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Post by bmwcrazy on Jan 6, 2024 11:05:15 GMT
So how did you play the DLC then? If you help Songbird than SHE kills a lot of people. And you know that beforehand. V even comments on this turning into a blood bath at the spaceport and Song is all like "so what, I wanna live!" I didn't side with Songbird on my last pacifist playthrough. I chose to help Reed instead.
It was pretty clear to me that V was being used by everyone, but at least Myers seemed to be a powerful ally to have.
I can imagine V calling up Myers or Reed in the Star ending and asking them to return that favor. Maybe there is still help after Alt did her thing in Mikoshi? Even if V doesn't do any killing her buddies do all the time. Or can this be avoided by stealth as well during the endgame? Like, what does Rogue do? Will she just hang back? I use stealth even with a companion whenever it is possible. As long as I stay in stealth, they won't attack others. Even if they do attack, they never do enough damage to make too much difference anyway. Doing the secret ending and not killing anybody at Arasaka Tower makes the most sense for a pacifist run. Agreed. And thanks for reminding me of the life paths, I kinda forget there are actually different opening sequences. I should check them out. I don't think I want to replay the whole game, though. At least not right now. For the Arasaka Tower raid, it kind of doesn't matter whether or not you use non-lethal approaches. In the end, Alt just kills pretty much everyone inside the tower anyway with a few exceptions like Smasher. Talk about a frigid bitch.
I still do everything non-lethal out of principle though. Except for Smasher. I always kill Smasher and so should you.
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Post by Hanako Ikezawa on Jan 6, 2024 17:54:44 GMT
But I really think the moral of the story is that wanting to become a legend was a huge mistake. That it's never worth it. You don't even become a legend for anything actually admirable like saving people's lives or doing ANYTHING worthwhile for humanity. You become a legend by being a selfish mass murderer. Toppling Arasaka was Johnny's fever dream. Not V's. V can't even claim she had lofty ideals of rebelling against the system. V was a criminal trying to become the best criminal out there. It's pretty damn juvenile and actually pathetic to me. This is where my playstyle actually makes a difference. My V isn't a criminal and isn't a murder either. Like Morgan Blackhand, I do my best to incapacitate the enemies instead of straight up killing them. In fact, in my current pacifist playthrough I can probably count the number of the people I've killed with one hand. (So far, I've only killed Kurt Hansen and Dante Caruso.) I even kept human garage like Jotaro Shobo and Joanne Koch alive. I just used non-lethal takedowns and sent them to my fixers instead.
If you ever want a good challenge, try a 100% pacificist playthrough like what I've been doing. It really forces you to take your time and plan out your approach.
Based on the number of NCPD scanner missions that I've done, I can even say that my V is inadvertently a crime fighter more or less.
With my V's Corpo background, I say toppling Arasaka is more of a personal thing that just happens to align with Johnny's goals. I mean that's why I agreed to take up on Jackie's heist in the first place. A Corpo V who is a pacifist is how I always play now. Having a V who is as different as possible to Johnny is such an interesting added layer. The only kill my last V did was Greyson and that was only because of you don’t he kills Ruby.
Best ending for a pacifist is probably the Devil (you don’t have an ally murdering everyone) or the Tower from Phantom Liberty
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Post by bmwcrazy on Jan 6, 2024 18:25:00 GMT
A Corpo V who is a pacifist is how I always play now. Having a V who is as different as possible to Johnny is such an interesting added layer. The only kill my last V did was Greyson and that was only because of you don’t he kills Ruby. I didn't know that. I'll make sure to kill Greyson this time after I get the key to Johnny's 930.
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Post by Hanako Ikezawa on Jan 6, 2024 23:15:32 GMT
A Corpo V who is a pacifist is how I always play now. Having a V who is as different as possible to Johnny is such an interesting added layer. The only kill my last V did was Greyson and that was only because of you don’t he kills Ruby. I didn't know that. I'll make sure to kill Greyson this time after I get the key to Johnny's 930. Don’t take him up on his offer. You can take the key from his corpse. You just have to go to the computer to lower the crate yourself instead of having a marker for it.
