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Usually respectful
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
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Post by Shinobu on Jul 15, 2020 15:56:59 GMT
The Ryders progressed similar to other RPG protagonists -- at least they didn't start out killing giant rats/spiders in a basement like every fantasy protagonist since the beginning of time. Now that you say this, I think it would have actually been pretty funny if Ryder had to go to cargo hold Larder A and deal with some pyjaks first. Maybe your pet Mabari would have been there. I really enjoyed the game more when I lost my completionist tendencies and skipped everything I didn't find fun (crafting, mining, tasks, random encounters). I pretty much played Andromeda the second time as a 30 hour story focused game instead of a 120 hour open world resource collection simulator and found it so much more enjoyable. Yes. That was my experience in DAI exactly, I think I haven't quite done this in MEA though. Last time I think I was trying to get the 100% Heleus completion just to get it. So ... set your magic element assisted railguns that propel projectiles to a perceptible fraction of c to stun I guess? Yeah this probably was a missed opportunity for alternative weapon crafting, or powers. Especially since Ai is allegedly a civilian operation where they don't even arm the ships, you would think they might have some less than lethal weapons. Yes, Dragon Age Origins did a great job of lampshading that in the Human Noble origin!
My single playthrough of DAI took 120 hours, I think, and I just couldn't face doing it again, although I enjoyed it well enough. Also, F*@# bears, man. I remember seeing the trailer for Andromeda where Ryder gets mauled by an eiroch and I was like "Oh no! Space bears, confirmed!"
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 17, 2020 1:37:03 GMT
Personally, I didn’t see this dissonance as being any worse than in the OT, where I also killed scores of regular humanoid enemies, many of which had hilariously over the top death screams. ME1 gave us missions with a potentially peaceful path, but ME2 quickly abandoned that, and the bulk of the game had us ending up killing a lot of normal people because our followers needed some personal issues resolved, whereas we only kill the actual zombie characters on occasion.
To be frank, ludonarrative dissonance is not really something I give a lot of thought to. Killing enemies is fun, especially if the guns have special powers (like guns that make enemies explode in a fiery blaze, like something in Destiny). Heck if I craft a new remnant gun with a weird new mod, I might test it on an outlaw camp just to see what it does. That’s what they get for not providing me with a regular firing range to do that lol
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