SaikyoMcRyu
N3
Servant
Protected By Fabrication Rights Management (FRM)
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
Prime Posts: 467
Prime Likes: 1049
Posts: 589 Likes: 2,187
inherit
Servant
100
0
2,187
SaikyoMcRyu
Protected By Fabrication Rights Management (FRM)
589
August 2016
saikyomcryu
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Saikyo_McRyu
467
1049
|
Post by SaikyoMcRyu on Dec 13, 2016 2:03:32 GMT
I assume we're going to see standard vanilla classes such as the Soldier, Adept, Sentinel, Infiltrator, and Vanguard.
Any thoughts on what specialty classes should/should not be included in the game? I'd like to see the AIU return but I don't think it makes sense, story-wise. Then again, it looks like no geth in ME:A so it would be cool to have a least one robo-buddy class. And as awesome as the Krogan Vanguard is, he's so OP that he'd have to be nerfed or excluded totally.
|
|
Heroicmass
N3
XBL Gamertag: HeroicMass
Prime Posts: Not sure
Prime Likes: ALL OF THEM
Posts: 599 Likes: 2,866
inherit
76
0
2,866
Heroicmass
599
August 2016
heroicmass
HeroicMass
Not sure
ALL OF THEM
|
Post by Heroicmass on Dec 13, 2016 2:38:07 GMT
As long as I have a turian toting a gun I'll be okay.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 13, 2016 3:33:42 GMT
It might be like a bit like what Bioware said bout the single player class system, where you would pick the power set.
What I thought up on a dime, in MP you,ll pick a Race, and a gender where applicable before hand, & that'll give your "Passives/Fitness" trees, & may restrict Power choices for said race/gender. Then the system will have you pick a "main" power like Tech Armor, Combat Drone, Biotic Charge, Marksman, & whatever other new "main" powers bioware has in ME:A. The second part will be a non "main" power like Overload, Warp, Concussive Shot, etc. Third part then limits your next choice based on your last two picks on you have. An example would be a "Tech" power for your main, & a "Biotic" power for a secondary, then the Game says it's a Sentinel, your last pick is a Tech or a Biotic power.
I see there's a LOT of balance holes in my system using ME3MP's power set, but it may give a vague idea on what Bioware might do, if they don't do preset classes again.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Dec 13, 2016 3:42:38 GMT
It might be like a bit like what Bioware said bout the single player class system, where you would pick the power set. What I thought up on a dime, in MP you,ll pick a Race, and a gender where applicable before hand, & that'll give your "Passives/Fitness" trees, & may restrict Power choices for said race/gender. Then the system will have you pick a "main" power like Tech Armor, Combat Drone, Biotic Charge, Marksman, & whatever other new "main" powers bioware has in ME:A. The second part will be a non "main" power like Overload, Warp, Concussive Shot, etc. Third part then limits your next choice based on your last two picks on you have. An example would be a "Tech" power for your main, & a "Biotic" power for a secondary, then the Game says it's a Sentinel, your last pick is a Tech or a Biotic power. I see there's a LOT of balance holes in my system using ME3MP's power set, but it may give a vague idea on what Bioware might do, if they don't do preset classes again. From what I read so far, only singleplayer will have custom classes. Pretty sure that multiplayer won't. Mac Walters did say though that every race that has two genders, WILL have two genders present ingame. And as long as the models are already rendered in the game, there's no reason not to use them in multiplayer.
|
|
Clyde
N3
The Show Arrived™
Games: Mass Effect Trilogy, Dragon Age: Origins
XBL Gamertag: ClydeInTheShell
PSN: clydeintheshell
Prime Posts: 9515
Posts: 748 Likes: 4,026
inherit
413
0
4,026
Clyde
The Show Arrived™
748
August 2016
clyde
Mass Effect Trilogy, Dragon Age: Origins
ClydeInTheShell
clydeintheshell
9515
|
Post by Clyde on Dec 13, 2016 4:06:33 GMT
Talon Merc, AIU, TGI, Juggernaut & the Flamer Vorchas should be left out. Krogan Warlord I'm debating whether I wanna see it again or not, leaning towards no.
