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Post by Hanako Ikezawa on Nov 4, 2016 20:18:21 GMT
The Arks are a lot bigger than I figured they would be. Too big to make sense. Too big to make sense in atmo, certainly. I've always assumed they'd be sort like mobile space stations, serving as our homes for quite a long time. As such, I expected them to dwarf everything we've seen excepting the Citadel. Yeah, I figured them to be the size of say Collector Cruisers, Reaper Dreadnoughts, or the Destiny Ascension since those can hold millions of people. But this dwarfs them by literal miles and is like half the size of the Citadel. And we built multiple of these ships. How have we not doomed the Milky Way to bankruptcy with such a project, when the Crucible which is less than this threatened to do that?
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Post by Sartoz on Nov 4, 2016 20:18:24 GMT
Mass Effect News Retweeted Michael Gamble @gamblemike Nov 1 Michael Gamble Retweeted Papa Charlie We said 600 years...but from when? That, we did not say
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Did anyone catch this?
It may sound that 600 years is relative = subjective = 600years for the crew but can be many thousands of years for people on Earth.
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Post by Antibaar on Nov 4, 2016 20:18:31 GMT
Ok...that planet,clearly is not Earth...maybe is a planet from Andromeda.
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Post by cormyr07 on Nov 4, 2016 20:20:21 GMT
The Arks are a lot bigger than I figured they would be. Too big to make sense. Is someone scared of big things? Scared of ME:A not being exactly what he/she wants it to be seems more likely.
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Post by Hanako Ikezawa on Nov 4, 2016 20:21:51 GMT
The Arks are a lot bigger than I figured they would be. Too big to make sense. Is someone scared of big things? No, I'm afraid of the game being ruined by stuff that does not make sense and goes against the lore. Mass Effect News Retweeted Michael Gamble @gamblemike Nov 1 Michael Gamble Retweeted Papa Charlie We said 600 years...but from when? That, we did not say
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Did anyone catch this?
It may sound that 600 years is relative = subjective = 600years for the crew but can be many thousands of years for people on Earth.
No, he says 'from what'. That doesn't suggest the time being relative, just that the time we leave the Milky Way has not been said yet. If he was referring to the time being relative, he would say something like 'but compared to what?'.
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Post by Element Zero on Nov 4, 2016 20:22:50 GMT
Too big to make sense in atmo, certainly. I've always assumed they'd be sort like mobile space stations, serving as our homes for quite a long time. As such, I expected them to dwarf everything we've seen excepting the Citadel. Yeah, I figured them to be the size of say Collector Cruisers, Reaper Dreadnoughts, or the Destiny Ascension since those can hold millions of people. But this dwarfs them by literal miles and is like half the size of the Citadel. And we built multiple of these ships. How have we not doomed the Milky Way to bankruptcy with such a project, when the Crucible which is less than this threatened to do that? The only thing I can offer up is that these came first, when Council Space and all of its constituent species were sitting there fat and wealthy, having thrived in relative peace for 1400 years. The Crucible (ugh) came later. The money issue has always been on my mind, but isn't insurmountable, since we've never "seen the books" of the various governments, particularly pre-Reaper War.
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Post by Beerfish on Nov 4, 2016 20:24:47 GMT
Still goes against the lore made for said science fiction. If there are no bounds at all, it is not science fiction but fantasy. No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology.
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Post by goishen on Nov 4, 2016 20:27:27 GMT
Mass Effect News Retweeted Michael Gamble @gamblemike Nov 1 Michael Gamble Retweeted Papa Charlie We said 600 years...but from when? That, we did not say
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Did anyone catch this?
It may sound that 600 years is relative = subjective = 600years for the crew but can be many thousands of years for people on Earth.
And the question asked to him was something to the effect of, "Does this mean that when Armstrong first landed on the moon, or 600 years from whenever it is that we leave?"
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Post by Hanako Ikezawa on Nov 4, 2016 20:27:48 GMT
Still goes against the lore made for said science fiction. If there are no bounds at all, it is not science fiction but fantasy. No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Yes, there is a difference between the two. If there wasn't, we wouldn't need different terms to differentiate them. Science fiction is intended to have at least a faint grounding in science fact, where fantasy has no such grounding.
