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Post by biggydx on Feb 26, 2023 19:57:07 GMT
I'm personally most curious about the "spiky" circles. Even assuming they're also passives, I can't help but wonder what's different about those. Yeah, I wondered about them, too. I guess it probably depends on the context of the image we're looking at. Is it a blank slate representation of the skill tree? Or is it a sanistised version of an 'in progress' play through? If the latter, then the spiked circles could be purchased abilities. If the former, then...maybe upgrades of existing passives? In Inquisition, Diamond-shaped points were abilities, while circular-shaped ones were passives. Assuming the smaller circles seen in Dreadwolfs skill tree are just basic attribute increases, then the spiked-circles you're referring to could very well be this games form of the ability upgrades we had in Inquisition. Otherwise, they could also be indicators for purchased passives. If spikes aren't indicative of purchased skills/passives, then Diamond-shaped ones with the spikes could be Signature abilities (similar to Meteor or Rally in Inquisition). Thing is, this seems to only apply to certain nodes (not all of them). So far as I can see, there's only the one spiked-diamond in the very central node.
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Post by Absafraginlootly on Feb 26, 2023 22:46:12 GMT
I am inclined to note that this particular wireframe (even if not the final layout) was identified in one of the engine shots as the Warrior tree. At this stage, it feels like a pretty safe bet to assume each class is getting unique trees. On a somewhat unrelated note, I am more curious how weapon skills will work this time around (as well as the elemental spells, honestly). Must of skimmed that part in the blog. Historically, for Warriors, it's either you playing as S&S, Two-Handed, or - as was the case in Origins - one handed Warrior. A whole starting node could make sense for each individual type, but the one that's a bit unfamiliar for me is what a potential third weapon skill system would look like. In the previous two games, it's primarily been S&S and Two-handed, and there's been plenty of skills for either type. With the Rogue class, it's easier to imagine since your starting three nodes could be: Daggers, Archery, Traps (Subversion) With Mages, you have baseline Support, Elemental attacks, and maybe something along the lines of crowd-control As yet we haven't had a single weapon style. In DAO Warrior had 4 Weapon style trees: Weapon & Shield, Two-handed, Archery, and Dual Wield, da2/I halved the warriors weapon options. It wouldn't be difficult to have 3 weapon trees in DAD by returning archery or dual wielding (probably with a different flavour than the rogue versions eg. long bows vs crossbows, big weapons vs daggers), or by giving them a new one entirely. For example: polearms (spears, glaives, etc); single weapon style (though i tend to associate swashbucklers and duelists more with rogue); Javelins/thrown weapons; or for that matter Chain fighting, not a common style but the warrior used one in one of their DAI abilities so they could expand that concept out.
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Post by Absafraginlootly on Feb 26, 2023 22:56:39 GMT
The grey symbols in the middle of the hexagon with no connections to anything might be where you slot the abilities you unlock rather than abilities themselves.
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Post by Absafraginlootly on Feb 27, 2023 2:57:50 GMT
I'm thinking something along the lines of this: Warrior: Rogue: Mage:
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 27, 2023 3:46:41 GMT
I still get Inquisition vibes from this layout, it is just that they are interconnected instead of navigating different minor skill trees with bumper buttons. Not that this is a bad thing for it might be what is needed to fix the feeling of complex menus that I have had for the last three BioWare releases.
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Post by colfoley on Feb 27, 2023 3:50:11 GMT
I still get Inquisition vibes from this layout, it is just that they are interconnected instead of navigating different minor skill trees with bumper buttons. Not that this is a bad thing for it might be what is needed to fix the feeling of complex menus that I have had for the last three BioWare releases. yeah all the hand wringing on various things and all I'm seeing is Inquisition 2.0. For good and ill.
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Post by apollexander on Feb 27, 2023 5:36:32 GMT
At first I thought the skill tree was all and there would be no class-restriction like mainstream ARPGs. I roughly counted the number of skills and thought it would be just enough if there were no class. Then I saw the other picture and realized the skill tree was only for warrior. I was suddenly excited and felt that the skills might be the most in the series, though most of them are passive. That would bring lots of freedom in building the character considering only 4 active skills could be picked at the same time. This blog seemed to be a positive response to the previous leak which leaded to concern on the lack of skills.
