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Post by Hrungr on Feb 2, 2021 15:56:40 GMT
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Post by Hrungr on Feb 2, 2021 15:57:30 GMT
Mass Effect: Legendary EditionPre-order now: www.ea.com/games/mass-effect/... Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect™ Legendary Edition. Includes single-player base content and over 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs – remastered and optimized for 4K Ultra HD. The updated trilogy launches May 14 on PlayStation®4 and Xbox One with forward compatibility and targeted enhancements on Xbox Series X|S and PlayStation®5, as well as on PC via Origin and Steam. Find out more: www.ea.com/games/mass-effect/... Follow us on: Twitter – twitter.com/masseffect Instagram – www.instagram.com/masseffect Facebook – www.facebook.com/masseffect ABOUT MASS EFFECT™ LEGENDARY EDITION: One person is all that stands between humanity and the greatest threat it’s ever faced. Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect™ Legendary Edition. Includes single-player base content and over 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs – remastered and optimized for 4K Ultra HD. Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome. RELIVE THE CINEMATIC SAGA: Heart-pounding action meets gripping interactive storytelling where you decide how your unique story unfolds. Three Games – One Launcher: Play through the single-player base content and over 40 DLC from all three games, including promo weapons, armors, and packs. Remastered for a New Generation: Experience the trilogy in 4K Ultra HD with enhanced performance, visuals, and graphics, all available in HDR. Visual Improvements on All Three Games: Updates include enhanced models, shaders, FX, lighting, and depth of field. EXPERIENCE THE LEGEND OF SHEPARD: Create and customize your own character, from appearance and skills to a personalized arsenal then lead your elite recon squad across a galaxy in turmoil. New Shepard Customizations: With improved hair, makeup, eye color and skin tones you can create your Shepard in a unified character creator with all options available across the full trilogy, or choose to play as the iconic Femshep from Mass Effect 3 now available in all titles. Gameplay Enhancements for the First Mass Effect™ Game: Enjoy improved aiming and weapons balance, SFX, input/controls, squad behavior, cover behavior, and gameplay cameras. REFLECT ON YOUR CHOICES: Your choices seamlessly travel from one game to the next. Each decision you make will control the outcome of every mission, every relationship, every battle – and even the fate of the galaxy itself. Performance Mode Options: Supports ultra-high refresh rates on PC, and offers a choice between ""Favorite Quality"" for increased resolution or ""Favor Framerate"" to boost your FPS on consoles. INCLUDED CONTENT: Mass Effect™ Legendary Edition includes single-player base content for all three titles (Mass Effect, Mass Effect 2 and Mass Effect 3), your favorite single-player story DLC, promo weapons, armors, and packs: • Bring Down the Sky • Genesis • Zaeed – The Price of Revenge • Kasumi – Stolen Memory • Lair of the Shadow Broker • Firewalker Pack • Overlord • Normandy Crash Site • Arrival • Genesis 2 • From Ashes • Mass Effect 3: Extended Cut • Leviathan • Omega • Citadel • Equalizer Pack • Aegis Pack • Firepower Pack • Cerberus Weapons and Armor • Arc Projector • ME2 Alternate Appearance Pack 1 • ME2 Alternate Appearance Pack 2 • ME3 Alternate Appearance Pack 1 • Firefight Pack • Groundside Resistance Pack • Recon Operations Pack • Collector's Weapon and Armor • Terminus Weapon and Armor • M-21 Incisor • Blood Dragon Armor • Inferno Armor • Recon Hood • Sentry Interface • Umbra Visor • N7 Warfare Gear • AT-12 Raider • Chakram Launcher • M-55 Argus • M-90 Indra • Reckoner Knight Armor • N7 Collector's Edition Pack
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Post by Hrungr on Feb 2, 2021 16:04:24 GMT
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Post by Hrungr on Feb 2, 2021 16:05:48 GMT
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Post by Hrungr on Feb 2, 2021 16:34:18 GMT
Mass Effect returns: BioWare talks trilogy tweaks and franchise revivalwww.eurogamer.net/articles/2021-02-02-mass-effect-returns-bioware-talks-trilogy-tweaks-and-franchise-revivalMass Effect 1, by far the most dated-looking of the trilogy, has undergone a particularly extensive rework, with dramatic improvements to some of its environments. The results on planets such as Eden Prime, Ilos and Feros look on first impression far closer to a full remake. ME1 has also seen other tweaks, including fan-requested improvements to the Mako vehicle's often wildly-erratic driving experience, various combat changes and much faster Citadel lifts (thank goodness). - Thank god they improved the Mako!Differences across the whole trilogy include remastered character models, an expanded universal character creator and the option to use ME3's default female Shepard model