lancecucumber
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by lancecucumber on Nov 21, 2016 15:29:20 GMT
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Post by Pearl on Nov 21, 2016 15:42:09 GMT
BBB
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Post by DistigousForest on Nov 21, 2016 15:42:40 GMT
4b 5b 6b
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Post by Deleted on Nov 21, 2016 17:23:26 GMT
Definitely 5B and 6B - 4 depends on personal preference. Me, I've found that 8 meters of effect range suffices in most circumstances - but you can take 10 meters if you're bad at throwing grenades
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Post by Pearl on Nov 21, 2016 18:18:25 GMT
Definitely 5B and 6B - 4 depends on personal preference. Me, I've found that 8 meters of effect range suffices in most circumstances - but you can take 10 meters if you're bad at throwing grenades ^ This guy doesn't like wallbanging spawns
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stephenw32768
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Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
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Post by stephenw32768 on Nov 21, 2016 18:39:11 GMT
For me, YMMV:
4a: 8m range is plenty. 5b: damage-over-time is too useful. GC/shock trooper/warfighter gears give you all the grenades you'll need for Gold. For Silver, two grenades are sufficient. 6: conventional wisdom would say 6b, though you could make a case for 6a if you want to cover a weakness rather than maximize a strength. Though for wrecking armour, fire explosions (from incendiary ammo if QMI, or incinerate if QME) are perhaps a better choice than 6a.
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Deerber
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Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by Deerber on Nov 21, 2016 18:44:04 GMT
Don't remember the letter, but it's definitely radius - dot - shield damage.
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Post by Deleted on Nov 21, 2016 19:56:29 GMT
Damage, DoT, shield damage.
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Filippopotame
N2
Still waiting for Kotor3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Filippopotame on Nov 22, 2016 0:08:15 GMT
Definitly damage and DoT for te first two ranks. Rank 6 depends on te build. In most cases you'd want sield damage, but there are cases where armor damage is better, especialy if you carry an acolyte. Here is a speedrun I did with this kind of build. The time is not that great but it showcases well the power of arc grenades vs armor.
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Ernie
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It's me alright
Games: Mass Effect Trilogy
Origin: DustyArmour (ex. ernesto_bih)
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Post by Ernie on Nov 22, 2016 0:22:07 GMT
Damage, DoT, shield damage.
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inert
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
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Post by inert on Nov 22, 2016 0:43:13 GMT
damage, dot, armor damage.
Arcs do plenty of damage to shields already. Also, if you run a kit with disruptor rounds (for even more tech bursts), shield stripping is no problem. There's tons of armor out there on Gold and up and it needs to be where you move the damage to. I usually run him with an arc pistol, disruptor rounds and a power amplifier.
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Ernie
N2
It's me alright
Games: Mass Effect Trilogy
Origin: DustyArmour (ex. ernesto_bih)
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Post by Ernie on Nov 22, 2016 1:10:32 GMT
I just like how 6th evolution lets us judge weather one likes to capitalize on the strengths or compensate for the weakness.
(I say shield damage because Geth and Cerberus deserve it)
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Post by capn233 on Nov 22, 2016 2:15:34 GMT
DOT and Shields. 4 doesn't matter all that much, but I prefer damage.
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sket74
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by sket74 on Nov 22, 2016 11:31:45 GMT
Damage, DOT and shields. Radius is a great choice as well though...
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Post by Deleted on Nov 23, 2016 5:21:55 GMT
Definitely 5B and 6B - 4 depends on personal preference. Me, I've found that 8 meters of effect range suffices in most circumstances - but you can take 10 meters if you're bad at throwing grenades NEVA!!1 One cannot miss an arc grenade. They're like Cobra missiles or ninja smoke bombs. Just aim at the floor/wall/ceilling and you're bound to hit somethings. It's as bad as choosing recharge speed for Warp.
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Post by nucleartech76 on Nov 23, 2016 5:29:02 GMT
Radius, dot, shield damage.
Radius is superior because it not only allows you to spread damage over more targets but it also makes you more survivable bc arcs stun small infantry.
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Post by nucleartech76 on Nov 24, 2016 3:36:26 GMT
I guess I'm on the fence on the armor damage. I couldn't really see it on the engineer bc you've got incinerate to deal with armor plus fire explosions. Radius to me is still superior definitely on the engineer bc of increased survivabilty and most of his damage is in combo explosions. QMI I guess could be a little more arguable but still I'm generally rolling an arc pistol with AP or drill to deal with armor and exploit multi hits on bosses and occasionally wall bang with area scan. Just my perspective and play style, I could see some diversity there though.
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Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
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Post by Deerber on Nov 24, 2016 10:17:26 GMT
Definitely 5B and 6B - 4 depends on personal preference. Me, I've found that 8 meters of effect range suffices in most circumstances - but you can take 10 meters if you're bad at throwing grenades NEVA!!1 One cannot miss an arc grenade. They're like Cobra missiles or ninja smoke bombs. Just aim at the floor/wall/ceilling and you're bound to hit somethings. It's as bad as choosing recharge speed for Warp. Not taking radius, you mean? Yeah, I agree
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Post by Deleted on Nov 24, 2016 11:18:41 GMT
8m is largely enough...
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Post by Voluptuous Volus on Nov 24, 2016 18:33:54 GMT
Damage - Damage over Time - Shield Damage.
If you can't hit with 8 meter radius - L2P.
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Post by Alfonsedode on Nov 24, 2016 18:41:54 GMT
lol ME3 meters
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Post by nucleartech76 on Nov 24, 2016 19:27:23 GMT
Bigger is always better according to every hooker I've ever talked to.
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Post by Voluptuous Volus on Nov 24, 2016 20:16:55 GMT
Bigger is always better according to every hooker I've ever talked to. MOAR damage though
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Post by nucleartech76 on Nov 24, 2016 23:25:44 GMT
Bigger is always better according to every hooker I've ever talked to. MOAR damage though Moar pimp hand.
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Urizen
N4
Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: 2Holedoll
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Post by Urizen on Nov 24, 2016 23:31:06 GMT
damage - dot - either one is good up to gold. On plat u want armor though.
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