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Post by Deleted on Nov 4, 2016 20:28:30 GMT
Has this been posted yet? Source is the Italian Mass Effect facebook page, courtesy of redditGoddammit, I fucking came. Its hella beautiful. I guess Bioware will have to add the words "Not necessarily to scale" for those who are overtly concerned about the size, etc.." This is promotional art... not a photograph or an engineered rendering.
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Post by SofNascimento on Nov 4, 2016 20:29:04 GMT
Is someone scared of big things? No, I'm afraid of the game being ruined by stuff that does not make sense and goes against the lore. The Arks will be just that. Regardless of how they spin it. If they really, really put an effort to it they might come up with a great explanation, but it will be probably a very simple one that we will just have to accept. Which will also be a retcon.
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Post by Hanako Ikezawa on Nov 4, 2016 20:29:32 GMT
Goddammit, I fucking came. Its hella beautiful. The words "Not necessarily to scale" should be added expressly for those who are overtly concerned about the size, etc.." This is promotional art... not a photograph or an engineered rendering. I thought Bioware didn't want to promote things that wouldn't be in the game.
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Post by Deleted on Nov 4, 2016 20:32:15 GMT
The words "Not necessarily to scale" should be added expressly for those who are overtly concerned about the size, etc.." This is promotional art... not a photograph or an engineered rendering. I thought Bioware didn't want to promote things that wouldn't be in the game. Art has always taken liberty with scale, depth, proximity, etc. They are not representing it as a schematic or a photograph or even a screenshot of the game... so they are not "misrepresenting" anything. The cover of the disc case for ME1 shows a planet essentially resting on Shepard's shoulders... are you going to hold them to that as well?
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Post by goishen on Nov 4, 2016 20:32:46 GMT
Goddammit, I fucking came. Its hella beautiful. I guess Bioware will have to add the words "Not necessarily to scale" for those who are overtly concerned about the size, etc.." This is promotional art... not a photograph or an engineered rendering. /facepalm
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Post by midnight tea on Nov 4, 2016 20:32:54 GMT
The words "Not necessarily to scale" should be added expressly for those who are overtly concerned about the size, etc.." This is promotional art... not a photograph or an engineered rendering. I thought Bioware didn't want to promote things that wouldn't be in the game. I think you are taking things way too literally.
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Post by Hanako Ikezawa on Nov 4, 2016 20:35:25 GMT
I thought Bioware didn't want to promote things that wouldn't be in the game. Art has always taken liberty with scale, depth, proximity, etc. They are not representing it as a schematic or a photograph or even a screenshot of the game... so they are not "misrepresenting" anything. The cover of the disc case for ME1 shows a planet essentially resting on Shepard's shoulders... are you going to hold them to that as well? I thought Bioware didn't want to promote things that wouldn't be in the game. I think you are taking things way too literally.
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Post by Beerfish on Nov 4, 2016 20:35:41 GMT
No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Yes, there is a difference between the two. If there wasn't, we wouldn't need different terms to differentiate them. Science fiction is intended to have at least a faint grounding in science fact, where fantasy has no such grounding. Science fact is tossed out the window whenever the the author, movie maker or game maker wishes. Fantasy has the same amount of grounding as Sci Fi does. Sci fi generally tied to be a little more analytical but it is no more plausible in our own reality in most cases. The vast majority of times I see people complaining about sci fi 'space magic' is simply when something does not fit in nicely with their own personal view of a situation which is not more valid or invalid than the next person who is fine with it or the person actually 'breaking' the rules
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Post by Solas on Nov 4, 2016 20:35:49 GMT
I never usually wish weekends away!