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Post by Kappa Neko on Jan 7, 2024 13:50:22 GMT
This has been discussed before most likely but I'm not sure I want to read dozens of pages right now. Thoughts on Mr Blue Eyes? Is he the Gaunter O'Dimm of Cyberpunk or actually the opposite? I'm very conflicted about this. No doubt in my mind that he's connected to the AIs behind the Blackwall. Most likely an AI himself (in a human body?). So that is alarming and the reason I think killing Songbird is the right thing to do based on limited info because she's tainted by the Blackwall already AND Mr Blue Eyes is involved in her getaway plan. So she's way too dangerous a weapon of mass destruction to be handed over to this shady person.
What got me thinking this dude might not actually be planning the destruction of mankind: the Peralez situation. At first glance brainwashing them sounds incredibly shady and morally reprehensible. BUT if I understand correctly Mr Peralez was an asshole before and seems to have turned into a nicer person. Did I understand that right? So is Mr Blue Eyes actually trying to change NC politics for the better? Working against the other evil AIs? Since everyone in power in NC seems to be evil, maybe the only way to get somebody decent into a position of power is to turn one of those power hungry assholes into an idealist via brainwashing?? Idealists don't last long in this world. So how weird a plan would that be? It's not like the evil corpos would just allow some do-gooder to make things better for the people of NC. Seems like a silly plan.
Sooo evil mastermind it probably it. Wouldn't be surprised if he's a good guy though working against other hostile AIs. There's probably disagreement among the AIs what to do with humanity similar to the Hyperion novels (I'm reading them right now that why I keep name dropping, lol). Delamain is a nice AI. So they're not all trying to go terminator on humanity.
I know nothing about the genre aside from reading Neuromancer and watching Bladerunner. Don't know the Cyberpunk 2020 tabletop stuff. So maybe there's established lore already about the AIs behind the Blackwall.
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Post by flyingsquirrel on Jan 7, 2024 18:51:48 GMT
I don't remember if this was the case in the original release, but River Ward is a terrible driver! On one of the rides between mission checkpoints, he knocked over at least two streetside bollards, cut into the oncoming traffic lane twice, and finally managed to get the car stuck by driving so close to another car that he somehow ended up on top of the other car so that we couldn't move forward. I reloaded a save and picked the "meet you there" option instead of riding with him. (Though I suppose I shouldn't talk too much - I sometimes have V swerve into the oncoming traffic lane on her motorcycle if there's nobody coming and the car ahead is going slow or stopped.)
BTW, does the "Press F to Skip Ride" option only appear if there's no more dialogue with the driver?
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Post by Kappa Neko on Jan 7, 2024 19:38:20 GMT
BTW, does the "Press F to Skip Ride" option only appear if there's no more dialogue with the driver? I believe so. I didn't have any driving accidents as a passenger. Sounds hilariously immersion breaking.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jan 8, 2024 19:00:39 GMT
I've done it. I've made a start on Cyberpunk 2077. I'm not very far in yet but the game's definitely sucked me in. I'm invested, which is great. It takes a pretty special game to get me invested to the extent where I'm thinking about it a lot, and looking forward to booting it up when my work shift finishes. That's two games that have done it in the space of a few months: Starfield and Cyberpunk. My faith in 'modern games' is starting to return.
Anyhow, deeply impressed by Night City, it's a monumental achievement. This seems like place I can really explore at my own pace. It's massive, and there's clearly a tonne of stuff to see and do, the vibe and atmosphere is incredible. They've done an amazing job in making it feel realistic - a living, breathing world that exists independently from your character. In fact I'd go as far as to say it's one of the the most immersive and realistic-seeming gaming environment I've ever encountered.
CDPR got the intro right.
This is more important than it sounds, as making a good game intro is actually quite an art form. Very few developers manage it.
