Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 2, 2024 23:48:30 GMT
That is an easy answer. Larian started with a game formula decades ago. They stuck to it, refined it, perfected it, and most importantly didn't burn out their employees with terrible working conditions so they stuck around and retained their institutional knowledge from the past. Bioware has never stuck to anything ever. After Neverwinter they reinvented the wheel for KOTOR and Jade Empire, after that they reinvented the wheel for ME and DAO, DA2 reinvented the wheel again, and Inquisition reinvented it YET AGAIN. Now here's Veilguard, a franchise reinvented for the 4th game in a row. After migrating game engines from an old clunky thing past its prime, to an Engine built for FPS games. Every single game Bioware has ever made, feels like they just loathed and hated what they did the last time and so are determined to go as far from it as possible. Lastly, obviously Bioware hasn't been interested in employee retention in a very long time. There's no one left who cares. I think this is a very unkind interpretation, and while I don't know anything about game development, solely based on examining the products I disagree. Bioware had a very recognisable formula. Even when studios like Obsidian tried to copy it I never felt like they succeeded. When did Bioware stray from it's formula? I'd say it was a slow process, but I'm also not sure sticking to the same exact formula without innovation is a good thing long term. IMO they started straying from the formula with DA2 and ME2
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Post by Kappa Neko on Nov 2, 2024 23:48:40 GMT
Can you remind me what was so dark about that mission? With spoiler tags of course. Lucanis is held in a prison where the crazy venetori woman was breeding abominations from slaves. You see the dead bodies on tables. Of course this game isn't dark looking enough to really sell the horror most of the time visually. But that mission location was a torture prison.
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Post by phoray on Nov 2, 2024 23:50:49 GMT
Can you remind me what was so dark about that mission? With spoiler tags of course. Lucanis is held in a prison where the crazy venetori woman was breeding abominations from slaves. You see the dead bodies on tables. Of course this game isn't dark looking enough to really sell the horror most of the time visually. But that mission location was a torture prison. There I was thinking the whole place was an inefficient version of what erimund did. which just underscores your point that the horror just wasn't sold well. Even Lucanis is just gritting his teeth about the experience without going into details to sell it.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 2, 2024 23:50:53 GMT
Can you remind me what was so dark about that mission? With spoiler tags of course. Lucanis is held in a prison where the crazy venetori woman was breeding abominations from slaves. You see the dead bodies on tables. Of course this game isn't dark looking enough to really sell the horror most of the time visually. But that mission location was a torture prison. Yeah that's pretty messed up, but I don't think it's really on the level of origins/DA2 best stuff. Just an evil person doing evil things. But it's better than nothing.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 2, 2024 23:51:19 GMT
I just laughed so hard. That meme still memes. Dat ass tho. Don't tell me Cora is Andromeda's Miranda (in a way, there's only one Miranda)... because that seals the deal Cora had a lot of potential. There was a lot of stuff about her that could have been worth exploring: growing up a spacer kid, a human biotic, her love of flowers, being Alec Ryder's second in command. But all she wants to talk about is her time working with the asari.
