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Post by teisintai on Mar 25, 2020 12:46:43 GMT
Actually, Soned is worse then Cyclone, I think. Cyclone is more precise, so you can use it for headshots even from great distance, and so do more damage. Soned has more DPS - but to even use it you must be a turian, and even then headshots are only available from close range - and for turians, especially soldiers, mobility is limited. But Soned is more fun, yes. This "Walk Ominously And Spray Everything With Thousand Bullets" feels really good =)
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Post by chonma on Mar 26, 2020 3:40:20 GMT
Actually, Soned is worse then Cyclone, I think. Cyclone is more precise, so you can use it for headshots even from great distance, and so do more damage. Soned has more DPS - but to even use it you must be a turian, and even then headshots are only available from close range - and for turians, especially soldiers, mobility is limited. But Soned is more fun, yes. This "Walk Ominously And Spray Everything With Thousand Bullets" feels really good =) since i mostly play the turian soldier, it should be okay (and anyway, nothing can be less accurate than revenant ) by the way, the crates are really making fun of me: haven't yet got the soned, but instead, i got the sovoa 3, the black widow, the valiant 2 and the kishock 2 (i don 't care about thoose weapons cuz i don't like to use snipers, and sovoa being semi-auto: it require a lot of spamm click, and i try to avoid spamm-clicking cuz it does reduce drastically the life-expectancy of low-cost mouses)
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Post by Unicephalon 40-D on Mar 26, 2020 7:18:44 GMT
Actually, Soned is worse then Cyclone, I think. Cyclone is more precise, so you can use it for headshots even from great distance, and so do more damage. Soned has more DPS - but to even use it you must be a turian, and even then headshots are only available from close range - and for turians, especially soldiers, mobility is limited. But Soned is more fun, yes. This "Walk Ominously And Spray Everything With Thousand Bullets" feels really good =) by the way, the crates are really making fun of me: haven't yet got the soned, but instead, i got the sovoa 3, the black widow, the valiant 2 and the kishock 2 (i don 't care about thoose weapons cuz i don't like to use snipers, and sovoa being semi-auto: it require a lot of spamm click, and i try to avoid spamm-clicking cuz it does reduce drastically the life-expectancy of low-cost mouses) Though Sovoa is a good area denial weapon with physical force explosions, good to launch it on the feet of people, it has two drawbacks; the clicking as you said and another one is the super flashing the Turian&Angara weapon does.
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Post by chonma on Mar 26, 2020 13:45:18 GMT
by the way, the crates are really making fun of me: haven't yet got the soned, but instead, i got the sovoa 3, the black widow, the valiant 2 and the kishock 2 (i don 't care about thoose weapons cuz i don't like to use snipers, and sovoa being semi-auto: it require a lot of spamm click, and i try to avoid spamm-clicking cuz it does reduce drastically the life-expectancy of low-cost mouses) Though Sovoa is a good area denial weapon with physical force explosions, good to launch it on the feet of people, it has two drawbacks; the clicking as you said and another one is the super flashing the Turian&Angara weapon does. flashing? visual effect or something else? personally my only issue is the semi-auto nature of this weapon (irl, semi auto is an good balance , but in video games, the volume of fire required to shut-down stuff is far higher and so, full auto or at least 2/3 shots burst is a must have) i have read that sometimes , some players do compensate the semi-auto drawback of some weapons by using macros, but i got two problems with that: 1) i don't know how to make an macro 2) i don't know if it's "accepted" or if it's considered as cheating.
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Post by Unicephalon 40-D on Mar 26, 2020 14:20:21 GMT
Though Sovoa is a good area denial weapon with physical force explosions, good to launch it on the feet of people, it has two drawbacks; the clicking as you said and another one is the super flashing the Turian&Angara weapon does. flashing? visual effect or something else? personally my only issue is the semi-auto nature of this weapon (irl, semi auto is an good balance , but in video games, the volume of fire required to shut-down stuff is far higher and so, full auto or at least 2/3 shots burst is a must have) i have read that sometimes , some players do compensate the semi-auto drawback of some weapons by using macros, but i got two problems with that: 1) i don't know how to make an macro 2) i don't know if it's "accepted" or if it's considered as cheating. Yes, visual flashing because of its detonation. 1 & 2 me neither and I'm not sure, but the fire rate is limited even if you click the twice the speed it doesnt shoot more afair.
