inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on Apr 30, 2020 8:51:39 GMT
Don't know if I was too vague, I just meant the Dual Striking fix and tweak. I didn't remember at the time how much the animation speed was changed. Anyway, I hate dps calcs in this game with attack speed modifiers, it trips me up calculating it. I may have made a mistake, but I think that with the "fix" and "tweak," overall dps might come out slightly higher over time. Maybe I will ask dainbramage about that.
edit:
I guess he had already answered this in the thread about it (actually I had asked another question a while ago under it).
Anyway the 25% speed penalty was something of a compromise, although overall DPS should be a little higher than in vanilla with fix+tweak. Has to do with how multiple speed penalties and buffs stack, although he considered changing to 33%. I suppose the community could request a change if it feels too powerful. Thanks for your time.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 1, 2020 14:54:58 GMT
Continuation of DW CO no-pot-solo-PT"Camp.Was lazy to talk. Just sold junk and went to the Circle. --- Encounter with Zevran as have mod "Zevran ASAP" to replace Leliana with Zevran cuz despise her. --- In the Lake Inn bought some bombs and a salve. Activated only some Mages' Collective Quests near the Lake and went to the Circle. ****** The CircleNow the main part (as think at least) that needs explanation (again - I think).1) Usally this PT part is described with KCP/at least some good trinkets/maybe weapon etc. 2) I was lazy in everything and went to the Circle naked (in comparison with my usual PTs). 3) Did not go to other places: Lothering - camp - Lake Inn - The Circle; even no encounters on the way to the Lake. Will write in short main parts and in the end some thoughts and conclusions. Could write about some really difficult fights in naked state and tactics for them, but think will be a very long post. - million of GW deaths in almost each encounter; - most of the time tried to use "lure", only not in every enconter you can do this; - ideal was 1-2 enemies: with 2 I could handle (only if it was not DD); - if several enemies were trying to kill me (like those Templars with BM) usually was just running in circles and used DWS; - when got BM witch robe, used it: in the fade and some further encounters, as had no "regen" items at all and that robe at least had 0.75 health regen in combat; - killed all enemies but at some point even thought should leave some enemies as just could not kill them: e.g.encounters with DDs/the room with a Rage Demon and Shades before you meet Cullen/encounters with really many enemies. Only most encounters you can't avoid, with some as it turned out had to think of other tactics; - ice/fire/spirit resists did not work at all. Used a balm e.g + some cold resist trinkets (ring + amulet) = useless at all (with many reloads); - "spam" around every corner (nothing new). Sloth- the only difficult part: the Ogre because of which I again had many reloads ("ram" spam is popular among Ogres, even Golem can't resist it). Switched to Golem Form to "slam" him from time to time + used Reposte. Other forms are not difficult. Uldred- tried (as usual) melee method which did not work (not my thing); - spell spam as usual; - in the end used old "bow method" near the left part of the ladder: only even that was difficult until got lucky; - with SnS-dex GW described that "fight" (only with SnS was waiting too long, with this GW went naked there). Finally managed to place my GW on the spot to use the same crappy tactics as with SnS while drinking several cups of coffee (takes too much time). In general: running, lure, really many GW deaths, but managed to finish the task - killed them all and got the first part of cannon fodder. ****** Armor/weapon/trinkets: - had crappy everything: armor/weapon/trinkets; did not go after KCP as STR was not enough anyway and had only 9 dragon age francs; - after finding something useful - used it (like "health regen" robe/crit daggers/bijouterie etc); - started with the Armor Set from the Lothering Bandits Leader, finished the Circle with the Templar Armor with two crit daggers + usual junk you always find in the Circle. *** Conclusions and thoughts:1) found new ways/tactics for some difficult encounters thanks to "poor" GW (nothing "so new", just usual methods in different order e.g.); 2) w/o at least some good parts of gear it was rather difficult in the Circle even in the whole; many close calls and deaths where I did not get used to die at all; 3) knew would have problems with crappy gear but a) still wanted to try it as "no-pot-solo" b ) was lazy to wander across the map; 4) about Uldred: at first (my first "no-pot-solo" as 2h) was frustrated not to use usual approach for such strong enemies. Now changed my mind: - the main thing for me is to find ways not to die in the whole game using/finding different methods w/o pots exactly; - fat enemies like Uldred are not important. Of course it would have been nice to kill them using usual melee method as I play melee GWs actually, but there are not many of them and for me they are not so important already; - if I can - will use melee tactics; if can't (like with Uldred capn233 can do this, but I can't and lazy to kite a lot etc etc etc), well, not a big deal for me. *** A NOTE:- it is not some "pride" post like "HA! I killed them all in crappy gear with low lvl w/o pots!" - for me (maybe for others as well) it was really a good experience to do Plot Quest with difficult encounters and spams w/o usual good stuff as exactly "no-pot-solo"; - capn233 wrote once that w/o at least some regen parts it could be really difficult to do that Plot Quest as "no-pot-solo" and it was my chance to check it anyway - true and true; - in such situations should really use brains to find a way to kill enemies - helpful for cognitive processes. *** About the Build:- now have "momentum", used it in some places in the Circle. For now the opinion is the same: regret; - but think opinion will change since it is "no-pot-solo". *** Anyway need at least something good as the Circle was tiresome. Will go to Orzammar to get the ring at least, then after the Honnleath Helmet I think. All for now.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 1, 2020 21:49:27 GMT
- if I can - will use melee tactics; if can't (like with Uldred capn233 can do this, but I can't and lazy to kite a lot etc etc etc), well, not a big deal for me. I can only do it with regen and armor though. Or rogue with high dex.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 4, 2020 13:33:26 GMT
