adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
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adrianbc
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Jan 20, 2017 10:05:58 GMT
January 2017
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Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 25, 2017 15:58:43 GMT
Yes, this method only rarely make the game more difficult, rather more annoying and time killer. Exactly! And I prefer a better use for my time than traveling hundreds of time between areas only to fetch a few potions or camping supplies. Like doing interesting and involving quests. Or imagining stories. By the way, my Varric tale is coming up nicely. It`s about half done. I really hope to be able to post it on this forum later today or tomorrow. Here it is a small part, precisely how it begins: The dragon refused to fly, despite Varric`s prolonged conjuring, cursing and even begging. “Why is writing ever so painfully difficult? It`s almost easier to be an adventurer. Almost …” he mumbled, looking at his last, interrupted sentence: The dragon soared followed by a long list of crossed out words: fast, slowly, happily, stupidly, gracefully, cursing, smiling. How to make a hundred feet monster to fly like, well … , a dragon? It was at this moment when a surprisingly supple object landed hard on his neck, pressing his face in the large pillow decorated with Paragon Tethras`s symbols. Something carrying a smell suspiciously close to a boot. After a very eloquent “Bmrtlmnd nmt fmnnm!” from Varric, the owner of said boots roared: “Varric, you are the biggest idiot ever born in any merchant family on the surface! It`s hard to believe you`ll reach the age of 20!”. At last, Varric was able to turn his head enough to free his mouth from the pillow: “I`ve noticed you already, Bartrand. The mirrors in my rooms are not just for appearance. Now be kind and move that stinky boot away from my nose. What do you want from me, anyway ?” Bartrand removed the offending item from his little brother`s neck, glanced at the sheet of parchment filled with rather crossed out words than finished sentences and growled disapprovingly: “King Terric again, my little brother? How can you spend all your day by writing such nonsense instead of training or helping with the trade is beyond me. I was younger than you when I took charge of our family`s business. It pains me seeing you so indifferent.” Varric glanced at his brother`s serious and now expressionless face before answering: “I`m a second son, brother. You know how it is. Or rather you don`t know.” Bartrand narrowed his eyes, cleared his throat and started making some mocking sense: “I have to leave Kirkwall for an urgent business trip, so I am putting you in charge for a short time, your Majesty. Of course, if you could be bothered with …” Bartrand never had a chance to finish his sentence. A completely surprised Varric froze for a moment, then jumped up, scribbled frantically something on the last parchment, shouted “The dragon soared majestically !” , jumped out of his bed and made a mock Orlesian reverence: “Bartrand, you are a rare gift of the Stone, a Paragon among dwarves! Now that I finally made my dragon fly, I`m all yours. What kind of trip are you talking about? It`s dangerous? It`s to Orzamar, or the Deep Roads? Should I go with you? The newly named Paragon just stood there silent, with narrowed eyes locked into Varric`s and his right hand slowly moving toward his sword as if having a will of its own. “Are we spying now on our older brother, Varric? Is this what are you doing with all your free time?”. Having a notoriously bad tempered brother for all your young life has the useful side effect of knowing how to dispel foul moods. Of course, if you are lucky to survive them long enough to answer: “So it`s about the Deep Roads then ? I always wished to see an old Thaig! Maybe some of the old books survived, and …”. I hope you`ll like this. More to come soon...
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Nov 26, 2024 21:28:38 GMT
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Catilina
11,035
August 2016
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Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Feb 25, 2017 16:10:54 GMT
Yes, this method only rarely make the game more difficult, rather more annoying and time killer. Exactly! And I prefer a better use for my time than traveling hundreds of time between areas only to fetch a few potions or camping supplies. Like doing interesting and involving quests. Or imagining stories. By the way, my Varric tale is coming up nicely. It`s about half done. I really hope to be able to post it on this forum later today or tomorrow. Here it is a small part, precisely how it begins: The dragon refused to fly, despite Varric`s prolonged conjuring, cursing and even begging. “Why is writing ever so painfully difficult? It`s almost easier to be an adventurer. Almost …” he mumbled, looking at his last, interrupted sentence: The dragon soared followed by a long list of crossed out words: fast, slowly, happily, stupidly, gracefully, cursing, smiling. How to make a hundred feet monster to fly like, well … , a dragon? It was at this moment when a surprisingly supple object landed hard on his neck, pressing his face in the large pillow decorated with Paragon Tethras`s symbols. Something carrying a smell suspiciously close to a boot. After a very eloquent “Bmrtlmnd nmt fmnnm!” from Varric, the owner of said boots roared: “Varric, you are the biggest idiot ever born in any merchant family on the surface! It`s hard to believe you`ll reach the age of 20!”. At last, Varric was able to turn his head enough to free his mouth from the pillow: “I`ve noticed you already, Bartrand. The mirrors in my rooms are not just for appearance. Now be kind and move that stinky boot away from my nose. What do you want from me, anyway ?” Bartrand removed the offending item from his little brother`s neck, glanced at the sheet of parchment filled with rather crossed out words than finished sentences and growled disapprovingly: “King Terric again, my little brother? How can you spend all your day by writing such nonsense instead of training or helping with the trade is beyond me. I was younger than you when I took charge of our family`s business. It pains me seeing you so indifferent.” Varric glanced at his brother`s serious and now expressionless face before answering: “I`m a second son, brother. You know how it is. Or rather you don`t know.” Bartrand narrowed his eyes, cleared his throat and started making some mocking sense: “I have to leave Kirkwall for an urgent business trip, so I am putting you in charge for a short time, your Majesty. Of course, if you could be bothered with …” Bartrand never had a chance to finish his sentence. A completely surprised Varric froze for a moment, then jumped up, scribbled frantically something on the last parchment, shouted “The dragon soared majestically !” , jumped out of his bed and made a mock Orlesian reverence: “Bartrand, you are a rare gift of the Stone, a Paragon among dwarves! Now that I finally made my dragon fly, I`m all yours. What kind of trip are you talking about? It`s dangerous? It`s to Orzamar, or the Deep Roads? Should I go with you? The newly named Paragon just stood there silent, with narrowed eyes locked into Varric`s and his right hand slowly moving toward his sword as if having a will of its own. “Are we spying now on our older brother, Varric? Is this what are you doing with all your free time?”. Having a notoriously bad tempered brother for all your young life has the useful side effect of knowing how to dispel foul moods. Of course, if you are lucky to survive them long enough to answer: “So it`s about the Deep Roads then ? I always wished to see an old Thaig! Maybe some of the old books survived, and …”. I hope you`ll like this. More to come soon... You could not expect from me an art criticism, because my English is terrible, but I am looking forward.
