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Post by OhDaniGirl on Aug 3, 2024 1:43:58 GMT
If Dorian were here he'd hate us for the Avalanche of snow puns. He certainly would give us the cold shoulder.
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Post by Ice-Quinn on Aug 3, 2024 2:10:57 GMT
Icy what you guys did there
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Post by Hanako Ikezawa on Aug 3, 2024 3:45:50 GMT
If Dorian were here he'd hate us for the Avalanche of snow puns. He certainly would give us the cold shoulder. I don’t know. I think he’d rather snow us how it’s done.
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Post by gervaise21 on Aug 3, 2024 7:31:03 GMT
Do you suppose Varric's nickname for her would be Frosty?
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Post by gervaise21 on Aug 3, 2024 7:50:01 GMT
Was it ever explained why Neve specialises in Ice Magic? On a more serious note, not yet. May be she prefers it as a less damaging form of magic than fire or ice if you don't want to kill your target but simply immobilise them for capture and interrogation or handing over to the authorities. Whilst a frozen target will shatter if hit hard enough, the ice will melt eventually and based off previous experience they can then resume fighting. There may also be less evidence of the force used if handed over to the lawful authority, unlike the burns produced by fire and electricity. Also based off my own experience as a mage, apart from Blizzard it is easier to direct the ice to avoid harming your allies or innocent bystanders. However, it may just have been the choice of the writer or design team for simple aesthetics or personal choice.
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Post by fairdragon on Aug 3, 2024 8:14:12 GMT
Do you suppose Varric's nickname for her would be Frosty? I would like Icy more. Would remember me at the winx club .
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Post by theascendent on Aug 3, 2024 11:34:10 GMT
I ask because the last prominent Ice-themed Mage was Vivienne from Inquisition. I'm not complaining or trying to find fault, I'm just noticing the similarities/parallels/contrasts between the two ladies.
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Post by gervaise21 on Aug 3, 2024 13:04:44 GMT
I ask because the last prominent Ice-themed Mage was Vivienne from Inquisition. That was only really emphasised in her introduction to us at the party we were invited to. She wasn't an Ice Mage or any sort of elemental mage by specialism but a Knight Enchanter, who were said to be mages committed to guarding the Divine (don't know why she wasn't at the Conclave then). She was also Court Enchanter to the Empress Celene and a loyalist to the Circle system controlled by the Divine and the Chantry. Vivienne was a snob and determined social climber, thoroughly at home in the Game. As I understand it, Neve is principally an elemental mage who specialises in ice magic. Whilst she is willing to work with the authorities as necessary, she isn't a committed loyalist to the regime, either secular or spiritual, as Vivienne was. On the contrary her closest allegiance is to a faction committed to altering the status quo. She feels ill at ease in the mansion of one of the Altus and chooses to live among the ordinary folk of the docks. Whilst members of her family are in the Templars, she has no real connection to the Magisterium, Archon or Black Divine. So no danger of Neve being a repeat Vivienne.
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Post by theratpack55 on Aug 3, 2024 13:26:01 GMT
I just hope there won't be elemental barriers in this game. As I'm replaying DAI, I just killed Gordian in the Eastern Ramparts before realizing my mage didn't have the appropriate staff to destroy the barrier over the body pit, so I hade to go home to Skyhold to pick it up, and in the meantime Gordian respawned...
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Post by Tittus on Aug 3, 2024 14:28:04 GMT
I ask because the last prominent Ice-themed Mage was Vivienne from Inquisition. That was only really emphasised in her introduction to us at the party we were invited to. In a banter with Bull (or was it with Dorian), she says that her favorite type of magic is ice though
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Post by illuminated11 on Aug 3, 2024 15:33:22 GMT
I just hope there won't be elemental barriers in this game. As I'm replaying DAI, I just killed Gordian in the Eastern Ramparts before realizing my mage didn't have the appropriate staff to destroy the barrier over the body pit, so I hade to go home to Skyhold to pick it up, and in the meantime Gordian respawned... You should be able to destroy it with other elements, it just takes longer. They changed that in a patch iirc.