I can only do it with regen and armor though. Or rogue with high dex. That changes nothing. I can't win even with regen and armor (had only "almost killed" with 2h), but you can. Though "high dex rogue" is still in the "plan list". Continuation of DW WarriorJust in case (a reminder): use Dain's bug fix mod (almost all fixes, two tweaks). Will devide in three parts: 1) PT itself with some encounters; 2) conclusions as usual; 3) the build + gear now now. PT itselfAfter the Circle had one thought: had enough of that and still needed at least some good stuff - the Circle was good, made me think more, found new methods to deal with enemies, but really tiresome. Simle plan: go to Orzammar to get "the Key to the City" (at least one fancy trinket), after - Honnleath Helm. Still had no gold for KCP. Instead used lower version - Templar Armor from the Circle + weapons I had (swords from Ostagar, found dagger where put some runes) + the same useless at it turned out trinkets. The CampGave Morrigan the book to be ambushed by her in the camp next time. Talked to Sten just because it is really funny to get the highest approval only by arguing with him about qunari things. Thus got his "Sword Quest". Ignored Alistair for now: no point talking to him now anyway. Ignored Leniana and Wynne as it could trigger ambushes I was not ready for. Zevran - no harm from talking to him as the only ambush is in the end of the game; plus he and Morrigan are the only two people I really enjoy listening w/o using "skip". Made some enchantments. Had rather good runes for this part of PT: fire/frost/electro/PR/SR + some others but useless for now. Could use only two weapons for enchantments: Oathkeeper (put electro dmg) + Beastmaster Dagger (+ 6 spell resist/+ 10 PR). ------ Went to Orzammar and got encounter "Five pages, Four Mages"Used Templar Armor + some hat for mental resist + Ser Garlen's Sword + enchanted dagger. Managed to win with: "momentum" + Poison + fire resist + last Swift Salve. Was a very close call with many reloads. Some notes about this encounter: - know it it difficult, so no surprise having so many attempts in my case; - fucking mage with his paralyse spam, resisted it rare, though his fireball spam was useful (only when my GW resisted it); - after killing everyone made several attempts again w/o using last swift salve (as think it is one of the most useful things in no-pot-solo), only w/o success. Then just dropped it. ------ OrzammarEscaped for now bounty hunters. Killed Imrek using exploit with those trees and a bow (now useless to melee them). Did some quests and talked to some people to get other simple quests and continue Plot Quest. Stole from many people. Got "diligence" gloves. First did Harrowmont task to get gold for love letters w/o fighting for him. After continued Bhelen tasks: talked to two idiots to go to the Aeducan Thaig, but left it for later. Left Orzammar. Returned to the camp. ------ Encounters in Orzammar Wanted to check "momentum"/how strong my armor was/strategies with "momentum" as well. Tunneling Thieves:- ran to the main hall: in this case they just do not follow; - this time one 2h followed me, PS'd me (asshole), but nothing difficult; - tactics: ran closer to them, lured with a bow; in general it is melee fight, no deaths, - fighting them all at once was stupid considering my GW was still rather weak; - what noticed with 2hs: the very first thing they did (there are two 2hs) - used PS, after MB, ID; - no resists at all from my GW. Thug Abmush in the Dust Town:- did not use that glitch where you end up on the top and can use a bow, after get out of there using nug shop; - though to fight used that spot not to be surrounded by rogues + the leader is a real nasty cowardly POS, hiding all the time till you are open for his "out-of-stealth-flank/backstab-attack"; - tactics: went closer to the way out and used DWS + sometimes Reposte; - once switch to witch robe for health regen because of the Leader attack; - enemies were running back and forth which was convenient; - was lucky with the last but one thug (SnS) as first he did not want to come closer, so had to run a little bit - worked; - the Leader popped up as soon as I went out from my hiding spot but he already had low health, so just used DWS and that was all. Stolen Tome Thugs:- tried several times and in the end used some glitch, the same as with SnS; - ran to the hall behind some table: sometimes those thugs can surround you/push only from one side one by one always using abilities (stun, PS) w/o GW resist; - only sometimes they just chase GW to that table and stand there making angry faces (several melee enemies) + one ranged thug making damage; - what I do: use arrows for that ranged thug, after that according to the situation use melee weapons or a bow; - got gold for that tome. ------ Conclusions:- in general nothing new to say about enounters tbh (but DWS makes life easier for sure); - in the previous post have mentioned about "momentum" build and was right: now have more appreciation for "momentum" though with lvl 10 there are of course difficulties - momentum + two most useful abilities (DWS/Resposte) and no STA; need always keep an eye on that; - already have DW Expert + Dain's fix mod which helped me a little but also was harmful for me to have the same effect; - gear/weapon/trinkets? Not so bad, but still need something health-regen; even Templar Armor for now at least is fine; - did not use bombs/poison as try to save gold for health-regen item. ****** Now level 10 Armor/weapon/bijouterie for now:- Templar Armor from the Circle (+3 wil/+20 SP/+5 Mental Resist); - Diligence gloves (+ 4 armor); - Ancient Elven Boots (+ 1 con); - Ser Garlen's Sword (+ 2 attack/+ 10 PR) + Beastmaster daggaer (10 crit chance + runes: 6 % SP/10 % PR); - Trinkets: Warden's Oath amulet (+ 2 con); Buckle of the Winds (+ 3 def); cold resist ring (put on to empty the bag) + surveyor ring (+ 1 wil). Got "Key to the City" right before leaving Orzammar for obvious reasons and replaced "cold resist" ring. ****** The BuildWas and still is going to try similar to SnS-dex build: 60(str)/40(dex). As SnS Warrior - this build was perfect. But with DW Warrior? Who knows...though DW Warrior still needs str and dex anyway. Level 10Skills Coercion - 2 Steal -1 Poison - 1 CT - 3 Abilities (in order of taking):DW Sweep (given) DWT Powerful Dual Striking Mode Riposte DW Finess Flurry (had 2 free abilities) Level 7 Righteous Strike Threaten Bravery Momentum DWE + 1 free ability (now do not know where to put it). AttributesStr 37 (51 %) Dex 35 (49 %) Mental resist - 26 Physical Resist - 54 Def/Attack/Dmg/crits/AP will write later. ****** Was planning to go after Honnleath Helmet but think will run around a little (maybe). And one important thing - need something "health-regen": the ring "Lifegiver" or the Amulet "Spellward" are the cheapest. Still can't buy any of them - have about 30 gold only. So the plan is: get gold for any of these two things and that means "buy nothing else". Will try not to spend gold. But encounters in Orzammar + that nasty road encounter made it clear to get "health-regen" item. ****** Next stop - wandering around a little bit only trying to get gold + maybe part of RtoO to get some useful junk. After - Honnleath. Think that is all for now.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 6, 2020 1:36:48 GMT
Yeah, I mostly try to avoid activating Five Pages Four Mages early on most characters. Nearly always catch a Paralyze to start if you don't have a good ranged counter or relatively good spell resistance.
