Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 17:37:58 GMT
DA has slowly expanded our options for getting around with WAR NUGS! mounts, working lifts, even a brief cinematic sailing excursion. But with some other fantasy games coming up with some interesting ideas of their own (sailing in W3, dragon riding in Skyrim, etc.), what could DA4 do to take things up a notch, but still right for the setting...? Sailing ships and griffon-riding would probably be high on the list. What about transportation with a twist?
Mobile Base of Operations? In the book Last Flight, the heroes created a make-shift floating Aravel to transport people out of danger. I thought, damn... it'd be sweet to have our own large, mobile structure as our heroes' base - one capable of gliding low over land and water, but would still be impeded by dense woods, mountains, city walls, narrow canyons... When you arrived in a new region, there would be areas you could "sail" around in, as well as areas you would have to disembark and travel on foot or mount. At first I was thinking of something like a sailing ship or floating keep, but there's reason it would have to be. In fact, I think it'd be even more interesting if it wasn't. It could be oval or some other shape. It could be comprised of a number of structures. Upgrade it... customize it... It would have all your crafting stations, merchants, living quarters, siege weaponry, staff, etc. and becomes your main "base camp" wherever you went. You could have naval battles in this thing, use it as a mobile siege platform to attack other castles/cities. In turn you could get attacked by dragons, varterral, giants, etc.. Maybe even "sail" into the Fade? Ice Schooner (or maybe something a little more nimble)? Essentially, a sailing vessel with ice blades. Imagine a region where you could have chase scenes with a number of these down frozen rivers and across icy lakes. "Nudge" enemy boats into environmental hazards, over falls, blast them with ranged attacks or leap across to commandeer them. And if the climate up north isn't ideal for an icy region, I remember a similar idea being used cross a desert region which had great plains of glass.Super-Size It?The War Nug was a refreshing(-ly large) addition in DAI, but how about a region where we traverse it on an enormous (relatively docile) creature of some sort? Large enough to accommodate all your party members... and refreshments? Enjoy the view from on high, have a chance to chat with party members, fend off attack from an elevated position. Thoughts? Other ideas?
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Dec 4, 2016 18:59:04 GMT
You had me at sailing ships. Except you misspelled "pirate".
Why not a down-to-earth aravel with a team of halla?
Tevinter style palanquin, carried by slaves, of course.
And finally, one of my biggest disappointments with the Western Approach, Forbidden Oasis, and Hissing Wastes was: no flying carpets! Those maps were just ripe for flying carpets. No more jumping up rocks for hours on end, just fly up to all the shards to collect them. I'm completely serious. I've been wanting to play an FRPG with flying carpets ever since I read Another Day, Another Dungeon (Cups & Sorcery, Book 1) by Greg Costikyan.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 4, 2016 19:03:59 GMT
I kinda think that an aerial base of operations would be kinda... out of it??? If that makes sense... I kinda like the ground being the limit thing of the DA games and I personally think that it goes with the medieval-ish setting I like the idea of maybe a convoy-type-thing... like if youre a leader of a group of people maybe you were driven out of your homeland/village/town/whatever and form a mobile group of merchants and civilians with guards escorting them... you could maybe position the convoy around the map or something I dont know... I like the idea of a boat but Ive played Assassins Creed Rogue and im not a massive fan of the boat-stuff in the game and I wouldnt want DA to become like that... I do like the idea of flying on a dragon... just gotta say that Elluvians would be fun too... maybe an ancient elven artifact which lets you interface with them directly so open elluvian-style-portal-things anywhere??? Although that could replace fast travel or something... If youre a force mage or something I can kinda imagine them basically using their magic to do some kind of... jump I guess??? But a jump which could carry them long distances... well... long-ish distances But really im fine with mounts, basically Ive never had one get killed (dont know if they can or not) but preferably make them indestructible because indestructible mounts are awesome
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 19:27:23 GMT
You had me at sailing ships. Except you misspelled "pirate". Why not a down-to-earth aravel with a team of halla? Tevinter style palanquin, carried by slaves, of course. And finally, one of my biggest disappointments with the Western Approach, Forbidden Oasis, and Hissing Wastes was: no flying carpets! Those maps were just ripe for flying carpets. No more jumping up rocks for hours on end, just fly up to all the shards to collect them. I'm completely serious. I've been wanting to play an FRPG with flying carpets ever since I read Another Day, Another Dungeon (Cups & Sorcery, Book 1) by Greg Costikyan. Good ideas as well! I'd love to travel along with clan of Dalish in their aravels. I'd always hoped that one day we'd get to be a part of an Arlathvhen, the 10 year gathering of the clans. They'd certainly have reason to meet in DA4... Tevinter-style slave transport? I'm not sure I'd want to be carried by slaves, but it would be an impressive sight to see on the road or in the city... And... a flying carpet? I guess if you make cows fly over Minrathous there's no reason this couldn't exist...