Bethesda make generally terrible intros for their action RPGs (Fallout 3 excepted) Bioware can be pretty hit and miss too.
Cyberpunk did everything right. Starting nice and small scale - slowly drip feeding you the things you need to continue as and when you required them.
A garage in a small burg, which showcased the fact that my character was an outsider who was heading somewhere important, and had certain technical skills that he could rely on (hotwiring the car).
An ornery small town sheriff, disdainful of his presence in the town - demonstrating how my character was viewed by those in positions of power. An engaging driving section to the radio tower showcasing the game's driving mechanics, and pathfinding tools.
Pleased to discover that the vehicles handle really well (always a worry with games featuring driving sections, I've handled enough 'bricks' in my time to be wary). Excellent, clear navigational aid to help me find my way (another worry, as some games do a poor job of making it clear where you need to go when using a vehicle, leaving you feeling lost - Far Cry series and Rage, I'm looking at you!).
A wonderful, tense section at the checkpoint, followed by a low-stakes vehicular shootout, and then the tutorial's over and I'm in Night City.
So I now know that the world outside Night City is a dangerous Max Max-style no man's land of general lawlessness. Night City is 'relatively' safe, though far from truly safe. I know that my character V (along with his likeable companion Jackie) has been generally moving up in the underworld, taking jobs, staying outside the law's radar. Now something big is landing in his lap, and it's a chance to prove himself as a player in Night City.
Deeply appreciated the VR tutorial for hacking, stealth, combat etc. during the first small mission to rescue the woman from the gang HQ. It was just hand-on enough not to feel like I was being patronised, but with just enough info to give me a loose feel for the game's various systems.
Again, some excellent visual storytelling by the attitude that the (presumably Millcorp?) medics who flew in to take the woman off V's hands demonstrated toward him - going as far as to actually shove him out of the way after taking her into their care, despite his efforts (risking own life) to rescue her, their only communication being "stay back, stay in the line." Not a word of thanks, no reward. Again this demonstrates the level of trustworthyness, and overall attitude those in positions of power are likely to show as I progress through the game.
Logged out this morning after running the Braindance through it's paces. This was an OUTSTANDING section, and marvellous addition to the game. Really making me use my powers of observation and forcing me to think on my feet. I was reminded a great deal of the movie Strange Days (possibly the devs took inspiration from this criminally overlooked cult classic?).
Now I find myself with the optional task of contacting some corporate suit for additional info, or just barging into the Maelstrom's HQ. I suspect there's going to be some consequences here, and am still thinking about my options. On one hand, do I need Miltech getting involved and potentially complicating things? Then again they may have information that could potentially prove critical.
Either way I'm really looking forward got getting back into Night City and seeing where it will take me.
My only gripe is the music in V's apartment. God-awful, loud headache-inducing techno, and there appears to be no method of turning it off! How he manages to sleep though that I have no idea.
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Post by Kappa Neko on Jan 9, 2024 7:32:57 GMT
Now I find myself with the optional task of contacting some corporate suit for additional info, or just barging into the Maelstrom's HQ. I suspect there's going to be some consequences here, and am still thinking about my options. First off, absolutely amazing game, you'll have a lot of fun. That said, your choices don't really matter much until the endgame. The story is very railroaded and more like an amazing action movie. In this case I think there's a recommended approach but it won't really change much so don't overthink it. Your choices mostly affect the little people of NC. Sidequests can lead to follow-up sidequests. People you help sometimes contact you again. Like, somebody sent V a picture of their newborn child. That was sweet. It's very immersive that way. It really feels like a living breathing city, I too was impressed. Making friends/allies through side quests is important. But main story stuff will largely play out the same, I THINK. I've only played it once, mind you. How you get from A to B changes a little depending on your playstyle but you'll always get to B and not C. The plot is linear. Phantom Liberty changes that up a bit though. I'm still haunted by the game. Keep thinking about it. Haven't been this emotionally affected since Mass Effect. I will always prefer the setting of the Witcher and I read the books. I don't usually like city settings. So it took some time fore to get into the whole thing but then it turned into one hell of a ride!