throughout. There are noticeable improvements to Shepard's range of available skin tones, hairstyles and makeup options, for a more diverse range of possibilities. Overall, BioWare says there are "tens of thousands" of updated textures, shaders, visual effects and lighting changes, plus a new bokeh-style depth of field. Work on the Legendary Edition began in early 2019, when a small team within BioWare finally got the green light. There had been tentative talks within the studio for half a decade to get a trilogy remaster off the ground - some of which got further than others - but it was the return of studio boss Casey Hudson, a Mass Effect veteran, who finally pushed the project into being. - I know there were some people who thought work on MELE only started in the last half of 2020...Gameplay changes to ME2 and ME3 sound relatively minimal, though there's a whole list of differences to remove "friction" from ME1. Aim assist adds adhesion to keep you locked onto enemies, while a "zoom snap" will flick your focus onto a target when aiming. Each ME1 gun has been balanced and given an individual feel similar to those found in later games. The Mako has been given a speed boost and updated physics, while the game's hidden loading screens in lifts have been drastically cut down in length. Comparison footage of a ride up to the Citadel's Presidium level lasts just 14 seconds in the Legendary Edition, down from 52 seconds in the original. But even with the baseline changes across the trilogy, it seems clear Mass Effect 1 still lagged behind the visuals of the other two games. Did its levels need a full remake instead, in order to live up to the rest of the trilogy, or was there a middle ground to be found? "We didn't want to throw them out and start new," environment and character director Kevin Meek explained, recalling how for him, the layout of the original areas was an integral part of the experience when first playing the game, before he joined BioWare more recently to work on Anthem. So the team called in Derek Watts, art director on the original Mass Effect, to paint over images of ME1 as they stood with new details and effects, then went about creating those. Eden Prime, for example, now has new lighting to show off its fuller skybox and upressed textures, along with extra effects like smoke, ground fog, burning ashes and scattered debris. A list of other ME1 improvements mentions enemy and squad AI changes, the removal of class-based weapon restrictions (though only some allow for training to higher levels), an XP rebalance so you can hit the game's cap without New Game Plus, more consistent autosave points, boss encounter improvements, reduced cooldown for first aid, a reduction in mini-games, and a modernised HUD. - Yeah, ME1... needed help.
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Post by Hrungr on Feb 2, 2021 16:38:45 GMT
Liana Ruppert @dirtyeffinhippyWe also sat down with BioWare a month before the press event and got a little more info on why the ME3 multiplayer component never made the final cut with the Mass Effect Legendary Edition: www.gameinformer.com/2021/02/02/bioware-explains-why-it-didnt-bring-back-mass-effect-3-multiplayer-in-legendary-editionOn the topic of multiplayer, it was just really hard. Getting all of the online systems working and functionality would have been another large chunk to do but at the same time, there are a lot of other logistics involved. The economy is built completely differently. Then questions came up like, "Do we support it post-launch? What about people who are still playing multiplayer today? Do we try to find a way to somehow do crossplay between the PS3 and PS4?" With the work that would have been put into those logistics, the bulk of the project would have suffered, time-wise, and ultimately it was decided that multiplayer was not the road bump this remaster needed, especially since the studio has been wanting to do this for a long time now. Considering the mass majority of players are interested due to playing as Commander Shepard once more and their single-player experience, the decision to ax multiplayer was one done in consideration of development time. While I enjoyed the ME3 multiplayer experience immensely myself, the player base pales in comparison to those that loved the base story.
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Post by Hrungr on Feb 2, 2021 16:42:59 GMT
Sam Hulick @samhulickI'm thrilled to announce that I've contributed music to Mass Effect Legendary Edition! It's a killer remix of an old, unused track.. I'll leave it at that! Massive thanks to @bioware and @ea for inviting me back and taking me down memory lane!
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Post by Hrungr on Feb 2, 2021 16:48:46 GMT
Mass Effect News @masseffect_News More stuff from the @gamespot video (pt. 1):
- Dedicated melee button in ME1. - Weapon rebalance across trilogy, esp. ME1. - Unified controls across trilogy (in the style of ME2). - Some improvements to squad and enemy AI. - Animation bug fixes for ME1.