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August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 16:21:11 GMT
The game's "no healing" is starting to rear its ugly head up. Why, Bioware, why? I want a healer... Fight a battle, go a little bit forward. Return to camp. Start walking back to where we need to go. Yeah, i can see where 200 hrs of gameplay are coming from. The fights are so scattered, you can't see the full party, so who's taking hurt where, and it's hard to see the enemies. Yep, DA2 was much more fun. Casandra takes tons of damage too in that starting purple armor (must be the cleavage and the unmatching helmet, lol), and spent an entire battle standing in some corner, and there was no way to bring her into the fight, even by my rogue bringing all the enemies to her. She was simply unresponsive, and did not care. I even tried switching the dreadful "tactical" mode on, and drawing that crazy arrow thing for her to move. Nope. Not a stir. Now I have to fight as Cassandra, because my rogue seems to move into the fight just fine. So... no matter what you roll, fight as tank, or risk not having the tank? Okay, okay, I am sure it's just a single fight and all that... but I guess, it will always be a good idea to move the tank in first, then follow. Also: I can't talk to the companions in the camp? What? Camps where always the place the dialogues happen. So, I have to wait till I get to the next hub to talk? Quick travel back to Haven? Just to talk? You know, I`m getting really tired of all these game studios trying to "increase the game difficulty" moron-style, by imposing totally imbecilic restrictions for players. I understood the idea of no healing AFTER combat in IWD and BG games (although there was that healing bard song for both Hearth of Winter and IWD 2) as part of the AD&D rule system. But DA has nothing to do with that system, and there was healing available BOTH during and after the fight in DA:O AND DA2. I spent a huge amount of time playing Pillars of Eternity with similar restrictions concerning healing. There is NO healing outside resting in the game, but there are TWO health related concepts: overall health and Endurance, which can be healed by priests during a fight. In order for the game to be more "tactical" (read stupid) they came up with a completely useless and aggravating fatigue system, with heavy penalties for fatigued characters. All well and good, but fatigue appeared not only as a result of just several fights but also after a longer travel. Meaning that the party arrived already fatigued in most new areas, and needed to rest asap. BUT rest was possible only with camping supplies, of which the party is able to carry a very limited amount, meaning many nonsense trips back to villages or towns with stores. Fortunately, Obsidian listened to fans and changed the idiotic fatigue system to something playable. Instead of devising such nonsense "tactical" devices, game studios should spend some time to develop a decent AI system... I truly hate the total lack of AI on the part of companions. Rogues, in particular, tend to be useless unless you're actively controlling them. This gets even worse when the companions get their specializations. Varric and Iron Bull become virtually useless because their specialization abilities need to be done in a sequence. (One bit of programming that can be done with the current system is to disable certain companion powers when they're not being actively controlled.) DAO seemed to have an involved system that allowed you to program how your companions would act in a fight. I never made full use of it, but at least it was something. Enemy AI, seems a bit more rational. domi Regarding freezing tanks, it doesn't happen all the time, but you do have to monitor your tanks to make sure they're at least running around. For me, freezing seems to happen more frequently with Blackwall. Again, doesn't happen all the time, but enough to be annoying. Also, note that certain materials - specifically cloths - have healing properties -- they gradually heal the character wearing them. If your crew's armor currently doesn't have healing, you may want to craft armor that does or - if your crew is wearing armor with interchangeable arms and legs - craft arms and legs with healing. You, of course, would have to acquire the schematics first. In addition, there's a regeneration potion your companions can take that allows them to gradually heal while the potion is active, even during a fight. Beyond that, at the war table, you'll note the Inquisition Perks that you get as you level up. Prioritize "more healing potions" so you'll go from the current 8 potions to 12 and "tempered flasks" that adds another grenade or potion slots. Typically, when I have both slots, I use one for regeneration potions and one for grenades.
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adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
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582
adrianbc
330
Jan 20, 2017 10:05:58 GMT
January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 25, 2017 16:36:30 GMT
I did not expect such a fast reaction! I`ll try to finish the story asap. Still, I want to be as good as possible, not just written fast. Catilina Please, criticize away! It`s not important how well do you know English, but rather if the story and plot make sense and the characters are good enough. Those things... Thanks!
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ღ I am a golem. Obviously.
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25,785
phoray
Gotta be kiddin me
13,211
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Feb 25, 2017 16:54:18 GMT
@domi
Those tent areas aren't real camps. Just were to auto heal.
Haven and the place you get later are the only places to talk to all companions and advisors 98% of the time.
The other 2% happens in cut scenes during a mission and sometimes as you're walking around your protagonist is prompted to jump in on banter and you can pick what you say.