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Post by skekSil on Jan 9, 2024 10:08:44 GMT
Again, some excellent visual storytelling by the attitude that the (presumably Millcorp?) medics who flew in to take the woman off V's hands demonstrated toward him - going as far as to actually shove him out of the way after taking her into their care, Thats Trauma Team - a corporation, its main schtick is it dispatching a heavily armed medics team to its clients (mostly corposuits)at the sight of any danger. There is a lore section in your character menu. My only gripe is the music in V's apartment. God-awful, loud headache-inducing techno, and there appears to be no method of turning it off! How he manages to sleep though that I have no idea. Yeah you can switch off or change channels on the radio in your apartment/in the world in general/in your car/or (since the latest patch) on your Walkman.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jan 9, 2024 10:45:10 GMT
What it turned out to be was that the radio in Vs apartment wasn't interactable. I did some research and discovered it was a known bug. Restarting the game fixed it and I can now turn the music off.
Ended up in my first gun battle today after refusing to pay Royce extra for the Flathead. After meeting that dick there was no way I was going to give him anything. Took me quite a few reloads to work out how to execute him, as just selecting 'takedown' from the menu appeared to do nothing, the timer ran out and he creamed my ass. Turned out the solution was to select 'draw gun' first.
As Jackie and I fought off the Maelstroms things became pretty chaotic and in the adrenaline and panic I forgot most of the things I'd learned in the tutorial about quickhacks, cameras etc. Eventually I pulled it together, started playing smarter, disabling cameras and using the environment, and we won through with a whole new selection of guns to sell - maybe I now have enough to pay the Ripperdoc back? Owing him money is playing on my mind.
Freed up some guy who was locked in a cage, forgot his name, who promised me a favour later down the line.
After speaking to Meredith getting into my car I was jumped by some goons with assault rifles who killed me pretty quick after I got out to confront them. Not sure if they were Maelstroms who'd followed me out for revenge or just random thugs. Either way after reloading I just floored the pedal and highballed it out of there, smashing through some kind of barrier that was in my way (was too quick for me to take much notice of what it was) and doing a load of damage to the car. Hopefully there's some kind of garage in the city who can fix it up?
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Post by skekSil on Jan 9, 2024 11:07:40 GMT
Freed up some guy who was locked in a cage, forgot his name, who promised me a favour later down the line. That was a previous boss of Maelstorm who was overthrown by Royce. After speaking to Meredith getting into my car I was jumped by some goons with assault rifles who killed me pretty quick after I got out to confront them. If you choose to do quests in a violent way the gang that was involved in it will sometimes attack you to avenge their buddies.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 9, 2024 12:06:35 GMT
Figured as much. Just need to find a repair garage now to get my car fixed up. I'm guessing it's going to cost me.
Also I'm impressed by natural way that NPCs interact during dialogue. Whereas most RPGs I play have characters just kind of stand there, frozen in place, or zoom in the camera, in this game the NPCs perform actions as they talk, moving around, taking a drink, fiddling with stuff - generally acting as a person would.
I bet that some players don't even notice this, at least not on a conscious level, but it's these little touches that bring life to the game.
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Post by skekSil on Jan 9, 2024 18:35:40 GMT
Figured as much. Just need to find a repair garage now to get my car fixed up. I'm guessing it's going to cost me. You can call your car to to you (default button V). If its close to you it'll drive up, if not it'll spawn with all damage gone. No garages.
