If they keep doing this I may have to revise my guess that they are just trying to keep the name alive. Since the imagery is sticking with the og trilogy it may be a remaster. As a pc master race it’s kind of meaningless to me. A remake I’d be scared with what the current BioWare would do. A remaster+ I’d dig. Like if they used ME3 combat for the whole trilogy but otherwise kept it the same.
I'm starting to wonder if it isn't about the long-teased Mass Effect movie finally getting of the ground.
Depending on what they did I may be interested. If they do the trilogy then no. I’d rather they avoid making something canon especially if I don’t even get another game out of it.
Something better than me3 combat as it gave me PTSD when I tried to play it after playing Andromeda, with all the jerkyness, stuck-to-geometry and stop-wait-ok-next-motion .. I hope. Personally I dont need remake or remaster at all.
I preferred ME3 combat. Mea was too floaty
I found ME:A's combat to be more exciting overall... spontaneous with more surprises, even if lacking some variety yet in the enemies. I would have liked to see them using more "biotic-like" powers, particularly when fight MW exiles. ME3 was great in that we were able to more directly make up the combos (thanks to the power wheel and ability to tell the squad mates what, when and where to cast their powers. Even if they just add that feature into ME:A combat, I think we'd have the best of both galaxies.
I found ME:A's combat to be more exciting overall... spontaneous with more surprises, even if lacking some variety yet in the enemies. I would have liked to see them using more "biotic-like" powers, particularly when fight MW exiles. ME3 was great in that we were able to more directly make up the combos (thanks to the power wheel and ability to tell the squad mates what, when and where to cast their powers. Even if they just add that feature into ME:A combat, I think we'd have the best of both galaxies.
Yeah, more speed and more exciting. I'm also missing the enemy using biotic powers like in ME1, where you could be 'thrown' to ground (except the time to complete the falling down animation was too long IMHO) or warped. Oh yeah, in MP of course its easier to make combos with friends than in SP with squad on A.
[ LegendCNCD / AsariLoverFI ] MEA Rules! Waiting for ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DATV > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II, FO76 - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
I found ME:A's combat to be more exciting overall... spontaneous with more surprises, even if lacking some variety yet in the enemies. I would have liked to see them using more "biotic-like" powers, particularly when fight MW exiles. ME3 was great in that we were able to more directly make up the combos (thanks to the power wheel and ability to tell the squad mates what, when and where to cast their powers. Even if they just add that feature into ME:A combat, I think we'd have the best of both galaxies.
Yeah, more speed and more exciting. I'm also missing the enemy using biotic powers like in ME1, where you could be 'thrown' to ground (except the time to complete the falling down animation was too long IMHO) or warped. Oh yeah, in MP of course its easier to make combos with friends than in SP with squad on A.
I always wondered if they tested giving enemies full biotics in ME2 on. I think it would be a interesting thing to have to worry about once your shields pop. But it may just be too frustrating. Though dodging biotics is a thing since 3e for enemies so I’d assume the same for players.
That might be a interesting way to handle difficulty. The higher the difficulty the wider the range of powers your enemies have access too.
Jonathan Cooper @gameanim Ten years ago this month, my very first anim test for Mass Effect. Yup, Commander Shepard was originally a woman:
FemShep is canon, confirmed!
Seriously, that was so much better than the stupid DA2 "sexy run" that infected ME3. (Thank goodness that went away in Andromeda!) The FemShep animations in ME1 were the best of the OT, IMO.
I wonder if we'll ever get a Mass Effect game where the default protagonist is female.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Prime Posts: 3,912 Prime Likes: 9733 Posts: 2,894 Likes: 12,961
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Jonathan Cooper @gameanim Ten years ago this month, my very first anim test for Mass Effect. Yup, Commander Shepard was originally a woman:
FemShep is canon, confirmed!
Seriously, that was so much better than the stupid DA2 "sexy run" that infected ME3. (Thank goodness that went away in Andromeda!) The FemShep animations in ME1 were the best of the OT, IMO.
I wonder if we'll ever get a Mass Effect game where the default protagonist is female.
Rand M @rand_M__ What videogame franchise would you like to write for most?
Gary Whitta @garywhitta (Writer of things. ROGUE ONE: A STAR WARS STORY, THE BOOK OF ELI, OLIVER, THE WALKING DEAD, STAR WARS REBELS, THE LAST JEDI (MARVEL), AFTER EARTH, ABOMINATION) MASS EFFECT
Post by Unicephalon 40-D on Jan 23, 2020 14:23:21 GMT
Yep, there is no need for remaster on MET.