The only drawback to this is that I've always had up to 2 hours of "lack of banter" silence making walking places only useful if I intend to make potions and craft. If you aren't going to do that, then you may as well get on the horse and not be drawn into every bear battle. Cuz the Horse lets you run by and skipped battles for the most part. They fix banter a bit in the expansions by giving you click areas like ME2
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ღ I am a golem. Obviously.
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25,785
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Gotta be kiddin me
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Feb 25, 2017 17:49:02 GMT
@domi
Other tips:
Talk to anyone that has a name, not just companions/advisors; Giselle mostly, but Scout Harding, Sutherland, Krem, Bartender Corb later. You can end up having two conversations with MAryden the Bard, but it'll be later and she'll call out to you. You can also easedrop on the chantry sisters near the Chantry door, around the campfire near LEl's tent, the soldiers in the bar, and to the left after you pass the walls as you enter are two Inquisition Scouts. One of them is Scout Charter, but they always have mini updates about the state of the world as well.
If you have Trials on, you'll get a special Shipment. At Haven, this will appear in the house you woke up at the start of the game. It usually as an exclaimation point. Save before you open it- If you don't like what you got, just reload and try again.
Sigils are bad without a mod, so don't bother saving them for use otherwise.
The game on normal mode without crafting is kinda easy but my first PT when I played like that, I only ever killed 1, maybe 2, dragons. So crafting/modding weapons and armor only seem to be required for when you want to be a boniefied dragon and monster hunter.
You don't have to close all the rifts. So don't bother unless it just narratively bothers you. I guess I'd rather close a rift than fight a bear, although those Despair Demons shooting freeze at me drive me bonkers.
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ღ I am a golem. Obviously.
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Gotta be kiddin me
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Feb 25, 2017 18:16:41 GMT
@domi
Oh yeah, Is Alistair King or a Warden? Was the Dark Ritual done? Because then there is a certain order you want to do two particular missions later otherwise you miss out on some of the most interesting cameo moments.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 18:20:37 GMT
@domi Other tips: Talk to anyone that has a name, not just companions/advisors; Giselle mostly, but Scout Harding, Sutherland, Krem, Bartender Corb later. You can end up having two conversations with MAryden the Bard, but it'll be later and she'll call out to you. You can also easedrop on the chantry sisters near the Chantry door, around the campfire near LEl's tent, the soldiers in the bar, and to the left after you pass the walls as you enter are two Inquisition Scouts. One of them is Scout Charter, but they always have mini updates about the state of the world as well. If you have Trials on, you'll get a special Shipment. At Haven, this will appear in the house you woke up at the start of the game. It usually as an exclaimation point. Save before you open it- If you don't like what you got, just reload and try again. Sigils are bad without a mod, so don't bother saving them for use otherwise.
The game on normal mode without crafting is kinda easy but my first PT when I played like that, I only ever killed 1, maybe 2, dragons. So crafting/modding weapons and armor only seem to be required for when you want to be a boniefied dragon and monster hunter. You don't have to close all the rifts. So don't bother unless it just narratively bothers you. I guess I'd rather close a rift than fight a bear, although those Despair Demons shooting freeze at me drive me bonkers. Amen to that! Which sigil mod did you use? I used the one that gave you powers you sometimes see in dropped armor and weapons like: chance to bind with Evil Eye. (I gave that one to Viv! ) It should be interesting to see how your husband thinks of DA2, once he gets to it!
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ღ I am a golem. Obviously.
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0
25,785
phoray
Gotta be kiddin me
13,211
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Feb 25, 2017 18:25:25 GMT
Sigils are bad without a mod, so don't bother saving them for use otherwise. Amen to that! Which sigil mod did you use? I used the one that gave you powers you sometimes see in dropped armor and weapons like: chance to bind with Evil Eye. (I gave that one to Viv! ) It should be interesting to see how your husband thinks of DA2, once he gets to it! I never used a single one, even my first PT. Because after looking at each one I got, I was like... I dunno man...this looks terrible. So I saved them ALL, every single one, in a chest. Just in case I ran into some boss that is was just impossible to otherwise beat without a particular super strong power only the sigil could give you. ----They never left the chest. So now I just sell them. I'm not even certain I like the "10% chance of 'doing action' " mats because I don't want to bother with anything less than 50%. I'm super interested about who he'll choose to date! hahaha. It's between Merril and Fenris, that's all I know at the moment. I'm so glad I pushed him to romance Morrigan and do the Dark Ritual (although he almost rebelled at the end.) That's going to get such interesting cameo feels later!
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Nov 26, 2017 12:37:49 GMT
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fylimar
5,550
Aug 16, 2016 18:31:34 GMT
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fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Feb 25, 2017 18:33:39 GMT
@domi Yay for you trying DAI. Your Qunari looks stunning As for Cass being squishy: Give her (and in fact give every warrior)the left half of the Vanguard tree - that helped in my game, I never had to worry about Cass, Bull or Blackwall again To topic: Alighiera Hawke managed to get the money for the Deep Raod expedition. She took Fenris, Varric and Merrill with her, with the consequences, that Bethany is now in the Circle and Merrill barely speaking to her (Ali) anymore, because Ali didn't want to make a deal with that demon. Really, how thick is that girl Merrill? After setting up in Hightown, Ali reconnected with her friends and trying to unravel a plot surrounding the Qunari and some missing poison. On the way to help her best friend Aveline with Donnic, she and Fenris stumbled over a group of Tevinter slavers. They managed to get the location for a hideout, where Danarius pet Hadriana was performing hideous blood sacrifices. They managed to save a young girl and Ali promised her payed work in Kirkwall. After they dealt with Hadriana and helped Aveline to finally hook up with Donnic, Ali and Fenris found their own love - surprisingly for both sides. Ali being shocked by what Fenris told her about Hadriana What is so interesting on the right side?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 19:33:33 GMT
Amen to that! Which sigil mod did you use? I used the one that gave you powers you sometimes see in dropped armor and weapons like: chance to bind with Evil Eye. (I gave that one to Viv! ) It should be interesting to see how your husband thinks of DA2, once he gets to it! I never used a single one, even my first PT. Because after looking at each one I got, I was like... I dunno man...this looks terrible. So I saved them ALL, every single one, in a chest. Just in case I ran into some boss that is was just impossible to otherwise beat without a particular super strong power only the sigil could give you. ----They never left the chest. So now I just sell them. I'm not even certain I like the "10% chance of 'doing action' " mats because I don't want to bother with anything less than 50%.
