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Post by UutIVvdPw7END0Ef on Jun 11, 2018 7:38:24 GMT
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Post by sil on Jun 11, 2018 10:31:31 GMT
Ah yes, "journey". We've dismissed those claims.
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Post by Deleted on Jun 11, 2018 10:33:12 GMT
Ah yes, "journey". We've dismissed those claims. With the destination being so piss-poor the journey is worthless. LOL😂
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Post by themikefest on Jun 11, 2018 11:54:22 GMT
I"ll just copy/paste what I just posted in the DA twitter thread
I've said in another thread, that I predict the next da game will be released Nov 2020. Could it release in late 2019? I suppose anything is possible. Nov 2019 would be 5 years after the release of DAI. It would be a nice surprise it that were to happen. Why I say Nov 2020 is that there have been rumors, nothing confirmed, that Sony will release their next generation console. Again just rumors. So if the game were to be released later than that, it would likely be made for the next generation. The other thing is I don't see them going longer than 6 years between games. Could I be wrong? Yes. Only time will tell. I would be curious what they will show at E3 2019, as far as DA is concerned.
With ME, its hard to say. If the next da game were to be released late 2020, I would guess a new ME game could be released in 2022. I do see the next ME game being released on the next generation consoles. One thing EA could do to keep fans interested is release a remastered trilogy. I'm sure that's wishful thinking on my part, but it would be nice if that were to happen.
As far as Anthem is concerned. I'm not interested in the game, but I like for it to do well.
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Post by samhain444 on Jun 11, 2018 16:42:16 GMT
I"ll just copy/paste what I just posted in the DA twitter thread I've said in another thread, that I predict the next da game will be released Nov 2020. Could it release in late 2019? I suppose anything is possible. Nov 2019 would be 5 years after the release of DAI. It would be a nice surprise it that were to happen. Why I say Nov 2020 is that their have been rumors, nothing confirmed, that Sony will release their next generation console. Again just rumors. So if the game were to be released later than that, it would likely be made for the next generation. The other thing is I don't see them going longer than 6 years between games. Could I be wrong? Yes. Only time will tell. I would be curious what they will show at E3 2019, as far as DA is concerned. With ME, its hard to say. If the next da game were to be released late 2020, I would guess a new ME game could be released in 2022. I do see the next ME game being released on the next generation consoles. One thing EA could do to keep fans interested is release a remastered trilogy. I'm sure that's wishful thinking on my part, but it would be nice if that were to happen. As far as Anthem is concerned. I'm not interested in the game, but I like for it to do well. I think as long Casey Hudson is the GM, the odds of something Mass Effect related happening are pretty good.
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Post by SwobyJ on Jun 11, 2018 19:31:35 GMT
I"ll just copy/paste what I just posted in the DA twitter thread I've said in another thread, that I predict the next da game will be released Nov 2020. Could it release in late 2019? I suppose anything is possible. Nov 2019 would be 5 years after the release of DAI. It would be a nice surprise it that were to happen. Why I say Nov 2020 is that their have been rumors, nothing confirmed, that Sony will release their next generation console. Again just rumors. So if the game were to be released later than that, it would likely be made for the next generation. The other thing is I don't see them going longer than 6 years between games. Could I be wrong? Yes. Only time will tell. I would be curious what they will show at E3 2019, as far as DA is concerned. With ME, its hard to say. If the next da game were to be released late 2020, I would guess a new ME game could be released in 2022. I do see the next ME game being released on the next generation consoles. One thing EA could do to keep fans interested is release a remastered trilogy. I'm sure that's wishful thinking on my part, but it would be nice if that were to happen. As far as Anthem is concerned. I'm not interested in the game, but I like for it to do well. While I am not confidently predicting or anything, I would not be surprised at all if we got something like (generally speaking): Late 2010s (current gen) - Anthem Around 2020 (current/cross gen) - Anthem content, MET remaster, DA4 Early 2020s (cross/next gen) - Anthem content, DA4 content, ME5 Mid 2020s (next gen) - Anthem gen port, ME5 content That is: Anthem continues as long as possible, Dragon Age is current gen but tail end (and may port later), Mass Effect is early next gen, responding to the Bioware and gaming trends of the last years. I don't at all expect ME in 2022 anymore, but I think its possible, and 2023-24 still very possible. But itd be nice to see MET get remaster, or especially a soft remake (that is, like a major design/systems patch).