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Post by Element Zero on Nov 4, 2016 20:36:17 GMT
Still goes against the lore made for said science fiction. If there are no bounds at all, it is not science fiction but fantasy. No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Yep. Mass Effect has always leaned more toward "Science Fantasy" than "Science Fiction", anyway; especially since Mass Effect 2. I love the Codex and its sci-fi technobabble as much as anyone. I wish the game was more devoted to reflecting the "scifi" elements found in the codex than it typically is. Ultimately, though, one has to decide if it's worth "quitting the series". The writers can make up whatever rule they want whenever they want to justify anything they want. Fortunately, they rarely do this recklessly. I'm more than willing to wait and see what they have in store.
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Post by LFS on Nov 4, 2016 20:37:11 GMT
No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Eeeenh. Much as it pains me to approach agreeing with Hanako, "building a set of rules" and then "breaking them whenever you wish" amounts to a garbage writing unless you also create a plausible rationale for it. But you are right in that Mass Effect technology was already pretty much space magic, so I'm not particularly bothered in this case.
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Post by Beerfish on Nov 4, 2016 20:40:34 GMT
No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Eeeenh. Much as it pains me to approach agreeing with Hanako, "building a set of rules" and then "breaking them whenever you wish" amounts to a garbage writing unless you also create a plausible rationale for it. But you are right in that Mass Effect technology was already pretty much space magic, so I'm not particularly bothered in this case. But sci fi is most often all about doing just that. It's easy to create plausible rationale. People might not like it but the old stand bye of 'we found this new tech buried on mars' is as plausible as anything else when breaking our present rules.
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Post by Deleted on Nov 4, 2016 20:41:40 GMT
No. There is zero difference between the two. In both of them you can build a set of rules and then break them whenever you wish and most of the time have a very good plausible reason for doing so. You can call it magic or space magic all you want but space magic is really just new technology. Yep. Mass Effect has always leaned more toward "Science Fantasy" than "Science Fiction", anyway; especially since Mass Effect 2. I love the Codex and its sci-fi technobabble as much as anyone. I wish the game was more devoted to reflecting the "scifi" elements found in the codex than it typically is. Ultimately, though, one has to decide if it's worth "quitting the series". The writers can make up whatever rule they want whenever they want to justify anything they want. Fortunately, they rarely do this recklessly. I'm more than willing to wait and see what they have in store. I'm the opposite... I wish they'd trim the Codex down so that it references stuff actually important to the game... rather than stocking it with a bunch of technobabble that, so frequently, winds up being meaningless. It just gets them into difficulty when they want to add depth to the actual game because they have to contend with being "true" to a bunch of pseudo-science trivia that was never properly thought out within the context of the game to start with.
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Post by Obliviousmiss on Nov 4, 2016 20:42:38 GMT
What have I started.
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Post by goishen on Nov 4, 2016 20:42:54 GMT
Yes, there is a difference between the two. If there wasn't, we wouldn't need different terms to differentiate them. Science fiction is intended to have at least a faint grounding in science fact, where fantasy has no such grounding. Science fact is tossed out the window whenever the the author, movie maker or game maker wishes. Fantasy has the same amount of grounding as Sci Fi does. Sci fi generally tied to be a little more analytical but it is no more plausible in our own reality in most cases. The vast majority of times I see people complaining about sci fi 'space magic' is simply when something does not fit in nicely with their own personal view of a situation which is not more valid or invalid than the next person who is fine with it or the person actually 'breaking' the rules That's where I'm gonna have to disagree with you. They generally keep the usual rules of space and time, but usually omit some things. Unlike fantasy, where they usually omit most of space and time, and very generally keep some things. This is why I could never read any of one very popular fantasy writer's books. I think his or her name was Terry Pratchett? I'm not sure, but it had everything in them being magic. Magic magic magic. I mean, after a while, it is just another word, like tree. It's got no oomf to it.
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Post by LFS on Nov 4, 2016 20:45:01 GMT
But sci fi is most often all about doing just that. It's easy to create plausible rationale. People might not like it but the old stand bye of 'we found this new tech buried on mars' is as plausible as anything else when breaking our present rules. Bad sci-fi might do that; good sci-fi should never just throw out its own science on a whim, and new discoveries that might change the way the universe is understood is not the same as "breaking rules".
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