I'm super interested about who he'll choose to date! hahaha. It's between Merril and Fenris, that's all I know at the moment. I'm so glad I pushed him to romance Morrigan and do the Dark Ritual (although he almost rebelled at the end.) That's going to get such interesting cameo feels later! Here's a mod that makes sigils beneficial. www.nexusmods.com/dragonageinquisition/mods/1383/?
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1,025
January 2017
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
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Post by Lazarillo on Feb 25, 2017 19:42:03 GMT
I feel more like that mod just makes them overpowered. Not that I particularly mind being a little overpowered from time to time, but I feel like Sigils could probably be better balanced without losing the "point" of an exchange (maybe not by a mod, though, granted).
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Nov 14, 2019 14:57:04 GMT
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deadlydwarf
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August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 20:07:24 GMT
I feel more like that mod just makes them overpowered. Not that I particularly mind being a little overpowered from time to time, but I feel like Sigils could probably be better balanced without losing the "point" of an exchange (maybe not by a mod, though, granted). All the attributes in the sigils in this mod are ones you run across in dropped equipment from time to time, so it's not like they're alien to the game. Sigils in vanilla game are just too annoying. A modest benefit for a possibly disastrous drawback. It feels like the kind of deal you get from a Desire Demon (or "Choice" Spirit)! It's too easy for people to just walk away and sell them...
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,419 Likes: 26,136
inherit
214
0
Nov 26, 2024 20:54:33 GMT
26,136
melbella
Trouble-shooting Space Diva
8,419
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Feb 25, 2017 20:14:52 GMT
I feel more like that mod just makes them overpowered. Not that I particularly mind being a little overpowered from time to time, but I feel like Sigils could probably be better balanced without losing the "point" of an exchange (maybe not by a mod, though, granted). All the attributes in the sigils in this mod are ones you run across in dropped equipment from time to time, so it's not like they're alien to the game. Sigils in vanilla game are just too annoying. A modest benefit for a possibly disastrous drawback. It feels like the kind of deal you get from a Desire Demon (or "Choice" Spirit)! It's too easy for people to just walk away and sell them...
I sell duplicates (except for Great Bear) but keep one of each kind I come across because I am apparently a hoarder. My storage chest is full of stuff I never use but keep anyway (mostly purple items but a few others too).
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Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
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August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 20:50:22 GMT
All the attributes in the sigils in this mod are ones you run across in dropped equipment from time to time, so it's not like they're alien to the game. Sigils in vanilla game are just too annoying. A modest benefit for a possibly disastrous drawback. It feels like the kind of deal you get from a Desire Demon (or "Choice" Spirit)! It's too easy for people to just walk away and sell them...
I sell duplicates (except for Great Bear) but keep one of each kind I come across because I am apparently a hoarder. My storage chest is full of stuff I never use but keep anyway (mostly purple items but a few others too).
I tend to hoard myself. For me, it's the accessories. You never know when one of your rogues will need the "throwing knives"! I actually farm the resistance belts in the Forbidden Oasis so I have at least four. (Is that cheating?) I also change out arms and legs on armor and store what I don't need.
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Nov 26, 2024 12:38:10 GMT
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15,635
August 2016
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21,655
15,426
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Post by themikefest on Feb 25, 2017 20:52:41 GMT
Just finshed Act 2 - my mother was killed. Its a sad day. The funeral will be Monday at 1000AM at the Hightown Church. I hope all will attend and pay their respects - All rise and remove all headgear. No talking allowed. Turn and look to the right. Gaze upon the awesomeness of this person. Gaze upon......KNIGHT-COMMANDER MEREDITH. Look how she uses that sword against that qunari. So effortlessly. AWESOME. There will never be another character like her again. - and now...the main event. I will let the video do the talking
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adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
inherit
2913
0
582
adrianbc
330
Jan 20, 2017 10:05:58 GMT
January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 25, 2017 21:12:18 GMT
I finished my story about Varric. There is only a short comment from Garrett Hawke to add, but that can wait, since it`s not essential. Here it is. And please comment it and demolish it. :
Rite of Passage
The dragon refused to fly, despite Varric`s prolonged conjuring, cursing and even begging. “Why is writing ever so painfully difficult? It`s almost easier to be an adventurer. Almost …” he mumbled, looking at his last, interrupted sentence: The dragon soared followed by a long list of crossed out words: fast, slowly, happily, stupidly, gracefully, cursing, smiling. How to make a hundred feet monster to fly like, well … , a dragon?
It was at this moment when a surprisingly supple object landed hard on his neck, pressing his face in the large pillow decorated with Paragon Tethras`s symbols. Something carrying a smell suspiciously close to a boot. After a very eloquent “Bmrtlmnd nmt fmnnm!” from Varric, the owner of said boots roared: “Varric, you are the biggest idiot ever born in any merchant family on the surface! It`s hard to believe you`ll reach the age of 20!”.
