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Post by EllanyaWindkeeper on Dec 8, 2016 14:51:08 GMT
1. The main plot and story 2. Companions 3. Sound design, voice-acting, music
... And Customization options, Gameplay, Graphics...
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Post by ravenous on Dec 8, 2016 16:12:06 GMT
Romance, Story, Gameplay are the most imporant for me
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Post by Duke Cameron on Dec 8, 2016 18:14:39 GMT
Companions, characters Customization options The main plot and story
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Post by Ravenfeeder on Dec 8, 2016 18:33:05 GMT
1. Plot and story 2. Lore and backstory 3. Gameplay I wanted to put in Companions as they're such a key part of Bioware's games, but without the three above the companions will not be given any chance to shine.
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Post by Beerfish on Dec 8, 2016 19:01:49 GMT
Same as with all Bio games, Companions ans characters. They have yet to blow me away with any of the other features mentioned but they almost always deliver in the companions ans characters area.
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Post by Deleted on Dec 8, 2016 19:21:34 GMT
I needed one more option, because I do want my game bug-free and supported, but I also want plot, characters and lore. I can find my way around the shortfallings in other departments. Overall, I fell BioWare supplies those 4 fundamentals.
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ssanyesz
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Post by ssanyesz on Dec 8, 2016 20:16:46 GMT
1. The main plot and story. 2. Backstory, lore, and worldbuilding. 3. Companions, character sub-plots, and romance arcs. I need a good or at least interesting story to keep me playing. An interesting world to get me into the story. Interesting companions and characters to make me care about the world. That's why PS:T excelled, it had it all. Great writing, interesting world, cool/unique characters, lots of dialogs and choices. Tough one for me, but I have to go with main story, characters and backstory. If all the above excel, usually it's enough to help me ignore poor gameplay, which I don't think will be the case with Andromeda, but it's how I managed to get through Mafia 3 for example, so those three are what I am hoping to be the jewels in Andromeda's crown. Me too, i can play ME1 and Alpha Protocol again regardless of their controlls, but if a game has poor story writing RPG elements then no amount of good action/gameplay can lure me back.
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Post by KaiserShep on Dec 8, 2016 20:29:33 GMT
I think that QA can't be an either/or option, I think a game is in a rather sad state if it needs to do without this. Edit: So romance is leading on main story? Bioware has trained you well, it seems. Well, the companion characters are pretty much the main feature of BioWare games. They wouldn't really be able to get along without them. Heck, look at Mass Effect 2. The bulk of that game is basically character subplots.
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Post by Deleted on Dec 8, 2016 21:08:58 GMT
I think the split between the Main Story and the Lore/world is what gets characters ahead of the verse and the plot. i have a hard time thinking of an interesting plot set in a boring world/verse. On the other hand, I think there is a whole genre of games without much of a plot, but with the verse that is just awesome... maybe I should revote and agree to bugs. But it's hard to Even play a broken game. I am not sure. I want it all, I suppose.
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Post by CHRrOME on Dec 8, 2016 22:08:42 GMT
Let's see. This is complicated. So I'll provide with two answers:
1) For RPGs in general, it's kinda weird these days. At its core an RPG is about roleplaying, but you could argue that you're roleplaying whilst playing a shooter too, so following that rule, every game is about roleplay. Back in the day used to be about deep levels of character building, leveling stats and building the character the way you want, to be the ultimate archer/fighter/whatever. And the ability to pick different classes. A main story with secondary quests that you don't have in conventional games.
But today you have shooters that allow some sort of customization, so it's getting weirder by the minute. However, I believe that a good RPG has to focus on quests and character building (as discussed above). A good story is needed for pretty much every game that claims to have a story so it's pointless to mention it.
2) For Mass Effect, what I liked was the good science fiction behind it. It's like Star Wars, but in our galaxy (well, was I suppose. LOL). The alien races and all the lore behind them, something that not many games out there have. The absurd amount of codex entries to explain everything. With my nerd hat on, I can say that I always loved to read those codex entries, when they give you information about worlds, species, factions, weapons. I absolutely loved it. Tech and Biotics, a cool way to explain "magic" I had the same feeling with these as I had the first time I grabbed the HEV suit in Half-Life 1, that "wow, they're actually explaining how this works" type of feeling. The culture behind the alien races, going from architecture to their habits, their story as species. I always said that Mass Effect was how humanity could be hypothetically at some point. They didn't do too much over the top things, they explained space travel in a plausible manner, they explained alien relationships and pretty much everything within the game.
With rant mode off, I can say that the things I care the most about ME are:
Quests, plot and stuff. Companions and shit, backstory and lore. I merged those two, because they're both as important for me, unfortunately can only vote for one of the two. Gameplay. Important to keep the game fun.
Not that the other things don't matter, is just that having to choose only 3, those are my choices.