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Post by UutIVvdPw7END0Ef on Jun 11, 2018 23:08:57 GMT
Starfield was teased, no release date. No Man's Sky NEXT update comes 24 July.
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Post by SwobyJ on Jun 12, 2018 5:27:33 GMT
Starfield was teased, no release date. No Man's Sky NEXT update comes 24 July. And NMS NEXT will be the start of my active interest in that game (as well as permission to start charging for DLC/expansion/sequel later on).
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Post by Hrungr on Jun 12, 2018 13:44:02 GMT
Alix Wilton Regan @ E3 @alixwiltonregan
Marvellous @masseffect mayhem with my BAEs @courtenaytaylor and @jhaletweets ❤️💕 just joys joys joys to the world... JOYS! #masseffect pbs.twimg.com/media/DfeWSI8WkAAScR6.jpg[HASH]MET
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Post by Hrungr on Jun 12, 2018 14:28:02 GMT
Eurogamer: The big BioWare interview: the response to Anthem, and the future of Mass Effect www.eurogamer.net/articles/2018-06-11-the-big-bioware-interview-the-response-to-anthem-and-the-future-of-mass-effectQ: Where do you see the future of Mass Effect lying? Is it another game, or will it just be comic books from here out? Mike Gamble: I don't know - Casey [Hudson, BioWare boss] and Mark and I and EA leadership have to sit down and work out what that looks like. You're very near and dear to it - so are we, as creators, and we want to make sure there's a future. But that comes after Anthem, after all that stuff we're talking about. That's future. Q: Do you think Andromeda got a fair shout when it launched? Mike Gamble: Personally I think Andromeda has a lot of great stuff in it, sometimes you need to scrape to get to it. But when you get there, you feel that magic. We launched in a highly competitive quarter - there were some great contemporaries out at the same time and hindsight is always 20/20. I'm proud of the team behind Andromeda and how hard they worked and I feel strongly there's enough of an audience out there who appreciates it and loves it that I feel encouraged by this still. Could it have been received better? Absolutely. Are there things we learned from it - focus, polish, visual fidelity? Absolutely. We have to, or we never get better and make the same mistakes. Q: What did you learn from Andromeda which has been applied to Anthem? Mike Gamble: Focus and polish. Some specific tactical things like faces, for example. That was one of the hot-button rallying items for Andromeda, so EA and BioWare have invested in different technology to be able to support that. In general, taking the passion of many developers who worked on Andromeda and channelling that into Anthem. Q: To people worried this is a template for future BioWare games, is there still an audience for the more traditional Dragon Age and Mass Effect experiences? Mike Gamble: Yeah, absolutely. No one should worry this is a template for anything. We're making a different type of game with Anthem, we made a different type of game with Andromeda, and a different type of game with Inquisition, and I can go all the way back to Baldur's Gate. We make different types of games every two or three years since. We've made an MMO, we've made open world, we've made [ME spin-off] Jacob's Story for iPhone. We've made so many different kinds of games and that will continue. We don't have a new template for a new type of game, we just have a template for a great game. Or, at least, we're trying. [HASH]MET
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Post by themikefest on Jun 12, 2018 14:34:13 GMT
Alix Wilton Regan @ E3 @alixwiltonregan
Marvellous @masseffect mayhem with my BAEs @courtenaytaylor and @jhaletweets ❤️💕 just joys joys joys to the world... JOYS! #masseffect Samantha, Jack and femshep getting together. Could this be a hint to who will be in the next ME game?