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Post by phoray on Nov 2, 2024 23:51:58 GMT
Don't tell me Cora is Andromeda's Miranda (in a way, there's only one Miranda)... because that seals the deal Cora had a lot of potential. There was a lot of stuff about her that could have been worth exploring: growing up a spacer kid, a human biotic, her love of flowers, being Alec Ryder's second in command. But all she wants to talk about is her time working with the asari. Don't spoil her best material now.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Nov 2, 2024 23:54:46 GMT
Always remember that the majority of players are on console. BG3 was probably a lot more played on PC than most big releases. So the Steam numbers are not necessarily super terrible. There are some unreliable estimates that BG3 had around 45% of total sales on PC and around 55% on all consoles. At least I remember seeing a reddit thread with something along these lines. Overall, for all entertainment market shares are surprisingly evenly split, with PC having a slightly low market share and somewhat higher growth of revenue margin as a total industry. www.visualcapitalist.com/visualizing-pc-vs-console-gaming-market-share/IDK whether this type of analysis is sufficiently reliable to reflect the actual situation. All interested parties (Steam, GOG, Epic, U-Play, Sony, and Microsoft) are very tight-lipped on the real numbers. Concurrent player numbers on Steam at launch is the only more or less reliable stat that is transparent. A lot of marketing peoples try to use that to estimate the sales. See for example gamalytic.com/blog/how-to-accurately-estimate-steam-salesIt is too early to tell exactly what is going to happen to DAV since most of these algorithms require at least 30-day monitoring to ensure some reliability. However, one can simply use the total number of players at launch to gauge general interest and likely projections. The error margin is very high though, probably more than 50-60%, so we are talking about orders of magnitude projections. Which seems to put DAV at around from 1 to 3 million total sales for PC, so something around 2 million total for PC and 6 million overall for PC and consoles does not sound like completely wrong. If it goes on sale soonish, these numbers can be somewhat higher. Just keep in mind that it is not something very reliable and may be quite far away from the real numbers due to DAV being an outlier because of publicity and difference between corporate and user review scores and general public opinion on the matters.
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Post by therevanchist25 on Nov 2, 2024 23:55:19 GMT
Cora was so deadly dull I never even saw it. i ended being pretty happy with peebee romance, which was about only thing in the game I enjoyed. I'm not sure if you know this, but Cora was a part of an Asari Commando unit. She was a huntress. ...I hate you...
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Post by themikefest on Nov 2, 2024 23:57:59 GMT
Cora was so deadly dull I never even saw it. i ended being pretty happy with peebee romance, which was about only thing in the game I enjoyed. I'm not sure if you know this, but Cora was a part of an Asari Commando unit. She was a huntress. ah yes Cora? Being a huntress? Big deal. All she talked about was the asari crap, and her worshipping of her asari hero. Turned out her hero was a piece of crap. Cora was an ok character. The asari stuff was overkill
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fenalaslavellan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by fenalaslavellan on Nov 2, 2024 23:58:34 GMT
As soon as Tik Tok audiences see Lucanis literally flying with those purple wings to strike a foe (yes, that happened) they will love him.
They also just need to have a short about him comparing first kisses to a certain type of coffe. Small Lucanis spoilers from the first meeting are you talking about the scene you meet him? Because that scene was in more than one trailer I speak of the scene where we drink coffee with his cousin.
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andorvex
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 3, 2024 0:01:22 GMT
Small Lucanis spoilers from the first meeting are you talking about the scene you meet him? Because that scene was in more than one trailer I speak of the scene where we drink coffee with his cousin. Oh didn't get it yet. probably never will unless I'll go play some more but it's not like my friend live next door... It's like a 40 minute drive so even if I'll play more it won't be anytime soon.
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Post by danaxe on Nov 3, 2024 0:01:43 GMT
That is an easy answer. Larian started with a game formula decades ago. They stuck to it, refined it, perfected it, and most importantly didn't burn out their employees with terrible working conditions so they stuck around and retained their institutional knowledge from the past. Bioware has never stuck to anything ever. After Neverwinter they reinvented the wheel for KOTOR and Jade Empire, after that they reinvented the wheel for ME and DAO, DA2 reinvented the wheel again, and Inquisition reinvented it YET AGAIN. Now here's Veilguard, a franchise reinvented for the 4th game in a row. After migrating game engines from an old clunky thing past its prime, to an Engine built for FPS games. Every single game Bioware has ever made, feels like they just loathed and hated what they did the last time and so are determined to go as far from it as possible. Lastly, obviously Bioware hasn't been interested in employee retention in a very long time. There's no one left who cares. I think this is a very unkind interpretation, and while I don't know anything about game development, solely based on examining the products I disagree. Bioware had a very recognisable formula. Even when studios like Obsidian tried to copy it I never felt like they succeeded. When did Bioware stray from it's formula? I'd say it was a slow process, but I'm also not sure sticking to the same exact formula without innovation is a good thing long term. Think on it in terms of throwing the baby out with the bathwater. Larian makes a game, sees whats good, what resonates with players and next game they improve on the stuff that was not so good, while slightly improving on the stuff that was good. Do this for a few iterations, you end up with a game like BG3 that was the first game in history to win all 5 major GOTY awards. Bioware on the other hand, they release a game, and instead of doubling down on whats good and resonates with players, they either just throw it away or dumb it down on the next game. And they keep trying to do something different every iteration for whatever reason. I think it comes down to vision. Larian had Swen from the beggining and he is still there in charge of it all. Bioware, after the doctors, never had 1 single strong personality to guide them on steady improvements. It worked for a time when they had a strong team at the top, but as people left, there was no one to keep it all together. And EA's meddling surely didnt help. A shame really.