I'd like to see Tech Armor on a Salarian. It needs to go down.
|
|
inherit
974
0
2,871
patrickbateman
571
August 2016
patrickbateman
|
Post by patrickbateman on Dec 13, 2016 6:42:58 GMT
There will be crutch kits like the TGI in ME:A, would be stupid of EAware not to include them, I don't really mind to be honest.
What I would like to avoid are kits that potentially annoy me like the Talon Merc though.
I'd love to see a more melee oriented kit like the Krolord if they in this game actually manage to make melee combat viable, which were one of the main flaws in ME3. Yes yes, you can do good on Gold with melee builds, but I'd like for it to be totally viable also on the highest difficulty which is not the case with ME3.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Dec 13, 2016 9:57:25 GMT
1) Scrub - your average player, tries moderately hard, but doesn't go out of their way to win the match
2) Bleeder - tries hard, but goes down often, maybe they try to make that build or melee style working and haven't figured out yet
3) Revenant - no matter what, this guy always comes back, there is simply no deterrent - these are the people Thunderdome material is formed from.
|
|
Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
Posts: 594 Likes: 2,352
inherit
611
0
2,352
Deerber
Claymore & Drell
594
August 2016
deerber
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Deerber
16,870
7098
|
Post by Deerber on Dec 13, 2016 12:07:41 GMT
DRELL-FUCKING-GOD!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 13, 2016 12:33:54 GMT
I think that in one of the interviews the folks that played it said they had access to the standard classes in MP, so I've assumed the concept of the kits would be unchanged. What I would like is more vanguards with dodges capability or something something to block, dodge, parry whatever else mechanics for sync kills.
On one hand, i can't see a reason for the old kits to be retired since the power line ups and animations are there, on the other hand, there are a lot of them, and I want a room for new kits/new powers that are not just an update of the old ones.
I only know I am really curious about it!
|
|
leafspring
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 229 Likes: 593
inherit
2340
0
Aug 26, 2018 12:42:30 GMT
593
leafspring
229
December 2016
leafspring
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by leafspring on Dec 13, 2016 13:01:16 GMT
I'd love to see an Asari Vanguard without 'nades and stasis. The latter is too slow and grenades aren't really my thing. Maybe something more melee-focused. Apart from that I'm hoping for an N7 Fury kit (pretty much as it is) and some kind of Bubble Asari.
Other than that I'm happy to see whatever the guys at Bioware can come up with. They did a pretty good job with the MP extensions, so I trust them to make MEA interesting as well.
|
|
inherit
1040
0
Nov 26, 2024 23:52:26 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 13, 2016 13:55:49 GMT
I would really like to see BioWare continue to push the envelope for gameplay diversity in their multiplayer. Don't just give us a slightly remodeled Turian with one or two new powers, give us a brand new set of game mechanics never seen before. As disappointed as I was in the DAMP, I would have to admit that the Virtuoso character and his 'song' mechanic was a really great and original addition to the game. I would like to see more things like that in Andromeda. Maybe kits like this? Rachni Brood Warrior • Melee focused kit: Not able to equip guns and no ranged attacks save for abilities. • Barrier • Acid Spit: Highly effective against armor, also ignores shields and barrier defenses. • Tunnel trap: Is able to burrow under ground for a time becoming effectively invisible. When enemies approach you are allowed to burst forth, executing weaker targets and staggering foes in an area around you. • Rachni Exoskeleton: Increased health, adds a layer of armor points instead of shields to your health pool. • Hive Defender: Increased melee damage, adds armor and shield penetration to melee attacks. Killing a target increases movement speed, melee speed and melee damage for a short time. Elcor Goliath • Has access to a unique set of weapons available only to the Elcor. Can't equip regular weapons. Can't run or take cover. • Tech bunker: like the ability demonstrated in the awards trailer, but completely encases the Elcor providing massive defensive buffs and increasing weapon damage and fire rate. • Targeting assisted VI: Add increased weapon damage, accuracy, and elemental effects to weapon attacks. • Shield pulse • Walking tank: Increased health, shields and damage resistance. Aura to nearby allies, increasing their shields and damage resistance. • Elcor strength: Melee strikes have a chance to instantly kill low to mid tier enemies. Can 'shove' heavy units (like the Fiend and Not-Atlas) back 8 meters, and can break out of sync-kill animations from larger foes. Come on BioWare, mix it up! Don't be afraid to throw in crazy, off the wall kits that deviate from the norm. I want to see one's choice of species matter more than just a slight alteration of stats and power selection.