Weapon setup seems interesting, I would imagine Ser Garlen's may have felt a little weak by then. I think I like trying to get at least 1xGM lightning from Bodahn early for the relatively big damage boost. If you do the exploit with his stock, you can get two, which becomes a pretty good chunk of the dps.
Similarly as an on-hit bonus, it is nice to have the weapons with "+X damage" enchantment, since that adds to a character bonus and applies to both weapons. Thorn of the Dead Gods (T2) in Lothering is pretty good then if you can afford the gold then, at least if not using the promo/early game DLC. The Edge has the big +5 dmg, and is better for free if using the DLC stuff.
In the Dalish origin it is possible to loot a Saw Sword, which will have plus damage and be a good deal better than most swords early game due to that.
I would probably take Cripple with the free talent, then save the point at 11, and then at 12 spend the two points on DW Mastery and Deathblow. To an extent, it depends on how the attributes will end up I think, since effects from DW are checked against your strength (except for Riposte, which is against your cunning). Since you already have 35 dex, I would perhaps just put in one more, and get Dual Weapon Mastery, and then maybe abuse Dual Striking once you get Rose's Thorn.
I found that DW Warrior can have enough durability from armor to get away with less dex than that through late game though. If strength is relatively high, Cripple and Punisher should be fairly reliable on a lot of enemies.
Of course ~42 strength, rest into dexterity, with two daggers is a possibility, but talent damage takes a fairly big hit when you don't have at least one full size weapon. Defense is higher though.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 6, 2020 7:55:47 GMT
Yeah, I mostly try to avoid activating Five Pages Four Mages early on most characters. Nearly always catch a Paralyze to start if you don't have a good ranged counter or relatively good spell resistance. Yeah, I remember you have mentioned in one PT about activation of this quest later. Only in my case it is very simple: I can forget about it. During activation had only one thought " And how will I win?", but decided to try. It was not so bad even with so many reloads, but still could have been better of course. Weapon setup seems interesting, I would imagine Ser Garlen's may have felt a little weak by then. I think I like trying to get at least 1xGM lightning from Bodahn early for the relatively big damage boost. If you do the exploit with his stock, you can get two, which becomes a pretty good chunk of the dps. Similarly as an on-hit bonus, it is nice to have the weapons with "+X damage" enchantment, since that adds to a character bonus and applies to both weapons. Thorn of the Dead Gods (T2) in Lothering is pretty good then if you can afford the gold then, at least if not using the promo/early game DLC. The Edge has the big +5 dmg, and is better for free if using the DLC stuff. In the Dalish origin it is possible to loot a Saw Sword, which will have plus damage and be a good deal better than most swords early game due to that. No gold anyway; and the rule "no DLC items I have in my bag but books" as I like to read. About weapons: can't argue with that. It seems interesting only because I am poor. Can't look up now, but I have something better a little bit only. So Ger Garlen's is fine. Maybe will replace it with Oathkeeper as it has at least one rune slot and physical resist is not so important now. Plus have some rather good runes not to buy them. Thorn of the Dead Gods (T2) in Lothering is pretty good then if you can afford the gold That is the problem. Leaving Lothering was tempted to but it, but no gold. In the Dalish origin it is possible to loot a Saw Sword, which will have plus damage and be a good deal better than most swords early game due to that. Hhmm. Do not remember looting it anywhere though played DO often...will replay again to check. --- In general now try to save gold for health-regen so buying something is a difficult choice. Maybe will run in Templar armor after checking it in some other encounters (instead of KCP). Though DW Warrior is strong enough, to have something useful for a change wouldn't hurt (like health regen-ring). I found that DW Warrior can have enough durability from armor to get away with less dex than that through late game though. If strength is relatively high, Cripple and Punisher should be fairly reliable on a lot of enemies. Of course ~42 strength, rest into dexterity, with two daggers is a possibility, but talent damage takes a fairly big hit when you don't have at least one full size weapon. Defense is higher though. Yes, decisions. Stupid ot nor, but I can't imagine DW Warrior with Daggers even if they are better for PT (only rogues). So my goal (for now at least): two swords/ DWM/ DWS/ Reposte/ Punisher - "must be". The rest - depends. And considering DW Warrior needs Str and Dex to get the most from abilities, was thinking about 60/40 build - that was the reason (and of course example with SnS-some-dex Warrior). First want to check dodges, after already decide about the build; maybe will return to the old Strength -Build. Thanks for advice about abilities. Do not use "Cripple" often . Maybe should use it more.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 6, 2020 23:25:49 GMT
Hhmm. Do not remember looting it anywhere though played DO often...will replay again to check. It isn't always looted I don't think. But the loot type in the ruins is "Tevinter," which allows things like the Saw Sword, or Paralyze Runes. So I had some luck in that game. I don't like dual daggers as much either. If it were me, at this point I would just lean towards 36 dex, rest into strength and go with that. You can get enough armor rating, health regen, and percent chance to dodge to augment the defense. Overall DPS will be higher too (auto-attack is very slightly lower, abilities like DWS are higher). Debuff from Cripple does seem noticeable to me sometimes, also I think it rolls with an attack bonus so it has a little bit higher chance to land. I liked to try and use it on semi-elite units to debuff them. Punisher is ok, it can knock down some low tier units for a little bit of CC. DW is somewhat lacking in that.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 7, 2020 19:43:17 GMT