At last, Varric was able to turn his head enough to free his mouth from the pillow: “I`ve noticed you already, Bartrand. The mirrors in my rooms are not just for appearance. Now be kind and move that stinky boot away from my nose. What do you want from me, anyway ?” Bartrand removed the offending item from his little brother`s neck, glanced at the sheet of parchment filled with rather crossed out words than finished sentences and growled disapprovingly: “King Terric again, my little brother? How can you spend all your day by writing such nonsense instead of training or helping with the trade is beyond me. I was younger than you when I took charge of our family`s business. It pains me seeing you so indifferent.” Varric glanced at his brother`s serious and now expressionless face before answering: “I`m a second son, brother. You know how it is. Or rather you don`t know.” Bartrand narrowed his eyes, cleared his throat and started making some mocking sense: “I have to leave Kirkwall for an urgent business trip, so I am putting you in charge for a short time, your Majesty. Of course, if you could be bothered with …”
Bartrand never had a chance to finish his sentence. A completely surprised Varric froze for a moment, then jumped up, scribbled frantically something on the last parchment, shouted “The dragon soared majestically !” , jumped out of his bed and made a mock Orlesian reverence: “Bartrand, you are a rare gift of the Stone, a Paragon among dwarves! Now that I finally made my dragon fly, I`m all yours. What kind of trip are you talking about? It`s dangerous? It`s to Orzamar, or the Deep Roads? Should I go with you? The newly named Paragon just stood there silent, with narrowed eyes locked into Varric`s and his right hand slowly moving toward his sword as if having a will of its own. “Are we spying now on our older brother, Varric? Is this what are you doing with all your free time?”. Having a notoriously bad tempered brother for all your young life has the useful side effect of knowing how to dispel foul moods. Of course, if you are lucky to survive them long enough to answer: “So it`s about the Deep Roads then ? I always wished to see an old Thaig! Maybe some of the old books survived, and …”.
“I should have guessed” Bartrand said while he searched for an empty chair, found one less clustered with parchment and books, showed them to the floor with a grimace and sat down. “For you, all this world is just a big story subject. It`s not Orzamar or the Deep Roads, but something between. A meeting with some thugs who might have an idea about how to reach an old lyrium mine. Such an opportunity is too good to pass.”
“And just how did you learn about this, brother? Some new confidence men, a Carta member, or a supposed Grey Warden, like the last time?” said Varric while slightly shaking his head. “Everyone learned long ago that you are easy to catch with anything related to Orzamar, Deep Roads and lyrium. It makes you an easy target for every swindler, even a fresh one. Usual practice is bad for business, Bartrand. You need to learn how to be more unpredictable.”
“Like you, little brother? If anyone would want to end your useless life, one doesn`t even need to spy on you too much. You never leave this room much nowadays. Once an assassin learns where your room is, it`s game over for my dear brother Varric. Anyway, those stupid enough to sell me false info usually end up as fishmeal in the harbor. It`s not that I jump for every tall tale. We need new commercial deals if we want to stay in front. This one comes from Javaris. He got the scent of an old rumor about an abandoned lyrium mine. I need to go with him to meet some Deep Road scouts. If I learn anything useful about the location of such mine, it`s worth the time and effort. To own such a mine means being in the Big League, brother. No longer begging for scraps and second-hand deals.”
“I know, Bartrand, as does every other dwarven merchant in Kirkwall worth its salt. It can be a scam, or worse. Not to mention that Javaris is notorious for broken deals and bad info. How he stays afloat is a miracle for me. But why all this have any connection with me? You never trusted our family`s business to me. Since you are planning just a short trip, why bother placing me in charge? You`ll be back in no time, and nobody from the Merchant Guild will know about your absence. Unless … there is something happening soon there, isn`t it?” Varric now eyed Bartrand suspiciously for the first time. “It`s something big, isn`t it? Something you cannot trust to your aides, something which requires a Tethras to be present in person. A Merchant Guild meeting is due soon, about an important issue. Am I right, brother?”
To Varric`s big surprise, Bartrand relaxed visibly and even smiled: “Say what you want, do pretend to be just a surfacer and a writer, but you`re a true dwarf to the core, brother. One who thinks first about family honor, and everything else comes as a distant second. Your mind is sharp and to the point. Yes, it`s a Guild meeting about trade with Orzamar and Tevinter. A committee of supervisors for the trade routes between Orzamar and Minrathous are due to arrive here in a few days, to discuss transport and trade concessions. Trade with Tevinter is very important for Orzamar, as it was well before the first Blight. And Kirkwall is an important station for many trade routes. Such a visit means one thing: the committee wants to appoint a new House to direct the trade which passes through Kirkwall. It`s probably the most important event for Kirkwall`s Merchant Guild in years.”
“If this is the case, don`t you think that the Javaris business is just a bit too convenient, Bartrand? The perfect excuse to have you removed from Kirkwall at the right time. By the way, who is the current director for these trade routes?”, asked Varric, suddenly quite worried.
Bartrand eyed his brother as if he saw him the first time in years, or ever. Anyway, this kind of shit. “It may be so, brother. Quite possible. Torrold Meino owns the Orzamar trade through Kirkwall now, and he doesn`t want to lose it. And he`s quite capable of doing anything to secure the deal for House Meino for the future. But I have to do the trip with Javaris. If the mine is real and reachable, and House Tethras owns it, it`s like being a true Noble House again. Nobody outside Orzamar owns a lyrium mine. It`s a big risk to do this right now, but it`s worth it. Anyway, it`s also time for your rite of passage, little brother. So you see, not everything is just doom and gloom.”
