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Post by cuthbertbeckett on Apr 23, 2021 19:51:38 GMT
We know that Bioware is improving the M35 Mako for the Legendary Edition and that ME 1 Eden Prime looks more like ME 3 Eden Prime but what about the M-44 Hammerhead and ME 1 Cerberus?
Maybe i get a lot of criticism for this but the Hammerhead was the more terrible than the Mako. It was ridiculous how little damage this thing could take. Also in the german version almost every Hammerhead VI dialogue line was wrong.
And to Cerberus are they more in line with ME 2 and ME 3? Also won´t it be awesome if the General Major Elena Flores (UNC: Depot Sigma-23 sidequest) was talking about is General Oleg Petrovsky?
By the way has Bioware said something about the over reused sidequest bunker, mines and stations levels?
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Post by Radec on Apr 23, 2021 21:25:22 GMT
Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair.
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Post by Deleted on Apr 23, 2021 21:27:55 GMT
Artistic Integrity ™️
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Post by Deleted on Apr 23, 2021 21:38:52 GMT
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Post by cuthbertbeckett on Apr 23, 2021 21:39:03 GMT
Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair.
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Post by AnDromedary on Apr 23, 2021 21:53:40 GMT
The Hammerhead would have been so much better if it were tougher but - instead of those homing missiles - had something like a gattling gun. This way, you would actually have to manuver in combat (and if the dam thing could take a hit, you also actually could). The way it is, the gameplay boils down to finding a good hiding spot and shooting missiles around corners, which is really stupid. Its maneuverability would have ensured that you can indeed effectively aim a gun and keep moving at the same time to evade most of the enemy fire. And a little more armor would have ensured that you can take the occasional stray bullet.
They won't make such drastic changes for the remaster but IMO, this would have been the way to go.
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Post by Deleted on Apr 23, 2021 22:08:58 GMT
Pretty much this. When this releases, I will definitely be playing a modded to the max version instead. I lament the missed opportunity that this LE represents... they should have made ME3 gameplay standard for all three games, which would have required substantial environment rework in ME1 but is trivial for 2. They should have overhauled the Hammerhead and completely finished/restored the Mako. Yes, restored it. It is apparent to me that at one point at minimum the thruster was meant to be upgradeable. Using the console and maxing the booster, you can traverse planets quickly as well as see some unusual perspectives. Makes the Mako miles better, and I wonder if they didn't intend for it to be upgradeable further. Like KotOR's swoop bikes, an unfinished ride that could have been really fun. If they actually tried to live up to the name they gave this, I would have paid $100 for it without a blink of an eye. They will maybe get $5 instead years later.
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Post by SofaJockey on Apr 23, 2021 22:35:37 GMT
Hammerhead was the more terrible than the Mako I agree, a horrendous vehicle. The only way to fly (when not freezing to death) was with great care and taking a few pot shots before skulking back into cover.
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Post by bshep on Apr 23, 2021 22:50:59 GMT
Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair. Well to be fair that is pretty much the whole of ME2 simplistic combat system. Unless you were playing Vanguard or on missions where you fight husks which required runing around like crazy in this case.
But to the matter at hand i think it was mentioned some changes were made on the Hammerhead but nothing else was said.
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Post by Radec on Apr 23, 2021 23:39:22 GMT
Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair. Well to be fair that is pretty much the whole of ME2 simplistic combat system. Unless you were playing Vanguard or on missions where you fight husks which required runing around like crazy in this case.
But to the matter at hand i think it was mentioned some changes were made on the Hammerhead but nothing else was said.
Touche, though in ME2 you need not spend much time in cover with any class if you can kill the enemy fast enough. Hammerhead is simply incapable of that because it has both a pathetic weapon that takes ages to drop an Armature (especially when it insists on locking onto the wrong one, as well as no armor. It has to spend time exposed to kill things but it kills them very slowly. If it had a stronk cannon/coaxial MG combo like glorious Mako, it'd almost be okay even with the wet cardboard armor.
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Post by RedCaesar97 on Apr 23, 2021 23:58:16 GMT
I lament the missed opportunity that this LE represents... they should have made ME3 gameplay standard for all three games, which would have required substantial environment rework in ME1 but is trivial for 2. Making ME3 gameplay standard across all three games would have required a remake, not a remaster. (And for the record, I think ME2 had the best gameplay in the series. But this thread is not about that topic.) Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair. How many combat sections do you actually have with the Hammerhead? And you can do pretty much all of them without ever taking fire. 1. Firewalker: Artifact Collection is the single most combat-heavy mission for the Hammerhead. HOWEVER, you can target all enemies at a distance without them ever firing back at you. Your visual and attack distance is greater than the Geth's visual and attack distance. It is just time-consuming on Insanity. This mission is also extremely optional. 2. Firewalker: Dig Site (where you can get the Biotic Damage upgrade) can have some combat outside with the turrets that pop up. But you can just ignore the turrets and jump/fly on past. Just shoot the shield generators and move on. Do not bother with the turrets. 3. Overlord: - If you are trying to pick up all data logs, then yes you will have combat. HOWEVER, you only need to do this once for the achievement. After that, doing it is pointless and you can avoid all combat in the open area. - You can consider the Geth cannon at Prometheus station a combat encounter, but that is hardly a fight. You are mostly just sitting by a shield generator waiting for the cannon to target you before you move away. You only really shoot the unshielded generators (which do not fire back) and the Geth cannon which is really slow to target you. - The road to Vulcan station has some turrets that pop up, but you can avoid those by just flying on by. No need to stop and shoot them as they are pointless. I would argue the Hammerhead's biggest weakness is not its low HP, but its auto-targeting missiles which do not always target the enemy you want.