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Post by kumazan on Dec 8, 2016 22:38:06 GMT
This is a difficult one, because every of those aspects are important in what I want in RPGs, and many of them in games in general. But if I really need to go for three they'd be:
- Backstory, lore and worldbuilding: This is essential in RPGs for me, and a big reason why I'm so hooked to settings likes ME's, DA's or Witcher's. I mean, if I'm going to be RPing in a fantasy world for hundreds of hours, that setting just must be something special.
- Companions, character subplots and romance arcs: In the end, this is basically an expansion of the previous one. An interesting world is nothing without interesting characters, and characer subplots are where you get to really know them and their motivations, and where character development really happens.
- Gameplay, mechanics and level design: Ehh, because it's a game, duh. I don't find this as important as the previous two, but a clunky gameplay can ruin a good game if it makes it frustrating enough. I'm not too picky here, but I can't deny that ME1 would be a better, more enjoyable game witha gameplay as refined as ME3's, for instance.
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Post by Shinobu on Dec 8, 2016 22:58:24 GMT
Savegame importing with a single protagonist and crew. I know it's a bear to implement, but it made the trilogy really special. New protag with world state saves and new squaddies every game is not nearly as immersive and engaging.
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Post by Pearl on Dec 8, 2016 23:21:29 GMT
Gameplay above all else, followed by Sound Design, and Customization.
aka I've done nothing but play Bloodborne for the better part of a year and a half.
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Post by Element Zero on Dec 9, 2016 1:56:01 GMT
It's almost humorous how many are listing "The Main Plot and Story" as their #1. I'm not mocking anyone, it's just that BioWare sort of sucks at this particular part. I, like you, wish it weren't so.
I chose "Backstory, Lore and World-building", since this is what gets me interested.
Two things that keep me interested are "Gameplay" and "Companions, character subplots".
If the poll allowed a fourth option, I'd add "Main Plot", but as I said, that's not BioWare's forte. Look at ME2. It was carried by gameplay and companions. It had minimal main plot, yet is often hailed as the trilogy's apex.
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Post by garrusfan1 on Dec 9, 2016 1:59:25 GMT
I put story,characters,and back story/world building. In truth bioware has always done characters the best. That is bioware's specialty in my opinion.
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Post by Deleted on Dec 9, 2016 2:29:58 GMT
My first pick was companions, character sub-plots and romance arcs followed closely by the main plot and story. This is just the same as with any book I would pick up to read. Although my expectations for RPGs are somewhat different than for novels, In general, I find that I enjoy strong character-based stories. However, with RPGs there is the additional expectation that I should be able to "develop" a few different possible personalities for my player character within the framework of the game and still the main plot of the story should hold together. If this is good, I'll keep coming back to the game to play it again and again.
My third choice was game play, mechanics and level design. It's probably the most important thing to me though... If a videogame doesn't offer good game play and at a difficulty level I can enjoy, I simply won't buy it at all... and the characters and story just won't matter then. I can enjoy playing a great game with a poor story, but I just can't really enjoy a poor game no matter how good the story is. If a game has a good story and lousy game play... I'm more inclined to just watch a walkthrough on YouTube rather than buying it myself and struggling to play it.
I'm not big on codices filled with reams of assorted made up facts and such; and too much of it, if it winds up being a lot of forced reading in the game can turn me off really quick as well. I don't want to have to read an encyclopedia before watching a movie, so I'd rather have rich graphics in a videogame than extensive codices.
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Post by Pearl on Dec 9, 2016 2:32:52 GMT
It's almost humorous how many are listing "The Main Plot and Story" as their #1. I'm not mocking anyone, it's just that BioWare sort of sucks at this particular part. I, like you, wish it weren't so. I chose " Backstory, Lore and World-building", since this is what gets me interested. Two things that keep me interested are " Gameplay" and " Companions, character subplots". If the poll allowed a fourth option, I'd add "Main Plot", but as I said, that's not BioWare's forte. Look at ME2. It was carried by gameplay and companions. It had minimal main plot, yet is often hailed as the trilogy's apex. I was going to say something about how the majority of people seem to think ME2 is the best in the series, even though it did nothing for the actual arc of the trilogy, and probably resulted in ME3 being worse off because of it. It looks like you already have that covered, though.
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Post by Harnette on Dec 9, 2016 2:35:55 GMT
1. Main Story/Plot 2. World building and Lore 3. Companion Shenanigans
While I value every single aspect on the list for RPG's at large. I look to Mass Effect for a specific niche of gaming. Which ends up revolving around narrative concerns and how well I'm immersed in the game's created universe.
Which isn't to say I'd be happy if we went back to ME1's inventory or any other sub optimal gameplay decisions or audio/visual snafus. Its just that I actually have a lot of confidence in Mass Effect to uphold those standards. Its the narrative design of the universe that's grieved me more than anything. I feel like it always had more potential than it utilized, whereas the other aspects are more hardware limitations than creative limitations.
