obatalaryder
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Post by obatalaryder on May 17, 2021 20:05:02 GMT
Find it interesting War Hero is the most popular vote as of yet.
I like that really with any of the backstories, one could headcanon and roleplay whichever way they want their Shepard to be perceived.
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LadyofNemesis
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Post by LadyofNemesis on May 17, 2021 20:10:09 GMT
On my first few playthroughs on the original trilogy I went with the ultimate good-guy vibe and picked Spacer-War hero I've done a few other variations as well now (even did a Colonist - Sole Survivor once), but my recent and canon Shepard is a Colonist-War hero I just like the side quest of Colonist the most even if it's also the saddest though I also love the interactions of the other two origins
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Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
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Post by Heimdall on May 17, 2021 20:26:55 GMT
I like Spacer because it’s the background where Shepard calls her/his mom in the game
I find that pleasing, maybe just to subvert the dead parent hero trope.
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obatalaryder
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Post by obatalaryder on May 17, 2021 21:17:09 GMT
I used to always do Colonist, but I decided on Earthborn this time around. I think that a commander with a rough past who was part of a gang makes their choices a bit more interesting HC wise. They know it would be easy to turn a blind eye, take money from the crooked, but since they're in the spotlight now and they have a mountain of responsibilities, they have to go against what they know or what they would have normally done back then. I think every upbringing brings up different justifications for certain actions and beliefs. I find myself looking at Colonist Sheps as tortured lonely souls(especially if paired with Sole Survivor), and Spacer Shepards as haughty, pampered privileged brats. Emotionally you can go either way with them too. I roleplayed my Spacers as being emotionally hardened and cold-hearted people masked by the privilege of being an Alliance brat and child from a well-respected military family. Their seemingly ideal stability in life and clean background shields the implicit emotional turmoil and familial pressure that they probably carry with them on a daily basis. At least, that's I how interpret it. I always looked at this background as Shepard being made to uphold very high expectations, more than any other, something that Earthborn Shep wouldn't necessarily face internally and externally at every whim. And again Colonists are an open wound, a sort of living punching bag; a very easy vessel made for sympathy. They're made to suffer, and whatever they do in return, in midst of the trilogy's events, is a response to that suffering. A lot of loss in the plotlines can play off a Colonist's Shepard's trauma, and can feed a very strong sense that there is some thematic undertone going on. I like that all backgrounds and playstyles can be justified fairly and interpreted differently.
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Post by colfoley on May 17, 2021 23:03:17 GMT
I used to always do Colonist, but I decided on Earthborn this time around. I think that a commander with a rough past who was part of a gang makes their choices a bit more interesting HC wise. They know it would be easy to turn a blind eye, take money from the crooked, but since they're in the spotlight now and they have a mountain of responsibilities, they have to go against what they know or what they would have normally done back then. I think every upbringing brings up different justifications for certain actions and beliefs. I find myself looking at Colonist Sheps as tortured lonely souls(especially if paired with Sole Survivor), and Spacer Shepards as haughty, pampered privileged brats. Emotionally you can go either way with them too. I roleplayed my Spacers as being emotionally hardened and cold-hearted people masked by the privilege of being an Alliance brat and child from a well-respected military family. Their seemingly ideal stability in life and clean background shields the implicit emotional turmoil and familial pressure that they probably carry with them on a daily basis. At least, that's I how interpret it. I always looked at this background as Shepard being made to uphold very high expectations, more than any other, something that Earthborn Shep wouldn't necessarily face internally and externally at every whim. And again Colonists are an open wound, a sort of living punching bag; a very easy vessel made for sympathy. They're made to suffer, and whatever they do in return, in midst of the trilogy's events, is a response to that suffering. A lot of loss in the plotlines can play off a Colonist's Shepard's trauma, and can feed a very strong sense that there is some thematic undertone going on. I like that all backgrounds and playstyles can be justified fairly and interpreted differently. That could work in other ways though too. Like my Shepard working on ironing out her headcanon a bit more and the idea has popped in the idea that some people see that she 'could be more' whereas she kind of revels in her filth of being a Earthborn and stuff but some of her mentors sees she could still be better if she just applied herself.