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Post by chonma on Mar 26, 2020 15:48:32 GMT
flashing? visual effect or something else? personally my only issue is the semi-auto nature of this weapon (irl, semi auto is an good balance , but in video games, the volume of fire required to shut-down stuff is far higher and so, full auto or at least 2/3 shots burst is a must have) i have read that sometimes , some players do compensate the semi-auto drawback of some weapons by using macros, but i got two problems with that: 1) i don't know how to make an macro 2) i don't know if it's "accepted" or if it's considered as cheating. Yes, visual flashing because of its detonation. 1 & 2 me neither and I'm not sure, but the fire rate is limited even if you click the twice the speed it doesnt shoot more afair. oh, well, the visual flashing doesn't bother me yes, i know that the rifle has an maximum firing rate (such as mattock on ME3) i though of the macro only to reach it (or most of it) in order to just have to let the click pushed (instead of having to release and re-click multiple time, wich does reduce the lifetime of the mouse's clicking button) (another option could be for EA to send me an crate full of cheap computer mouses so that i would not care about spamm-clicking and playing semi-auto weapons)
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Post by DoctorDAM on Mar 27, 2020 0:31:00 GMT
2) i don't know if it's "accepted" or if it's considered as cheating. Yeah, it's cheating ... but not a seven deadly sin, at least in my book. My biggest issue with the Sovoa is the noise. I felt guilty using it in matches as I assumed I was driving teammates insane.
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Post by chonma on Mar 27, 2020 1:39:16 GMT
2) i don't know if it's "accepted" or if it's considered as cheating. Yeah, it's cheating ... but not a seven deadly sin, at least in my book. My biggest issue with the Sovoa is the noise. I felt guilty using it in matches as I assumed I was driving teammates insane. since i used the ADAS assault rifle quite a lot in ME3MP, i m already used to drive everyone crazy around me by the way, i farmed few hours (and so, opened a lot of arsenal crates, the 100K cred ones for weapons) and here's the UR weapons i do now posess: is it me, or it feels like the dice are rigged? i mean, there are still some UR weapons that are totally missing (including the one i absolutely want) meanwhile, the sovoa is already 4, and the FPA is 6...
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Post by Unicephalon 40-D on Mar 27, 2020 8:40:44 GMT
Yeah, it's cheating ... but not a seven deadly sin, at least in my book. My biggest issue with the Sovoa is the noise. I felt guilty using it in matches as I assumed I was driving teammates insane. is it me, or it feels like the dice are rigged? i mean, there are still some UR weapons that are totally missing (including the one i absolutely want) meanwhile, the sovoa is already 4, and the FPA is 6... Valkyrie, Piranha, Hurricane, Paw, Dhan, Eagle.. you already have excellent weapons now, good. RNG is stuck to "Fuck you!" mode forever it seems, as I didnt get the ones I really wanted for long time
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem
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Post by DoctorDAM on Mar 27, 2020 10:39:11 GMT
is it me, or it feels like the dice are rigged? i mean, there are still some UR weapons that are totally missing (including the one i absolutely want) meanwhile, the sovoa is already 4, and the FPA is 6... It's just you
Not saying they have a perfectly random RNG, but this behavior is not unusual. I have my Shorty maxed out, with 1's in Concussive and Bulwark (of course, no Syphon!)
Meanwhile, the following UR's are still at one:Soned, Eagle, Ushior, Naladin.
Since there are so many UR's, it is natural for some to get to high #'s, while others may be at zero or one. But it is human nature to look for patterns. And it isn't as strong a pattern as you think.
Calculating for your case: There are 18 UR's, you have a total of 30. The odds on a particular UR weapon being at zero is ~18% (binomial distribution). But since there are 18 weapons, the odds on any one of those is roughly 18 times that. Okay, that's obviously not exactly how it works, but you can intuitively feel that the odds are you are still going to have a few at zero. As to having the PAW at 6: (1) you are ONE LUCKY SOB!!! (it's the most OP weapon in the game, which is why you see all us scrubs use it ALL THE TIME) (2) the odds of having a particular UR weapon at 6 for you is only .4%, but the odds on any single weapon being at 6 is roughly 7% (i.e. quite feasible). You just got super lucky in it being the PAW. Mine's only at 4
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Post by Unicephalon 40-D on Mar 27, 2020 11:35:04 GMT
For me the maxing of the bonuses were much better thing overall than maxing the weapons, I mean both are nice of course but the bonuses really did matter in the end, so personally would target those as much as possible. Back when I got them full:
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Post by chonma on Mar 27, 2020 16:05:06 GMT
is it me, or it feels like the dice are rigged? i mean, there are still some UR weapons that are totally missing (including the one i absolutely want) meanwhile, the sovoa is already 4, and the FPA is 6... It's just you
Not saying they have a perfectly random RNG, but this behavior is not unusual. I have my Shorty maxed out, with 1's in Concussive and Bulwark (of course, no Syphon!)