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 20:11:35 GMT
I kinda think that an aerial base of operations would be kinda... out of it??? If that makes sense... I kinda like the ground being the limit thing of the DA games and I personally think that it goes with the medieval-ish setting I like the idea of maybe a convoy-type-thing... like if youre a leader of a group of people maybe you were driven out of your homeland/village/town/whatever and form a mobile group of merchants and civilians with guards escorting them... you could maybe position the convoy around the map or something I dont know... I like the idea of a boat but Ive played Assassins Creed Rogue and im not a massive fan of the boat-stuff in the game and I wouldnt want DA to become like that... I do like the idea of flying on a dragon... just gotta say that Elluvians would be fun too... maybe an ancient elven artifact which lets you interface with them directly so open elluvian-style-portal-things anywhere??? Although that could replace fast travel or something... If youre a force mage or something I can kinda imagine them basically using their magic to do some kind of... jump I guess??? But a jump which could carry them long distances... well... long-ish distances But really im fine with mounts, basically Ive never had one get killed (dont know if they can or not) but preferably make them indestructible because indestructible mounts are awesome I think of a floating BoO idea as something of a fancier sailing ship/base camp, just one not restricted to water. It glides a few feet above the ground, but still impeded by various terrain (like in Last Flight). It would serve a similar function to the MEA Tempest - it has the basic services you need, it gets you to the places you want, then you disembark and explore as you normally would. But I get that might be too... grandiose for some? I wouldn't expect it to be some whimsical thing, you'd design it to be a practical thing. I think it's well within what Tevinter could create though (they have crumbling towers suspended by magic). And the whole theme of Tevinter is one of magical excess... and I think it would be fun to have a little taste of that. But I agree you don't want to go overboard either and you need to have that "boots-on-the-ground"... grounding as well. The convoy/aravel is another good idea... Flying on a dragon... who doesn't love that idea? Eluvians will undoubtedly factor in. Though with Solas in control of the network, they might be unavailable in the early going... And hopefully WAR NUGS! mounts will remain, and ideally available to all our companions (so we can have proper banter) as well as being able to fight from them.
|
|
Kantr
N3
Playing a lot of Divinity Original Sin 2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kantraah
Prime Posts: 8716
Prime Likes: 3503
Posts: 379 Likes: 370
inherit
927
0
Aug 28, 2020 15:38:07 GMT
370
Kantr
Playing a lot of Divinity Original Sin 2
379
Aug 12, 2016 12:56:34 GMT
August 2016
kantr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Kantraah
8716
3503
|
Post by Kantr on Dec 4, 2016 20:17:35 GMT
weren't the floating wagons only a few feet off the ground and pulled by nugs? You would think if it was practical, everyone in Tevinter would do it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 4, 2016 20:28:37 GMT
Some more ideas to maybe replace mounts/alternatives to mounts: Shapeshifting - into a bird like Morrigan does in DAI maybe, might be fun for transportation... or a dragon Time magic/control/whatever - in DAI there are like spots where time moves faster/slower so maybe you could do that for a short time and like pause time around you so it makes it seem like youre moving much faster than usual... would also be cool to explore somewhere with everything moving in super slow motion
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 4, 2016 20:43:14 GMT
I kinda think that an aerial base of operations would be kinda... out of it??? If that makes sense... I kinda like the ground being the limit thing of the DA games and I personally think that it goes with the medieval-ish setting I like the idea of maybe a convoy-type-thing... like if youre a leader of a group of people maybe you were driven out of your homeland/village/town/whatever and form a mobile group of merchants and civilians with guards escorting them... you could maybe position the convoy around the map or something I dont know... I like the idea of a boat but Ive played Assassins Creed Rogue and im not a massive fan of the boat-stuff in the game and I wouldnt want DA to become like that... I do like the idea of flying on a dragon... just gotta say that Elluvians would be fun too... maybe an ancient elven artifact which lets you interface with them