadnought, they have the best dialogue exchange just before releasing the geth vi. They talk about slavery verus death. Reave followed by warp. Doing that will cause them to be stunned for a moment from the biotic explosion allowing Shepard and squad to damage the baddies even more. Want something to work for, and is challenging? Use a level one pistol, doesn't matter which one, without using any powers. On top of that, give a level one weapon to the squadmates. Do not put any points in any of their powers. They only use a weapon. You can put points in for health, if you want. When I play adept, I usually use Williams and Vega. Either one of them can take down a banshee very quickly. I've even had Ashley take down a harvester within a few seconds.
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Post by Deleted on May 10, 2019 14:36:23 GMT
Had been running with Liara/James so far. If you decide to play ME3 again, I would suggest doing a playthrough without Tali and Legion in the game. Why I say that? Because if you take Vega and t'soni on the dreadnought, they have the best dialogue exchange just before releasing the geth vi. They talk about slavery verus death. Reave followed by warp. Doing that will cause them to be stunned for a moment from the biotic explosion allowing Shepard and squad to damage the baddies even more. Want something to work for, and is challenging? Use a level one pistol, doesn't matter which one, without using any powers. On top of that, give a level one weapon to the squadmates. Do not put any points in any of their powers. They only use a weapon. You can put points in for health, if you want. When I play adept, I usually use Williams and Vega. Either one of them can take down a banshee very quickly. I've even had Ashley take down a harvester within a few seconds. Vega and Liara are awesome at taking down harvesters. Detonating his carnage with a warp followed by a throw and another warp just devastates them.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Nightlife
Missing the Milky Way
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nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on May 15, 2019 19:57:59 GMT
I'm realizing I can improve my combo game. Usually I Pull, Warp and thats about it. I'm not using throw enough hmm.
At the last part of the Omega DLC, about to face Petrovsky. I really enjoy this DLC for some reason. I dig Aria's Flare and Nyreen's kit.
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Post by Deleted on May 15, 2019 22:28:46 GMT
I'm realizing I can improve my combo game. Usually I Pull, Warp and thats about it. I'm not using throw enough hmm. At the last part of the Omega DLC, about to face Petrovsky. I really enjoy this DLC for some reason. I dig Aria's Flare and Nyreen's kit. Enjoy. I love that fight.
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Post by RedCaesar97 on May 15, 2019 23:27:08 GMT
I dig Aria's Flare and Nyreen's kit. Reave and Lash are better abilities for Aria than Flare. Flare has a punishing cooldown on Aria, which would be better spend on Reave or Lash. I generally just use Lash most of the time on Aria.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Nightlife
Missing the Milky Way
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nightlife
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Post by Nightlife on May 16, 2019 5:58:27 GMT
I know, I just like Flare's animation and op-ness. It's not really useful
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Post by capn233 on May 17, 2019 1:16:15 GMT
Omega is my favorite mission in the ME3 DLC, and on the short list for any mission in that game. Citadel may be better overall, but that is just because of so much content and the extra things.
I liked that you influence Aria throughout the DLC, even if the end stays more or less the same. A shame they couldn't have fit Omega into the main plot and used it as a hub afterward.
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