Meanwhile, the following UR's are still at one:Soned, Eagle, Ushior, Naladin.
Since there are so many UR's, it is natural for some to get to high #'s, while others may be at zero or one. But it is human nature to look for patterns. And it isn't as strong a pattern as you think.
Calculating for your case: There are 18 UR's, you have a total of 30. The odds on a particular UR weapon being at zero is ~18% (binomial distribution). But since there are 18 weapons, the odds on any one of those is roughly 18 times that. Okay, that's obviously not exactly how it works, but you can intuitively feel that the odds are you are still going to have a few at zero. As to having the PAW at 6: (1) you are ONE LUCKY SOB!!! (it's the most OP weapon in the game, which is why you see all us scrubs use it ALL THE TIME) (2) the odds of having a particular UR weapon at 6 for you is only .4%, but the odds on any single weapon being at 6 is roughly 7% (i.e. quite feasible). You just got super lucky in it being the PAW. Mine's only at 4
yeah, but thoose probability are still low, i mean, since there's 18 UR, there's approx 1/18 chance of looting one in particular in each UR weapon card (so, probability of 0.055, 5.5 % if said in percentage) meaning that the most balanced RNG would make that, with the total of 30 that i have looted, i should have almost all (few exeptions maybe) beetween 1 and 3 the algorythm seems to be very focused at sovoa and PAW (maybe cuz PAW, being an OP weapon, is very popular and the game try to push this one to make things easyer for players?) i am aware that the PAW is OP, but in term of gameplay, it's not my favourite (wich makes the situation even worse: since a lot of people would kill to have the loots i do, but i would myself be glad to exchange, if such thing was possible, few levels on my PAW for having the missing UR weapons @unicephalon 40-D valkirie, PAW, pirana, hurricane and dhan are really effective yes. however, about the pistols, the most efficient i have tried is by far the rozerad, (don't get fooled by his theorical rate of fire: this is the rate of fire he got at the beginning of the magasine, but after few seconds, his ROF does increase a lot, and his DPS grows accordingly) by the way, my situation with gold weapon is also hillarious: most gold weapons are 7 or above (some being already 10) but the halberd (fortunately, it"s an AR i do not care about, since it's just an up-caliber mattock) is still 2 anyway, i ll continue to farm and hold-on, fortunately i do now posess the siphon sweeper (wich makes life far easyer than the crappy revenant: sweeper being light, powerfull, accurate, and does not require too much spamm-click) and i can use the dhan or the valkirie as an big damage-output (and hopefully, i should, in few days, finally get the siphon ghost and maybe finish my thokin and my avenger S, so that they can reach their max potential)
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Post by DoctorDAM on Mar 27, 2020 21:29:22 GMT
yeah, but thoose probability are still low, i mean, since there's 18 UR, there's approx 1/18 chance of looting one in particular in each UR weapon card (so, probability of 0.055, 5.5 % if said in percentage) meaning that the most balanced RNG would make that, with the total of 30 that i have looted, i should have almost all (few exeptions maybe) beetween 1 and 3 the algorythm seems to be very focused at sovoa and PAW (maybe cuz PAW, being an OP weapon, is very popular and the game try to push this one to make things easyer for players?)
[Okay, I like these probability based "RNG is f'd" type threads, and from experience, here's where people start tuning out ...]
Trust me, it isn't really out of the ordinary. Probabilities just do things that people don't expect. I happen to have made an excel simulation that covered this case. So I put in your 30 trials (UR's) and ran it 20 times. The number of UR's not unlocked ranged from 1 to 5 (5 twice, 4 twice). Never got a case where all unlocked. As to max, that was only 5 (with 18 cases yielding a max of 4). But then I ran a few more times, and did get an all unlocked case ... but I also got an oddball sample with EIGHT locked, with a max of SEVEN.