directly so open elluvian-style-portal-things anywhere??? Although that could replace fast travel or something... If youre a force mage or something I can kinda imagine them basically using their magic to do some kind of... jump I guess??? But a jump which could carry them long distances... well... long-ish distances But really im fine with mounts, basically Ive never had one get killed (dont know if they can or not) but preferably make them indestructible because indestructible mounts are awesome I think of a floating BoO idea as something of a fancier sailing ship/base camp, just one not restricted to water. It glides a few feet above the ground, but still impeded by various terrain (like in Last Flight). It would serve a similar function to the MEA Tempest - it has the basic services you need, it gets you to the places you want, then you disembark and explore as you normally would. But I get that might be too... grandiose for some? I wouldn't expect it to be some whimsical thing, you'd design it to be a practical thing. I think it's well within what Tevinter could create though (they have crumbling towers suspended by magic). And the whole theme of Tevinter is one of magical excess... and I think it would be fun to have a little taste of that. But I agree you don't want to go overboard either and you need to have that "boots-on-the-ground"... grounding as well. The convoy/aravel is another good idea... Flying on a dragon... who doesn't love that idea? Eluvians will undoubtedly factor in. Though with Solas in control of the network, they might be unavailable in the early going... And hopefully WAR NUGS! mounts will remain, and ideally available to all our companions (so we can have proper banter) as well as being able to fight from them.
That sounds pretty cool
Yeah... otherwise it will end up a little like mass effect with ship-on-ship combat or something like that I think castles are a better idea personally, unless you have some kind of... floating sky fortress??? which you need an eluvian to get to (linking ideas together yay)
Yup I kinda like mounts too
|
|
inherit
∯ Oh Loredy...
455
0
26,676
gervaise21
10,794
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Dec 4, 2016 20:50:01 GMT
Could've sworn we've already discussed the idea of a mobile keep before. I thought that having a ship as the base of operations would work really well up north. Most of the major Tevinter cities are on the coast, as is the major strategic location of Seheron (which I am hoping will be in the next game) and even Par Vollen if they want to include it. It would also make for better role playing because it would be travelling around with us, instead of having to explain away how we could travel backwards and forwards to Skyhold so quickly when hundreds of miles were involved.
If we needed to visit other places inland or underground, then that would still be possible but we could only return to base after the visit ended (just as we could only go to our camp on leaving the Deep Roads in Origins). Alternatively, for inland locations we could possibly have a flying mount.
Then with our ship as base of operations there could even be scope for it being attacked by pirates, Qunari or a sea monster, with the outcome in terms of loss possibly determined by how well we had upgraded it (similar to the Normandy in ME2).
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 21:35:48 GMT
Could've sworn we've already discussed the idea of a mobile keep before. I thought that having a ship as the base of operations would work really well up north. Most of the major Tevinter cities are on the coast, as is the major strategic location of Seheron (which I am hoping will be in the next game) and even Par Vollen if they want to include it. It would also make for better role playing because it would be travelling around with us, instead of having to explain away how we could travel backwards and forwards to Skyhold so quickly when hundreds of miles were involved. If we needed to visit other places inland or underground, then that would still be possible but we could only return to base after the visit ended (just as we could only go to our camp on leaving the Deep Roads in Origins). Alternatively, for inland locations we could possibly have a flying mount. Then with our ship as base of operations there could even be scope for it being attacked by pirates, Qunari or a sea monster, with the outcome in terms of loss possibly determined by how well we had upgraded it (similar to the Normandy in ME2). I Like this idea a lot. A boat that moves port to port with your merchant either on the boat (enchantment!), or a different one at every port. And when one goes more inland, mounts that go faster than walking. 4x faster. For you and companions.