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Post by bshep on Apr 24, 2021 1:04:01 GMT
Well to be fair that is pretty much the whole of ME2 simplistic combat system. Unless you were playing Vanguard or on missions where you fight husks which required runing around like crazy in this case.
But to the matter at hand i think it was mentioned some changes were made on the Hammerhead but nothing else was said.
Touche, though in ME2 you need not spend much time in cover with any class if you can kill the enemy fast enough. Hammerhead is simply incapable of that because it has both a pathetic weapon that takes ages to drop an Armature (especially when it insists on locking onto the wrong one, as well as no armor. It has to spend time exposed to kill things but it kills them very slowly. If it had a stronk cannon/coaxial MG combo like glorious Mako, it'd almost be okay even with the wet cardboard armor. Only on lower game modes, on hard (i think) and above everyone and everything has shields/barrier and/or armor so it becomes a cover shot most of the time because the powers are bad, save a few exceptions.
While i agree about the aim being annoying sometimes and the paper thin armor i really didn't have much of a issue except on Overlord, but even then jumping over obstacles while shoting 3-4 missiles each time usually was enough to take care of the turrets without being hit much.
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Post by Deleted on Apr 24, 2021 1:48:15 GMT
I lament the missed opportunity that this LE represents... they should have made ME3 gameplay standard for all three games, which would have required substantial environment rework in ME1 but is trivial for 2. Making ME3 gameplay standard across all three games would have required a remake, not a remaster. Yes, I am well aware of this. This is simply not legendary enough to deserve the name, it is 99% a reskin and should simply be called Remastered or something less OMG sounding. Have I mentioned I hate marketing?
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Post by Radec on Apr 24, 2021 2:29:10 GMT
I lament the missed opportunity that this LE represents... they should have made ME3 gameplay standard for all three games, which would have required substantial environment rework in ME1 but is trivial for 2. Making ME3 gameplay standard across all three games would have required a remake, not a remaster. (And for the record, I think ME2 had the best gameplay in the series. But this thread is not about that topic.) Yeah the tissue paper Hammerhead needed a fix way more than the Mako. The combat sections with it are a tedious affair, spending 90% of your time behind cover waiting for it to repair. How many combat sections do you actually have with the Hammerhead? And you can do pretty much all of them without ever taking fire. 1. Firewalker: Artifact Collection is the single most combat-heavy mission for the Hammerhead. HOWEVER, you can target all enemies at a distance without them ever firing back at you. Your visual and attack distance is greater than the Geth's visual and attack distance. It is just time-consuming on Insanity. This mission is also extremely optional. 2. Firewalker: Dig Site (where you can get the Biotic Damage upgrade) can have some combat outside with the turrets that pop up. But you can just ignore the turrets and jump/fly on past. Just shoot the shield generators and move on. Do not bother with the turrets. 3. Overlord: - If you are trying to pick up all data logs, then yes you will have combat. HOWEVER, you only need to do this once for the achievement. After that, doing it is pointless and you can avoid all combat in the open area. - You can consider the Geth cannon at Prometheus station a combat encounter, but that is hardly a fight. You are mostly just sitting by a shield generator waiting for the cannon to target you before you move away. You only really shoot the unshielded generators (which do not fire back) and the Geth cannon which is really slow to target you. - The road to Vulcan station has some turrets that pop up, but you can avoid those by just flying on by. No need to stop and shoot them as they are pointless. I would argue the Hammerhead's biggest weakness is not its low HP, but its auto-targeting missiles which do not always target the enemy you want. Yeah, I know you can drive around most encounters or just sit far away shooting missiles. The fact that I do that most of the time is a sign that the combat element of the Hammerhead is badly designed, at least on Insanity (the only thing I play). Its simply not enjoyable.
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Post by Deleted on Apr 24, 2021 2:43:57 GMT
Making ME3 gameplay standard across all three games would have required a remake, not a remaster. Yes, I am well aware of this. This is simply not legendary enough to deserve the name, it is 99% a reskin and should simply be called Remastered or something less OMG sounding. Have I mentioned I hate marketing? You almost said a word there that the NFL would ban you for!
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Post by Sanunes on Apr 24, 2021 3:31:25 GMT
I think at best there are going to be tweaks, but overall it will still play the same and not really come across that much different as it is now.
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Post by Beerfish on Apr 24, 2021 4:48:13 GMT
Playing frogger across lava flows with an origami paper mache hover craft was so damn much fun.
