Yeah, I'd rather not. I'm interested in singleplayer RPG's when it comes to Bioware, primarily Mass Effect with Dragon Age occasionally. This Anthem, so far, looks and sounds unappealing.
I'm just looking forward to the next Mass Effect announcement. C'mon DLC.
I agree with that for me personally I'll wait till they do confirm or deny whether it has singleplayre or not before I make up my mind. Especially as they haven't confirmed one way or another yet. I have to admit it looks interesting so if it does have single player it might reel me in. But if it's just asn MMO then it won't have a chance.
VentureBeat suggests that Anthem is going to be games-as-a-service - which sounds a lot like what's happening with MEA MP - feed the game section that's likely to bring in the revenue. In that sense, how long will MEA MP last, once Anthem goes live? Will MEA MP be competing with Anthem's MP revenue stream?
EA/BioWare seem more bent on trying to copy other IPs rather than trying to invent something new.
I've seen a lot of mention of Destiny as a role model but which Destiny are they trying to emulate? The original concept was to be a story driven game with a 10 year cycle. Except Activision paid Bungie a half billion for publishing rights. Then Bungie's lead writer and 15 year Bungie veteran, Joseph Staten quit months before release. The Destiny I got and played, wasn't the vision that Staten had developed; what was left wasn't a coherent story and the game was basically a grind for better armor and weapons, so you could grind for better armor and weapons with a nasty RNG system. The combat and control system was very well done. As a single player game, it sort of worked well but very repetitive. The whole raid co-op thing was kind of messy and I didn't like all the platforming involved. Once the DLC showed up, I left. Now Activision/Bungie are pushing Destiny 2 which sounds like it's taken a turn in a different direction.
Seems a lot of games these days, start out with a grand vision (loads of hype) then takes a nasty turn for one reason or another, and turns into something quite different.
I wish EA/BioWare well with Anthem, but an MMO style game is not anything I'm interested in. (PlayerUnknown BattleGrounds looks like it has more potential). And after MEA, I don't think we're going to see any significant Mass Effect for a long while, if ever, since it sounds like it would conflict with Anthem.
It looks to me, like Bethesda and CDProjekt are the ones to watch now and even there, I'll wait to see what we get before I shell out any money.
I agree with that for me personally I'll wait till they do confirm or deny whether it has singleplayre or not before I make up my mind. Especially as they haven't confirmed one way or another yet. I have to admit it looks interesting so if it does have single player it might reel me in. But if it's just asn MMO then it won't have a chance.
EA/BioWare seem more bent on trying to copy other IPs rather than trying to invent something new.
I really don't get that complaint point.
Something tells me that if Bioware released Dragon Age or Mass Effect today, they'd be accused of ripping off someone else too...
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Yeah, I think we are stuck with FB. Maybe Dice can upgrade their engine? Or help people out because the developers should not have to fight with their own engine. It's killing productivity.
IF that article in Kotaku tells us how things really were, then - while Frostbite was still unwieldy - it wasn't really the thing that "killed productivity". The article mentions more than once for example, that animation division was chronically understaffed, and that the whole team waited too long with even locking down the vision for the game.
Besides, from what I understand, switching on Frostbite has long-term gains, not short-term and not just for one studio. The more devs use Frostbite for myriad of games, the more engine's power and versatility is supposed to grow, allowing games made on it to use more varied tools.
Snip
-(_MEA_)-
Well, failure to lock down the game's vision is the responsibility of the game architects and upper management. The "whole team" then, excludes the grunts.... the grunts who had to put in insane hours because of the initial delay.
The understaffed animation division, contributed to the "wonky" animation but the necessity of adding more RPG tools since DA:I leads to add on spaghetti code modules rather than having (DICE design the engine for both game types (ie: rpg + shooter) = more optimized engine). Why only DICE you ask? Two reasons, off the bat:
(1) Because DICE knows and understands the guts of the engine and their devs are in a better position to make these changes from an overall architecture pov..
(2) Available tools designed by other EA game studios may have missing functionalities, leading to modifications of said tool or a re-write = negates the reason for having one engine with missing functionality. = multiple tools with similar functions = a mess. ... been there seen it.
So, Bio Ed designed DA:I tools, Bio Mtl, designed ME:A tools = learning curve to use said tools = loss of time & resources + new costs.
Long term? = new engines will come along anyway.
Summary: ME:A was launched in an incomplete state due to "reasons". Focus now is on ANTHEM while Bio MTL pushes MP and may silently develop a ME:A DLC.... though I can't see a reason to do it.
Morpheus: "know what happened happened and that it could not have happened in any other way".
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
EA/BioWare seem more bent on trying to copy other IPs rather than trying to invent something new.
I really don't get that complaint point.
