azarhal
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Post by azarhal on Sept 27, 2024 10:54:38 GMT
Youtube comments and Reddit mostly. "Graphics are ugly! The characters are ugly! Eww, looks like Fortnite! The combat is trash" and so on. But as far as I can tell, the visuals and gameplay are at least better than DAI. There's still comments that said that it looks like a mobile game. I'm sitting laughing and wondering if these guys even played a mobile game before lol. I've seen someone claim that and then use the inventory screen to compare it to some mobile game inventory screenshot. So I think the issue might be more that these people have only played mobile games. Veilguard's inventory isn't that far off from DAI's layout...
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sjsharp2010
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Post by sjsharp2010 on Sept 27, 2024 12:30:05 GMT
There's still comments that said that it looks like a mobile game. I'm sitting laughing and wondering if these guys even played a mobile game before lol. I've seen someone claim that and then use the inventory screen to compare it to some mobile game inventory screenshot. So I think the issue might be more that these people have only played mobile games. Veilguard's inventory isn't that far off from DAI's layout... Yeah the inventory/ equipmen tscreens look very similar to me t oDAI's too. As it looks ver ysimilar al across the DA games as DAO and DA2's aren' tthat much different either. The only thing different is the rune dagger thing as that's where your runes are now and unlike wih the previous games yo uca nswap them ou tnow which is cool. As we couldn' t d otha tin the previous games once you put a rune in a weapon it was stuck in there.
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lk13
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Post by lk13 on Sept 27, 2024 13:50:53 GMT
There's still comments that said that it looks like a mobile game. I'm sitting laughing and wondering if these guys even played a mobile game before lol. I've seen someone claim that and then use the inventory screen to compare it to some mobile game inventory screenshot. So I think the issue might be more that these people have only played mobile games. Veilguard's inventory isn't that far off from DAI's layout... Or even DA2. In fact, I wonder if Dragon Age might have slightly anticipated trends when it comes to inventory UI
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azarhal
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Post by azarhal on Sept 27, 2024 14:33:26 GMT
I've seen someone claim that and then use the inventory screen to compare it to some mobile game inventory screenshot. So I think the issue might be more that these people have only played mobile games. Veilguard's inventory isn't that far off from DAI's layout... Or even DA2. In fact, I wonder if Dragon Age might have slightly anticipated trends when it comes to inventory UI Daggerfalls back in 1996 had something similar in term of layout for their paperdoll inventory. Around 2010s, paperdoll inventory UI started to drop the textured background look to go with "flat modernity" thought.
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Post by fairdragon on Sept 27, 2024 14:56:17 GMT
I will approach these choices as if this was the last Dragon Age game, because the overwhelming negativity towards Veilguard does make it seem that way. I'm going with a Qunari Grey Warden, since it might be my last chance to play as either of those. And a rogue, because apparently was written with one in mind. I have the same mindset, I'm just glad the game Is actually happening and If this Is the end thats ok. I understand where you comeing from. But i don't think this will be a failure. At the moment they shot themselves in the foot, but with the showcase in Tokio and the game comeing out it maybe will be good enough for EA to let Bioware live. And if the story is as good as they said and they really have big choices and consequences they might be really successfull.
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Post by fairdragon on Sept 27, 2024 15:02:20 GMT
Honestly the reaction feels a lot like the reaction to the original ME3 ending debacle. I think some people are subconsciously (or consciously, for that matter) equating the two decisions in a 'past game decisions not being used in choice matters series' kind of mentality. That's my theory about why the overreaction is so severe. If it were anyone but Bioware, it might not be this bad. if anything ME3 and the ending just proves how difficult something like this is since its the only RPG series to genuinely try to have choices matter in a series. And the more you are aware of doing that the less likely you are to actually have interesting choices in a game because they will make things too quantum. It's also why Eplers comment on reactivity in VG is both encouraging but also interesting. Sorry i have to dissagree. You can do it, you only have to have a plan, creativity and know what your recources are. Bioware is know for consequences over games, so this sadness was to be expected.