And from the @eurogamer article:
- XP rebalance in ME1 (you can hit the level cap w/o NG+). - More consistent autosaves. - Improved boss encounters. - cooldown for First Aid. - Less Mini-games.
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Post by Hrungr on Feb 2, 2021 16:51:59 GMT
Mass Effect News @masseffect_News More stuff from the @gamespot video (pt. 2):
- Improved ME1 combat camera. - *Universal* minigames across platforms (+ less of them). - Some new makeup and hairstyles, incl. more black hairstyles. - Default FemShep's design has been slightly adjusted.
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Post by Hrungr on Feb 2, 2021 16:55:22 GMT
Mass Effect News @masseffect_News VISUAL CHANGES:
In
- Tonemapping - Anti-aliasing - Volumetrics and fog fx - Depth of field & Bokeh - Bloom - Subsurface scattering - Ambient occlusion
Oh and the buggy eyelashes from ME1 have been fixed.
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Post by Hrungr on Feb 2, 2021 16:57:40 GMT
No Pinnacle Station from what I'm hearing. Apparently, the source files were either lost or corrupt.
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Post by Hrungr on Feb 2, 2021 16:59:35 GMT
Mass Effect News @masseffect_News - There is a universal launcher (although every game is a separate application) - Pinnacle Station DLC is dead. - Galactic readiness rebalance (due to lack of MP), you can get the best ending with just ME3 but easier if you play the whole trilogy.
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Post by Hrungr on Feb 2, 2021 17:01:42 GMT
Mass Effect News @masseffect_News - No raytracing, but real-time reflections. - Sound effects improvement (eg. gunfire) - Direct X 11 support. - No frame rate locks. - Faster load times.
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Post by Hrungr on Feb 2, 2021 17:07:49 GMT
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Post by Hrungr on Feb 2, 2021 17:14:24 GMT
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Post by Antibaar on Feb 2, 2021 17:20:52 GMT
Ok,too many red for me...in the trailer we see Normandy traced by the red beam,and now for ME3,cover is red...canon ending maybe?
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Post by Hrungr on Feb 2, 2021 17:41:21 GMT
PC System Requirements:- Gonna need to clear some HD space for this one...
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Post by Rascoth on Feb 2, 2021 17:49:01 GMT
Sam Hulick @samhulickI'm thrilled to announce that I've contributed music to Mass Effect Legendary Edition! It's a killer remix of an old, unused track.. I'll leave it at that! Massive thanks to @bioware and @ea for inviting me back and taking me down memory lane! Yes!
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Post by Hrungr on Feb 2, 2021 18:13:05 GMT
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Post by N7Pathfinder on Feb 2, 2021 18:34:07 GMT
Ok,too many red for me...in the trailer we see Normandy traced by the red beam,and now for ME3,cover is red...canon ending maybe? It has been hinted at the NME teaser. The letters at the "will continue" were red.
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Post by Hrungr on Feb 2, 2021 18:34:56 GMT
Michael Gamble @gamblemike Gonna be doing a new full playthrough with all the DLC...as homework. You know. For the next game.
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Post by N7Pathfinder on Feb 2, 2021 18:35:01 GMT
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Prime Likes: 467
Posts: 1,940 Likes: 3,177
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Cyberstrike
is wanting to have some fun!
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cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Feb 2, 2021 18:54:23 GMT
I can already and have relived the adventures of Commander Shepard on the Xbox One. I want to continue the adventures of Pathfinder Ryder.
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Post by N7Pathfinder on Feb 2, 2021 18:55:51 GMT
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,162 Likes: 113,882
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Hrungr
More coffee...? More coffee.
31,162
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Feb 2, 2021 18:58:16 GMT
Game Informer @gameinformerWhy is there no Pinnacle Station DLC in the Mass Effect Legendary Edition? We sat down with BioWare to talk about how they chased the lost code down to the very last team, only to have their hopes dashed one final time. Walters called it “heartbreaking”: gameinformer.com/2021/01/31/bioware-explains-pinnacle-station-dlc-exclusion-from-mass-effect-legendary-editionWhen speaking with game director Mac Walters, he confirmed that the entire ordeal of trying to get the code was "an emotional roller coaster." The team tried to contact everyone and anyone that had any connection to this DLC. When BioWare and EA contacted Demiurge, the studio responsible for this DLC, hope surged only to come crashing down once more when the backups for the code sent over contained almost all corrupted data – even vital links were missing.
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