So yours may be slightly skewed, but by no means out of line with a small sample size.
So, I don't buy your speculation on algorithms. Sample size is much too small, and as I hope I've shown, not unreasonable for random chance.
I do agree with you on the Rozerad. I love that weapon! (And I too do not like semi-autos)
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Post by chonma on Mar 27, 2020 23:07:31 GMT
yeah, but thoose probability are still low, i mean, since there's 18 UR, there's approx 1/18 chance of looting one in particular in each UR weapon card (so, probability of 0.055, 5.5 % if said in percentage) meaning that the most balanced RNG would make that, with the total of 30 that i have looted, i should have almost all (few exeptions maybe) beetween 1 and 3 the algorythm seems to be very focused at sovoa and PAW (maybe cuz PAW, being an OP weapon, is very popular and the game try to push this one to make things easyer for players?)
[Okay, I like these probability based "RNG is f'd" type threads, and from experience, here's where people start tuning out ...]
Trust me, it isn't really out of the ordinary. Probabilities just do things that people don't expect. I happen to have made an excel simulation that covered this case. So I put in your 30 trials (UR's) and ran it 20 times. The number of UR's not unlocked ranged from 1 to 5 (5 twice, 4 twice). Never got a case where all unlocked. As to max, that was only 5 (with 18 cases yielding a max of 4). But then I ran a few more times, and did get an all unlocked case ... but I also got an oddball sample with EIGHT locked, with a max of SEVEN.
So yours may be slightly skewed, but by no means out of line with a small sample size.
So, I don't buy your speculation on algorithms. Sample size is much too small, and as I hope I've shown, not unreasonable for random chance.
I do agree with you on the Rozerad. I love that weapon! (And I too do not like semi-autos)
i don't say it was impossible with an normal RNG, but just that it begin to enter the area of "weird enough to consider RNG being screwed as one of the possibilitiy". considering the "RNG is rigged" as one of the possibilities doesn't exclude the other possibilities (including the simple luck/lack of luck factor) we'll see if with more crates oppened, the trend continue or not. (let's just hope that i get the missing UR weapons before getting the PAW-siphon-10 ) by the way, am i the only one to find weird the fact that the sandstorem is classed as an AR despite having an bult-in scope?
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Origin: DoctorDAM, DAMReapers, NSquat
XBL Gamertag: DoctorDAM
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Post by DoctorDAM on Mar 28, 2020 21:46:18 GMT
considering the "RNG is rigged" as one of the possibilities doesn't exclude the other possibilities (including the simple luck/lack of luck factor)
Fair enough. Just recognize that any speculation is probably wrong
So, I ran a larger simulation, with 500 trials (essentially, 500 people who, like you, have 30 UR's). Even at 500, it varies a lot. But it was typically: 5 or more locked UR's: ~15%
One UR at 6 or more: ~10% So, yeah, your results are certainly at the less likely end of the spectrum for a random distribution, but not crazy unlikely.
As to the P.A.W., I don't think you'll get much sympathy from Mobius Y ;)
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Origin: songun-ho
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Post by chonma on Mar 29, 2020 1:14:36 GMT
considering the "RNG is rigged" as one of the possibilities doesn't exclude the other possibilities (including the simple luck/lack of luck factor)
Fair enough. Just recognize that any speculation is probably wrong
So, I ran a larger simulation, with 500 trials (essentially, 500 people who, like you, have 30 UR's). Even at 500, it varies a lot. But it was typically: 5 or more locked UR's: ~15%
One UR at 6 or more: ~10% So, yeah, your results are certainly at the less likely end of the spectrum for a random distribution, but not crazy unlikely.
As to the P.A.W., I don't think you'll get much sympathy from Mobius Y ;)
by the way,i looted the sovoa once again (now he's 5) and i found an damaged mouse that doesn't work properly in an old box, so, gonna try to put it back to work and use it as a "sacrifice" to use this sovoa until i loot what i want in MEA
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Post by chonma on Apr 1, 2020 14:49:36 GMT
i got good news.