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LawBringerSR2
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Post by LawBringerSR2 on Nov 3, 2024 0:05:08 GMT
I never played Andromeda, but I kinda want to because default Sara Ryder is hot and makes me think of a younger Ashley, and I like the idea of pairing her with another hot girl (I've read Andromeda sex scenes are the most explicit in ME), and although I like the ME classes I like the idea of having my own selection of powers (like an Adept or Sentinel with Biotic Charge). But that's it. Maybe it's worth it for all that fun alone Real actress vs in game...Just sayin...FYKYK. Sure, there's other presets you can pick from, but the CC in that game is pretty bad imo And yea, they are fairly explicit for Bioware...but the characters in question are so annoying or ridiculous you don't even want to. won't go off any further as this isn't the ME forum. I'm definitely doing a preset Sara Ryder run
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 3, 2024 0:05:27 GMT
I think this is a very unkind interpretation, and while I don't know anything about game development, solely based on examining the products I disagree. Bioware had a very recognisable formula. Even when studios like Obsidian tried to copy it I never felt like they succeeded. When did Bioware stray from it's formula? I'd say it was a slow process, but I'm also not sure sticking to the same exact formula without innovation is a good thing long term. Think on it in terms of throwing the baby out with the bathwater. Larian makes a game, sees whats good, what resonates with players and next game they improve on the stuff that was not so good, while slightly improving on the stuff that was good. Do this for a few iterations, you end up with a game like BG3 that was the first game in history to win all 5 major GOTY awards. Bioware on the other hand, they release a game, and instead of doubling down on whats good and resonates with players, they either just throw it away or dumb it down on the next game. And they keep trying to do something different every iteration for whatever reason. I think it comes down to vision. Larian had Swen from the beggining and he is still there in charge of it all. Bioware, after the doctors, never had 1 single strong personality to guide them on steady improvements. It worked for a time when they had a strong team at the top, but as people left, there was no one to keep it all together. And EA's meddling surely didnt help. A shame really. I guess it's just weird to me how Larian that had a diablo like game, and then third person action rpg,then a weird real time strategy life sim hybrid is considered the more formulaic company than Bioware, but that's my boomer brain that doesn't realize it's not 2012. My personal dislike of Larian might also cloud my judgement on the matter
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Post by therevanchist25 on Nov 3, 2024 0:19:58 GMT
That is an easy answer. Larian started with a game formula decades ago. They stuck to it, refined it, perfected it, and most importantly didn't burn out their employees with terrible working conditions so they stuck around and retained their institutional knowledge from the past. Bioware has never stuck to anything ever. After Neverwinter they reinvented the wheel for KOTOR and Jade Empire, after that they reinvented the wheel for ME and DAO, DA2 reinvented the wheel again, and Inquisition reinvented it YET AGAIN. Now here's Veilguard, a franchise reinvented for the 4th game in a row. After migrating game engines from an old clunky thing past its prime, to an Engine built for FPS games. Every single game Bioware has ever made, feels like they just loathed and hated what they did the last time and so are determined to go as far from it as possible. Lastly, obviously Bioware hasn't been interested in employee retention in a very long time. There's no one left who cares. I think this is a very unkind interpretation, and while I don't know anything about game development, solely based on examining the products I disagree. Bioware had a very recognisable formula. Even when studios like Obsidian tried to copy it I never felt like they succeeded. When did Bioware stray from it's formula? I'd say it was a slow process, but I'm also not sure sticking to the same exact formula without innovation is a good thing long term.BG3 is the example of how incorrect this thought is. BG3 is the product of 1 formula polished over decades to a shining mirror finish. It's exactly how Veilguard would have likely been had Bioware actually built upon Origins where they started, instead of rejecting tactical RPG gameplay at every turn to instead embrace the infamous marketing of "Every time you press a button, something awesome has to happen! Button = awesome!" Weather people enjoyed those products or not is irrelevant. Some people think Veilguard is 10/10, that doesn't mean anything. ME2 was the best standalone experience Bioware possibly ever made. It's also objectively the worst "Sequel" I've ever seen as it blatantly disregarded what came before to do it's own thing. You can reinvent the wheel and still be a good product, but it does not the change the fact that Bioware has spent decades constantly rejecting it's past searching for something else that it apparently never found. Just doing something different for the sake of being different is not a good enough reason. Also, CODs been the same game for almost 20 years. They make money hand over fist. So even from a pure business perspective that argument falls flat. If Bioware spent the last 15 years making ME2 over and over, with different characters and tweaking the combat and customization every game, I doubt most people would care or complain.
