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Post by themikefest on Jun 21, 2024 1:45:17 GMT
What are you guys doing while waiting? My Sole Survivor is currently playing the role of The Silver Shroud. Dragonborn is about to do some stuff for the Thief's Guild. Inq is out picking new clothes for the upcoming ball in Orlais. Shepard is about to start the Leviathan dlc. Leon is out to rescue the President's daughter. Otherwise I'm not doing much while waiting for the next DA game.
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Post by sjsharp2010 on Jun 21, 2024 1:55:09 GMT
Well, tried another go at DAO. After about 30 minutes, textures started going wonky, I saved, tried to reload, but the game crashes. Not even running in Compatibility mode works. I think it might be time to rip off the band-aid and accept that I may just not be able to run DAO anymore. ![::GmDbTOdLqOiJbNxBWrqw::](https://storage.proboards.com/6576594/images/GmDbTOdLqOiJbNxBWrqw.png) Shame Origins still works fo rm e but it does occasionall yhav eissueswith th efinal cutscenesBut the nb ythattime I kno wthe stor yI jus tneed t oput it on the keep.
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Post by kotoreffect3 on Jun 21, 2024 4:49:47 GMT
I am kind of wondering what kind of Mass Effect easter eggs we might get those crossover easter eggs are always kind of fun.
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Post by NotN7 on Jun 21, 2024 5:27:42 GMT
I am kind of wondering what kind of Mass Effect easter eggs we might get those crossover easter eggs are always kind of fun. Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point.
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Post by kotoreffect3 on Jun 21, 2024 5:35:24 GMT
I am kind of wondering what kind of Mass Effect easter eggs we might get those crossover easter eggs are always kind of fun. Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point. We know his voice actor is playing that elven warden. They need to give him one of his Javic lines but with a DA twist.
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Post by our_lady_of_darkness on Jun 21, 2024 6:13:35 GMT
I am kind of wondering what kind of Mass Effect easter eggs we might get those crossover easter eggs are always kind of fun. My completely unrealistic dream would be to see Carrie-Anne Moss voicing some kind of Aria-like character in DAV, maybe someone connected with the Antivan Crows.
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Post by ClarkKent on Jun 21, 2024 7:23:12 GMT
Also taking cover here.
Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay?
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azarhal
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Post by azarhal on Jun 21, 2024 11:27:21 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? GI magazine said dialogue trees were meaty after the prologue, but that's from the author's perspective so...
Saying that, the "auto-dialogue" in the gameplay reveal was mostly tied to the background selection (faction/lineage) and in some other cases I'm pretty sure it was tied to the previous dialogue choice tone selection (pick the stoic option and Rook will be stoic over the entire exchange).
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Post by colfoley on Jun 21, 2024 11:29:17 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? GI magazine said dialogue trees were meaty after the prologue, but that's from the author's perspective so...
Saying that, the "auto-dialogue" in the gameplay reveal was mostly tied to the background selection (faction/lineage) and in some other cases I'm pretty sure it was tied to the previous dialogue choice tone selection (pick the stoic option and Rook will be stoic over the entire exchange).
was that in the main story? I might've read it but don't quite remember the full context.
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Post by azarhal on Jun 21, 2024 11:33:45 GMT
GI magazine said dialogue trees were meaty after the prologue, but that's from the author's perspective so...
Saying that, the "auto-dialogue" in the gameplay reveal was mostly tied to the background selection (faction/lineage) and in some other cases I'm pretty sure it was tied to the previous dialogue choice tone selection (pick the stoic option and Rook will be stoic over the entire exchange).
was that in the main story? I might've read it but don't quite remember the full context. Yes, in the GI magazine main story, when the author start describing the mission after the prologue. They will probably have a more in-depth feature talking about it on their website in a few days (or week, I don't know their content release schedule, just that they drop something every 2-3 days).