Edit: I give you an exemple with Morrigan: drink well? yes = Mythal No - Have Kieran? yes = Mythal No - need a creative idea for her to get Mythal.
So two decisions bring you to the same ending.
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Post by fairdragon on Sept 27, 2024 15:16:06 GMT
The internet is currently drowing in complaints over yesterday article on IGN about the world state. The way some people are overacting about it is something. Yeah been getting ridiculous. There are those who are saying it is proff the devs dont care about fans or story or worse it is a literal fuck you to fans by devs. God sakes, I get it it is dissapointing and I agree but christ people get so melodramatic. I can show you why. The people that doesn't prefer action games and are not hyped over the artstyl only have story and consequences for getting hyped. And choices over games were a big part of that. In game consequences wasn't a thing Bioware were good at. So they now only have story that can't be shown to much before release, so they are down and an easy target for the Bioware is bad group.
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rekkampum
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Post by rekkampum on Sept 28, 2024 20:41:06 GMT
I've seen some screens of the Antaam and the armor looks awesome! Hope my Qunari will be able to snag some as spoils.
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Post by Quickpaw on Sept 28, 2024 20:57:58 GMT
The reason people are upset over the Worldstate issue is that you don't go to Bioware games for advanced gameplay and graphical fidelity. I'm sorry, you just don't. You go to a Bioware game for story, lore, and characters.
How do I know this? The three games that advertised gameplay and graphics over story are ME3, Andromeda, and Anthem. What do all three of these games have in common? Massive backlash. When you prove you don't care about the long-running story of your games (or at least don't care about your players' investment in them), when your company is KNOWN for their amazing stories, worlds, and characters, that is a problem.
The fact that the vast majority of their coverage so far has been the combat systems and character builds (something that matters far more to the kind of multiplayer game that is Veilguard's foundation than to the single player game they had to scramble to adapt it into) had me a bit confused, but now I know why. This is another Andromeda situation (where all that mattered from the ME trilogy was Shepard's gender), where its a soft reboot of the franchise, but unlike Andromeda is advertising itself as a continuation of preexisting stories, worldbuilding, characters, and lore.
If that was made clear up front, I would have had less issue. Now I'm eyeing my preorder with likely intent to cancel, and only play this game once it (and its dlc) have been HEAVILY discounted. Yes, I AM petty enough that this creative misstep heavily influences my purchasing decisions.
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Post by smilesja on Sept 28, 2024 21:19:43 GMT
The reason people are upset over the Worldstate issue is that you don't go to Bioware games for advanced gameplay and graphical fidelity. I'm sorry, you just don't. You go to a Bioware game for story, lore, and characters. How do I know this? The three games that advertised gameplay and graphics over story are ME3, Andromeda, and Anthem. What do all three of these games have in common? Massive backlash. When you prove you don't care about the long-running story of your games (or at least don't care about your players' investment in them), when your company is KNOWN for their amazing stories, worlds, and characters, that is a problem. The fact that the vast majority of their coverage so far has been the combat systems and character builds (something that matters far more to the kind of multiplayer game that is Veilguard's foundation than to the single player game they had to scramble to adapt it into) had me a bit confused, but now I know why. This is another Andromeda situation (where all that mattered from the ME trilogy was Shepard's gender), where its a soft reboot of the franchise, but unlike Andromeda is advertising itself as a continuation of preexisting stories, worldbuilding, characters, and lore. If that was made clear up front, I would have had less issue. Now I'm eyeing my preorder with likely intent to cancel, and only play this game once it (and its dlc) have been HEAVILY discounted. Yes, I AM petty enough that this creative misstep heavily influences my purchasing decisions. Interesting post, but I think that one fits the skepticism thread.