|
|
inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Dec 13, 2016 15:25:49 GMT
I'd love to see an Asari Vanguard without 'nades and stasis. The latter is too slow and grenades aren't really my thing. Maybe something more melee-focused. I'd love to see the Asari Vanguard return exactly as it is. It is such an awesome kit... lift grenades can do a shitload of damage within a very nice radius and having stasis (even with just 1-6 points invested in it) makes this kit even more versatile to deal with phantoms and the occasional annoying enemy shooting at you or teammates from a distance, especially when you can't charge (no lock) or shouldn't (objective).
|
|
inherit
842
0
Feb 14, 2024 16:54:24 GMT
9,997
DistigousForest
1,592
August 2016
distigousforest
Mass Effect Trilogy
DesiduousForest
DistigousForest
|
Post by DistigousForest on Dec 13, 2016 15:43:16 GMT
Talon Merc, AIU, TGI, Juggernaut & the Flamer Vorchas should be left out. Krogan Warlord I'm debating whether I wanna see it again or not, leaning towards no. I'd like to see Tech Armor on a Salarian. It needs to go down. I vote out. I'm sick of people charging straight to a banshee and getting halfway through the hammer swing before getting picked up. EVERY. GODDAMN. TIME.
|
|
Filippopotame
N2
Still waiting for Kotor3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
Origin: Filippopotame_FR
Posts: 123 Likes: 559
inherit
1311
0
559
Filippopotame
Still waiting for Kotor3
123
Aug 28, 2016 13:43:22 GMT
August 2016
filippopotame
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
Filippopotame_FR
|
Post by Filippopotame on Dec 13, 2016 15:44:37 GMT
This would be so awesome :
|
|
leafspring
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 229 Likes: 593
inherit
2340
0
Aug 26, 2018 12:42:30 GMT
593
leafspring
229
December 2016
leafspring
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by leafspring on Dec 13, 2016 20:39:43 GMT
I'd love to see an Asari Vanguard without 'nades and stasis. The latter is too slow and grenades aren't really my thing. Maybe something more melee-focused. lift grenades can do a shitload of damage within a very nice radius Oh, absolutely. I'm not saying they're bad or weak, they're just not that much fun to play for me. And if the AV does come back just as she is, I'll certainly be playing her - just as I am now. My issues with the grenades is that they feel somewhat out of place on a Vanguard for me. Vanguards are very in-your-face while grenades are, technically, an option focused more on distance. Add to that Stasis, which is also a rather slow, somewhat distanced power, and you're left with a Vanguard who can charge but has nothing to followed that up with except their weapon. Sure, part of that feeling is more based on lore than gameplay, as you can just chuck the grenades at your feet, but I still feel like a melee/aoe power would be more suited for the character.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 13, 2016 21:02:41 GMT
Lift Grenades don't even lift bro, they're more like a blue frag grenade.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Dec 13, 2016 21:41:09 GMT
It might be like a bit like what Bioware said bout the single player class system, where you would pick the power set. What I thought up on a dime, in MP you,ll pick a Race, and a gender where applicable before hand, & that'll give your "Passives/Fitness" trees, & may restrict Power choices for said race/gender. Then the system will have you pick a "main" power like Tech Armor, Combat Drone, Biotic Charge, Marksman, & whatever other new "main" powers bioware has in ME:A. The second part will be a non "main" power like Overload, Warp, Concussive Shot, etc. Third part then limits your next choice based on your last two picks on you have. An example would be a "Tech" power for your main, & a "Biotic" power for a secondary, then the Game says it's a Sentinel, your last pick is a Tech or a Biotic power. I see there's a LOT of balance holes in my system using ME3MP's power set, but it may give a vague idea on what Bioware might do, if they don't do preset classes again. No no, a Vanguard with Charge, Annihilation Field, and Nova is perfectly balanced.
