rekkampum
N2
Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Sept 29, 2024 1:26:21 GMT
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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rekkampum
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by rekkampum on Sept 29, 2024 1:22:55 GMT
They've said there are six difficulties so I'm betting the invulnerability feature is one that isn't applicable to all of them and that it was just on for the demo purposes. We've seen the UIs adjusted in later videos compared to the first gameplay one. IDK how this is supposed to work. It seems there is no way of keeping them alive by standing still away from battle (?), making them invisible/untargetable (?), or even healing them (?). At least nothing has been shown so far at this point. On the other hand, if they auto-revive after the battle, it is probably going to be OK as long as it is not a game over screen since you just lose these abilities when they pass out. Otherwise it is going to resemble the infamous Hylea's challenge in Pillars of Eternity Deadfire, which is one of the most difficult challenges. This challenge involves a level 1 NPC named Vela that must be kept alive or its game over. Vela has exactly 1 health and dies as soon as anything sneezes in her general direction. On a plus side, she can be ordered to stand away and can be made untargetable/invisible, which is probably way better than DAV companions. IMO, if the companions in DAV do nothing on their own in terms of damage, they got to be invincible or at least partly controllable for them to survive. The UI adjustments may be customizable to an extent or just some basic alpha/beta build of the game shown in these particular examples. Of course, it is always possible that there will be some space magic involved, it is Bioware after all. I am hoping that they'll have additional customizable settings for the higher difficulties, etc. We sorta saw them implementing this in the Trials update to Inquisition and I honestly think it'd be foolish for them not to capitalize on that feature here in some extent. That said this definitely is gonna live and die on how its AI and leveling system is arranged. I still think limiting abilities in combat so far is really gonna worsen any problems that might have been manageable in the game, especially since this is the first Act that they've been showing that we're noticing these issues in.
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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quickpaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Tuldabar
Shadow Quickpaw
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Post by Quickpaw on Sept 29, 2024 3:30:39 GMT
From what I understand, companions are invulnerable no matter what, and Rook is only invulnerable on the easiest difficulty of 5. The sixth is the one where you can tweak every setting individually, instead of having everything be preset.
And highest default difficulty is unchangeable after its set on a playthrough.
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Post by Iddy on Sept 29, 2024 3:48:35 GMT
It still bothers me that Solas went from that godly badass aura in Trespasser to being instantly beaten by a small group because they knocked over some pillars.
And apparently, he is demoted to helpful side character.
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