If it were me, at this point I would just lean towards 36 dex, rest into strength and go with that. To tell the truth I am already inclined to leave my idea of 60/40 and use this old Strength - Build as "reasons". Debuff from Cripple does seem noticeable to me sometimes, also I think it rolls with an attack bonus so it has a little bit higher chance to land. I liked to try and use it on semi-elite units to debuff them Good to know, as still did not put that point anywhere, but will use Cripple later anyway: need "Deathblow" as air, but also some other, more useful for now abilities, so just save points at the moment; encounters now go rather well with abilities I have atm. Punisher is ok, it can knock down some low tier units for a little bit of CC. DW is somewhat lacking in that. I do not use it often as the animation is long enough for solo, but it still does a nice damage. Continuation of DW CO-no-pot-PT Now just wander around doing this and that. Decided to go to the Dalish. Got encounter "Axameter": that "lucky" axe with rune slots will be helpful since I have nothing decent. The DalishTalked to the lying mf. Did and took some quests (not all). Went into the woods to see what will happen. The first encounter with werewolves + blighted wolves + wolves and am I dead. Used Momentum which helped, only soon caught "special attack". At that point lured too many enemies anyway. The second attempt: similar only w/o OV, momentum ON/OFF, at one point lured 4 enemies incl werewolf where lost half of HP. The rest enemies lured one by one (almost, as if one is lured, others usually will follow in several seconds). Almost died btw. Deygan: looted him as I am so poor + his axe will come in handy with rune slots. Returned him to the camp. Put on his boots (+ 2 CON). The Darkspawn part:- two attempts, died from simple ram spam the first time; - lured two of them, but the second attempt was much easier, I mean really easier; - made several circles, no spams or anything out of order; - the Orge attacks always hit me but this time the damage was low for some reason; - used Reposte + DWS; half of the time the Orge resisted Reposte (during the first attempt it worked only once); - killed the Ogre having about half HP, but almost died while fighting that other archer-melee: bashed me (no resist), and just hit-hit-hit; I was out of STA, so did the same. Was lucky DWS CD'd as was left only with several HP. The bear:- only one thing to notice: nice no-resist-slam. Sylvans:- difficult, only one at a time as in the end was always left with several HP; - died once with the third one as he knocked me down and used roots - dead. Made my way through Sylvans to the Oak, took his task. The Greater Shade Ambush Camp:- no-resist-slam: it is already really annoying, the rest is fast and easy. Went further into the woods:- with three Sylvans had to lure them one by one, almost died with the second one; - did not go to the BM as was not not strong enough to fight him though made an attempt: got a curse even before the fight even started, fireball spam, rage demon finished me (will come later); - after Danyla encounter with 4 werewolves had to go back as the bag was full (though there were still 2 Ogres left). On the way back more different wolves + bears. Turned in some quests and went to my camp to deal with runes and new weapons. Left the Dalish with the following:- so many crits, did not expect that; - used Axameter for the main hand (w/o runes), off-hand: the same beastmaster dagger with the same runes; - usually 1-2 simple enemies was nice to have with previous PTs, here could handle more, but only simple + 1 yellow (not always of course, but in general it was nice); with Danyla three yellow werewolves - no chance at all; - in general incoming damage was rather low; - and, as have mentioned, already really annoying those knock-downs. Next stop - Denerim I think to handle some other quests, take in others, turn in at least one ready quest. ------ Btw: capn233 , in your opinion what is better to get for the quest with the ironbark? IIRC you took the amulet last time. I got different things from him, even several; agreed and refused from the reward, but never used any of those items as they were simply useless. E.g. one could think "nature resist" amulet or armor is good against spiders (no matter GW level), but the only real protection agaist poison has always been magical bottle of nature resist, not even armor (at least it was in my PTs). It there a bug or something?
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 7, 2020 21:13:25 GMT
Btw: capn233 , in your opinion what is better to get for the quest with the ironbark? IIRC you took the amulet last time. I got different things from him, even several; agreed and refused from the reward, but never used any of those items as they were simply useless. E.g. one could think "nature resist" amulet or armor is good against spiders (no matter GW level), but the only real protection agaist poison has always been magical bottle of nature resist, not even armor (at least it was in my PTs). It there a bug or something? Armor rating shouldn't apply to poison, so it is up to resistance, hit points, and health regen. Or was this a question about the enchantments not working on an item? One problem with poison in general, is that it is often applied by spiders via poison spit, and the DOT stacks abnormally high due to a way DOT damage is recalculated when an effect is reapplied before it expires. dain's newer fixpack had a fix for that DOT bug though (and buff for Spider Queen under tweaks).