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14thcommander
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, SWTOR, Mass Effect Legendary Edition
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Post by 14thcommander on May 18, 2021 5:29:51 GMT
I used to always do Colonist, but I decided on Earthborn this time around. I think that a commander with a rough past who was part of a gang makes their choices a bit more interesting HC wise. They know it would be easy to turn a blind eye, take money from the crooked, but since they're in the spotlight now and they have a mountain of responsibilities, they have to go against what they know or what they would have normally done back then. I think every upbringing brings up different justifications for certain actions and beliefs. I find myself looking at Colonist Sheps as tortured lonely souls(especially if paired with Sole Survivor), and Spacer Shepards as haughty, pampered privileged brats. Emotionally you can go either way with them too. I roleplayed my Spacers as being emotionally hardened and cold-hearted people masked by the privilege of being an Alliance brat and child from a well-respected military family. Their seemingly ideal stability in life and clean background shields the implicit emotional turmoil and familial pressure that they probably carry with them on a daily basis. At least, that's I how interpret it. I always looked at this background as Shepard being made to uphold very high expectations, more than any other, something that Earthborn Shep wouldn't necessarily face internally and externally at every whim. And again Colonists are an open wound, a sort of living punching bag; a very easy vessel made for sympathy. They're made to suffer, and whatever they do in return, in midst of the trilogy's events, is a response to that suffering. A lot of loss in the plotlines can play off a Colonist's Shepard's trauma, and can feed a very strong sense that there is some thematic undertone going on. I like that all backgrounds and playstyles can be justified fairly and interpreted differently. Yep! I agree that there's a lot of RP'ing to be had with any combination of the backgrounds. It's crazy that you take a fairly old trilogy like this, the first game released in 2007, had better RPG elements that Cyberpunk lmao. I'm glad they remastered the games, it's been a blast so far. I hadn't played them in six years so it almost feels new.
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sjsharp2010
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Post by sjsharp2010 on May 18, 2021 11:56:00 GMT
I've played them all, of course. I tend to favor Spacer/War Hero, though I do like Colonist/War Hero as well. Yeah those aer what I tend t ogo wit has well and I too have played them all. When I do get round to playing the remaster though I'm thinking Colonis tWar Hero Adept.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on May 18, 2021 12:00:40 GMT
Colonists is my favorite but I will probably give them all a try while getting achievements. Yeah I'll likely play them all again on the remaster eventually given time
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VeronicanPlay
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Post by VeronicanPlay on Jun 7, 2021 14:25:06 GMT
First playthrough I was all paragon. Spacer - War Hero - Soldier. It was fun and it let me learn the game, but now at my second playthrough I wanted to spice it up a bit.
Earthborn - Sole Survivor - Sentinel. She had to do things she was not proud of to survive, learned tech stuff to become more useful to the gang. When they found out she was also a biotic, they used some of their ill-gotten gains to give her some stolen L3 implants from the Alliance Military, it was a risky procedure but it turned out a success. When her entire unit was wiped out, she learned to not only rely on herself but others as well. She can be quick to anger, but will mostly keep it in check, so I will try and mix in some more renegade this time.
If I ever go for full renegade I think the perfect mix is Colonist - Ruthless. When Batarian's butchered everyone you loved, and you finally get to butcher them, you will not hold back.
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shotgunjulia
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Post by shotgunjulia on Jun 8, 2021 9:03:52 GMT
I decided to play the default male Shepard because despite playing the game 16 times, I'd never done it. I'd always played femShep. It's a different experience. Shepard is banging Miranda... and Liara... in ME2, but I forgot how to get Kelly to feed my fish and they kept dying. Anyone like the old ME2 Kelly better? Why did they change her looks? They spend time doing that and the Conrad bug is still there on the Console edition as a feature.