PAW is 7 i got the shorty and the soned, finally!
about the shorty: he is as powerfull as the dhan,but easyer to use due to the higher velocity of kinetic projectiles compared to plasma. so, it's the perfect gun to just tear apart ennemies in few seconds, even in gold/plat.
about the soned: i am very glad to have it, this weapon looks cool, and is satisfying to shoot, however, like the geth spitifre in ME3, it's an weapon that suits better the "fun and relax" bronze and silver match than the serious platinium matchs. the soned main weakness is the accuracy (it's basic accuracy is bad, but can still hit things, however the shoot circle does grow a lot when shooting for long). currently, it's an shotgun-like accuracy, i don't know if it will improve a lot when the weapon will pass levels (it's level 1, i got something like 38 of accuracy, most ARs are beetween 70 and 80, and revenant is at 63 ) however, i will try different mods to see what i can get out of the soned, and if i find a way to equip it and play it that is efficient in gold/plat. if yes, then it will be a succes, if not, i ll just keep him for the fun in lower ranks matches (alongside the cyclone)
now i think i will alternate beetween experts packs and special mod packs in order to get all the missing mods variations + focus more on the gold level content (if i manage to get the siphon version of avenger S and thokin, i ll be glad)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem
Origin: DoctorDAM, DAMReapers, NSquat
XBL Gamertag: DoctorDAM
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Post by DoctorDAM on Apr 1, 2020 19:25:21 GMT
now i think i will alternate beetween experts packs and special mod packs in order to get all the missing mods variations + focus more on the gold level content (if i manage to get the siphon version of avenger S and thokin, i ll be glad) Unless there is a specific mod variant you want (and if so, good luck with the HUGE pool of items!), or are a unredeemable compulsive completionist, I'd suggest forgetting about tech mods packs and the variants. I only bought 3 and regretted it. Why?: 1) Inventory bloat. Harder to find the mod I want 2) On most builds, little/no value. I'm sure there are some mods that make sense for certain build-weapon combinations, but overall, I prefer the basic ones everyone tends to carry.
3) It'll take a quite few variant levels before they even catch up to a high-level basic mod. And you still have the negative attribute.
So my advice: focus on maxing your basic mods, then move to something else. And I too focused on Expert packs (vs. Premium/Arsenal/Reserve). You do lose the fast pity timer (30 packs vs. 10 packs), but I liked getting a lot more stuff, especially early-on.
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Post by chonma on Apr 1, 2020 20:58:43 GMT
now i think i will alternate beetween experts packs and special mod packs in order to get all the missing mods variations + focus more on the gold level content (if i manage to get the siphon version of avenger S and thokin, i ll be glad) Unless there is a specific mod variant you want (and if so, good luck with the HUGE pool of items!), or are a unredeemable compulsive completionist, I'd suggest forgetting about tech mods packs and the variants. I only bought 3 and regretted it. Why?: 1) Inventory bloat. Harder to find the mod I want 2) On most builds, little/no value. I'm sure there are some mods that make sense for certain build-weapon combinations, but overall, I prefer the basic ones everyone tends to carry.
3) It'll take a quite few variant levels before they even catch up to a high-level basic mod. And you still have the negative attribute.
So my advice: focus on maxing your basic mods, then move to something else. And I too focused on Expert packs (vs. Premium/Arsenal/Reserve). You do lose the fast pity timer (30 packs vs. 10 packs), but I liked getting a lot more stuff, especially early-on.
i do already have all the basic mods maxed i do try to get the long canon for ARs, cuz on the soned the mag capacity is particularly high (so high i never exploit all of it, especially since pauses are needed to not burps everywhere cuz recoil) and so i don't mind reducing it, and because i seek to max out the brute damage in order to cause as much damage as possible before the accuracy get completely screwed up what is the "fast pity timer" ?
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DoctorDAM
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem
Origin: DoctorDAM, DAMReapers, NSquat
XBL Gamertag: DoctorDAM
Posts: 483 Likes: 1,961
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem
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Post by DoctorDAM on Apr 1, 2020 23:27:09 GMT
Pity timer: For Premium/Arsenal/Reserve packs, keeps the no-UR streak to less than 10. That is, if you don't get a UR in 9 straight, the next is guaranteed to have a UR. Alas, it is a separate timer for each of those types. So you can, for instance, roll 8 premiums, then do 4 Arsenals, then 5 Reserves, and not get a UR. So when if/when you start getting those packs, best to stick with one till you get a UR at least. Originally, the Expert packs had the same 10 pack pity timer. Thus Expert packs had a higher UR drop rate (per credit) than Premiums! Eventually, the mathematical geniuses at BW (not!) caught on to this and changed it to 30 packs (20 would have made it even). Thus it is now a slower pity timer than P/A/R packs.