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Post by gervaise21 on Aug 3, 2024 16:47:38 GMT
In a banter with Bull (or was it with Dorian), she says that her favorite type of magic is ice though I believe you are referring to this conversation: Iron Bull: So, ma'am, with the magic, do you prefer fire, or lightning, or cold, or what? Vivienne: The proper tool for the proper task. Fire reminds an enemy that you can destroy everything around. Lightning puts the fear of the Maker into her. Cold makes her think you implacable, while spirit energy conjures fears of demons. Iron Bull: I like cold, cause it freezes them, and then they break into little bits when I chop them in half. Vivienne: That's fine too, dear. As you can see, it is Bull that likes cold magic for the reason I gave, that if you hit frozen targets hard enough they shatter. However, Vivienne doesn't express a preference but very sensibly says the right magic for the right job and what you think is most likely to scare the shit out of the enemy.
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Post by theratpack55 on Aug 3, 2024 16:47:54 GMT
I just hope there won't be elemental barriers in this game. As I'm replaying DAI, I just killed Gordian in the Eastern Ramparts before realizing my mage didn't have the appropriate staff to destroy the barrier over the body pit, so I hade to go home to Skyhold to pick it up, and in the meantime Gordian respawned... You should be able to destroy it with other elements, it just takes longer. They changed that in a patch iirc. Oh, did they? Good to know, I tried, but I guess I wasn't patient enough.
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Post by themikefest on Aug 3, 2024 16:56:40 GMT
You should be able to destroy it with other elements, it just takes longer. They changed that in a patch iirc. Oh, did they? Good to know, I tried, but I guess I wasn't patient enough. If you had a mage in your party, take control of that character to take down the barrier. I know I did a few times.
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Post by theratpack55 on Aug 3, 2024 17:07:29 GMT
Oh, did they? Good to know, I tried, but I guess I wasn't patient enough. If you had a mage in your party, take control of that character to take down the barrier. I know I did a few times. I did, I just got discouraged too quickly. I haven't played DAI in years, so I'm rusty.
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Post by gervaise21 on Aug 3, 2024 17:17:43 GMT
Oh, did they? Good to know, I tried, but I guess I wasn't patient enough. Or always carry a spare staff with you. Usually I ran with two mages in a party so at least one of them would have the appropriate staff for the job.
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Post by illuminated11 on Aug 4, 2024 4:06:01 GMT
In a banter with Bull (or was it with Dorian), she says that her favorite type of magic is ice though I believe you are referring to this conversation: Iron Bull: So, ma'am, with the magic, do you prefer fire, or lightning, or cold, or what? Vivienne: The proper tool for the proper task. Fire reminds an enemy that you can destroy everything around. Lightning puts the fear of the Maker into her. Cold makes her think you implacable, while spirit energy conjures fears of demons. Iron Bull: I like cold, cause it freezes them, and then they break into little bits when I chop them in half. Vivienne: That's fine too, dear. As you can see, it is Bull that likes cold magic for the reason I gave, that if you hit frozen targets hard enough they shatter. However, Vivienne doesn't express a preference but very sensibly says the right magic for the right job and what you think is most likely to scare the shit out of the enemy. I actually don’t think Bull likes cold magic best; Bull dislikes all magic. He’s trying to figure out Vivienne’s fighting preferences and playing the role of child-like brute, to help her drop her guard. Of course, Vivienne is always guarded, so it doesn’t quite work, but Bull learns the most about her out of everyone not named Cole via this specific tactic. Edit: In most of the Dragon Age games, there’s usually one mage associated with ice in some form. Morrigan starts with two talents in ice tree and Vivienne’s introduction also involves ice. Both are pretty spiky characters overall. DA2 does not follow this trend, however, giving us a blood mage and healer instead. They might also be drawing on Miranda Lawson from ME, given she had the whole ice queen thing going on. (Which I always found rather cringe, but she was pretty popular I believe, so clearly it worked.)
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Post by gervaise21 on Aug 4, 2024 7:22:17 GMT
Edit: In most of the Dragon Age games, there’s usually one mage associated with ice in some form. Morrigan starts with two talents in ice tree and Vivienne’s introduction also involves ice. Miranda Lawson from ME, given she had the whole ice queen thing going on. You could be right about this since they keep linking ice magic with female mages. When they first introduced Anders in DAA he was using fire, even though it didn't feature in his actual spells once recruited. Then Dorian starts with fire magic in his spells. So, it is as though they equate fire with male mages, at least the human ones. Solas started with Winter's grasp but he's an ancient elf who ends up with the Medusa gaze so he doesn't really count.