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Post by witchcocktor on Nov 3, 2024 0:25:28 GMT
So several hours later, more thoughts. Oh my god I hate that every character has their own special ability that you might need to use while exploring around. I hate this, it slows down the gameplay immensely and since I don't have a top tier PC, it takes effing forever to go back to a beacon, change your party and go back to where you were. It's just not smooth and fun exploring places at all. (Nvm, you can use your knife thingy to do these things instead... I think). And speaking of exploring, I mostly hate how the maps are designed. They eventually become so confusing and maze-y. And my biggest obstacles are freaking doors and gates, that never seem to be open, you can't even interact with them even if the map clearly shows there is a path behind it. Obviously it's going to be unlocked further down the road but... it's just balls! Worse is that there are a lot of side quests you might get, and you have no idea whether you can actually do them or not. Some will just have doors blocking the paths that are leading to the quest and you have no idea what to do. Thankfully some quests say that you'll unlock the next step later in the game, but there are so many times I have no idea whether I can actually progress a quest or not, whether there is something blocking it or not. And overall it's really badly informed which quests matter and which don't. There was also a point in the game where I was just going through the main story casually, getting new companions, and suddenly I come back to the Lighthouse and I am told to choose between saving Minrathous or Treviso, right then and there. And because I went with Minrathous, Lucanis has been missing for the past 4 hours and I failed some quests for the Crows because I didn't do them in time. I certainly hope this won't cost me the Crows' alliance later in the game. Either way, for anyone reading this spoiler, just in case do everything you can in Minrathous and Treviso before you go get Davrin in the main story. I am also tired tired TIRED of these goddamn puzzles. What is the point in developing a completely new and fresh combat system if I'm mostly walking around doing lame puzzles? The puzzles aren't hard, no, but why are they absolutely EVERYWHERE?! But then there's good stuff too. I can't believe I'm saying this but I am really warming up to Bellara. I just did one of her personal quests and I genuinely teared up. Now that's not saying much because I'm a huge crybaby, but it was just a well-deserved emotional cutscene with good voice acting, camera work and great facial animations, with just very simple but effective dialogue. Honestly, if the rest of the companion quests are this level instead of that horrid Taash stuff, I think this just might be a game worth completing. Currently, Emmrich and Bellara are my favorites, though I'm still trying to find the emotional depth from Emmrich, because he sounds and acts like a cartoon still at this point. I mean he is charming but.. yeah. I'm hoping by romancing him, I'll unearth something really special about him, because currently he is kind of a joke character. I also have been enjoying getting to know Solas' backstory more intimately. In general I'm surprised how interesting the relationship between Solas and Rook is becoming.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Nov 3, 2024 0:25:31 GMT
My personal dislike of Larian might also cloud my judgement on the matter I honestly tried some of their older titles but could not get into these. However, I played DOS and DOS2 for around 300+ hours each IIRC, with at least 4 playthroughs, and I am now on my 5th run through BG3 and still having a blast. For me, high level difficulty of combat is the most intriguing feature of their games. For some reason, they are the only modern developer, maybe together with Owlcat to an extent, that really tries to make turn-based combat replayable and interesting, and this does the trick for me. Other people can like or dislike something else but their combat systems are intricate and deep without being overly complex and annoying. Pathfinder games are overall more sophisticated on the one hand but are on the annoying side quite frequently, especially on unfair difficulty. Pillars of eternity 1 and 2 and Tyranny are somewhat less complex and slightly more annoying but also very enjoyable overall. Other aspects of Larian's three latest games are also pretty good overall and very atmospheric with complete immersion, which is a rare thing for cRPGs IMO.