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Post by natetrace on Jun 12, 2018 15:36:50 GMT
The Michael Gamble eurogamer interview was a good read. The Mass Effect part was interesting as well as the Anthem discussion.
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Post by hulluliini on Jun 15, 2018 7:28:57 GMT
I'm bothered by the way Mike Gamble talks about Andromeda's reception. It could be he simply can't admit in public that there were more serious issues than just facial animations and lack of polish (I'm thinking of numerous story-related issues), but I really, really hope they do understand that it wasn't just the bugs and poor animations. People can be surprisingly forgiving of bugs when the game has strong core aspects. When you are blown away by what truly matters, you find it easy to ignore more superficial issues. And you can always iron out bugs with patches after release but you can't make substantial changes to game mechanics or the story after release.
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Post by samhain444 on Jun 15, 2018 15:15:15 GMT
I'm bothered by the way Mike Gamble talks about Andromeda's reception. It could be he simply can't admit in public that there were more serious issues than just facial animations and lack of polish (I'm thinking of numerous story-related issues), but I really, really hope they do understand that it wasn't just the bugs and poor animations. People can be surprisingly forgiving of bugs when the game has strong core aspects. When you are blown away by what truly matters, you find it easy to ignore more superficial issues. And you can always iron out bugs with patches after release but you can't make substantial changes to game mechanics or the story after release. Trolls didn't create memes out of the story, they created it out of Cora's fast-walk away from Sam Node, Addison's face, and other various animation and technical glitches. This was all possible due to EA pushing it on to "EA Access" 4 to 5 days before release. The YongYea's of the world can't create YouTube videos fast enough to impact sales if they are trying to nuance characters, relationships and story because they would have only have gotten to the first vault on Eos like the rest of us. If the game was polished on release, you would have seen scores in the 8's, you would have seen better initial sales, and perhaps they would have created more content for it. Message boards like this one are where fans would go back and forth on narrative excellence not the reviewers who only have time for one playthrough. I'm pretty sure Mike Gamble is aware that the story wasn't as good overall as the original trilogy but, if there was main take away it was, even if the story and characters may be hit and miss, don't release an unfinished/unpolished game.
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Post by colfoley on Jun 15, 2018 20:11:01 GMT
I'm bothered by the way Mike Gamble talks about Andromeda's reception. It could be he simply can't admit in public that there were more serious issues than just facial animations and lack of polish (I'm thinking of numerous story-related issues), but I really, really hope they do understand that it wasn't just the bugs and poor animations. People can be surprisingly forgiving of bugs when the game has strong core aspects. When you are blown away by what truly matters, you find it easy to ignore more superficial issues. And you can always iron out bugs with patches after release but you can't make substantial changes to game mechanics or the story after release. I for one am thrilled. They aren't throwing the baby out with the bathwater and recognize the game has magic, it's strengths no matter what the popular opinion holds.
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Post by river82 on Jun 15, 2018 23:15:36 GMT
Should be noted that the very first answer given by Gamble in that interview was a dodge. A good dodge, but a dodge nonetheless. He answered a question that was never asked.
Anyways if ME comes out by 2022 it means they won't be changing too much, which will please Andromeda fans.