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Post by Ice-Quinn on Aug 5, 2024 8:46:24 GMT
^ I don't know about barriers, specifically, but they did mention elemental resistance / vulnerability being a thing; ex: bringing Bellara (lightning) along to deal with (insert enemy type here, cuz I forgot), and also that she's got some sort of ability to turn Rook's ice spells into lightning / dealing lightning damage for such encounters. In DAI, from what I saw in most of the promos and official artwork, Solas was often associated with Fire, Vivienne = Ice, and Dorian = Lightning. I sorta kept that theme going for the most part (I mean, as long as you're not limiting them), and yeah it was cool. But then again, there needs to be some wiggle room - what if you want to bring Neve along instead of Bellara, for that specific mission, and she's kind of... ineffective, beyond the two core mage abilities (I think they mentioned, a Heal and a "Slow Time" spells)? That'd kinda suck. I'm assuming you can't change (or change much) her staff either, much like the companion weapons in Andromeda. So it's all just ice for Neve, same thing with Bellara and lightning. I'm keeping an open mind and we haven't seen all that much, to be fair... but it does sound quite limiting.
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Post by gervaise21 on Aug 5, 2024 10:28:22 GMT
So it's all just ice for Neve, same thing with Bellara and lightning. I'm keeping an open mind and we haven't seen all that much, to be fair... but it does sound quite limiting. It may be deliberate so that you have to take a particular mage with you if you know in advance the sort of elemental magic that is going to be most effective on the mission. However, I would assume that more often you just have to be prepared for anything. That is why I often ran with two mages in my party in previous games, particularly in DAI when they started limiting mages to just one specialism, and deliberately set up each mage to offset the others. In my case, I focused on fire magic for Dorian, ice magic for Solas and electricity for Vivienne. When I was a mage I generally stood in for Vivienne as I took the Knight Enchanter specialism, so I focused on electrical magic myself. As I've said above, I made a point of taking different elemental staffs along with us just in case they were needed. I do wonder how it is going to work in DAV. Since they made a point of the fact that Neve is an Ice Mage, I would assume that this is going to be factored into the game play, particularly in quests involving the Shadow Dragons. By contrast, presumably quests in the Arlathan Forest and involving the Veil Jumpers may require the electrical skills of Bellara. Not sure where that leaves us on fire magic. Emmrich will surely be focused on spirit magic but I suppose he can dabble in fire magic as a secondary focus. I suppose if Rook is a Spell Blade then they can vary the type of magic they use to infuse their melee attacks to take account of who is with them and thus what elemental magic is available. I wish we could have more information on the spell trees and magic available to us. Hopefully that is something we may learn at the same time as they reveal the CC. To be honest, though, I'm not sure how much they revealed before DAI was released. I seem to recall I was rather disappointed when I started playing and realised how limited the scope and choice of spells was compared with previous games and particularly DAO, so may be I just assumed it was going to be similar to DA2 but they never actually told us any differently prior to release. The restriction to just one specialism no matter how far you advanced in levels was particularly disappointing to me. Didn't they say that DAV had a level cap of 50? Or am I remembering that wrong? Don't know many optional quests are required to reach that level or whether it is fairly closely tied to the main narrative but I would imagine you would fill up pretty much every slot on the skill tree/web by that stage.
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Post by sjsharp2010 on Aug 5, 2024 15:19:26 GMT
Oh, did they? Good to know, I tried, but I guess I wasn't patient enough. Or always carry a spare staff with you. Usually I ran with two mages in a party so at least one of them would have the appropriate staff for the job. Yea hI ofte ncarry 2 staves wit hm ea fire staff an dan Ice on es oI can chang eou tagasins twha tI' mfacin gespeciall ylate game once I ge tthe Lyrium staff schematic from the Descent DLC .Bu that's when I'm playing as a mage.