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Post by flyingsquirrel on Jan 9, 2024 21:02:14 GMT
Objectively this ending is the only selfless one that doesn't result in mass carnage. No matter how you look at it, V is fine with hundreds of people dying so she can live in any other sceario. Or so that Johnny can live. Arasaka are the bad guys, sure. But no way are all the guards you flatline evil. They're just doing their job. I ended up getting non-lethal weapon mods for most of my guns by midway through Act 1, so I don't think V has killed anybody except the enemies in the very first mission and later the Maelstrom gangers after the handoff went bad thanks to Meredith Stout's trickery, and in both cases the other guys were pretty clearly the ones who shot first. I've been playing with the perspective of "I'm a thief, not an assassin or a gang enforcer," though I know it's a bit of a contrivance and the characters you shoot still are still occasionally referred to as deceased in the dialogue. But I was impressed with how convincing Cherami Leigh sounded if you say no when Judy suggests killing the scumbag from Clouds - "Self-defense is one thing, but execution? You can't ask that of me." Is that dialogue choice still there if V *does* take the "Sinnerman" job, which, at least at first, sounds like a straight-up hit? (I've also had NCPD officers turn hostile on me a couple times where it really seemed unwarranted - once they showed up and started shooting at me when I was defending myself from some gang members, and once they even shot at me after I intervened to help them in a shootout with a gang. Is this a bug? Or is the idea that they'll try to take out anybody firing a gun who isn't NCPD? Both times I ended up hightailing it back to my motorcycle and driving away.) I tend to agree that not all the corpo guards are necessarily evil - Night City doesn't seem like a great place to find well-paying honest work. I can't remember now whether the Aldecaldos ending is doable with only your own guns or if you end up using a turret at some point. This will be my first time through Phantom Liberty, but from what I've heard about it, it sounds unlikely that I'll end up unlocking the alternate ending.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 10, 2024 10:21:26 GMT
Things I learned today:
My car actually has a horn, and you can toot it and everything!
You cannot help out the cops under any circumstances, even if you sneak up behind one of the people that's shooting at a cop and use a non-lethal takedown the cop will immediately turn on you and start pumping you full of lead.
You can be run over when crossing a street.
Cyber-psychos are not to be tangled with.
So this morning I decided to do some grinding, and investigated a few NCP scanners. Bagged myself a lot of XP, a heap of equipment and a whole bunch of credits. Just have to be careful that there's no cops around when fighting the gangbangers else they'll tag me as a vigilante and attack - though they weirdly reward me when there's no cops present.
I also had a stab at taking out one of the cyber-psychos who turned out to be one of those NPCs equipped with a hidden military grade ultra-titanium exoskeleton that is impervious to ballistic weapons.
Getting up close resulted in a swift and messy death, sneaking up on him proved impossible, so I was reduced to bravely running away and heroically plugging away at him from extreme range. Took around 12 minutes of almost continuous shooting him in the head, grenading and burning him before he eventually went down. I'm going to assume that these cyber-psycho jobs are designed for high level players and should not be attempted until you're at least around L40 or thereabouts.
I also witnessed a crazy gang attack in the middle of a busy highway, with a bunch of gangbangers in a car opening fire on another bunch, the scene was absolute chaos with wrecked vehicles and vehicle parts strewn around everywhere. Never seen anything like that in a game before. I "helped" by picking off the survivors from cover and then helping myself to all their gear.
This game is wild!