“The what?” a really alarmed Varric was able to say before he lost his voice for a moment. “Your Rite of Passage, Varric. Every member of a merchant House has to pass it to become a full member. It`s like a Proving for a warrior. You need to assume the position of the House leader for a few days during an important event, and deal with everything the Merchant Guild throws at you. Do it well, and you`ll became a respected member of the community. Do it wrong and you`ll became an outcast, and nobody will ever want to deal with you again. And this is a good time by my reckoning. House Tethras does not own the trade routes, so if you win the deal our House gains power and influence. If you lose, House Tethras maintains its status quo. No prestige or influence lost. Do you think I would be foolish enough to leave you do this if we owned the routes? Now, dear brother, I`ll leave you to prepare for your next mission. Your first ever mission, actually. Make House Tethras proud, First Merchant Varric.” Bartrand said grinning broadly. A pleased grin, not a nasty one for a change. Then he got up and left the room, still smiling.
The room felt deserted and lifeless for several minutes. Then Varric got up and starred at the door, uttering a single-word comment: “Shit.”
*** The tavern was the worst place ever for Varric, the fresh adventurer. Loud, full of smoke and soot, with plenty of vomit and garbage on the floor, and mostly vomit on every table. Everybody was talking at once, some even tried to sing several drunken songs at once, with drunken voices. In a far corner some patrons entertained themselves with the traditional brawling and head-bashing. In a word, the usual Tavern from every story Varric have ever read or wrote.
It was called “The Hanged Man” and deep into Lowtown. The last place a Merchant Guild member will ever choose for a drink, and the main reason Varric was here this night. To experience the place, and also Lowtown. His probable new residence after the Guild meeting. Varric was absolutely convinced he will fail, and will have to come here to live afterward.
After looking around one more time, Varric took a careful sip from his mug, only to spit it out in shock afterward. No wonder the tavern was so full of vomit. This beer was beyond foul. It seemed more like a carefully crafted stinky poison, attempting to kill the unlucky thirsty patron with both smell and taste. Varric would have been happy to exchange it for an Antivan brandy. Any brandy, in fact. But he figured out that soon this beer would be the only drink he`ll ever afford, so better start being used to it.
A slender non-descript waitress approached Varric`s table, took a short look at him, and stated: “you don`t look as enjoying your drink, Master dwarf. You are here for the second service, then?” “What second service?” Varric asked, eyeing her suspiciously. “News. Everybody is here for two and two things only: drinks and news” the woman said, looking with increased interest at her new client. “You`re here for the Orzamar committee. Just my guess.”
“How do you …” Varric stopped abruptly and signed the woman to sit down. “What do you know about the committee?“ asked Varric, placing casually a sovereign on the table. The coin disappeared as by magic, and the woman`s voice became a low whisper: “A few important things. They arrived at Kirkwall less than an hour ago, before my shift started.” The woman stopped abruptly, and looked unblinkingly at Varric. Another sovereign appeared and disappeared the same way. “They arrived on an unmarked ship, apparently in secrecy”. The same abrupt silence. “Can you take me to the ship?” asked Varric with another gold coin.
“Yes, but not for this” answered the woman carefully. Varric made a quick decision, and placed all his remaining seven sovereigns on the table. “How about a full employment, starting this moment?” The woman looked with an expressionless face at the coins, then at Varric. “I may be able to do that. What is the job?” “Spymaster for House Tethras” said Varric with a suddenly very determined voice. This time, the woman collected each coin carefully. Then asked: “What`s the first job, boss?” “Take me to the ship right now. What`s your name?” “Edwina.”
*** The next day, a dashing Varric stood in front of the Merchant Guild meeting hall`s door. He wore his best official outfit and looked eager to start a new career as a Kirkwall merchant. Around him, the usual pandemonium of a very busy trade house reached its early afternoon stage. Traders shouting prices for shiploads of goods, ship captains and caravan masters writing reports, rich merchants exchanging goods, gossip or both at small business tables, while sipping expensive brandy or wine and smoking everything known in Thedas. Or so it appeared to Varric, who hated smoking. He smiled for the last time to the First Chamberlain Orrick and announced himself to the doorman.
Amidst the announce: “Varric of House Tethras!” he entered a room spread around a large marble table, with twelve throne-like chairs around it. Eleven were already filled by menacing-looking dwarfs. Nobody turned his head to notice him. Varric stepped forward and sat on the free chair. The next moment, the chair was thrown viciously by a powerful kick, with the hapless Varric ending splattered on the floor, with the face in the general direction of the table and its occupants.
“That`s more like it!” said a middle aged very strong looking dwarf with a reddish beard. “The floor is the place for beardless kids. This table is for dwarfs only.” “Master Torrold, I`m here in behalf of Bartrand …” started Varric to explain himself. “I know. And this is your seat” said Torrold, pointing to the floor. “Take it or leave.” Varric got up, dusted himself very slowly, said “Good day, gentlemen!” and left the room. Torrold grinned broadly, looked around to the all smiling Guild members and said: “This looks like the shortest Rite of Passage in Kirkwall`s history. Let`s go celebrate.” Outside the room, Varric heard him, and smiled.
*** The same evening, the returning Guild members were greeted by loud shouts and laughter coming from their meeting room. “What`s this nonsense?” growled Torrold and kicked the door, then stood there with his mouth wide open.
The room seemed an extension of the tavern they just left, with the table full of ale mugs and wine cups, in front of drunken dwarves all shouting and banging the table in rhythm. A somewhat less drunk dwarf was standing on top of the table, reciting some dwarwish nonsense mentioning nugs way too often. Torrold recovered quickly, strode forward, grabbed the standing dwarf by the collar, tossed him to the floor and kicked him out of the room, helped by the immaculately polished marble floor`s innate smoothness. “Stay out, moron! And all of you, follow your friend double quick, unless you want to slide after him!” growled Torrold. The room cleaned out faster than expected from a bunch of drunken dwarfs close to stupor.