But those are the three that tend to draw me towards RPGS in general. With a game like Dark Souls for instance, I'd probaly put gameplay mechanics in the top 3 over side characters. (But even their npc interactions are relatively unique lol)
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Post by Gaston on Dec 9, 2016 8:44:21 GMT
Big surprise, romance content leads the way. Hear that Bioware, you can release a buggy, boring piece of crap as long as everyone gets their romance and friendship sim. I would say all but a couple of those choices are of roughly equal importance. To be fair, a lot of people might be voting for the 'companions, characters and romance' optiom not because of the romance content but because they think well-written and relatable characters/companions are important. I myself am one of those people. I don't give a crap about romance dating sim nonsense, but a game with solid, well-written characters is something that adds a lot of value to an RPG for me.
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Post by javeart on Dec 9, 2016 9:06:03 GMT
(...) I'm not big on codices filled with reams of assorted made up facts and such; and too much of it, if it winds up being a lot of forced reading in the game can turn me off really quick as well. I don't want to have to read an encyclopedia before watching a movie, so I'd rather have rich graphics in a videogame than extensive codices. Surely it's not a very popular opinion here, but I feel the same way, particularly about it feeling like "reading an encyclopedia". Personally, I'm not that curious about when a gun was designed as to stop playing to read an utterly boring piece of text. Unless it's really important to go on with the mission, I only do it when I'm really intrigued about something, which with ME is almost never, it's mostly with DA and, in any case, I'd rather do it after I'm done playing, through the wiki. It's true though that the information about the universe that they can give you through conversations and such in the game it's very limited and it's always good to have the option to learn more about it, but the codex format it's very unappeling to me. I like books though but, again, I mostly read DA books, since I gave it a chance to Mass Effect Revelations, and I cannot judge the quality of the writting itself because I read it in english (which is not my first language, obviously ), but I can say that I found it almost as boring as reading codices. Even though I always liked Anderson a lot. I'd say that for ME lore my primary source of information, in fact, is what I read here
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Post by Kappa Neko on Dec 9, 2016 9:32:05 GMT
It's almost humorous how many are listing "The Main Plot and Story" as their #1. I'm not mocking anyone, it's just that BioWare sort of sucks at this particular part. I, like you, wish it weren't so. I chose " Backstory, Lore and World-building", since this is what gets me interested. Two things that keep me interested are " Gameplay" and " Companions, character subplots". If the poll allowed a fourth option, I'd add "Main Plot", but as I said, that's not BioWare's forte. Look at ME2. It was carried by gameplay and companions. It had minimal main plot, yet is often hailed as the trilogy's apex. I was going to say something about how the majority of people seem to think ME2 is the best in the series, even though it did nothing for the actual arc of the trilogy, and probably resulted in ME3 being worse off because of it. It looks like you already have that covered, though. I second this! Bioware games are all about the characters. Too much so perhaps considering DAI's many flaws. Gameplay was never their strength and plot is hit and miss but mostly average to me. They pulled off impressive world building with Mass Effect though, Dragon Age to a lesser extent but still great. And their narrative is usually very engaging, which does not mean the plot is good though. Two different things. I find it difficult to pick 3 things because naturally all of these matter. With the exception of one: political correctness is often a killer for creative writing. And game developers should be careful not to fall into that trap too much or we're left with something very bland in order to not offend anyone. If it's not ok to depict weak women or violence against women in any form anymore for example (see Harley Quinn in Suicide Squad), well shit. Depicting something and promoting it are two different things. Stories often benefit a lot from diversity (if reasonable for the setting), but political correctness is something else. So that category for me is both a yes and a big fat HELL NO. I ended up picking Characters/Story/Gameplay even though Story really isn't all that great usually as pointed out. But nevertheless, if the setting and overall plot doesn't appeal to me, I usually don't bother with a game. And maybe narrative counts as story? Narrative is actually one of the most important things to me and determines like nothing else how engaging a game is. (I like Telltale, games that are pure narrative with terrible gameplay and arguably not particularly creative plots.) Something that is also very important to me is art design that got lumped together with graphics here, which is a bit unfortunate. While I freely admit to like the shiny, it's the art design that catches my eye - or not. A game that LOOKS unappealing to me will probably get a pass too. I dislike bleak settings or retro pixel style games. I can enjoy a game by aesthetics alone. Voice acting is very very important to me too. So is music, something often overlooked. But especially combat music matters if that's what I have to listen to half of the game. I clearly remember how much I disliked the combat music in FF13. Witcher 3 has an amazing soundtrack and I would often kill things just to hear it. That score contributed immensely to the atmosphere of the game. So did the music of Mass Effect for that matter.
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Post by Deleted on Dec 10, 2016 12:09:31 GMT
1. Lore and world building
2. Gameplay
3. Decision making and developing my own character
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