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Post by sjsharp2010 on Jun 21, 2024 11:48:35 GMT
Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point. We know his voice actor is playing that elven warden. They need to give him one of his Javic lines but with a DA twist. You mean like "Where's the neares twindow s oI may throw him out of it." ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png)
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Post by luketrevelyan on Jun 21, 2024 11:49:17 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? Haven't seen anything about auto-dialogue but John Epler said the below in Discord yesterday about dialogue options based on your Rook (race, faction, class). "There are specific lines and dialogue options for different lineages, as well as different backgrounds, and classes, including at least a handful that are unique to lineage/background combinations. No specifics but we wanted to make sure the game felt reactive to the choices you made in creating your Rook." Also in the Q&A the other day they mentioned at one point huge dialogue trees and that we would have emotion wheels, tone wheels, and choice wheels.
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Post by sjsharp2010 on Jun 21, 2024 12:04:35 GMT
was that in the main story? I might've read it but don't quite remember the full context. Yes, in the GI magazine main story, when the author start describing the mission after the prologue. They will probably have a more in-depth feature talking about it on their website in a few days (or week, I don't know their content release schedule, just that they drop something every 2-3 days). I don't see them doing tha tove rthe ewekends but yeah I could see us havin 1 or 2 nwe things t otalkabou teach week as we'v ebeen given a lo tto digest I've barelybeen off thi ssie tsinc eVeeilguard's reveal as they've given one big gian tinfo dump that's been quie thard t odiges ts ofar. I d olik eit though as it's go tme reall yhyped for the game I haven't been this hyped for a game since Midnight Suns cam eout. I reall yfeel on a high atm. I'm jus tenjoyin it whils tit lasts and we get a look a tthe CC. I'm hopin gi twon' tb elon gbefoer we ge ta look a tit htough and ge ta feel fo rth ekind of Rooks w ecan make.
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Post by themikefest on Jun 21, 2024 13:17:06 GMT
I am kind of wondering what kind of Mass Effect easter eggs we might get those crossover easter eggs are always kind of fun. Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point. That would be alright. I would add a painting of a reaper found in some location Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point. We know his voice actor is playing that elven warden. They need to give him one of his Javic lines but with a DA twist. Voice: Rook. Throw the elf off the cliff. Voice: Elf. Stand in the ashes of the one's killed at the temple of ashes and ask if honor matters
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Post by sjsharp2010 on Jun 21, 2024 13:20:51 GMT
Good question the only thing that pops into my head since we are dealing with demons and gods and dark spawn, I'm going guess maybe Jarvic I think his Image could be thrown in there at some point. That would be alright. I would add a painting of a reaper found in some location We know his voice actor is playing that elven warden. They need to give him one of his Javic lines but with a DA twist. Voice: Rook. Throw the elf off the cliff. Voice: Elf. Stand in the ashes of the one's killed at the temple of ashes and ask if honor matters Wel i tcretainl ydoesn' tmatter to the darkspawn.
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luketrevelyan
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Post by luketrevelyan on Jun 21, 2024 15:04:18 GMT
Ugh, Google recommended an article with a spoiler right in the title. Still not going to read GI article to avoid other spoilers but this is going to be really difficult avoiding anything for months.
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Post by catcher on Jun 21, 2024 15:25:56 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? I keep hearing references (typically unflattering) to this term 'auto dialogue'. I'm afraid I don't understand the term. Would someone give me a basic definition perhaps with a couple of examples? ("Explain as you would a child." ![:lol:](//storage.proboards.com/6576594/images/eMjudLqrqAjoLIOqTalh.png) ) To be more helpfully informative, it appears from some things copied onto the general discussion that Game Informer will be doing several online articles on DA:Ve into the month of July according to Shinobi so it will be a long slog for those of us who want to avoid spoilers I'm afraid. Hey, its an improvement over calling it Dragon Age: Finally!
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Post by sjsharp2010 on Jun 21, 2024 15:35:14 GMT
Ugh, Google recommended an article with a spoiler right in the title. Still not going to read GI article to avoid other spoilers but this is going to be really difficult avoiding anything for months. That's kind o fmainl ywhy I'll likel yjus tstic kto this forum besides afte rthe CC gets shown off then I'll likely retreat back t othe genera lgaming sectoin for a while and stic kt otha tthread if I fee llike comin ghere a tal that is. I ma yjus t us ethe keep as wel l t ogenerate worldstates I'll play in my DA runs. Time wil ltell though. Playing a little DAI today thoug hmostl ydoing sidequests though. But Ia mlookin g forward t ogoing full on with the DA games again and playin gOrigins and 2. Especially as I haven' tdon ean yplaythroughs of them for at least a couple of years. I' mdefinitel yfelin tha tDA itc hagain and Veilguard has definitrely enhanced it. It's an itch tha tcan' t be scratched by anything other than playing th egames.