“Orrick!” roared Torrold, angry beyond belief. “Who dared to let those idiots in our meeting room?” “It was me, your lordship. They are the members of the Dwarven Poetry Club, and tonight a nug poetry meeting was scheduled. Unfortunately so many members turned in tonight that I had no other large enough room to offer them than this one, and … “ started Orrick to explain himself. He was interrupted by a serious punch in the face from the angered Torrold.
“Cut it off, man! Get out! You`re lucky to be a good servant, otherwise …”. By the time he reached the threat, Orrick was nowhere to be seen. Torrold calmed down, then sat at the top of the table, motioning the other members to occupy their seats. “Now, about the trade and transport concessions with Orzamar and Minrathous. The committee is due to arrive in any day. This is what I think we should do …”
*** The next day around noon, a very pleased Torrold sat in his high-backed chair at the head of the meeting table, smiling. The deals with the other members went smoothly, better than expected. Everyone seemed quite subdued after his recent exaggerated bursts of anger, as he knew they`ll will. After yesterday`s display, no one dared to even interrupt him anymore. Confronting him … was perhaps as likely as daring to stand in front of an angry dragon. Torrold was pleased even with that nonsense poetry competition, which offered him the chance to display his calculated violence twice more, practically beating all the other members of the Council into submission without resorting to long speeches and tiresome negotiations. The things he really hated all his life. He would have preferred to become a warrior instead of a surface merchant. But it was a family order…
But today it was a good day to be a dwarven merchant.
That is, up to this moment. Because the meeting room opened way too soon. And in came Worthy the merchant, with an official dispatch box under his right arm. Worthy stopped a few paces in front of the table, opened the box, extracted a suspiciously short gilded parchment and said: “Lord Torrold, my lords, I was delegated to present this letter from the Orzamar Committee for your consideration.” Worthy started to read the letter: “After a short and unpleasant deliberation, the Committee decided to remove any trade and transport concession concerning Kirkwall from House Meino with immediate effect. All concessions will be transferred to House Tethras starting today at noon.” Worthy paused and placed the document on the table in front of a stunned Torrold. “Below are the signatures from every committee member. Have a good day, my lords”.
Worthy saluted and turned to leave. “Stop!” Roared Torrold “Do you know the reason of this nonsense?” asked him shaking with anger. “Why do you even need to ask, Lord Meino, after what you have done with the Head member Jorrin Dace last evening? I think you should have expected this outcome.” said Worthy rather politely. “What? I never even saw …” started to argue Torrold, then stopped, with a sudden nightmarish idea emerging in his mind. “The poet I kicked out yesterday was Jorrin then.” “Yes. And Lord Dace is quite convinced you had some good reasons to do so.” added a helpful Worthy. “Good day, my lords.” Torrold stood stunned for a few minutes, in a very uncomfortable silence. Then got up and stormed out.
*** About two hours later, Varric and his new spymaster were deep in conversation at a table in The Hanged Man. The table was well obscured by a pillar, so nobody entering the tavern was able to see them. And anyway, Varric was barely recognizable in his servant outfit.
“Are you sure?” was Varric saying. Edwina looked at him half amused. “As I said, he was meeting with Short Tobias. Some of Shorty`s crew were also present”. Short Tobias was a giant Carta leader, the most vicious and ruthless of them. A nice piece of work. Varric nodded: “As expected. Anything else?”
“They placed several spies around Tethras mansion. No other movements.” Said a very confident Edwina. “Then it`s tonight” said an equally confident Varric. “Do you need company, boss?” asked her slightly concerned, looking at Varric`s beardless young face. “No. You know, I think I`m starting to enjoy all this charade. I don`t know why I never thought about a career as a spy agent. It looks like a lot of fun.” “Sometimes, boss. But most often is either boring or deadly” said matter-of-factly the new spymaster. “Oh well, you can`t have everything. This is what I need you to do…”
*** Varric was seated on an ornate pillow in the middle of his bed, reading a book about a very lucky Antivan Crow. The night was quite warm, but the window of his room stood closed. He just reached a very exciting episode when the door started to open quietly.
“Do come in, Torrold. You and your friends are all invited.” said a cheerful Varric. Torrold and five others slowly entered the room, Shorty among them. “Have a seat, Master Torrold” Varric gestured toward the only chair in the room, the one used by Bartrand a few days before.
Torrold sat down slowly, constantly watching Varric`s face. “Do you know why I`m here?” asked Torrold very calmly. “To apologize for your behavior, I guess” said a happy-sounding Varric. “To strangle you with your own innards, for stealing my concessions. Then I`ll impale you and leave your body at the entrance.”
“I`m sorry to hear this, Torrold dear. So let`s talk business” said Varric and closed his book suddenly. Instantly, dozens of crossbow bolts filled the room from every direction, peppering everyone except Varric and Torrold. “You`ve missed!” an angry Torrold roared, drawing his sword. “On the contrary. You`re already dead, dear Torrold. You just don`t know it yet” said Varric, then jumped up and disappeared in a cloud of smoke.
A stunned Torrold retreated slowly toward the door, listening frantically to any sound or noise. He heard nothing except his heartbeat. When he was close enough to the door, he reached out with his armed right hand to open it, when a vicious cut severed the tendons of his forearm, then a hard kick shattered his right knee. Torrold stumbled backward, trying to catch his falling sword with the left hand when a slender blade cut the Achille`s tendon of his left leg while another almost severed his left forearm completely.