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Post by Ice-Quinn on Aug 5, 2024 17:42:16 GMT
Or always carry a spare staff with you. Usually I ran with two mages in a party so at least one of them would have the appropriate staff for the job. Yea hI ofte ncarry 2 staves wit hm ea fire staff an dan Ice on es oI can chang eou tagasins twha tI' mfacin gespeciall ylate game once I ge tthe Lyrium staff schematic from the Descent DLC .Bu that's when I'm playing as a mage. I carried tree identical staves (Staff of the Dragon), one for each element. Definitely doing that again in DAV!
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Post by Ice-Quinn on Aug 5, 2024 17:48:55 GMT
So it's all just ice for Neve, same thing with Bellara and lightning. I'm keeping an open mind and we haven't seen all that much, to be fair... but it does sound quite limiting. It may be deliberate so that you have to take a particular mage with you if you know in advance the sort of elemental magic that is going to be most effective on the mission. However, I would assume that more often you just have to be prepared for anything. That is why I often ran with two mages in my party in previous games, particularly in DAI when they started limiting mages to just one specialism, and deliberately set up each mage to offset the others. In my case, I focused on fire magic for Dorian, ice magic for Solas and electricity for Vivienne. When I was a mage I generally stood in for Vivienne as I took the Knight Enchanter specialism, so I focused on electrical magic myself. As I've said above, I made a point of taking different elemental staffs along with us just in case they were needed. I do wonder how it is going to work in DAV. Since they made a point of the fact that Neve is an Ice Mage, I would assume that this is going to be factored into the game play, particularly in quests involving the Shadow Dragons. By contrast, presumably quests in the Arlathan Forest and involving the Veil Jumpers may require the electrical skills of Bellara. Not sure where that leaves us on fire magic. Emmrich will surely be focused on spirit magic but I suppose he can dabble in fire magic as a secondary focus. I suppose if Rook is a Spell Blade then they can vary the type of magic they use to infuse their melee attacks to take account of who is with them and thus what elemental magic is available. I wish we could have more information on the spell trees and magic available to us. Hopefully that is something we may learn at the same time as they reveal the CC. To be honest, though, I'm not sure how much they revealed before DAI was released. I seem to recall I was rather disappointed when I started playing and realised how limited the scope and choice of spells was compared with previous games and particularly DAO, so may be I just assumed it was going to be similar to DA2 but they never actually told us any differently prior to release. The restriction to just one specialism no matter how far you advanced in levels was particularly disappointing to me. Didn't they say that DAV had a level cap of 50? Or am I remembering that wrong? Don't know many optional quests are required to reach that level or whether it is fairly closely tied to the main narrative but I would imagine you would fill up pretty much every slot on the skill tree/web by that stage. Yeah, we have the specs names and the name of like 3-4 spells, it’s not a lot to go on. We should have seen more at this point.
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Post by Hrungr on Aug 6, 2024 5:47:49 GMT
The restriction to just one specialism no matter how far you advanced in levels was particularly disappointing to me. Didn't they say that DAV had a level cap of 50? Or am I remembering that wrong? Don't know many optional quests are required to reach that level or whether it is fairly closely tied to the main narrative but I would imagine you would fill up pretty much every slot on the skill tree/web by that stage. Yeah, the level cap is 50, with 1 ability point per level. The did mention you could also gain an AP through story advancement, though they didn't say how many. I imagine you might have a few points to spend at 1st level as well. That said, there are something like ~122 core abilities on the tree, plus another 15 per specialization. So unless they're handing APs out like candy in the game, we may not even fill half the tree by the endgame. Assuming we can even hit level 50 in the game. That does present some opportunities for a NG+ though, if they want to add additional levels and gear tier(s) to the game.
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Post by gervaise21 on Aug 6, 2024 6:57:51 GMT
That said, there are something like ~122 core abilities on the tree, plus another 15 per specialization. Flippin' heck, I must have missed that part. Oh well, then there will be plenty of scope for completely different builds then. However, don't some paths lead to your specialism and others don't? So, whilst the overall web might have 122 abilities, some you will not take (at least initially) because you are working towards your specialism and the build that is most relevant to that. Thus, perhaps you can rule out some abilities until late in the game, even if you could take them if you wanted to. That was the case for me in DAI. 120 divided by 3 = 40, plus 15 for the specialism and 2 that perhaps most people take = 57. That would make sense. I await details with interest.
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