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Post by fairdragon on Feb 27, 2023 9:59:41 GMT
I still get Inquisition vibes from this layout, it is just that they are interconnected instead of navigating different minor skill trees with bumper buttons. Not that this is a bad thing for it might be what is needed to fix the feeling of complex menus that I have had for the last three BioWare releases. yeah all the hand wringing on various things and all I'm seeing is Inquisition 2.0. For good and ill. My guess at this point. The black circles with the minus in it is the dividing line.
So it is Inqusition with one more weapon specialization.
So i agree with you both.
I think we can be happy, that there is at least one thing that has not been simplified.
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Post by LukeBarrett on Feb 27, 2023 16:02:31 GMT
So far as I can see, there's only the one spiked-diamond in the very central node. Only 1? 😉
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Post by Lebanese Dude on Feb 27, 2023 17:22:34 GMT
I remember when I first played Final Fantasy 10 like 20 years ago, I fell in love with the sprawling skill tree with all the possible paths and choices. A decade or so later when I opened Path of Exile, I had that same feeling of wonder. It's genuinely my favorite type of progression. I don't care that there are generally optimal routes. I just like having the choice to go wherever I want and do whatever fits the RP I assign my character. If this is where Dragon Age is heading, I'll be quite happy. I mean I'm already happy there's some new for Dragon Age. Looking forward to see and hear more.
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Post by river82 on Feb 28, 2023 0:58:38 GMT
I remember when I first played Final Fantasy 10 like 20 years ago, I fell in love with the sprawling skill tree with all the possible paths and choices. A decade or so later when I opened Path of Exile, I had that same feeling of wonder. It's genuinely my favorite type of progression. I don't care that there are generally optimal routes. I just like having the choice to go wherever I want and do whatever fits the RP I assign my character. If this is where Dragon Age is heading, I'll be quite happy. I mean I'm already happy there's some new for Dragon Age. Looking forward to see and hear more. I feel the same with a caveat though. Path of Exile is punishing on you if you choose the wrong skills and there's no way to respec past early game which means you can get a fair way into the game and you need to restart. Which results in most people thoroughly consulting guides before they make a character. So I don't mind there being optimal routes, just that the game doesn't punish you for not choosing optimal routes I know some people love that with PoE but it just gives me anxiety TBH
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Post by colfoley on Feb 28, 2023 1:01:58 GMT
I remember when I first played Final Fantasy 10 like 20 years ago, I fell in love with the sprawling skill tree with all the possible paths and choices. A decade or so later when I opened Path of Exile, I had that same feeling of wonder. It's genuinely my favorite type of progression. I don't care that there are generally optimal routes. I just like having the choice to go wherever I want and do whatever fits the RP I assign my character. If this is where Dragon Age is heading, I'll be quite happy. I mean I'm already happy there's some new for Dragon Age. Looking forward to see and hear more. I feel the same with a caveat though. Path of Exile is punishing on you if you choose the wrong skills and there's no way to respec past early game which means you can get a fair way into the game and you need to restart. Which results in most people thoroughly consulting guides before they make a character. So I don't mind there being optimal routes, just that the game doesn't punish you for not choosing optimal routes I know some people love that with PoE but it just gives me anxiety TBH ANother interesting point. I think respeccing abilities is pretty much ingrained in modern game design and BioWare games. And given...forget the exact word choice but something in there about how they want us to mix and match suggests they won't. But now that the possibility has been raised and given the other comparisons to Path of Exiles it can't be discounted.
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Post by Lebanese Dude on Feb 28, 2023 15:12:46 GMT
I remember when I first played Final Fantasy 10 like 20 years ago, I fell in love with the sprawling skill tree with all the possible paths and choices. A decade or so later when I opened Path of Exile, I had that same feeling of wonder. It's genuinely my favorite type of progression. I don't care that there are generally optimal routes. I just like having the choice to go wherever I want and do whatever fits the RP I assign my character. If this is where Dragon Age is heading, I'll be quite happy. I mean I'm already happy there's some new for Dragon Age. Looking forward to see and hear more. I feel the same with a caveat though. Path of Exile is punishing on you if you choose the wrong skills and there's no way to respec past early game which means you can get a fair way into the game and you need to restart. Which results in most people thoroughly consulting guides before they make a character. So I don't mind there being optimal routes, just that the game doesn't punish you for not choosing optimal routes I know some people love that with PoE but it just gives me anxiety TBH Does anxiety include staring at the skill tree for hours in indecision? Can relate.
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