BTW, some think they completely removed the pity timer on Expert packs, but it is indeed 30.
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chonma
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: songun-ho
Posts: 288 Likes: 697
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Post by chonma on Apr 2, 2020 1:53:42 GMT
Pity timer: For Premium/Arsenal/Reserve packs, keeps the no-UR streak to less than 10. That is, if you don't get a UR in 9 straight, the next is guaranteed to have a UR. Alas, it is a separate timer for each of those types. So you can, for instance, roll 8 premiums, then do 4 Arsenals, then 5 Reserves, and not get a UR. So when if/when you start getting those packs, best to stick with one till you get a UR at least. Originally, the Expert packs had the same 10 pack pity timer. Thus Expert packs had a higher UR drop rate (per credit) than Premiums! Eventually, the mathematical geniuses at BW (not!) caught on to this and changed it to 30 packs (20 would have made it even). Thus it is now a slower pity timer than P/A/R packs.
BTW, some think they completely removed the pity timer on Expert packs, but it is indeed 30.
i wasn't aware of such mechanics about the drop of stuff, that's ineressing i did just waited to get all basic versions of silver weapons at 10, and then i rushed the arsenal packs to get golden weapons and some UR
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Apr 2, 2020 9:43:11 GMT
Goddamn it my ears. I've been using Sovoa X for a while now... yeah its not the flashing for me but the massive sound it does. Using it basically means I have to lower the volume from normal point 60 to 40 and it makes already difficult to hear other sounds over the blasting and body flying Its a good AOE weapon too but the sound, oh god its loud.
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chonma
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: songun-ho
Posts: 288 Likes: 697
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Post by chonma on Apr 2, 2020 14:11:29 GMT
Goddamn it my ears. I've been using Sovoa X for a while now... yeah its not the flashing for me but the massive sound it does. Using it basically means I have to lower the volume from normal point 60 to 40 and it makes already difficult to hear other sounds over the blasting and body flying Its a good AOE weapon too but the sound, oh god its loud. then, i recommend you my special training method: -go back on ME3MP for a bit -use turian soldier (with an adequate build in order to have the "sniper mode" ) -use the ADAS assault rifle, and for mods, choose extended barrel and extra magasine capacity -use that in match, and use the Tsol's power to spamm like crazy with the ADAS after that, (if you survived of course) you should be immune to MEA's sovoa. [caution, this training may include side-effects, such as: loosing all your friends, ragequit, mental illness, post-trauma syndrome, deafness. ]
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Apr 26, 2022 11:22:31 GMT
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Apr 2, 2020 15:01:26 GMT
Goddamn it my ears. I've been using Sovoa X for a while now... yeah its not the flashing for me but the massive sound it does. Using it basically means I have to lower the volume from normal point 60 to 40 and it makes already difficult to hear other sounds over the blasting and body flying Its a good AOE weapon too but the sound, oh god its loud. then, i recommend you my special training method: -go back on ME3MP for a bit -use turian soldier (with an adequate build in order to have the "sniper mode" ) -use the ADAS assault rifle, and for mods, choose extended barrel and extra magasine capacity -use that in match, and use the Tsol's power to spamm like crazy with the ADAS after that, (if you survived of course) you should be immune to MEA's sovoa. [caution, this training may include side-effects, such as: loosing all your friends, ragequit, mental illness, post-trauma syndrome, deafness. ] Nooooo... I think I'll lower the effects volume from audio options during Sovoa use to 40/100
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monicasubzero
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: monicasubzero
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Post by monicasubzero on Apr 5, 2020 19:17:38 GMT
Hi there! I'm quite new to ME:A multiplayer and I would like to give it a shot. Still playing on bronze difficulty because I don't have good gear, but I'm a veteran of ME3MP if that counts! You can add me if you want. I'm monicasubzero and usually I play in the evening and during the weekends (Italian time). I wouldn't mind also a good team to pleay ME3MP too. My old contacts don't show often on Origin.
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