ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Nov 17, 2020 1:00:57 GMT
Being honest here, a lot of what you are asking makes me feel that the game would be more of a looter style game then a RPG. What I want is a lesser focus on gear so you are stuck grinding in an area for hours trying to find some kind of improvement or finding materials to craft it. A lot of things for me are pretty subjective as well for the focus on the game. I hated the gathering system of Inquisition so they could have a crafting system with non-stop pinging to find resource nodes and then having to grind those resource nodes to hopefully find the ultra-rare item that fits in how you want to play. At that point I gave up on the game dropped the difficulty and just finished the game. Then by the time I had what I needed I had probably out leveled the schematic anyway. To me gear can be important, but in the modern area of gaming I don't want to be chasing stats for slightly better gear if I want that I can play a looter style game. For a BioWare game I think they had a pretty good base idea with gear in Mass Effect 2 where you either find a piece or you buy a piece and then its added to your armory for your use. Expanding that or altering it I can really see myself enjoying, but I think I would just ignore any loot or crafting system that is a minor upgrade hunt for something better. I was about to post the same thing. I'm never a fan of gear builds, I just want to play the game.
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Nov 17, 2020 3:43:23 GMT
1) How many rarities do you think there should be? Typically, most games with a loot system have four or five tiers (Common, Uncommon, Rare, Legendary, and a Set Armor)
The number of rarities in dai seemed fine.
It be cool if instead of being being marked: common, uncommon, rare, legendary - they were like: standard, masterwork, enchanted, unique.
Like i have armour, if it's heavier then i have greater protection and less maneuverability, if it lighter i have less protection and more maneuverability. If it's been created by a master craftsmen then it has higher armour and a variety of potential extra benefits like better speed or damage resistance against piercing. If it's been enchanted with runes then it could have resistance to magic, or have all kinds of other hoopy magic effects. And if i have a truly unique armour then i shouldn't see other people wearing it other then the source of the piece and it would have more powerful bonuses than those achieved by normal enchanters and crafters.
2) Should you be able to port the visual aesthetics of a gear piece (like a weapon or armor piece) to another weapon; ala Transmog?
I don't know what transmorg is but it sounds kinda similiar to having a cosmetic/outfit appearance separate from what your actually equipment is, like what swtor, lotro and eso have. You kinda copy/paste items into your cosmetic outfit page and then you don't need to keep them, where as you need to keep your equipment page items cause those are the ones your actually using.
I very much enjoy having that feature in mmos, being able to have my appearance be what i want regardless of what I'm actually wearing. But mmos are already not very immersive things in comparison to single player rpgs, not sure how I feel about it being in dragon age.
I enjoyed the system in dai, being able to pick the schematic appearance i want and then give it the bonuses i want by picking the material. The only thing i didn't like was that the tier of the schematic limited how big a bonus the material could give you, so even if you used the highest Tier material on a lower tier armour it wouldn't give you as much armour as the highest Tier armour would. Which is a pain if you like the look of a lower tier better.
If they use that system again i'd prefer they make the stats entirely based on materials. So you can pick whatever schematic appearance you like.
Would also be cool if you could upgrade items. So if you want to keep something for sentimental/roleplaying reasons, even though it's no longer good enough ( even wasn't so good when you got it), then you can make it good enough to use.
3) How influential do you want the loot in the game to be on how you play?
I want my weapon type and armour type choices for my character to matter for their gameplay. But while I'd like whether i go for heavier or lighter armour and an axe or a spear to matter, i don't think it should be too important which particular axe i use, save perhaps in the highest of difficulties. And I certainly never want to grind for anything ever. Getting good enough equipment should not be hard.
4) Should certain gear items be locked behind higher difficulties, or should the Trials system that was added in Inquisition be the main facilitator of higher quality loot?
No. The reward of completing higher difficulties is the satisfaction of completing higher difficulties.
5) Should the player have the capacity to purchase all high-quality gear pieces available at various vendors, or limit the amount of currency so you have to be more conservative in terms of what you pick?
Eh, when magic items are ludicrously expensive/resources to scarce i don't tend to buy, cause y'feel like they're just gonna get replaced by some loot dropped later anyway. I'd rather their be a limited amount of powerful items for sale. I enjoyed crafting in dai. They might have you commissioning someone to do your crafting for you as a money spender.
Obviously they'll have expectations of how much money you'll be earning and spending at various points in the game. I'd rather not be saving up to buy one item though. Maybe if it was a schematic atleast.
6) Should armor and weapons continue to have schematics, and if so, would you like to see the return of the Inquisition Golden Nug statue (which allowed schematics to be imported to other Inquisition save games)?
Golden nug was basically inquisitions new game plus. In that it allowed you to play again with more power due to more powerful equipment. I really liked the schematics and crafting in inquisition and would like it back and would welcome a new game plus that allowed me to have all my gathered schematics from the start.
7) Should loot obtained in the play space be naturally stronger than gear you can craft?
Crafting isn't any fun and has no point if you can't make stuff as good as what you pick up. The best crafted stuff that is hardest to make and the best looted stuff that is hardest to find should be about equal. With the possible exception of like the very bestest doodad that you pull off of Solas's corpse or something.
It would be cool if anytime you got an armour/weapon you also get it's schematic, or had the option of giving it to your crafter to reverse engineer.
8) Should certain gear pieces only be acquired by killing specific enemies, by getting them in specific areas, or be available from any area/enemy at random?
I'd prefer gear not to be random, not unless it has an incredibly high drop on something your guaranteed to be fighting alot. I don't wanna be grinding. But if you have to kill John to get 'John's Special Helmet' or kill Templars to get a templar schematic that's fine.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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Exile Isan
You must gather your party before venturing forth.
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February 2017
exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Dec 1, 2020 5:46:06 GMT
I want appropriate gear for appropriate places. If I go into a elven or Tevinter ruin that no one has seen the inside of in over a century I should not find a Fereldan Captain Longsword.
I really liked the crafting system from Inquisition. It was the first crafting system that I actually paid attention to in these games. However, I think it could use some tweaking. I think materials like cloth and leather should be more frequently dropped by enemies (especially cloth, trying to make decent armor for 4 mages in my canon playthrough was just, ugh). Same with fade touched materials. I also think schematics are cool, but I don't think they should be tiered. I think the quality of what you craft with them should be based on the quality of the material that you use. So you have a staff schematic and if you use tier 1 materials you get an okay staff, but it you use tier 4 materials you get the best staff you can get in the game. And every armor or weapon style in the game should have a schematic and should be fully tintable.
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