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Post by river82 on Nov 3, 2024 0:26:02 GMT
Starfield was still pretty successful, wasn't it? Heh, you'd think so wouldn't you but it might well be ... not so successful, sales being hurt by it being on gamepass and it just not being a great 2023 experience. If you take a look at this chart Circana, which is a market research company in the US, they regard Starfield as being the 11th best selling game in the US in 2023. 3 positions higher is Mortal Kombat 1, a game that had sold only 4 million copies eight months after launch. This is the same company that sold Skyrim, which has sold over 60 million copies btw. So if the sale figures worldwide mirror that of the US, Starfield sold only a couple or a few million copies in the 4 months in 2023. Bethesda has put out statistics like "we have 14 million players" but that doesn't equate to sales because gamepass. Gamepass imo is such a bad idea for developers, good for Microsoft but bad for developers. Notable Bethesda has never come out with sale figures for Starfield, which they would have if it was pretty successful. www.gamespot.com/gallery/the-20-best-selling-games-of-2023-in-the-us/2900-4951/
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Post by therevanchist25 on Nov 3, 2024 0:32:12 GMT
Think on it in terms of throwing the baby out with the bathwater. Larian makes a game, sees whats good, what resonates with players and next game they improve on the stuff that was not so good, while slightly improving on the stuff that was good. Do this for a few iterations, you end up with a game like BG3 that was the first game in history to win all 5 major GOTY awards. Bioware on the other hand, they release a game, and instead of doubling down on whats good and resonates with players, they either just throw it away or dumb it down on the next game. And they keep trying to do something different every iteration for whatever reason. I think it comes down to vision. Larian had Swen from the beggining and he is still there in charge of it all. Bioware, after the doctors, never had 1 single strong personality to guide them on steady improvements. It worked for a time when they had a strong team at the top, but as people left, there was no one to keep it all together. And EA's meddling surely didnt help. A shame really. I guess it's just weird to me how Larian that had a diablo like game, and then third person action rpg,then a weird real time strategy life sim hybrid is considered the more formulaic company than Bioware, but that's my boomer brain that doesn't realize it's not 2012. My personal dislike of Larian might also cloud my judgement on the matter Yes, they've tried other things obviously. But for 3 games in a row they committed to a formula and it paid dividends. Do you think Athletes repeat the same practices and drills over and over for fun? No, repetition leads to perfection of the action. Bruce Lee said "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." This is just common sense.