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Post by Kappa Neko on Jan 10, 2024 10:57:09 GMT
I'm going to assume that these cyber-psycho jobs are designed for high level players and should not be attempted until you're at least around L40 or thereabouts. I did my first one fairly early on but died initially. They can be tough. I only managed on the second try because the guy somehow caught fire and kept burning, lol. And you're supposed to not kill them. But that's child's play if you use quickhacks to finish them off. They are not ideal early level but you don't have to be high level either. I was playing on Normal difficulty though which I found to be pretty easy after a few hours of getting used to combat. Even most bosses were not an issue for me. I took out most bad guys with quickhacks, going all in as netrunner und using fool proof smart weapons. Cyberpsychos I hid from while my hacks were on cooldown. Circling a loty trying to keep them away from me. It might be more difficult if you rely on guns and especially melee. What sucks about smart weapons is that almost none are quest rewards. Almost none or iconic wpeaons until really late in the game. So I had to spend money and buy some. Any other type of weapon you don't need to buy, you find so many cool ones. I did not bother with police scanner stuff unless it was right next to me. Don't need the loot or XP. But yeah police are trigger happy. Also, like in RDR2 when you accidentally run over a pedestrian or harm them in any way the police are after you immediately. I usually reloaded when that happened. I love how immersive that is. Don't point your gun at them! Don't kill people in front of them. Common sense really. I agree that everything feels so lifelike. I remember when the game came out people said the city doesn't feel real at all, just faceless glitchy NPCs, can't go into buildings and such. I disagree. I was astonished to see that there are like ten different ways people walk! Fat people have a different walk from slim people, junkies can barely walk. It's so cool! Sure, most NPC either just walk around or repeat idle animations in one spot all day, it's not Elder Scrolls where every NPC has a name and a schedule, but it's still a pretty good bustling city vibe. Definitely miles ahead of Starfield NPCs. Bethesda ditched their unique NPCs for faceless ambient NPCs except nothing about them is immersive. And yes, they nailed the cinematic look and how naturally people fidget around when you talk to them.
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Post by flyingsquirrel on Jan 11, 2024 14:54:54 GMT
I agree that everything feels so lifelike. I remember when the game came out people said the city doesn't feel real at all, just faceless glitchy NPCs, can't go into buildings and such. I disagree. I was astonished to see that there are like ten different ways people walk! Fat people have a different walk from slim people, junkies can barely walk. It's so cool! Sure, most NPC either just walk around or repeat idle animations in one spot all day, it's not Elder Scrolls where every NPC has a name and a schedule, but it's still a pretty good bustling city vibe. Definitely miles ahead of Starfield NPCs. Bethesda ditched their unique NPCs for faceless ambient NPCs except nothing about them is immersive. And yes, they nailed the cinematic look and how naturally people fidget around when you talk to them. I think the only big immersion-breaking moments that I've noticed so far have had to do with cars. I find that they handle poorly and that I often can't see everything through the first-person view, so I've taken to having V ride Jackie's old motorcycle in third-person view (which I actually do find kind of fun - a good thing, since my computer crashes on fast travel quite a bit). I mentioned River getting us stuck before, and there was also a time that he dropped me off to go talk to somebody, and I immediately got attacked by some goons. He just sat calmly in his car through the whole fight. Yesterday I was doing the early stages of Phantom Liberty. In keeping with my approach of avoiding killing anybody, it was tricky to get Myers through the big two-story room with the car, since Myers *does* shoot to kill as far as I can tell. I ended up knocking out two guards on the second level, dousing the first floor with smoke grenades, and then jumping down and getting in the car before any of them could catch me. They shot at us as I drove away, but fortunately they didn't follow for long, so I ditched the car and led her down the hill on foot. Like I said, not a fan of the cars in this game.
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Post by slimgrin727 on Jan 11, 2024 17:16:51 GMT
I just discovered you can do a mission with Us Cracks, and I somehow missed it. I wonder how many missions are specific to lifepaths. I'm at the Smasher fight and boy he really is much tougher. I hate how I have to go through the preceding cutscene before I can start the fight with him. God devs fuck this up so often. Have the save point just before you start the fight, not before a cut scene.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 11, 2024 17:18:15 GMT
I think the only big immersion-breaking moments that I've noticed so far have had to do with cars. I find that they handle poorly and that I often can't see everything through the first-person view, so I've taken to having V ride Jackie's old motorcycle Agreed. I don't drive cars. They are too floaty and I can't see shit in first person. I too use motorcycles and enjoy the first person view there. And yeah, cars in general are the wonkiest thing in the open world. They crash into one another for no reason sometimes. But overall I had few complaints.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 11, 2024 17:21:32 GMT
I just discovered you can do a mission with Us Cracks, and I somehow missed it. The stalker one? I got it as a nomad. Would be weird if missions are life path dependent. I assume you just have to make Kerry make peace and have them collaborate?