|
|
inherit
1745
0
395
GrimBroom
102
October 2016
grimbroom
|
Post by GrimBroom on Dec 13, 2016 22:29:05 GMT
A Krogan Spectator with Warlord Rage being triggered by teammates stealing your kills would be nice.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 13, 2016 22:34:57 GMT
I want species to be an aesthetic choice and not a preset. So instead of, say, choosing to play the human engineer with overload, incinerate, and combat drone as you would in ME3 MP, you chose to play the engineer with those powers and then get to select what species he/she is. And you can do this for every kit in the game, so hypothetically your kits can all be the same species if you want.
you can probably see where I'm going with this
|
|
inherit
1040
0
Nov 26, 2024 23:52:26 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 13, 2016 22:49:37 GMT
I want species to be an aesthetic choice and not a preset. So instead of, say, choosing to play the human engineer with overload, incinerate, and combat drone as you would in ME3 MP, you chose to play the engineer with those powers and then get to select what species he/she is. And you can do this for every kit in the game, so hypothetically your kits can all be the same species if you want. you can probably see where I'm going with this I can agree with powers being selectable from a larger pool, but I would have to disagree on racial choice being a wholly aesthetic decision. I want your krogan to play different from your humans and asari. Your quarians being different from your turians etc.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 13, 2016 23:19:57 GMT
I want species to be an aesthetic choice and not a preset. So instead of, say, choosing to play the human engineer with overload, incinerate, and combat drone as you would in ME3 MP, you chose to play the engineer with those powers and then get to select what species he/she is. And you can do this for every kit in the game, so hypothetically your kits can all be the same species if you want. you can probably see where I'm going with this I can agree with powers being selectable from a larger pool, but I would have to disagree on racial choice being a wholly aesthetic decision. I want your krogan to play different from your humans and asari. Your quarians being different from your turians etc. Each race can still have different dodge animations, melee animations, passives, health/fitness and movement speeds as they do in ME3 MP. They can also make certain restrictions based on lore (i.e. no biotic geth, for instance) or balance. I just want the ability to pick a kit with a specific powerset like we do now, but unlike ME3 MP I want to then chose what species it is.
|
|
inherit
1040
0
Nov 26, 2024 23:52:26 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 13, 2016 23:23:01 GMT
I can agree with powers being selectable from a larger pool, but I would have to disagree on racial choice being a wholly aesthetic decision. I want your krogan to play different from your humans and asari. Your quarians being different from your turians etc. Each race can still have different dodge animations, melee animations, passives, health/fitness and movement speeds as they do in ME3 MP. They can also make certain restrictions based on lore (i.e. no biotic geth, for instance) or balance. I just want the ability to pick a kit with a specific powerset like we do now, but unlike ME3 MP I want to then chose what species it is. Then I agree with your stance on power selection.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Dec 14, 2016 8:21:00 GMT
I want species to be an aesthetic choice and not a preset. So instead of, say, choosing to play the human engineer with overload, incinerate, and combat drone as you would in ME3 MP, you chose to play the engineer with those powers and then get to select what species he/she is. And you can do this for every kit in the game, so hypothetically your kits can all be the same species if you want. you can probably see where I'm going with this Yep, humans are pretty great
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 14, 2016 8:51:29 GMT
I want species to be an aesthetic choice and not a preset. So instead of, say, choosing to play the human engineer with overload, incinerate, and combat drone as you would in ME3 MP, you chose to play the engineer with those powers and then get to select what species he/she is. And you can do this for every kit in the game, so hypothetically your kits can all be the same species if you want. you can probably see where I'm going with this Do we get to pick Space Hamsters?
|
|
SaikyoMcRyu
N3
Servant
Protected By Fabrication Rights Management (FRM)
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
Prime Posts: 467
Prime Likes: 1049
Posts: 589 Likes: 2,187
inherit
Servant
100
0
2,187
SaikyoMcRyu
Protected By Fabrication Rights Management (FRM)
589
August 2016
saikyomcryu
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Saikyo_McRyu
467
1049
|
Post by SaikyoMcRyu on Dec 14, 2016 12:52:01 GMT
1) Scrub - your average player, tries moderately hard, but doesn't go out of their way to win the match 2) Bleeder - tries hard, but goes down often, maybe they try to make that build or melee style working and haven't figured out yet 3) Revenant - no matter what, this guy always comes back, there is simply no deterrent - these are the people Thunderdome material is formed from. [X] I heartily endorse this product and/or service
|
|