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Post by hulluliini on Jun 18, 2018 7:05:43 GMT
I'm bothered by the way Mike Gamble talks about Andromeda's reception. It could be he simply can't admit in public that there were more serious issues than just facial animations and lack of polish (I'm thinking of numerous story-related issues), but I really, really hope they do understand that it wasn't just the bugs and poor animations. People can be surprisingly forgiving of bugs when the game has strong core aspects. When you are blown away by what truly matters, you find it easy to ignore more superficial issues. And you can always iron out bugs with patches after release but you can't make substantial changes to game mechanics or the story after release. Trolls didn't create memes out of the story, they created it out of Cora's fast-walk away from Sam Node, Addison's face, and other various animation and technical glitches. This was all possible due to EA pushing it on to "EA Access" 4 to 5 days before release. The YongYea's of the world can't create YouTube videos fast enough to impact sales if they are trying to nuance characters, relationships and story because they would have only have gotten to the first vault on Eos like the rest of us. If the game was polished on release, you would have seen scores in the 8's, you would have seen better initial sales, and perhaps they would have created more content for it. Message boards like this one are where fans would go back and forth on narrative excellence not the reviewers who only have time for one playthrough. I'm pretty sure Mike Gamble is aware that the story wasn't as good overall as the original trilogy but, if there was main take away it was, even if the story and characters may be hit and miss, don't release an unfinished/unpolished game. os fast enough to impact sales if they are trying to nuance characters, relationships and story because they would have only have gotten to the first vault on Eos like the rest of us. If the game was polished on release, you would have seen scores in the 8's, you would have seen better initial sales, and perhaps they would have created more content for it. Message boards like this one are where fans would go back and forth on narrative excellence not the reviewers w I hope so. He probably wouldn't want to admit in public to the core of the game having any issues (you know, the kind most games have which don't mean the game is shit overall) because trolls would have a field day with that.
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Post by Hrungr on Jun 23, 2018 14:41:00 GMT
- Thread really blew up over the last couple of days. Link is in the first post.David Milner @davemilbo Real talk: BioWare/EA set a damaging precedent by changing the ending to Mass Effect 3. If you're looking for patient zero in the outraged fandom culture war, you can probably start there.A lot of people aren't understanding this. It doesn't matter how bad the original ending was. Or how good the new one is. Or that it wasn't "that different". That's irrelevant. The point is that a loud fandom learnt it could demand change to an artist's work. (And this is very different to asking for balance patches and business model overhauls, BTW. This is about the story a storyteller wanted to tell, in the way they wanted to tell it.) Ryan McCaffrey @dmc_RyanCould not agree more. I wrote an editorial about that topic for OXM’s website at the time, but sadly all that content is long since vaporized from Future’s servers. Pandora’s Box was opened the day BioWare made that decision, IMO. David Milner @davemilbo
I wrote a similar piece in Game Informer at the time. We still haven't reconciled the contradiction between "treat games as serious art" and "I didn't like *that* art - change it". It's troubling. Michael Hartman @muckbeast
I don't think you understand that one of the strengths of video games as a medium compared to movies is that you CAN make changes and improvements. As an artist, and a 27 year vet of professional game development, I can assure you that your take here is off the mark. There is indeed a very serious problem with toxic fandoms, but the core of that problem is not the fact that video game developers have the option to listen to their fans and make needed improvements that enhance the quality of their game. [HASH]MET
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Post by sil on Jun 23, 2018 17:51:57 GMT
- Thread really blew up over the last couple of days. Link is in the first post.David Milner @davemilbo Real talk: BioWare/EA set a damaging precedent by changing the ending to Mass Effect 3. If you're looking for patient zero in the outraged fandom culture war, you can probably start there.A lot of people aren't understanding this. It doesn't matter how bad the original ending was. Or how good the new one is. Or that it wasn't "that different". That's irrelevant. The point is that a loud fandom learnt it could demand change to an artist's work. (And this is very different to asking for balance patches and business model overhauls, BTW. This is about the story a storyteller wanted to tell, in the way they wanted to tell it.) Ryan McCaffrey @dmc_RyanCould not agree more. I wrote an editorial about that topic for OXM’s website at the time, but sadly all that content is long since vaporized from Future’s servers. Pandora’s Box was opened the day BioWare made that decision, IMO. David Milner @davemilbo
I wrote a similar piece in Game Informer at the time. We still haven't reconciled the contradiction between "treat games as serious art" and "I didn't like *that* art - change it". It's troubling. Michael Hartman @muckbeast
I don't think you understand that one of the strengths of video games as a medium compared to movies is that you CAN make changes and improvements. As an artist, and a 27 year vet of professional game development, I can assure you that your take here is off the mark. There is indeed a very serious problem with toxic fandoms, but the core of that problem is not the fact that video game developers have the option to listen to their fans and make needed improvements that enhance the quality of their game. [HASH]MET Oh look, more people blaming the customers and fans rather than the two twits who wrote an entirely disappointing, heartless and incomplete ending that was a red, blue or green ending despite them saying in pre-release interviews that they wouldn't do such a thing. The big problem wasn't that they fixed the ending, it's that they didn't fix it enough. Priority Earth needed a massive overhaul as it was barely beyond alpha testing and has more than half its content cut, there needed to be more recognition of your choices and a rewrite of the Catalyst that explained the plot holes (such as needing Sovereign to open the Citadel when the AI creating the Reapers was living there, or that each Reaper is supposedly a nation but are controlled). That's in addition to the longer endings we got. I'm still convinced that we got the original ending in part because of running out of time (so they cut most of the incomplete stuff from Priority: Earth and gave us the same endings with different colours) but also because they had some other plan in mind for post-relase content that they've never revealed.