[ LegendCNCD / AsariLoverFI ] MEA Rules! Waiting for ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DATV > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II, FO76 - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
Are you sure about everyone? I play the trilogy on the ps3.
Elizabeth Nancy Shepard - Earthborn/soldier/ruthless Humanity #1 I'm Commander Shepard, and this is my favorite playthrough in ME Carolina Panthers(3-8) vs Tampa Bay Buccaneers(5-6) Dec 1 405PM FOX #13Alabama Crimson Tide(8-3) vs Auburn Tigers(5-6)Nov 30 330PM ABC If you see a soldier or veteran, shake their hand and thank them for their service
Jonathan Cooper @gameanim Ten years ago this month, my very first anim test for Mass Effect. Yup, Commander Shepard was originally a woman:
FemShep is canon, confirmed!
Seriously, that was so much better than the stupid DA2 "sexy run" that infected ME3. (Thank goodness that went away in Andromeda!) The FemShep animations in ME1 were the best of the OT, IMO.
I wonder if we'll ever get a Mass Effect game where the default protagonist is female.
Wasn’t the default in MEA female? My game always defaulted to her. And she definitely had the more developed background. She was at least as much as the default protagonist as male Shepard was.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition Origin: DazK1805 Posts: 16,217 Likes: 45,727
Member is Online
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Seriously, that was so much better than the stupid DA2 "sexy run" that infected ME3. (Thank goodness that went away in Andromeda!) The FemShep animations in ME1 were the best of the OT, IMO.
I wonder if we'll ever get a Mass Effect game where the default protagonist is female.
Wasn’t the default in MEA female? My game always defaulted to her. And she definitely had the more developed background. She was at least as much as the default protagonist as male Shepard was.
Wasn’t the default in MEA female? My game always defaulted to her. And she definitely had the more developed background. She was at least as much as the default protagonist as male Shepard was.
Pretty certain Sara was the default as well.
Makes sense, since Ryder is named after Sally Ride the first female American in space. Just like Shepard was named after Alan Shepard the first American in space. When we do eventually get another protagonist, I wonder who they will be named after. At least the human option (hoping for race selection with next protagonist)
Makes sense, since Ryder is named after Sally Ride the first female American in space. Just like Shepard was named after Alan Shepard the first American in space. When we do eventually get another protagonist, I wonder who they will be named after. At least the human option (hoping for race selection with next protagonist)
Personally I wish they’d drop the names entirely. Let you totally pick your own. Entirely go by title or rank.
Makes sense, since Ryder is named after Sally Ride the first female American in space. Just like Shepard was named after Alan Shepard the first American in space. When we do eventually get another protagonist, I wonder who they will be named after. At least the human option (hoping for race selection with next protagonist)
Same here, would love to play as any of the main council races, as I'm just not a fan of playing human all the time.
The last time I took a personality test I failed it.
Jos Hendriks @sjosz Happy 10th birthday to Mass Effect 2. First BioWare game I worked on, and the reason I moved from Europe to Canada. Still very proud of the work, and of all the folks who worked on it.
The opening of blowing up the Normandy SR-1 was my first real assignment, and I worked on it from probably my first month there to locking it for the game to ship.
Working together with audio to get that transition to the depressurized top floor of the ship just right, timing out and spacing out the ambient dialog to fit the run up to that transition. Seeing those chairs come in that you knock out of the way on your way to Joker.
I can't remember now if we always were going this way, but Shepard putting on their helmet at the start? We worked around the fact that we couldn't get your Shep's custom face before that moment. It ended up working out well, though.
Still super crazy to think I was playing the first game in the UK, loving it so much, and then getting to blow up the ship that had become this home in a video game. So powerful.
Another mission I worked on for ME2 was Grunt's acquisition mission. You thought you'd get this Krigsn scientist Okeer, but you end up with young Grunt. A lot of fun working out a ship graveyard with opportunities to knock enemies off ledges with biotic powers.
Getting to implement running into Rana Thanoptis again in this mission was a lot of fun. Just enough of a callback that also fit with where you ran into her in the first game for it to work.
Kris, one of the other designers, ended up taking on finishing the Grunt Recruitment mission and built the bossfight with the mercenary leader Jedore. Still really like how you weren't really expecting to leave with someone completely different than expected.
And then the other main mission I worked on was Jack's Loyalty mission, visiting the facility she grew up in on Pragia. Pretty sure the Grunt mission was set on Korlus. Those names still stick with me 10 years on.