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Post by KaiserShep on Apr 24, 2021 15:45:55 GMT
The Hammerhead is ultimately doomed by gameplay design and its relevance. The Mako is an integral part of ME1’s sandbox, whereas the Hammerhead is tied to a tacked-on mode that only loads short sequences of traversal on foot at fixed points, whereas the Mako allowed us to exit and enter whenever we wanted at just about any point. There’s no way to fix the Hammerhead without tearing down and rebuilding the levels designed for it, which will not likely happen.
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Post by dmc1001 on Apr 24, 2021 16:53:41 GMT
We know that Bioware is improving the M35 Mako for the Legendary Edition and that ME 1 Eden Prime looks more like ME 3 Eden Prime but what about the M-44 Hammerhead and ME 1 Cerberus? We're told Eden Prime was supposed to be gorgeous but at no time did we see even a hint that it was the case. Maybe i get a lot of criticism for this but the Hammerhead was the more terrible than the Mako. Don't think you'll get much criticism for this one. It did okay with missiles but it's useless if you explode in one shot. It made Overlord terrible but I'm incapable of allowing David to die. By the way has Bioware said something about the over reused sidequest bunker, mines and stations levels? They would practically have to rebuild every world to fix this one. They're just standalone prefabs. No reason to be overly concerned.
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Post by bshep on Apr 24, 2021 22:44:37 GMT
The Hammerhead is ultimately doomed by gameplay design and its relevance. The Mako is an integral part of ME1’s sandbox, whereas the Hammerhead is tied to a tacked-on mode that only loads short sequences of traversal on foot at fixed points, whereas the Mako allowed us to exit and enter whenever we wanted at just about any point. There’s no way to fix the Hammerhead without tearing down and rebuilding the levels designed for it, which will not likely happen. Have to agree with that.
This is a remaster not a remake. At most i expect them to give the hammerhead (a bit) stronger shields or missiles.
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Post by sjsharp2010 on Apr 25, 2021 0:21:32 GMT
I believe the yhave asi dthe yhav eimproved the Hammerhead though but as to what they'v done unfortunately there is no info on that (or at least I've not been able to find any) Outside of a few graphical improvements I doubt we'll see an ychanges to any of the side stuff really.
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Post by ahglock on Apr 25, 2021 2:24:20 GMT
Touche, though in ME2 you need not spend much time in cover with any class if you can kill the enemy fast enough. Hammerhead is simply incapable of that because it has both a pathetic weapon that takes ages to drop an Armature (especially when it insists on locking onto the wrong one, as well as no armor. It has to spend time exposed to kill things but it kills them very slowly. If it had a stronk cannon/coaxial MG combo like glorious Mako, it'd almost be okay even with the wet cardboard armor. Only on lower game modes, on hard (i think) and above everyone and everything has shields/barrier and/or armor so it becomes a cover shot most of the time because the powers are bad, save a few exceptions.
While i agree about the aim being annoying sometimes and the paper thin armor i really didn't have much of a issue except on Overlord, but even then jumping over obstacles while shoting 3-4 missiles each time usually was enough to take care of the turrets without being hit much.
Somewhat true but not for the reason you listed. On insanity, they'd chew through your shields before a power was out of your hands or popped off a few shots. Your powers can't always hit all of them. So you can;t always kill them faster, well unless you are a vanguard.
But powers were great. Take 1 anti armor dude, 1 anti shield dude, and 1 crowd control dude(heck many times the missions will let you know what to take so double up on anti X). Enemy has shields, zap goes your engineer NPC, shields gone, momentary stagger, hit them with crowd control, finish them.
Powers were crazy good in ME2 as long as you played rock/paper/scissors correctly.
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Post by MegaIllusiveMan on Apr 27, 2021 19:08:30 GMT
I've been replaying ME3 for a while now, and just before closing the game and opening the forums, I saw a conversation between James and Cortez about how the Mako handled like a drunk rhino and the M-44 Hammerhead was not durable at all.
I mean, I'm eager to see the Mako modifications, but if the Hammerhead is changed at all, the entire point of this conversation and the first one with Cortez about where the Hammerhead is (Sent to the labs) is rendered useless, IMO.
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Post by cuthbertbeckett on Apr 27, 2021 19:28:12 GMT
I've been replaying ME3 for a while now, and just before closing the game and opening the forums, I saw a conversation between James and Cortez about how the Mako handled like a drunk rhino and the M-44 Hammerhead was not durable at all. Of course i don´t expect major changes because the Hammerhead will very likely use the same "cover" system but i don´t know what is so wrong about that a single normal Geth-Trooper with just a Geth Pulse Rifle can shot down the Hammerhead in 30 sec than 10 sec. So yeah Bioware should give this thing stronger shields against everyhing which isn´t a rocket.
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Post by cuthbertbeckett on May 14, 2021 22:02:57 GMT
Just been curious have anyone already tried the Hammerhead or have links to Legendary Hammerhead videos?
And had Bioware change the ME 1 Cerberus missions?
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