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Post by UutIVvdPw7END0Ef on Jun 23, 2018 18:40:39 GMT
Extended Cut doesn't change anything tho, it adds to it.
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Post by bshep on Jun 23, 2018 18:56:12 GMT
Extended Cut doesn't change anything tho, it adds to it. That is wrong. EC fixed the nonsense of relays exploding.
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Post by UutIVvdPw7END0Ef on Jun 23, 2018 20:29:34 GMT
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Post by Deleted on Jun 23, 2018 21:51:47 GMT
- Thread really blew up over the last couple of days. Link is in the first post.David Milner @davemilbo Real talk: BioWare/EA set a damaging precedent by changing the ending to Mass Effect 3. If you're looking for patient zero in the outraged fandom culture war, you can probably start there.A lot of people aren't understanding this. It doesn't matter how bad the original ending was. Or how good the new one is. Or that it wasn't "that different". That's irrelevant. The point is that a loud fandom learnt it could demand change to an artist's work. (And this is very different to asking for balance patches and business model overhauls, BTW. This is about the story a storyteller wanted to tell, in the way they wanted to tell it.) Ryan McCaffrey @dmc_RyanCould not agree more. I wrote an editorial about that topic for OXM’s website at the time, but sadly all that content is long since vaporized from Future’s servers. Pandora’s Box was opened the day BioWare made that decision, IMO. David Milner @davemilbo
I wrote a similar piece in Game Informer at the time. We still haven't reconciled the contradiction between "treat games as serious art" and "I didn't like *that* art - change it". It's troubling. Michael Hartman @muckbeast
I don't think you understand that one of the strengths of video games as a medium compared to movies is that you CAN make changes and improvements. As an artist, and a 27 year vet of professional game development, I can assure you that your take here is off the mark. There is indeed a very serious problem with toxic fandoms, but the core of that problem is not the fact that video game developers have the option to listen to their fans and make needed improvements that enhance the quality of their game. [HASH]MET Milner is an ignorant twat when it came to “precedent.” Very convenient he forgot that Fallout 3 did the same shit 3 YEARS EARLIER with Broken Steel DLC.
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Post by smilesja on Jun 23, 2018 22:03:27 GMT
Some fans are indeed toxic and not worth listening to.
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Post by smilesja on Jun 23, 2018 22:14:33 GMT
I'm bothered by the way Mike Gamble talks about Andromeda's reception. It could be he simply can't admit in public that there were more serious issues than just facial animations and lack of polish (I'm thinking of numerous story-related issues), but I really, really hope they do understand that it wasn't just the bugs and poor animations. People can be surprisingly forgiving of bugs when the game has strong core aspects. When you are blown away by what truly matters, you find it easy to ignore more superficial issues. And you can always iron out bugs with patches after release but you can't make substantial changes to game mechanics or the story after release. Blame YouTube for it.
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