Something tells me that if Bioware released Dragon Age or Mass Effect today, they'd be accused of ripping off someone else too...
Bioware will likely have me on board for DA4 because tha tlike ME is a ewll established franchise which I've grown to love. But whether they have me on board for Anthem I'm still undecided.
I agree with that for me personally I'll wait till they do confirm or deny whether it has singleplayre or not before I make up my mind. Especially as they haven't confirmed one way or another yet. I have to admit it looks interesting so if it does have single player it might reel me in. But if it's just asn MMO then it won't have a chance.
VentureBeat suggests that Anthem is going to be games-as-a-service - which sounds a lot like what's happening with MEA MP - feed the game section that's likely to bring in the revenue. In that sense, how long will MEA MP last, once Anthem goes live? Will MEA MP be competing with Anthem's MP revenue stream?
EA/BioWare seem more bent on trying to copy other IPs rather than trying to invent something new.
Snip
-(_MEA_)-
Yeah.. game-as-a-service is totally uninteresting = grinding or pay up with real money. There are other titles coming up that are better suited to my tastes.. hell, even some old ones.
Something tells me that if Bioware released Dragon Age or Mass Effect today, they'd be accused of ripping off someone else too...
Bioware will likely have me on board for DA4 because tha tlike ME is a ewll established franchise which I've grown to love. But whether they have me on board for Anthem I'm still undecided.
I'm talking about a situation where Bioware would introduce new fantasy or sci-fi RPG/action-RPG. If these franchises weren't established, we'd quickly hear just how much Bioware is copying other studios (this doesn't just happen to them). If it was fantasy series, I'm fairly sure that the main point hammered across the web would be "EAware is copying CDPR after Witcher's success!".
... Which is ironic, considering that CDPR had to stand on many shoulders - including Bioware's - to make the game as acclaimed as they did.
In fact, multiple knowledgeable people and reviews I've read across all these years have pointed out that Witcher 3 doesn't really innovate much in terms of new ways to craft RPGs, but takes the tools we already know and refines them.
Which is exactly why I don't get the whole obsession with "innovation" meaning "inventing something new". As if it can't in any way resemble anything else - and god forbid it's actually inspired by something or wants to create a competitive title, as if "innovation" couldn't exist in areas of iteration or refinement, as it usually does.
I'll just add this: as a professional artist the narrow idea of 'innovation' or 'originality' seemingly held by the wide public frustrates me, and this appears to be one of its aspects.
Last Edit: Jun 11, 2017 15:16:32 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Bioware will likely have me on board for DA4 because tha tlike ME is a ewll established franchise which I've grown to love. But whether they have me on board for Anthem I'm still undecided.
I'm talking about a situation where Bioware would introduce new fantasy or sci-fi RPG/action-RPG. If these franchises weren't established, we'd quickly hear just how much Bioware is copying other studios (this doesn't just happen to them). If it was fantasy series, I'm fairly sure that the main point hammered across the web would be "EAware is copying CDPR after Witcher's success!". ... Which is ironic, considering that CDPR had to stand on many shoulders - including Bioware's - to make the game as acclaimed as they did.
In fact, multiple knowledgeable people and reviews I've read across all these years have pointed out that Witcher 3 doesn't really innovate much in terms of new ways to craft RPGs, but takes the tools already know and refines them.
Which is exactly why I don't get the whole obsession with "innovation" meaning "inventing something new". As if it can't in any way resemble anything else - and god forbid it's actually inspired by something or wants to create a competitive title, as if "innovation" couldn't exist in areas of iteration or refinement, as it usually does.
I'll just add this: as a professional artist the narrow idea of 'innovation' or 'originality' seemingly held by the wide public frustrates me, and this appears to be one of its aspects.
Indeed I agree especially as I think Witcher 1 was actually built on Bioware's own engine was it not? S oCDPR kind of owe the success of their Witcher series in part to Bioware even if they are kind of rivals now.
EA/BioWare seem more bent on trying to copy other IPs rather than trying to invent something new.
I really don't get that complaint point.
Something tells me that if Bioware released Dragon Age or Mass Effect today, they'd be accused of ripping off someone else too...
I'll clarify. I've nothing against copying per se. As often attributed to Picasso, “good artists borrow, great artists steal”. And frequently, they acknowledge the contributions of others (i.e. easter eggs, etc.) That other game I mentioned, PlayerUnknown Battlegrounds, took a mod idea from another game (Arma), then enhanced it,expanded and developed it into a new game - it was improved with a new flavor so to speak.