I think the challenge with Jack's Loyalty mission at the time was that it needed to feel a bit more quiet, less action heavy, and the presence of others needed to feel like there wasn't a whole batallion of mercs hanging out.
So there was wildlife there. And then the mercs. And a little jumpscare with the Varren hiding in the hallway of cells. Ended up hand-scripting where the merc boss would go so he seemed smart in closing the distance to Shep as you'd expect a Krogan with a shotgun would do.
And then it was on to building a loyalty mission for Zaeed. I think we built that one between 3 different designers, with the clear goal of the renegade path being the shortcut to revenge, and the paragon path leading to the bad guy getting away.
I remember the original ideas we kicked around contained several branch points so that you had multiple points to choose to go with Zaeed or to try and do good along the way, but we just couldn't fit it in a 20 minute mission structure, so we ended with one big branching moment.
I think we were succesful with the mission helping characterize Zaeed as someone pretty damn ruthless. He could still be the big goddamn hero he always kinda sneered at. Robin Sachs did such a great job with his voice.
On to Project Overlord. The team was getting comfortable with the way we built our stuff and the tools, and so started trying new things. The little hub world that you traveled through to get to the different mission areas was one such thing.
My contribution to Overlord was the interior of the crashed Geth ship that was spooky and empty on the way in, and full of angry Geth on the way out. I really wanted to try and see if I could build a scary/spooky mission.
Bjorn was my co-designer for that mission, he did the outside with the big turret encounter, and he built the platform puzzle towards the back end of the interior.
Showing the Geth Prime at the start of the ship interior was a fun bit of foreshadowing. I remember talking to my audio designer about getting a warped version of the ME1 elevator music and he was so on board. With writing we turned that music into a fun moment for the player.
And then on the way out of course all the Geth wake up and it's a mad dash to the exit. I had time to experiment, which I used to hand animate a Geth running at you and getting crushed by a falling pillar, so I could better understand a cinematic designer's work.
My last work on ME2 was for the Lair of the Shadowbroker DLC. As a team we were confident in our understanding of what we were building and how to build it, and this DLC offered us another opportunity to see where we could take things, with ME3 development on the horizon.
I think we made the funnest stuff for ME2 with Shadowbroker. My contribution was the exterior of the Shadowbroker's ship on Hagalaz. What does a ship perpetually flying on the edge of hot and cold and thunderstorms look like? What would be cool things to see and do for players?
The art and audio really sell it, of course, but in the meantime I built a lightning capacitor that could be shot to discharge chain lightning around it, creating a fun usable hazard.
Additionally, I scripted the space around/above the ship to strike anything that gets in there with lightning and for those things to fly away, so biotics users could fling enemies into the sky and watch lightning disintegrate them. So fun to build.
The ship exterior, and I think the other areas of the DLC were also a more deliberate attempt at moving away from the sometimes very boxy cover layouts in the game, trying to make the cover more integrated with the environment art itself.
Over the years (and now!) I've seen an incredible response to ME2. It still gives me fuzzy feelings and it makes me happy to know people really enjoy(ed) it. Thank you so much for playing the game and sharing your experiences with it with me.
Seriously, that was so much better than the stupid DA2 "sexy run" that infected ME3. (Thank goodness that went away in Andromeda!) The FemShep animations in ME1 were the best of the OT, IMO.
I wonder if we'll ever get a Mass Effect game where the default protagonist is female.
Wasn’t the default in MEA female? My game always defaulted to her. And she definitely had the more developed background. She was at least as much as the default protagonist as male Shepard was.
No, if you choose to customize, you get Scott first. Also, the animation budget (although much more evenly distributed than any other ME or DA game besides the original Mass Effect) was definitely skewed toward Scott (he gets buttstrap physics and Sara still doesn't have a ponytail that isn't a solid chunk -- she doesn't get buttstraps either).
By "default" I mean the character that is presumed to be the main choice because they get the larger share of the advertisements and development time. Believe me, if Sara were the default they would not have let her out of the gate with her facial animations the way they were. Scott definitely got mocapped face animations with hand touch ups and Sara got default animations.
Andromeda definitely did a better job than the OT in making the two protagonists more even (as evidenced by you and others thinking Sara is the default protagonist), but there is still a discrepancy. I think the best thing to hope for is parity rather than having one face to the game. I liked the FO4 ads where the vault dweller morphed from male to female and back so buyers could clearly see that they could play as male or female.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 12,993 Likes: 21,030
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard