Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Posts: 1,077 Likes: 3,055
Post by Unicephalon 40-D on Dec 4, 2021 9:47:13 GMT
Sigh...
[ LegendCNCD / AsariLoverFI ] MEA Rules! Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II, FO76 - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
IGN @ign The Unlocked crew - @dmc_Ryan, @rianatweetsnow, and @destinlegarie - discuss Amazon’s rumored Mass Effect show and Halo Infinite multiplayer impressions. Plus, remember the canceled Xbox exclusive Scalebound?
Wondering: Are there any archived versions of the twitter thread from the old bioware boards? I'm looking for a series of tweets from a twitter thread but they aren't showing in the twitter thread here. I've tried searching twitter, but I don't remember the username. Though if anyone recalls the series of tweets: Developers were commenting about working late and hearing ghostly noises coming from the office and commented about that. I found that exchange hilarious and would like to see it again
Wondering: Are there any archived versions of the twitter thread from the old bioware boards? I'm looking for a series of tweets from a twitter thread but they aren't showing in the twitter thread here. I've tried searching twitter, but I don't remember the username. Though if anyone recalls the series of tweets: Developers were commenting about working late and hearing ghostly noises coming from the office and commented about that. I found that exchange hilarious and would like to see it again
Mass Effect @masseffect I’m Commander Shepard and this is my favorite expedition in No Man’s Sky! The Normandy is back for a limited time until Dec 21st.
Idea Planet Launch @ip_launch The Normandy Crew are throwing a #Citadel Holiday feast--we're bringing Krogan gingerbread! Post your recipe by 12.20 to win a set of Citadel posters! 5 winners. 18+ only. (credit: @lousloopy)
Brenon Holmes BrenonHolmes BioWare is hiring talented programmers with UE4/5 experience! Come, join our team and work with us on the next Mass Effect game!
So I guess that confirms Unreal Engine for next Mass Effect. I remember there was a rumor about that a while back.
I wonder if DA will eventually switch over as well. Though the series were on different engines previously as well so they wouldn't necessarily have to align going forward. Especially I imagine with all the work they've done to the engine for DA4 it might make sense to continue with Frostbite.
Mass Effect News @masseffect_News Interesting find from the subreddit. ME:LE was the second highest 2021 release on Steam in terms of gross revenue. #MassEffect https://www.reddit.com/r/masseffect/comments/rq2x2t/mele_has_the_second_highest_in_sales_by_gross/
Mass Effect News @masseffect_News The Steam Awards voting has started and Mass Effect Legendary Edition is nominated for the Outstanding Story-Rich Game category.
Mass Effect Legendary Edition (Console and PC) EA Play – January 6 The Mass Effect Legendary Edition is coming to PC Game Pass and Ultimate with EA Play! The Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs – remastered and optimized for 4K Ultra HD.
It’s been just over a year since I took over as General Manager of BioWare. As we start the new year, I wanted to take the opportunity to look back on 2021, talk about where we are as a studio right now, and share some thoughts and plans for the future.
This has been another challenging year, with both work and home life continuing to be disrupted by the uncertainty of the global pandemic. We’ve had to continue to think on our feet to adapt to changing circumstances. But despite all that, it has been an absolute joy to lead a studio with so many unbelievably talented people, a team that always pushes the envelope through innovation and an unflagging pursuit of quality. Looking back, we had a couple of exciting moments when two people at the studio reached historic milestones: They both celebrated working with BioWare for 25 years! That blows my mind! The entire studio celebrated along with them, and it was amazing hearing what the studio, the people, and the journey have meant to them.
Even with the challenges of the pandemic, we saw some earlier success with the incredible reception to the launch of Mass Effect Legendary Edition in May. From the press to our fans, the feedback has been insanely positive. We’re so proud to have released one of the highest-rated games on console, and the reception really underscores the value of striving for excellence and quality in every element of a game.
This past year certainly hasn’t been without its challenges, though. Continuing to work under the pressure of a world pandemic has not been easy. We’ve had to adopt new tools, processes, and ways to communicate. We’re all balancing personal time and work, and each person is dealing with their own unique situation. The biggest challenge continues to be the uncertainty of it all, which makes everyone’s life more difficult and makes it hard to plan for the future.
But that’s had its upsides, too. We’ve come together as a studio to help each other out, even in our personal lives. We show up for each other and pull together as a team. One example is the February “Snowpocalypse” in Austin when the storm had literally taken down the city. It was encouraging and inspiring to hear how people were going above and beyond to ensure others were safe, including finding shelter or delivering food and water.
The pandemic has also taught us a lot about how we can work together, even while working across North America from hundreds of different locations. And now, we’ll use what we’ve learned and apply it to a new work model that will ensure flexibility for everyone in the studio. Our goal is to lean into the things that everyone likes about working from home, while also giving people the opportunity to return to the office with more flexibility. Going forward, we’ll have new challenges with a hybrid approach to work and are focused on new tech that will help maximize collaboration and communication between onsite and remote people. Another subtle but important change we’ve made is in our hiring practices: Previously, we were only looking for people willing to relocate to Austin and Edmonton; now we’re looking for new talent from anywhere in North America and we’ll meet them where they live.
So as challenging as things have been, we have a lot of really exciting things to look forward to — especially our upcoming releases! First off, I’m excited to launch Legacy of the Sith, the latest expansion for Star Wars®: The Old Republic™, on February 15. We’re on the doorstep of a new expansion that will see the players with more combat style choices, a new storyline that returns you to the underwater depths of Manaan and the ruined Sith fortress on the planet Elom, and so much more! It all starts in February, and we’ll have more updates throughout the year. We are extremely proud of having created a game that has been running successfully for ten years now.
And of course, we remain hard at work on the next iterations of Dragon Age and Mass Effect. I’m seeing some incredible work from both teams. If you’re curious about Mass Effect, I’d encourage you to take a look at the poster we released on N7 Day. If you look closely, there are a handful of hidden treats; by my count, there are at least five surprises, all of which point to an amazing future in the Mass Effect universe. As for Dragon Age, we have a veteran group of talented developers working on the next iteration of the franchise. We are focused on a single-player experience that is built on choices that matter.
When I took on the GM role, I talked about rebuilding our reputation, and that remains a huge priority. We are laser-focused on building back the trust of our fans and community, and we plan to do that by delivering the types of games that we are best known for and ensuring they are of the highest quality. Our mission is to “Create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.” We want the launch of our games to be seminal moments in the industry. We want each game to earn the kind of reaction we’ve seen with Mass Effect Legendary Edition. We feel that we have the right people, the right creative focus, and the support from EA to deliver on the promise.
One of my favorite quotes from 2021 comes from GameSpot’s Games of the Year roundup, and I think it illustrates that we’re moving in the right direction: “Mass Effect: Legendary Edition is a gargantuan reminder of just how good developer BioWare is when it’s firing on all cylinders.”
We can’t wait for you to see what we’ve been working on and look forward to sharing more in the future. Until then, thank you for being part of our story.