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Dec 4, 2016 21:46:25 GMT
weren't the floating wagons only a few feet off the ground and pulled by nugs? You would think if it was practical, everyone in Tevinter would do it. They were pulled by griffons. Which puts a crimp in that whole plan.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 22:03:20 GMT
By land: Horses (and other land mounts) Wagons/carriage
Sled as mentioned by Hrungr
By air: Hot air balloon Griffons Dragons Riding a cloud/storm/twister Catapult Magicked object such as rug or broom Paragliding and that thing where you dress like a flying squirrel. a bubble
A large monkey swinging on vines while you hang to it's hairs.
By water: Boat Kayak Swimming
Pure magic: Eluvian Keeper magic tree roots that...tunnel?
Shape shifting, as previously mentioned. But where would your companions go... Kinda out there and interesting:
Tears in the veil warping space and time *magic black hole not in space.
I do believe mage induced teleportation has been put as impossible due to Origins mage tower codex.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 22:21:44 GMT
weren't the floating wagons only a few feet off the ground and pulled by nugs? You would think if it was practical, everyone in Tevinter would do it. Can you imagine a nug-driven ride... In Last Flight's case, they were towed by their griffons. And by practical, I meant in purpose and design, not necessarily to construct. I imagine something like that would need lyrium for locomotion (and keep it from being widely adopted)...
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 22:32:49 GMT
Some more ideas to maybe replace mounts/alternatives to mounts: Shapeshifting - into a bird like Morrigan does in DAI maybe, might be fun for transportation... or a dragon Time magic/control/whatever - in DAI there are like spots where time moves faster/slower so maybe you could do that for a short time and like pause time around you so it makes it seem like youre moving much faster than usual... would also be cool to explore somewhere with everything moving in super slow motion Shapeshifting for transport... interesting possibilities. Shapeshifting in general would be great to see again... Though you'd hope that after the debacles at Redcliffe castle and the Still Ruins they'd have learned not to mess with time...
|
|
Kantr
N3
Playing a lot of Divinity Original Sin 2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kantraah
Prime Posts: 8716
Prime Likes: 3503
Posts: 379 Likes: 370
inherit
927
0
Aug 28, 2020 15:38:07 GMT
370
Kantr
Playing a lot of Divinity Original Sin 2
379
Aug 12, 2016 12:56:34 GMT
August 2016
kantr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Kantraah
8716
3503
|
Post by Kantr on Dec 4, 2016 22:54:04 GMT
The still ruins was because they were messing with the veil, Not time. Redcliffe castle, now that was some weird things going on.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 23:01:10 GMT
Could've sworn we've already discussed the idea of a mobile keep before. I thought that having a ship as the base of operations would work really well up north. Most of the major Tevinter cities are on the coast, as is the major strategic location of Seheron (which I am hoping will be in the next game) and even Par Vollen if they want to include it. It would also make for better role playing because it would be travelling around with us, instead of having to explain away how we could travel backwards and forwards to Skyhold so quickly when hundreds of miles were involved. Yeah, that's one of benefits of having some kind of mobile base. I swear, if you added up the time I spent going to and from Skyhold, it would have been a 20 year tale. But it will also depend on what regions they have in mind for us to visit in the next game. Will they focus on the Nocean Sea area (where a sea-based ship BoO would be ideal) or will it be a scattershot of regions across the northern half of the continent. That's kinda why I liked the idea of something that could cross land and sea. It'd be nice if you had something with base resources you could park near the inland regions you plan to explore (eg. the Hundred Pillars, etc.). Especially if there's a lot of them.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 23:10:26 GMT
I'm ashamed of the amount of time I'd given to come up with a plausible scenario how this could work...
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 23:10:44 GMT
Magical land mount: massive trees that carry you.
I'm not into floating fortresses much; pretty locked down. And although magic did it, it doesn't make sense to me. Someone has to maintain a spell for it right? Do glyphs remain if you go dead/unconscious?