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Post by skekSil on Jan 11, 2024 17:29:45 GMT
The stalker one? I got it as a nomad. Would be weird if missions are life path dependent. I assume you just have to make Kerry make peace and have them collaborate? Each lifepath has one short quest later in game. For Nomad it was finding your old car.
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Post by slimgrin727 on Jan 12, 2024 22:26:11 GMT
Finished my run. Over 220 hours including the expansion. Did every mission and all that's left are a few police scanner hustles. I also spent a crap load of time stealing cars and getting the air drops. I decided to turn Hanako down, and ended up purging Johnny so V has his last few months alone. He ends up doing some suicide mission on a space station. Only thing I found odd is you never see Hanako again in this ending. You kill Smasher talk to Alt and that's pretty much it. At least they give you the option to get rid of Silverhand or let him take over your body. Then it's off to see Panam for the last time. I wouldn't say it's my fav ending. I like the one where you ride of into the sunset with your partner on the hover tank the best. Blue Eyes is an interesting character. Wonder if he'll be in the sequel.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jan 14, 2024 18:32:03 GMT
Quite a way in to Act 2 now. I've several options (and/or choices?) for the main story, and decided to concentrate on saving Evelyn, and have been well rewarded as the entire thing has been a rollercoaster, and I'm now completely invested in the story and where it takes me.
I am not certain if the other main story quests are going to be doable one the Evelyn series is complete. Not sure if I'm presented with a choice of paths to take for the main story when Act 2 begins and going down one will lock me out from doing the others. If that's the case then so be it, I've made my decision.
I'm also uncertain if there's any kind of time limit to completing the story. I've been taking some time do do a few gigs and NCP scanners in between main missions for cash XP and crafting materials, and hopefully this won't impact anything, there's no obvious indication that I need to rush through the main missions, but you never know.
I quit the game earlier this afternoon in Cyberspace, watched over by the head of the Voodoo Boys after being in Johnny's shoes for a while and discovering what happened to Alt. I really want Johnny's overpowered Gun, and am wondering if there's a way of getting it further down the line.
Before that was a mission that I managed to do via pure stealth and non-lethal takedowns, right up until I met a horrible juggernaut of a woman that turned into a boss fight. It was pretty tough and took a lot of trial, error and reloading to beat.
It was pretty obvious from the start that I needed to hit the tubes in her back to weaken her, but doing so proved problematic. There's no silent takedown option, and sneaking up behind her and shooting the tubes did nothing. Ultimately I won by spamming the cripple quick hack, and finally managed to get behind her mid-fight and this time those tubes shattered. After that it was battle of pure attrition with a double barrelled shotgun, constant spamming of cripple, and me slowly whittling down her health. No idea how I'd have done it if I'd not equipped the crippling quick hack.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jan 14, 2024 18:41:03 GMT
I think the only big immersion-breaking moments that I've noticed so far have had to do with cars. I find that they handle poorly and that I often can't see everything through the first-person view, so I've taken to having V ride Jackie's old motorcycle I've not had any issues with poor car handling at all, they feel fine to me, maybe it's a keyboard vs Controller thing? I dunno, I'm playing on PC using the WASD keys and mouse. No real issues seeing in first person view either, though at busy junctions, or when doing U-turns I switch to third person so as not to hit anything. That said I treat it like I would real life city driving. I take it slow, stop when I need to stop, obey the signs and keep an eye out at all times for other idiots on the road. Pedestrians on the other hand can be utterly moronic. I've had situations when stopping at a crossing on a one-way street, waiting for the cretins to shamble across the road - and then once the coast is clear I move ahead only to have some lunatic try to run across into my path, bump into the side of my car, and then run away in a shrieking panic, which spreads to other pedestrians, alerts the cops, and immediately makes me the most wanted villain in Night City. Consequently I save the game a great deal when driving anywhere.
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