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luketrevelyan
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Post by luketrevelyan on Jun 8, 2021 15:31:25 GMT
I'm doing a Colonist Ruthless renegade playthrough.
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Post by kotoreffect3 on Jun 8, 2021 15:52:14 GMT
I am about to wrap up my earthborn ruthless renegade (renegon) playthrough and already looking ahead to my next Shepard who will be a male paragon vanguard. Already decided on the spacer background but still deciding between war hero and sole surviver. Leaning toward war hero.
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bladefist
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Post by bladefist on Jun 8, 2021 16:44:47 GMT
Earthborn/Ruthless Renegade based off Rasczak in Starship Troopers. Spacer/Sole Survivor Paragon besed of Ripley in Aliens
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ALTBOULI
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Post by ALTBOULI on Jun 9, 2021 23:35:37 GMT
Colonist soul survivor
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Heroicmass
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Post by Heroicmass on Jun 13, 2021 23:22:21 GMT
The classic tale of commander shepard having to escape the oppressive disco era of the 1970s
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Post by NotN7 on Jun 13, 2021 23:33:44 GMT
I'm the same Colonist/soul survivor I enjoy helping the girl through her nightmare.
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Post by Warrick on Jun 18, 2021 1:39:07 GMT
Everybody links war hero to paragon. Even Bioware, since war heroes start with some paragon points. However I think a spacer / war hero may make a good gung-ho Alliance renegon soldier for ME1. Distrusts Nihlus, doesn't recruit Garrus, agrees with Pressly and Mikhailovich, kills the Rachni and Wrex, endorses Saracino, concentrates on Sovereign, names Anderson councillor (because he's military and Udina isn't). But he charms sidequest humans like Samesh Bhatia or Major Kyle. He helps Emily Wong, criticizes the Council in his interview with Khalisa, and gives the human diplomat the stimulant. Ashley romance optional, though I feel this guy wouldn't allow fraternization on the ship.
Needs to be a spacer because it's the clean background. The other two are dirty. This guy is a paladin in shiny armour, the pride of the Alliance.
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Post by Deleted on Jun 18, 2021 9:51:24 GMT
Everybody links war hero to paragon. Even Bioware, since war heroes start with some paragon points. However I think a spacer / war hero may make a good gung-ho Alliance renegon soldier for ME1. Distrusts Nihlus, doesn't recruit Garrus, agrees with Pressly and Mikhailovich, kills the Rachni and Wrex, endorses Saracino, concentrates on Sovereign, names Anderson councillor (because he's military and Udina isn't). But he charms sidequest humans like Samesh Bhatia or Major Kyle. He helps Emily Wong, criticizes the Council in his interview with Khalisa, and gives the human diplomat the stimulant. Ashley romance optional, though I feel this guy wouldn't allow fraternization on the ship.
Needs to be a spacer because it's the clean background. The other two are dirty. This guy is a paladin in shiny armour, the pride of the Alliance.
I generally play ME1 trying to wind up with an even split between paragon and renegade points. That means that my space/war heroes have to be more renegade during the playthrough because they start the run with 20 paragon points. Similarly, my ruthless earthborn Shepards have to do more paragon things during their ME1 runs because they start with 20 renegade points. Colonist Sole Survivors start with balanced paragon renegade points at 10 of each, so those runs involve simply keeping the balance. The other combinations (e.g. spacer ruthless, earthborn war hero, etc.) start with less than 20 points and, since I'm shooting for as close to full bars in both than I can get I don't tend to often start with those.
My ME2 and ME3 runs, more often than not, wind up being also pretty close to a 50/50 split.
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malgus
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Post by malgus on Jul 20, 2021 1:57:26 GMT
I always did a colonist and sole survivor. Colonist is great as I can get the scene with Talitha. Poor girl... Sole survivor means shepard get his old squad massacred by cerberus. It already creates an hostily between him and them. More reason for my Shepard to distrust them even when they resurected him.
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