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Quickpaw
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Post by Quickpaw on Sept 28, 2024 21:32:45 GMT
Interesting post, but I think that one fits the skepticism thread. True, but toxic positivity can be just as harmful as toxic negativity. I would hope threads like these aren't 'solely' for people who want to extol the virtues of a game they're excited for, and being antagonistic towards people with legitimate concern about the state of a game they too are excited for. I'm not one of those right wing grifters who screams "WOKE" at everything left of me, and I AM hopeful that Veilguard will be good, but I still have some serious issues with the creative decisions being made here, like how I have issues with the decisions that lead Hawke to being human exclusive and the constant rushed area reuse in DAII, despite how much I 'do,' in fact, 'like' DAII.
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rekkampum
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Post by rekkampum on Sept 28, 2024 22:23:44 GMT
True, but toxic positivity can be just as harmful as toxic negativity. I would hope threads like these aren't 'solely' for people who want to extol the virtues of a game they're excited for, and being antagonistic towards people with legitimate concern about the state of a game they too are excited for. I'm not one of those right wing grifters who screams "WOKE" at everything left of me, and I AM hopeful that Veilguard will be good, but I still have some serious issues with the creative decisions being made here, like how I have issues with the decisions that lead Hawke to being human exclusive and the constant rushed area reuse in DAII, despite how much I 'do,' in fact, 'like' DAII. There's an entire Skepticism thread - that I've participated in extensively - for voicing issues you have with the game and its development. This isn't meant for that and it's already been asked that it not be derailed when there is already an entire space for said-discourse.
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Post by flyingovertrout on Sept 28, 2024 22:55:23 GMT
I mean, I think not having more than 3 choices sucks (even though 2 out of those 3 choices could be very important to how we deal with Solas, who I will still view as the main antagonist until he surrenders), but I wasn't aware something happened to the "story, lore, and characters." The game is very much about those three things in massive doses. And as much as I love cameos of past characters and their little character arc pay-offs, they should never outweigh the new set of companions, and the latest conflict, and the NEW choices with in-game consequences you'll have to make in the new DA game. DATV is still an rpg, and all that is still there.
There's no "toxic positivity" here, no one is acting like the game will be flawless and you have to be as excited as we are. If you think you're not going to enjoy the game, definitely cancel and wait for reviews or the inevitable sale. Don't force yourself to 'enjoy' something. That said, this thread is specifically for talking about what you're excited for, yes.
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Post by colfoley on Sept 28, 2024 23:06:23 GMT
Yeah based on things and how I set up these kinds of arguments been thinking of my own question that I proposed in the thread.
If I had complete creative control over Dragon Age (ie no Inquisitor) I'd probably import 2 maybe 3 choices.
If I didn't (Inquisitor import) I'd probably have 5 importable choices.
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Post by smilesja on Sept 28, 2024 23:54:51 GMT
True, but toxic positivity can be just as harmful as toxic negativity. I would hope threads like these aren't 'solely' for people who want to extol the virtues of a game they're excited for, and being antagonistic towards people with legitimate concern about the state of a game they too are excited for. I'm not one of those right wing grifters who screams "WOKE" at everything left of me, and I AM hopeful that Veilguard will be good, but I still have some serious issues with the creative decisions being made here, like how I have issues with the decisions that lead Hawke to being human exclusive and the constant rushed area reuse in DAII, despite how much I 'do,' in fact, 'like' DAII. I think toxic positivity is a term used to shut down any positive discourse these days.
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rekkampum
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Post by rekkampum on Sept 29, 2024 0:08:19 GMT
Yeah based on things and how I set up these kinds of arguments been thinking of my own question that I proposed in the thread. If I had complete creative control over Dragon Age (ie no Inquisitor) I'd probably import 2 maybe 3 choices. If I didn't (Inquisitor import) I'd probably have 5 importable choices. The one positive I could see out of this - and I hope it happens - is that they could set up a new Keep-style system to track playthroughs in any future sequels to this series without the burden of having to account for two console generations worth of decisions in addition to this one. Especially since this game likely is gonna be chockful of important decisions that will affect the next game.
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