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Post by river82 on Nov 3, 2024 0:34:58 GMT
I guess it's just weird to me how Larian that had a diablo like game, and then third person action rpg,then a weird real time strategy life sim hybrid is considered the more formulaic company than Bioware, but that's my boomer brain that doesn't realize it's not 2012. My personal dislike of Larian might also cloud my judgement on the matter Yes, they've tried other things obviously. But for 3 games in a row they committed to a formula and it paid dividends. Do you think Athletes repeat the same practices and drills over and over for fun? No, repetition leads to perfection of the action. Bruce Lee said "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." This is just common sense. Larian made those action RPG Diablo type games because that's what Publishers wanted them to make. Sven and Larian took a huge financial risk going their own way, including Sven at one point having to sleep in his car. It's not the most practical decision but it shows the passion of the studio and the passion of the owner to make compelling RPGs
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Post by duskwanderer on Nov 3, 2024 0:39:50 GMT
I think BioWARE is too scared to move on from the Mass Effect 2 formula. That game had sidequests tied into the characters that were separate from the main quest. Things went badly if you didn't do those sidequests.
It worked, as it was quite a novel concept and the game itself was about your team doing these things. And the fact of the matter was: ME had very interesting characters. By contrast, Veilguard does not.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Nov 3, 2024 1:09:18 GMT
Just make a new user profile and make another 3 characters That won't let me save faces between profiles.
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Post by Guardian on Nov 3, 2024 1:56:25 GMT
This game feels utopic when it comes to elves and mages. No one cares if you are a mage, or elf, elves are in all the key positions, the Dalish completely changed Thier culture and now hate the gods they worshipped.... I know the Mage and Templar 'war' was resolved very quickly in Inquisition, but prejudices are hardly killed so quickly and easily. We need only look at human history to confirm that. Did they do away with all the nuance and depth of 'human' behavior in regards to established beliefs about classes/races in this title? I hate to really toot my own horn here, but.... *toot, toot* I SO called this back in September. I said they were going to do this - make any sort of animosity between nations/races no longer a thing, so everyone can just be in harmony with one another. This makes for a very dull setting for a world; not saying that having everyone at each other's throats is any better (it's not), but if there's literally no sort of tension or conflict between nations, then it's rather bland. And thank you for the clarifications - too many on this board throw out "It feels like ME2!" as an insult. So when I read that, it makes me want to play it.
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Post by Guardian on Nov 3, 2024 2:01:30 GMT
I'm wondering how Dragon Age recovers from this. If this series moves on in an efficient manner, meaning that it soars back to being the respectable and loved IP that it once was and even still is, how is this accomplished? Short of handing the ip off to a team that truly cares for it, what can be done? Maybe they could pull a Cyberpunk or No Man's Sky with some rather insistent direction. Denial.
That's how they'll recover from this. Those that are the "toxic positivity fandom" will be how they "recover" from this.
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Post by Guardian on Nov 3, 2024 2:04:43 GMT
According to whistleblowers (no way to verify so take it as rumour), the old guard who were more into DAO mood and type of game were pushed out of the company. It apparently became so egregious that EA would send "applicants" to be trained by the old guard, and after the newbies were thru training the senior developer would be fired. After a while they started leaving the company by their own volition instead of waiting for that humiiation ritual of training the person who was about to replace you. Now, this could be completely fabricated, but it does give a possible answer to why old guard devs started fleeing the company like they smelled something rotten in the years between Inquisition and now. And might explain why they wanted to "get rid" of Mary Kirby - she was too connected to the old guard way of making games. She might have even been a thorn in the writing team side the whole way through, as I cant imagine she was happy with the way things ended up. But I guess we will never know for sure. I raise a glass to Dragon Age! Gone too soon. May your plots be resolved in the afterlife! (2009-2014) All these rumors only make me feel worse, and I really hope that's not true, that if the "old guard" as you call them left it was of their own volition or at least not after they were forced to train replacement that's sinister... It's like digging your own grave at a gun point. Also why would they want them to train replacement if they didn't like the way the old guard did things? I've heard similar rumors to this regarding the Star Trek/Wars fandom - they don't want writers who are "old fans" and know the actual lore. Again, it's just speculation and rumors, so I can't confirm anything either. But this isn't the first time I've heard this about a different fandom, and IF (and that's a huge "IF" mind you) it is the case, then it's going to be a bit rough for a while in fandoms.
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