Anyway, I get the amulet because I think the armor and bow are not very good. Also think Wolf-Killer's enchantment +dmg vs beasts doesn't work at all.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 7, 2020 22:09:13 GMT
Armor rating shouldn't apply to poison I meant + 20 % nature resistance included alreeady in the armor, yes. One problem with poison in general, is that it is often applied by spiders via poison spit, and the DOT stacks abnormally high due to a way DOT damage is recalculated when an effect is reapplied before it expires. dain's newer fixpack had a fix for that DOT bug though (and buff for Spider Queen under tweaks). Thanks. Dain's Mod will show what is better. Anyway, I get the amulet because I think the armor and bow are not very good. Also think Wolf-Killer's enchantment +dmg vs beasts doesn't work at all. Do you even use the amulet? Also think Wolf-Killer's enchantment +dmg vs beasts doesn't work at all. Guess you checked it? According to wiki is it almost one of the best bugged for the better damage bows in the game.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 7, 2020 22:16:01 GMT
Armor rating shouldn't apply to poison I meant + 20 % nature resistance included alreeady in the armor, yes. One problem with poison in general, is that it is often applied by spiders via poison spit, and the DOT stacks abnormally high due to a way DOT damage is recalculated when an effect is reapplied before it expires. dain's newer fixpack had a fix for that DOT bug though (and buff for Spider Queen under tweaks). Thanks. Dain's Mod will show what is better. Anyway, I get the amulet because I think the armor and bow are not very good. Also think Wolf-Killer's enchantment +dmg vs beasts doesn't work at all. Do you even use the amulet? Also think Wolf-Killer's enchantment +dmg vs beasts doesn't work at all. Guess you checked it? According to wiki is it almost one of the best bugged for the better damage bows in the game. I rarely use the amulet, some characters might be out of greater nature resist, so I can try that + lesser. That really only is helpful at the Broodmother, for the most part.
Re Wolf-Killer - when I did my archer solo a few years back, I noticed that it didn't seem to really give bonus damage against "beasts." Had a discussion on the old forum with dainbramage about it, he said in the code it appeared it wasn't actually implemented.
That thread didn't get archived I don't think (right near the time the old forum went down), but I had a copy of it for my notes. Actually, I don't think the undead bonus works either.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 7, 2020 22:32:36 GMT
Re Wolf-Killer - when I did my archer solo a few years back, I noticed that it didn't seem to really give bonus damage against "beasts." Had a discussion on the old forum with dainbramage about it, he said in the code it appeared it wasn't actually implemented.
That thread didn't get archived I don't think (right near the time the old forum went down), but I had a copy of it for my notes. Actually, I don't think the undead bonus works either. Even so. That explains a lot. Thanks. That really only is helpful at the Broodmother, for the most part. Guess with Spider Queen Tweak it will be helpful indeed: interesting devs definition of the term "too difficult".
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 7, 2020 23:10:51 GMT
Re Wolf-Killer - when I did my archer solo a few years back, I noticed that it didn't seem to really give bonus damage against "beasts." Had a discussion on the old forum with dainbramage about it, he said in the code it appeared it wasn't actually implemented.
That thread didn't get archived I don't think (right near the time the old forum went down), but I had a copy of it for my notes. Actually, I don't think the undead bonus works either. Even so. That explains a lot. Thanks. That really only is helpful at the Broodmother, for the most part. Guess with Spider Queen Tweak it will be helpful indeed: interesting devs definition of the term "too difficult".
I didn't mention that one because I always have at least one Greater Nature Resistance for her.
Of course the elven ruins in Nature of the Beast, and the ruins in Return to Ostagar might be a place to use it as well. Just depends on what amulets you have I suppose.
Since I don't play archer all that often, Wolf Killer isn't something I need to take. Varathorn's Armor has ok enchantments, but most of the time I have something that will work at least as well by then.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 8, 2020 9:42:56 GMT
I didn't mention that one because I always have at least one Greater Nature Resistance for her Eager to see "too difficult" tweak in action. And what nature resist is better in that case. Of course the elven ruins in Nature of the Beast, and the ruins in Return to Ostagar might be a place to use it as well. Just depends on what amulets you have I suppose. Hmm, maybe indeed just forget about motto "Try to get the best" and use simple things like this amulet for poison resist + some balm (e.g.). This will simplify some things, but make others really annoying. Would be interesing to run around using only what can take away, loot and rob (sorry, Deygan). ------ Since I don't play archer all that often when I did my archer solo a few years back You made many different solo PTs, testing things. How about "Crossbow-solo-PT"? Looking at enemies using this weapon should be really exciting PT.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 9, 2020 1:00:33 GMT
Yeah "exciting," since Crossbows are pretty weak. I think the idea was to make something that a strength warrior could use as a backup weapon. I don't know that I would want to do it as the main weapon. Hmmm, I guess I have only done 11 total, through the whole game anyway. I suppose to round out styles for classes I would need to do archer warrior. I don't know that I would have the patience for crossbow on a warrior through the whole game, or if I could beat a few of the encounters at all. Without resorting to something like trap spam.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 9, 2020 7:00:18 GMT
Yeah "exciting," since Crossbows are pretty weak. Forgot to show/mention it was sarcasm (or maybe it was obvious). I think the idea was to make something that a strength warrior could use as a backup weapon. I don't know that I would want to do it as the main weapon. I have read (though do not remember where and when, but already after the game was "ready") that "clossbows" are "broken" or something. Do you know anything? Ah, yeah. Good-luck with that if going to at all. I guess I have only done 11 total, through the whole game anyway. If you have time/notes, could you write them all with specs you had chosen and a race?