Just makes me think of the magical fish Potter's mom gave to her teacher that vanished when she died. If someone has to maintain a spell, then a constant supply o Lyrium would be needed. Seems cheaper just to fix the dang buildings, surely.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 23:13:00 GMT
I'm ashamed of the amount of time I'd given to come up with a plausible scenario how this could work... Don't be ashamed Magic doesn't miss, do magic catapult with a flexible force barrier at the site you're aiming for... Is my first shot at trying. I've been googling magical and fantasy transportation options for like half an hour.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 23:18:19 GMT
Does anyone else think that Thedas is on the cusp of a technology jump?
Cotton gins and Bianca. There hasn't been a Blight that did significant damage to the centers of culture (sorry Fereldan) for a couple hundred years now. Post apocalyptic destruction of research is no longer occurring, there hasn't been a reset in a while.
Would it be too much of a stretch to have a mechanized wagon?
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 23:19:48 GMT
Magical land mount: massive trees that carry you. I'm not into floating fortresses much; pretty locked down. And although magic did it, it doesn't make sense to me. Someone has to maintain a spell for it right? Do glyphs remain if you go dead/unconscious? Just makes me think of the magical fish Potter's mom gave to her teacher that vanished when she died. If someone has to maintain a spell, then a constant supply o Lyrium would be needed. Seems cheaper just to fix the dang buildings, surely. Well, think of all the magical sites, objects, gear, etc. in DA that are hundreds or even thousands of years old with no one maintaining them. It may actually be cheaper to prop up buildings with magic...
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 23:21:46 GMT
Magical land mount: massive trees that carry you. I'm not into floating fortresses much; pretty locked down. And although magic did it, it doesn't make sense to me. Someone has to maintain a spell for it right? Do glyphs remain if you go dead/unconscious? Just makes me think of the magical fish Potter's mom gave to her teacher that vanished when she died. If someone has to maintain a spell, then a constant supply o Lyrium would be needed. Seems cheaper just to fix the dang buildings, surely. Well, think of all the magical sites, objects, gear, etc. in DA that are hundreds or even thousands of years old with no one maintaining them. It may actually be cheaper to prop up buildings with magic... As cool as that Gothic look is gonna be... It makes Tevinter look cheap if they can't even fix a building. That building in the background, you can't even use half of it without doing crazy gravity fade stuff!
|
|
inherit
Wanted Apostate
127
0
18,242
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Dec 4, 2016 23:29:03 GMT
Does anyone else think that Thedas is on the cusp of a technology jump? Cotton gins and Bianca. There hasn't been a Blight that did significant damage to the centers of culture (sorry Fereldan) for a couple hundred years now. Post apocalyptic destruction of research is no longer occurring, there hasn't been a reset in a while. Would it be too much of a stretch to have a mechanized wagon? As WoW mechanostrider, gnome engineering:
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Dec 4, 2016 23:32:22 GMT
Does anyone else think that Thedas is on the cusp of a technology jump? Cotton gins and Bianca. There hasn't been a Blight that did significant damage to the centers of culture (sorry Fereldan) for a couple hundred years now. Post apocalyptic destruction of research is no longer occurring, there hasn't been a reset in a while. Would it be too much of a stretch to have a mechanized wagon? As WoW mechanostrider, gnome engineering: I meant more of a steam powered situation. I have yet to hear of anything remotely like gasoline. For all we know, cotton gin is water wheel powered. Thedas could lack coal?(oh yeah. Branka and her smokeless coal) and a Natural gas? Oil? Or, funny, could it be that in a world of magic and Lyrium, they've never bothered to find another source of energy?
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,486 Likes: 104,126
inherit
ღ N-Special
151
0
104,126
Hrungr
More coffee...? More coffee.
29,486
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Dec 4, 2016 23:34:49 GMT
Well, think of all the magical sites, objects, gear, etc. in DA that are hundreds or even thousands of years old with no one maintaining them. It may actually be cheaper to prop up buildings with magic... As cool as that Gothic look is gonna be... It makes Tevinter look cheap if they can't even fix a building. That building in the background, you can't even use half of it without doing crazy gravity fade stuff! Yep... it's an empire in decline. The war with the Qunari, losing much of their holdings, apathy have taken their toll. I know there are some codices that touch on this, including one on this very point.
|
|