Pon.ee
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: TheFinalPon
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Post by Pon.ee on Nov 11, 2021 12:45:11 GMT
I typically play on the hardest difficulty because I'm something of a masochist when it comes to games, the introduction of trials in DAI was just the icing on the cake.
I really enjoyed being able to use modifiers on skills as it let you have two characters with similar builds that excelled in different circumstances. And not being locked into a modifier so you could change them at will to suit the situation was great too.
Really brought a new level to strategy for me 😊 so I hope something similar will be in DA4.
Of course I'd still like story mode difficulties for everyone who loves themselves more than I do.
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Post by fairdragon on Feb 21, 2023 9:44:02 GMT
Looking at the leaks, getting good difficulty levels is even more important to me.
I have seen recently a difficulty level on a hack and slash game, which I was able to play. It slows down the enemy attacks enough for me to react. I am really fascinated and positively surprised by it.
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Post by Vall on Feb 21, 2023 14:08:46 GMT
I am a big fan of more granular difficulties like Pathfinder did, where you have several presets, and then you can tweak different aspects to your liking, like enabling/disabling respecs, enemies have more abilities and are more numerous, number modifiers on crits, toggle permadeath etc. Other games had some neat ideas as well, I think it was tomb raider remake? Or something else? idr. That let you tweak non-combat things like puzzles separately from combat.
Add on top of that trials that were added to DAI in Trespasser...though preferably properly implemented, no more immortal mages, and you get a great difficulty setting system!
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 21, 2023 17:27:02 GMT
Depends on the type of game. Action rpgs I want the difficulty to be about improved timing for things like a parry or dodge, more enemies, better AI. Tactical RPGs I honestly have not found any where I like the increased difficulties as it seems to be more about system gimmicks than difficulty. Ideally it would improve the AI or the enemy so I would have to improve my strategy.
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Post by Absafraginlootly on Feb 21, 2023 21:37:55 GMT
If they're going fully live action with manual dodging/blocking/attacking and no pause for party commands then I'll want them to do a story mode for DAD so that I can see the story at my own pace instead instead of my chronic illness'.
But the leaks seem to suggest they're going to do something more similar to the mass effect trilogy's combat (based on how one of the players talked about a wheel for selecting you and your companions abilities that was just like mass effect). MET had manual dodging and attacking but you can pause to think and issue command/use you and your squads abilities. If this is true then I'll probably be okay on Normal if I'm a ranged character and Easy if I'm playing melee. Kind of a shame, I'll probably never play nightmare or hard on a new dragon age game, i quite enjoyed it on previous games.
Whether it's just on the easier difficulties or on all of them I'd really like if the tactical pause was click-on/click-off rather than holding down a button to keep it paused. And I thought the trials way of adjusting individual things that increase difficulty was good.
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Post by colfoley on Feb 22, 2023 1:25:14 GMT
If they're going fully live action with manual dodging/blocking/attacking and no pause for party commands then I'll want them to do a story mode for DAD so that I can see the story at my own pace instead instead of my chronic illness'. But the leaks seem to suggest they're going to do something more similar to the mass effect trilogy's combat (based on how one of the players talked about a wheel for selecting you and your companions abilities that was just like mass effect). MET had manual dodging and attacking but you can pause to think and issue command/use you and your squads abilities. If this is true then I'll probably be okay on Normal if I'm a ranged character and Easy if I'm playing melee. Kind of a shame, I'll probably never play nightmare or hard on a new dragon age game, i quite enjoyed it on previous games. Whether it's just on the easier difficulties or on all of them I'd really like if the tactical pause was click-on/click-off rather than holding down a button to keep it paused. And I thought the trials way of adjusting individual things that increase difficulty was good. I usually play the Dragon Age games on casual and then Inquisition on Normal so I'm pretty much there already and I expect I'll play Dreadwolf at the same. Most games these days are pretty good with their options where you can customize your gameplay. Like some have the wheels either toggleble or you can set it to hold it down. I prefer just pressing the button.
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Post by Walter Black on Feb 22, 2023 2:12:09 GMT
Not a fan of huge health point, just because, I'd personally like the game to scale with me, so that I'm not accidentally walking into an area that's too hard for me, or discovering something I'd lost, only for it to be a cakewalk. I'd also like an NG+ so I can take my full build back through the game. Just my opinion on this I have no problem with major story bosses scalling with player levels, but not every single mob. That kind of thing nearly soured OBLIVION for me, as it never felt like I had progressed at all. I would also like New Game +, but the kind that let's you keep leveling and possibly respec, instead of being stuck where you were at the end of the last playthrough.
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Post by Vall on Feb 23, 2023 7:45:57 GMT
as it never felt like I had progressed at all In defence of level scaling from perspective of feeling progress - there are ways other than just stomping mobs on basis of sheer numbers to feel progress. Getting more skills, more passives, more secondary stats like crit or attack speed, all make you stronger outside of just sheer number advantage. They give you additional ways to control and defeat your foes, and make it easier to fight them that way. Say, take fighting basic wolves as a mage in DAI with scaling on. If you only have winter's grasp, and then have to auto-attack to fill in, it's going to be a lot harder to kill that pack of wolves than if you have say, fire mine array with chaotic focus, flashpoint, and Energy Barrage, and you replaced the single winter's grasp with ice mine array. Even if one of them was promoted/boss level, dropping energy barrage on one (at least one hit will usually crit) and then dropping two fire mine arrays on the will probably kill the whole pack outright, and if some survive, you can freeze them with ice mines and attack until barrage or fire mines are back up. Level 20 you has a lot more tricks up their sleeve than the level 1 you, while the level 1 enemies are never going to get more than what they already had, even if health/damage numbers remain proportionally the same throughout. Edit: In fact, I would argue that straight up number increases are the single most boring part of level ups, and depending on the how many of them are there can introduce extra problems.
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Ravenfeeder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Ravenfeeder on Feb 28, 2023 12:33:19 GMT
I am a big fan of more granular difficulties like Pathfinder did, where you have several presets, and then you can tweak different aspects to your liking Yeah, Pathfinder did a good job. You could set QoL settings that were 'easy' whilst increasing the damage enemies do at the same time.
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Post by fredlc on Mar 29, 2023 2:30:26 GMT
Hmmm, in the last 3 or 4 years I came to appreciate hardest difficulty in games. I never really used to play games above normal, even when enemies became trivial. Until witcher 3, after which I finished several games in their hardest setting. Probably the hardest I powered through was my first NM run of DA2. The added challenge rejuvenated my interest and allowed me to squeeze a few more PTs for ME and DA series. So, I'd like a difficulty curve in which there are things I need to learn in a first playthrough in Normal, after which playing normal becames boring and a new challenge becames just right. For me DAI did just that. I never played Descent or Trespasser in anything but Nightmare, and it was possible because I already had a normal and a Nightmare playthroughs of the base game, so I already understood the GUARD mechanic, for example. So new unexplored areas were challenging, but viable. Of course, eventually any game you play enough will became easy even in Nightmare. But If I manage to get a couple of nail-biting, close calls runs before it becames trivial, I'll be happy with Bioware. Regards .
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