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 9, 2020 23:54:10 GMT
Yeah "exciting," since Crossbows are pretty weak. Forgot to show/mention it was sarcasm (or maybe it was obvious). I think the idea was to make something that a strength warrior could use as a backup weapon. I don't know that I would want to do it as the main weapon. I have read (though do not remember where and when, but already after the game was "ready") that "clossbows" are "broken" or something. Do you know anything? Ah, yeah. Good-luck with that if going to at all. I guess I have only done 11 total, through the whole game anyway. If you have time/notes, could you write them all with specs you had chosen and a race? Some thought crossbows might be broken because the damage doesn't scale with an attribute, but that was intended.
Here is the list of completed ones:
DW Warrior - Dex (Str ~42), Dual Dagger, Templar/Berserker. City Elf
Mage - Magic, Staff, Arcane/Blood Mage. Human Mage
SnS Warrior - Str, Axe, Templar/Champ - Dwarf Noble
DW Rogue - Dex (cunning after ~130 defense), Dual Dagger, Duelist/Assassin. Dalish Elf
Archer Rogue - Dex, Longbow, Duelist/Bard. Human Noble -> Duelist was only to exploit modal glitch for extra attack early. Bard - Assassin or Ranger may be better.
2H Warrior - Str, Maul, Templar/Champion. Human Noble
Mage - Magic, Staff, Shapeshifter/Arcane. Human Mage
DW Rogue - Strength, Dagger/Sword, Duelist/Assassin. Dwarf Noble.
DW Warrior - Str (28 dex), Dagger/Sword, Templar/Berserker. Dalish Elf
2H Warrior - Str, Sword, Templar/Champion. Human Noble
SnS Warrior - Dex/Str, Dagger, Templar/Reaver. Dwarf Noble
edit: last one was Reaver
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 12, 2020 1:12:15 GMT
Here is the list of completed ones: Great.Thanks. Interesting... Continuation of DW Warrior no-pot-solo-PTNow may seem as if I just do not know what I am doing going here and there w/o purpose ( only it felt exactly that way if be honest...). Though there is a purpose: encounters made it clear that my level, armor, weapon were really bad to do something important. Thus did the following to get at least level 12 (got it) and get some other armor and weapon + gold of course. ------ Got Star Metal. Activated "Caresless Accusations"- could not win unless activated precious swift salve (+ used simple poison); Maybe remember my post about "GW all of a sudden started to run around enemies like a rogue as if trying to find a better place to poke with a stick" (and such thing has never happened before). Mentioned it when made 2h solo-PT here. That's what I saw all the time in this Encounter: instead of following direct orders GW was wasting time for that, taking damage of course at the same time and died for that 20 times. Court martial her for ignoring direct orders. What a mess (pity about swift salve). Honnnleath In the fresh air - no problems at all. Write about it as usually enemies tend to run in packs, though even with 4 enemies it was fine. Did not have to run in circles. Alpha was killed quickly. Insdie before Shades - same thing. Thought would have problems with Shades (no spirit resist at all), though the fight was very easy. Great Shade did more damage of course with special attacks, but that mattered nothing at all. The Shades were killed very easy indeed. Kitty- several attempt as still try not to use bombs/resists ect; - poor spell resist from DD spells; - in the end had to use acid, greater warmth resist and momentum - almost died. Now have Honnleath Helmet, though do not want to use it, only if really needed. Conclusions:- what really helped - Reposte: worked 99 % of the time; - was really surprised: Shades Encounters - very easy (even had to ckeck if it was really "NM mode" - it was). The CampRearranged things in by bag - had to buy another one. Talking and talking. Shale - to make her look pretty. Wynne - talked to get ambush next time take her with me. Leliana - talked (using "Esc" all the time) to be ambushed by her in the camp next time and again ambush when take her with me. Deal with them later. Have other things to do. DenerimA big city with many problems. See no point to write about everything so in short: - did many things for Chantry/Mages/Irregulars/Interested Parties/Crows/Wave Crime/killing idiots who know me etc; - killed some trash in the city and pubs, helped with other tasks; - turned in most of the tasks, some are not in the city itself so will turn them in later; - had ambushes in the city, incl. Revenant - had to reload several times as could not kill it (most could do - get rid of half of its health). *** Only can make one note: in comparison with two previous no-pot-solo-PTs, with this DW GW encounters were easier indeed. In some places still used a bow, but in general - melee, momentum helped in many places, many crits. Now lvl 11Still even after doing those quests have no gold for regen item. Went to the camp:- damn Leliana ambushed me and tried to hit on me several times already; - made some other enchantments. Went to the Lake Inn to force Cult Ambush - easy. Decided to go to Haven (like in previous PT actually), but only killed everyone outside - low level now. Two attempt because of the mage curses and WGs. Killed Bounty Hunters near the Orzammar bridge: used 2 bombs (only in vain), that stupid witch used fireball and killed herself and almost everyone from her groupe. My GW resisted. So just had to use DWS two times. Killed last deserters. Wynne's Abomination Quests:1) Several reloads as could not properly put Wynne somewhere to keep her alive (usually I do not care, here decided to try); 2) Several reloads because of the mage; used swift salve + nature resist, but could not save Wynne this time. Returned to Denerim to turn in several quests. Went to the Circle to talk about Dagna and remembered about Revenant - 30 sec (not surprising about this one, others are still difficult to kill). Soldier's PeakWere deaths with demon fights. But in general nothing special. Usual problems of those who have no PR e.g. Got Srarfang which I hate. Think next will do either part of RtoO or Plot Quest. ****** Wanted to write about the build, numbers etc etc but now can't already. In general only:lvl 12 (had free points) Got DWM Deathblow (which I really needed) + some Templar ability GW hits really hard now, the real probleme is armor as I have noticed. Use momentum e.g. more often + + abilities + deathblow = nice combinations. Momentum + DSM + DWM = looks like cheating actually (description "hits hard" is kinda weak in this case): great combitantion only with crappy armor it matters little. Really feels like cheating (not everywhere of course, in Leliana ambush it matters nothing at all e.g. so even left it for later - always die now), so used it only in difficult situations. All for now.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 12, 2020 22:17:41 GMT