What EA/BioWare seem too be doing is copying elements of games, without improving or enhancing it. DAI - borrow open world concept - so it's a bigger area to run around it and horses even, but it didn't really add much to Dragon Age. And while I thought it added conceptually to Andromeda, a lot of those areas were closed off - the deep end of the pool but you aren't old enough to go there yet. They have a lot of talent and it shows up in many areas of their games, but it seems like they haven't been able to focus it well. If they looked at the open world concepts of Fallout and Witcher, somehow BioWare managed to overlook a lot of other things in those games, like mod support, character customization, etc. which they had previously embraced as a separate company.
I'm talking about a situation where Bioware would introduce new fantasy or sci-fi RPG/action-RPG. If these franchises weren't established, we'd quickly hear just how much Bioware is copying other studios (this doesn't just happen to them). If it was fantasy series, I'm fairly sure that the main point hammered across the web would be "EAware is copying CDPR after Witcher's success!". ... Which is ironic, considering that CDPR had to stand on many shoulders - including Bioware's - to make the game as acclaimed as they did.
In fact, multiple knowledgeable people and reviews I've read across all these years have pointed out that Witcher 3 doesn't really innovate much in terms of new ways to craft RPGs, but takes the tools already know and refines them.
Which is exactly why I don't get the whole obsession with "innovation" meaning "inventing something new". As if it can't in any way resemble anything else - and god forbid it's actually inspired by something or wants to create a competitive title, as if "innovation" couldn't exist in areas of iteration or refinement, as it usually does.
I'll just add this: as a professional artist the narrow idea of 'innovation' or 'originality' seemingly held by the wide public frustrates me, and this appears to be one of its aspects.
Indeed I agree especially as I think Witcher 1 was actually built on Bioware's own engine was it not? S oCDPR kind of owe the success of their Witcher series in part to Bioware even if they are kind of rivals now.
Not just that, but they got direct technical help from Bioware devs during TW1, too.
"In the long run, the practice of solidarity proves much more advantageous to the species than the development of individuals endowed with predatory inclinations." -Pyotr Kropotkin
Indeed I agree especially as I think Witcher 1 was actually built on Bioware's own engine was it not? S oCDPR kind of owe the success of their Witcher series in part to Bioware even if they are kind of rivals now.
Not just that, but they got direct technical help from Bioware devs during TW1, too.
The Witcher is clearly inspired by BioWare games. But with TW3 they surpassed their teachers by innovating the formula, while BioWare was still conservative doing the same old. This happened in sports, other industries and the arts countless of times in history.
Not just that, but they got direct technical help from Bioware devs during TW1, too.
The Witcher is clearly inspired by BioWare games. But with TW3 they surpassed their teachers by innovating the formula, while BioWare was still conservative doing the same old. This happened in sports, other industries and the arts countless of times in history.
... In which place they innovated the formula? The general consensus is that not much innovation happened in TW3 - only skillful application, paired with current power of computers.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
The Witcher is clearly inspired by BioWare games. But with TW3 they surpassed their teachers by innovating the formula, while BioWare was still conservative doing the same old. This happened in sports, other industries and the arts countless of times in history.
... In which place they innovated the formula? The general consensus is that not much innovation happened in TW3 - only skillful application, paired with current power of computers.
A well designed, living open world. Side quests that work well without being filler content. A healthy aproach to sex and nudity. A lot of stuff.
... In which place they innovated the formula? The general consensus is that not much innovation happened in TW3 - only skillful application, paired with current power of computers.
A well designed, living open world. Side quests that work well without being filler content. A healthy aproach to sex and nudity. A lot of stuff.
None of those are "innovations to formula" per se. Ironically, a well-designed, living open world filled with colorful quests is "ripped off" from Skyrim.
And... "a healthy approach to sex and nudity"? Huh? How is this an innovation, especially if compared to BW titles?
If anything, this was an "innovation" from previous Witcher titles, lol. Geralt from older games has something of a... reputation. So did the game's notorious "romance cards" ...
They obviously had to tone it down in TW3 for story reasons - makes it hard to sell Geralt as stabilizing father figure or have meaningful romance with old flames if he keeps shagging women left and right.
Last Edit: Jun 11, 2017 20:07:01 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
"In the long run, the practice of solidarity proves much more advantageous to the species than the development of individuals endowed with predatory inclinations." -Pyotr Kropotkin
Something tells me that if Bioware released Dragon Age or Mass Effect today, they'd be accused of ripping off someone else too...
Snip somehow BioWare managed to overlook a lot of other things in those games, like mod support, character customization, etc. which they had previously embraced as a separate company.
-(_MEA_)-
EA/DICE made a conscious decision not to allow for mod support. This was confirmed by Mike Laidlaw waaay back during DA:I days. According to him, it was a matter of copyrights violations if the studio made modding available.
Frankly. Denuvo is more likely. It is an anti-tampering/DRM piece of software and user modding will trigger it.
Morpheus: "know what happened happened and that it could not have happened in any other way".