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Post by luketrevelyan on Jun 21, 2024 15:35:42 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? I keep hearing references (typically unflattering) to this term 'auto dialogue'. I'm afraid I don't understand the term. Would someone give me a basic definition perhaps with a couple of examples? ("Explain as you would a child." ![:lol:](//storage.proboards.com/6576594/images/iAAocWiXpMcWriqYLqLB.png) ) Basically it is just when the player character talks without input from the player. All modern BioWare games have this, but some more than others (ME3 was particularly heavy in auto-dialogue). It is usually fine if the line is about mundane things but it can be jarring/frustrating when it feels like the character says something you wouldn't have or something that seems like it should have been a choice. For example, in the gameplay reveal the player wants to help the woman in trouble but there is no input from the player. Maybe I only care about myself in that situation. Maybe I do care about the woman but think pragmatically that is not a good idea (we are in a hurry, don't want to get in trouble, etc). If that is present heavily throughout the game it can take away from player agency.
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Post by sjsharp2010 on Jun 21, 2024 15:38:59 GMT
Also taking cover here. Have we heard anything new about the dialogue options in this game? Is auto dialogue going to be frequent like in the gameplay? I keep hearing references (typically unflattering) to this term 'auto dialogue'. I'm afraid I don't understand the term. Would someone give me a basic definition perhaps with a couple of examples? ("Explain as you would a child." ![:lol:](//storage.proboards.com/6576594/images/eMjudLqrqAjoLIOqTalh.png) ) To be more helpfully informative, it appears from some things copied onto the general discussion that Game Informer will be doing several online articles on DA:Ve into the month of July according to Shinobi so it will be a long slog for those of us who want to avoid spoilers I'm afraid. Hey, its an improvement over calling it Dragon Age: Finally! Aut odialogue is basicall yanything the character says that isn't directed by the player .Lik ewhen the charact resay ssomething like " We can't hang around here. Come on" Stuff like that. Basically anything tha tdoesn' tcom eup on the dialogue wheel.
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∯ Oh Loredy...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jun 21, 2024 15:41:44 GMT
I keep hearing references (typically unflattering) to this term 'auto dialogue'. I'm afraid I don't understand the term. Would someone give me a basic definition perhaps with a couple of examples? ("Explain as you would a child." ![:lol:](//storage.proboards.com/6576594/images/eMjudLqrqAjoLIOqTalh.png) ) An example of auto dialogue in the recent game play reveal would be when Rook (as a Shadow Dragon) says where do we go now, Harding replies she would have thought he would know better than her being from Minrathous and Rook responding that it is a big city and he doesn't know this part of it. There is no option for the player to opt for anything else or give the tone they want but that makes sense considering what else were they going to say? Also, presumably if you chose a different faction, the response from Harding would have been different. There would seem to have been a fair number of cut scenes like that in the prologue, which to be fair did transition from actual game play and back again very well. Obviously some cut scenes did allow for dialogue options but at that stage of the game it did seem about choosing which companion you wanted for a particular task or how you reacted to a situation, which again made sense so early in the game.
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Norstaera
N3
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Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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Norstaera
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jun 21, 2024 15:49:56 GMT
Thanks for creating this thread. I made the mistake of reading the Game Informer article (never again!) and know too much about the story when I was really just hoping for more info on game mechanics. I saw one of Jackdaw's videos, and the gameplay trailer - those were enough for me as far as story, companions, and graphics. I guess until the game comes out I'll be lurking here when I lurk anywhere. Meanwhile it's back to Skyrim (with the right mods, there's banter!). Oh, and about combat ... If I understand correctly, Rook and companions will have up to 3 abilities slotted for quick use. I'm speculating that you set up the companions with the abilities you think will be useful ahead of time and those are the ones they'll use. When in combat, you can pause and bring up the ability wheel and direct your companions to use other abilities that are not in their 3 quick slots? Tell them who to target, etc. And of course Rook can also use abilities not in your quick slots. Am I understanding this correctly? Now, does anybody know if you can update the quick slots for everybody based on the enemy you encounter and can you tell your companions to switch from ranged to melee and vice-versa? My gripe with DAI was that it made no sense that you couldn't change weapons or abilities mid-combat to better fight the enemy. Planning in advance is fine, but being able to adjust tactics and strategy situationally is better.