Above made a mistake typing, the last SnS was Templar - Reaver In general only:lvl 12 (had free points) Got DWM Deathblow (which I really needed) + some Templar ability GW hits really hard now, the real probleme is armor as I have noticed. Use momentum e.g. more often + + abilities + deathblow = nice combinations. Momentum + DSM + DWM = looks like cheating actually (description "hits hard" is kinda weak in this case): great combitantion only with crappy armor it matters little. Really feels like cheating (not everywhere of course, in Leliana ambush it matters nothing at all e.g. so even left it for later - always die now), so used it only in difficult situations. All for now. Yeah, should be a bit easier now. I like Starfang 1H well enough, the stats anyway.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 13, 2020 9:50:42 GMT
Above made a mistake typing, the last SnS was Templar - Reaver Yep... My curiosity now coming up. These are solo PTs, pot and no-pot as I understand from descriptions. Team PTs were more? You know, checking tactics, chosing "dream team", such things. Or more enjoyed solo so actually have more solo PTs. I am "late" person to join the forum, thus just do not know. So asking. Yeah, should be a bit easier now. That's a relief. After writing that part had a thought that might look as if my GW is invincible or something. Good to know that it did not feel that way at least for one person. Actually wanted (in the next post with PT) write about DSM + Dain Mod, have already made some notes and comparisons on this topic as a simple players should notice. Observation that may be useful or not. Just in case. Was interested myself anyway. I like Starfang 1H well enough, the stats anyway. Hhmm. It is not about "how useful". I think 1h and 2h swords are both useful weapons. It is more about its looks. Might seeem stupid but different people - different perception. I really hate "gold", though in the game use golden armor parts, so it does not bother me so much. With Starfang. Clear with such material we should have something interesing. So we have that really-really shiny useful object. And that bothers and irritates me. Always see that bright spot on the back of my PC, even no need to look at at, it is stil noticeable. Useful? Yes. But that color, well, it bothers my eyes as a person, in short. But as a weapon think they are really good.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 13, 2020 17:17:15 GMT
Continuation of DW Warrior no-pot-solo-PT
Will write about armor, weapon, runes, build in more details in the end + about Dual Striking Mode. ****** Forgot to mention in the previous post: Encounter mages vs Darkspawn: usually do not really care about their survival, here decided to save them - thus reloaded several times. But each time only 2 remained alive. Enemies just ram in packs. Momentum was usuful here as well as DWS.
Had almost 80 gold (want to buy "lifegiver"), thus decided to go to Orzammar to do something there.
Leliana ambush Decided again (bothers me too much as "unfinished, but close to finished" quest). The same tactics, though now use two sword from Soldier's Peak (but axes are better) + Sophia's armor for a change. Spent amount of useful things on this little ambush: bombs, salves, poison, resists etc - such things. After x attempts finally managed to get to the "bow time" part - had to use that witch robe with health regen, plus could shoot faster. First almost killed the leader though made a mistake: switched back to Sophia'a plate too early - lower speed, lower health, the leader killed me. Next time health was enough to kill him in usual armor.
Finally.
Though will get to that later anyway as was on my way to Orzammar.
Orzammar
Happy Dagna ran to the circle leaving me with a rune as a "gift".
Revenant Several attempt and each time almost killed him. Used the same (Shophia) armor and swords (with runes already). His weakness aura influenced my speed. In two last attempts used lesser spirit resist that helped to return my speed. About dodges: well, could be better, could be worse. Nothing special has been noticed. Finished the Revenant with 1 HP. Lucky me.
Needed 5 gold for the ring. Was lazy to go elsewhere so went to Aeducan Thaig (Bhelen quest) - thought about the provings but was still weak for that (maybe not so weak and could try, but plot quests were still there).
Aeducan Thaig
Used momentum + some abilities from time to time. Nothing interesting.
Finished the crow task (will turn it in later).
Bought the ring "Lifegiver"
Fanatics Encounter: easy ******
About Dual-Striking Mode.
Have Dain's Fix Mod. Installed the fix, but not the tweak. Will explain why. Have DWM now. Checked in the game in encounters combinations DSM + momentum = good, fast (because of momentum), used only simple hits. After used just momentum and also usual hits = if there is a difference, it is visible just barely. On purpose rammed enemies, killed them as well fast, no need for using abilities. Though with some elites it still matters nothing = died as usual.
THUS The difference is there, enemies die faster but that difference is small (according to my encounters with different enemies). Only if this was intended to be in the game, I will leave it w/o additional personal tweak.
Though as have mentioned, will use that combination only in difficult situaltions (want to use abilities actually and need STA for that). But, again, with some Asunder/Branka or some elites it can help, though (again, according to my comparisons), can win just the same w/o DSM.
So, as a conclusion about DSM: with DSM ON my GW in not super powerful or something, not at all, not even close to that. She still dies, gets damage - the usual. DSM can be helpful in certain situations, with certain enemies, in certain circumstances, but not as some kind of super power. You still need resists, good armor and weapon, use tactics; otherwise you'll end up dead.
****** Armor/weapon/trinkets
Will write what I use exactly now (in previous encounters, in future), though have more armor/weapon/trinkets/runes - and some of them are better. But whatever.
Armor - full Shophia's Armor Set - have Honnleath Helmet though now do not use it; will put on in more difficult situations, now want to run around w/o it for a change.
Bijouterie - Amulet: Warden's Oath - Belt: Buckle of the Winds (+ 3 def) - rings "lifegiver" + "key to the city"
Weapon Main hand Starfang (+ 6 spell resist/+3 cold damage/+10 PR)
Off-hand Asturian Might (steel, tier 3, chance to paralysis - works from time to time btw)
Attributes Str 43 Dex 41
MR - 19 PR - 66
Def 76 +8 Attack 92 +11 Damage 38,5/34,1 Melee crit chance 8.90/7.90 AP 9/7
Skills
Coercion 2 Steal 1 Poison 1 CT 4
Talents (in Order of taking)
DW Sweep (given) DWT Powerful Dual Striking Mode Riposte DW Finess Flurry (had 2 free abilities) Level 7 Righteous Strike Threaten Bravery Momentum DWE Dual-Weapon Mastery Death-blow Cleanse Area Lvl 13 Cripple + 2 blood powers from DLC ******
Some conclusions: - see now how "momentum" is useful; - feel like "hitman" now only (not a "serial killer" I mean), as just "hit-hit-hit-DWS-hit-hit-Reposte-etc"; - it is either use sustained abilities or talents, or you'll just be out of STA; - frustrating could be at some point, but DW Warrior is good as well as you can have different builds with this class, only now I am at a crossroad tbh. Understand with my mind what is better for "no-pot-solo", but know it can be boring/frustrating/ or something.
For now tend to old "Strength-build" and more as just "hit-man". We'll see.
That is all.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 13, 2020 23:10:50 GMT
My curiosity now coming up. These are solo PTs, pot and no-pot as I understand from descriptions. Team PTs were more? You know, checking tactics, chosing "dream team", such things. Or more enjoyed solo so actually have more solo PTs. I am "late" person to join the forum, thus just do not know. So asking. I might not understand the question here exactly. The list was completed solo nightmare, the last two were the no health pot. I have a lot of games complete with team, I don't know how many off hand. If I remember correctly, the most recent ones were Arcane Warrior who tried to use only spells that could be cast with melee weapons unsheathed, then I think the full warrior and full archer parties. I do remember my very first game (on normal I think) where I was human noble SnS and did not know what I was doing whatsoever. That was just about the hardest playthrough I had. It may actually be that I have done about as many solos (or maybe one or two more) as full team games. Yes, there are quite a few weapons I think look somewhat ridiculous.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 14, 2020 8:35:08 GMT
I might not understand the question here exactly. No, you understood the question correctly. Thanks. I do remember my very first game (on normal I think) where I was human noble SnS and did not know what I was doing whatsoever. That was just about the hardest playthrough I had. Particular reason to chose SnS as the first PC? Yes, there are quite a few weapons I think look somewhat ridiculous. Such as?
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on May 14, 2020 23:30:33 GMT
I might not understand the question here exactly. No, you understood the question correctly. Thanks. I do remember my very first game (on normal I think) where I was human noble SnS and did not know what I was doing whatsoever. That was just about the hardest playthrough I had. Particular reason to chose SnS as the first PC? Yes, there are quite a few weapons I think look somewhat ridiculous. Such as?
I started with Soldier in Mass Effect games, so that made me want to do Warrior. I picked SnS because I thought that would make me durable. But build was bad, and I wasted attribute points in the wrong places.
Weapons - Saw Sword / Imperial Edge. Don't like the scalloped swords like Keening or Starfang. Don't like Ageless / Magic Greatsword. Various Battleaxes look like they are bronze age weapons, or a piece of artwork. Olaf's Cheeseknife looks a bit funny since it is so rounded.
That stuff doesn't bother me enough to find a mod to change them or anything. Saw Sword model is probably the silliest though.
|
|
inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,717
Sonya
1,336
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
|
Post by Sonya on May 16, 2020 12:49:22 GMT
I started with Soldier in Mass Effect games, so that made me want to do Warrior. I picked SnS because I thought that would make me durable. But build was bad, and I wasted attribute points in the wrong places. Understandable. Weapons - Saw Sword / Imperial Edge. Don't like the scalloped swords like Keening or Starfang. Don't like Ageless / Magic Greatsword. Various Battleaxes look like they are bronze age weapons, or a piece of artwork. Olaf's Cheeseknife looks a bit funny since it is so rounded So, what, "Maul" is your weapon of choice? You even had a solo PT as 2h Maul warrior. ------ Continuation of DW Warrior no-pot-solo-PTOrzammarEncounter with fanatics: died once as one used PS and that's all usually. During the second attempt had to run a little in circles to avoid special attacks. The camp - enchantments - ingredients - Morrigan and Zevran cooked up what they could from those ingredients. Return to OstagarNo changes in gear. In general can describe it as "rammed through it". Momentum was always ON. There were some deaths, but nothing unexpected: lured too many enemies/ram spam/OV spam. To be honest thought would have problemes with spiders or the Ogre - as usually. Though they were fine as well (with spiders "momentum" helped a lot), with the Ogre used the usual tactics as with my 2h/SnS-dex-no-pot solo PTs. The probleme was unexpected: on the bridge after the cutscene there is a fight where one mage is in the group. Had several reloads because of him: under "Reposte" (yes, he was stunned 100 %) I still caught spells from him and ended up dead (there were other enemies attacking me). That's just stupid. Everything else is fine. After that bridge-mage decided to switch arms and legs for Cailan's (crits/dodges) + switch "Asturian Might" for Maric's Blade (w/o runes for now). Now have twins on my back. CampFor now use Duncan + Maric Swords because of "regen everywhere" (though will be more helpful in certain Plot Quests), but also have other weapons as usual. With different runes. Armor is the same for now. Think need to deal with that BM asshole, who is supposed to protect his clan. Only there are some enemies in the forest and in the lair I might not be able to deal with - like Vial Revenants e.g. All for now.
|
|