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Single-player only =)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Single-player only =)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by SilentK on Jun 21, 2024 20:02:36 GMT
Inquisition: I am back with the bears in the Hinterlands. Traipsing about the woods with Solas, Varric and Disgusted Noice(Cassandra). It's been years now so I no longer know that place inside out, that is fun. We ran across a lvl 8 bear that gave us a real match and decided to go back the same way that we came in order not to run into any of it's friends. Fanged furry fury no thanks! It will be nice to have the whole gang recruited later on.
Veilguard: Looking forward to seeing dialouge options later on. So curious about so many things but I don't want to have too many months to pick things apart and think about them before actually playing.
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catcher
N2
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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catcher
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by catcher on Jun 21, 2024 21:15:26 GMT
Thanks for creating this thread. I made the mistake of reading the Game Informer article (never again!) and know too much about the story when I was really just hoping for more info on game mechanics. I saw one of Jackdaw's videos, and the gameplay trailer - those were enough for me as far as story, companions, and graphics. I guess until the game comes out I'll be lurking here when I lurk anywhere. Meanwhile it's back to Skyrim (with the right mods, there's banter!). Oh, and about combat ... If I understand correctly, Rook and companions will have up to 3 abilities slotted for quick use. I'm speculating that you set up the companions with the abilities you think will be useful ahead of time and those are the ones they'll use. When in combat, you can pause and bring up the ability wheel and direct your companions to use other abilities that are not in their 3 quick slots? Tell them who to target, etc. And of course Rook can also use abilities not in your quick slots. Am I understanding this correctly? Now, does anybody know if you can update the quick slots for everybody based on the enemy you encounter and can you tell your companions to switch from ranged to melee and vice-versa? My gripe with DAI was that it made no sense that you couldn't change weapons or abilities mid-combat to better fight the enemy. Planning in advance is fine, but being able to adjust tactics and strategy situationally is better. Oh, something I can (maybe) help with. While I'm not sure basic combat stuff should be under Spoiler box (especially since this is the Low Spoiler Zone ![:P](//storage.proboards.com/6576594/images/bdCEvNVatVNAsdHGmbkp.png) ) I'll put the answers I have under spoiler too. Not quite on the wheel. The wheel is just used to tell them to fire off one of their three abilities. You can do the same for your character as well. Further, I've heard said in additional posts that you can queue combos through use of key strokes so one key can store multiple commands to different companions together. I don't think you can access other abilities unless you replace one of the other three. That said, some abilities will be available in certain situations (maybe like your two-hander could smash certain doors in Inquisition) and some items carry their own abilities as well. When/how/how often we can change the three we initially queue is unknown at this time as far as I know. As far as switching between ranged and melee, the companions in the gameplay trailer seemed to be doing so to some degree on their own. You can also see the Player-controlled Rook switches periodically from two melee weapons to a bow when disengaged from their opponent. Sorry we don't have more slid information yet, but it does seem to be coming far more frequently if a little haphazardly. Hope that helps. ![:)](//storage.proboards.com/6576594/images/QzIdgrwGhvVEkWKQAyNQ.png)
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,163 Likes: 20,101
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jun 21, 2024 21:47:24 GMT
Inquisition: I am back with the bears in the Hinterlands. Traipsing about the woods with Solas, Varric and Disgusted Noice(Cassandra). It's been years now so I no longer know that place inside out, that is fun. We ran across a lvl 8 bear that gave us a real match and decided to go back the same way that we came in order not to run into any of it's friends. Fanged furry fury no thanks! It will be nice to have the whole gang recruited later on. Veilguard: Looking forward to seeing dialouge options later on. So curious about so many things but I don't want to have too many months to pick things apart and think about them before actually playing. yea hm ylsa tcoupl eo fDAI playthrough's hav ebeen a bit stop star tbu tonce I'v efinished thi srun I'm looking forward t ogoin gal in on a run o fall 3 .Need t oteac hthos eOgre' s some manners
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