Torrold hit the ground hard on his back and his head made a sick noise. Varric`s face appeared in his field of vision, just inches in front of him. “I never understood men like you, Torrold. Always so sure and decisive, and always so stupid. You never thought that something is amiss when your spies reported that I`m all alone this evening? And how can you forget about Durin, my father`s second and cousin, who incidentally was one of the greatest Proving champions in Orzamar`s history? Do you think he never taught me anything, despite being his favorite nephew? Goodbye, Torrold” said Varric and cut his throat with both blades.
*** The next morning, an armor-clad Varric entered the Merchant Guild meeting room, carrying a golden and large dispatch box. His armor was an old Tethras relic and Durin`s favorite one. The exact one he used at the Provings.
Varric stopped in front of the table, near the front seat occupied usually by Torrold and now empty. All ten Council members watched him silently, confused by his outfit and behavior. And also by Torrold`s unusual absence.
Casually Varric opened the box, extracted Torrold`s head, placed it on the table in front of the empty seat. “Lords, my negotiations with lord Meino are finished. Any Council member open for negotiations concerning the trade and transport deal with Orzamar is invited to do so with me personally at the Tethras mansion. This is my last visit at the Merchant Guild House. An excellent day, gentlemen.” Then he turned around and left the room in stunned silence.
*** A few days later a tired Bartrand entered Tethras mansion. To his surprise, Varric was in the main hall, greeting him. “Good day, little brother. How was your Rite of Passage?” asked Bartrand with a rather bored voice. “Nothing special, brother. I won the trade and transport concessions for our house” said calmly Varric.
“You did what?” shouted Bartrand surprised. “All concessions, you say everything? What about House Meino and Torrold?” “House Meino is no more, brother. They agreed to my terms and came over to House Tethras” said Varric matter-of-factly. “And Torrold?” insisted a shocked Bartrand. “All that`s left of Torrold is his head, and I left it at the Merchant Guild house. I don`t know what they did with it” explained slowly Varric.
Bartrand suddenly felt an irresistible urge to sit down and digest all these incredible news. He looked to Varric`s calm face for several minutes, shaking his head. “Anything else I should know, brother?” asked him finally. “From now on, I`m moving out. I`ve rented a permanent room at The Hanged Man tavern. It`s in Lowtown, you know.” Varric stood up: “Godbye, brother. I have some business to attend. We`ll see each other tomorrow morning”. Then he left.
It took a few minutes for Bartrand to realize two things: Varric was long gone, and he never asked anything about his trip.
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deadlydwarf
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August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 21:51:03 GMT
Just finshed Act 2 - my mother was killed. Its a sad day. The funeral will be Monday at 1000AM at the Hightown Church. I hope all will attend and pay their respects - All rise and remove all headgear. No talking allowed. Turn and look to the right. Gaze upon the awesomeness of this person. Gaze upon......KNIGHT-COMMANDER MEREDITH. Look how she uses that sword against that qunari. So effortlessly. AWESOME. There will never be another character like her again. - and now...the main event. I will let the video do the talking Too many of my boss fights looks like that! (Minus the Benny Hill music, of course.)
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27,347
Obsidian Gryphon
10,621
August 2016
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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 25, 2017 22:43:33 GMT
adrianbc , could you space out the paragraphs please? I think it'll be easier to read if they aren't sticking to each other. * I have to say I wasn't very upset with the non-healing skills in DAI since there're heal potions. I guess I'm open minded about oddities in games. I also don't immediately try to play a new game on normal / hard / nightmare. It's always casual in the first dip so I could get an idea what the combat is like, how everything works. And later on, there're mats in crafting that can auto-heal when a kill is made and a specialised skill for the Reaver that restores hp. With all the improvements they made in combat skills, I don't have much to worry about. The non-chat at camps was a bit disorienting since it's been taken for granted that companion dialogues always takes place at resting zones. I'm one of those who loves all the zones in DAI. The HW is a desert and it reminds me of Egypt. The time when I rode out to the pyramids and I saw for the first time, the desert. The feel of sun, wind and sand. The sand that rapidly disperse in the wind. The smell and movement of the horse beneath me. DAI got the horse so right. I never think about the waste of space, that there should be things populating the area, that there should be quests. I'm not thinking of the game. No, I think about the beauty of the desert. Was it always a desert? I think about the animals that live there, how do they survive? I think about the desert birds whirling up in the sky, what are they? What do they see? I see the huge moon in the sky, the stars and thought of travel around the ocean of sand. How do the people of DAI do it? I've a lot of questions about the world of DA. I marvel at the footsteps in the sand. I can stand for long minutes looking across the sand, the sky. I watch the shadows rise and fall as the party cross the HW. I appreciate the beauty of DAI, the work the devs put into it. I take time to drink in every zone, everything they put in it. For me, it's not about the game mechanics all the time.
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guest@proboards.com
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Nov 26, 2024 22:16:04 GMT
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Post by Deleted on Feb 25, 2017 22:56:59 GMT
@domi Oh yeah, Is Alistair King or a Warden? Was the Dark Ritual done? Because then there is a certain order you want to do two particular missions later otherwise you miss out on some of the most interesting cameo moments. I have checked my Tapestry, and those states were wrong. I reset all the DA/DA2 events in the Tapestries now, but I guess it won't impact my current game? Oh, well, apparently Revel executed Anders, heh. Anyways, I am going to play it for a bit, and see if I can stand it or just going to go back to Jade EMpire and write off those $40 as BioWARE donations fund.
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deadlydwarf
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deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 23:09:51 GMT
@domi Oh yeah, Is Alistair King or a Warden? Was the Dark Ritual done? Because then there is a certain order you want to do two particular missions later otherwise you miss out on some of the most interesting cameo moments. I have checked my Tapestry, and those states were wrong. I reset all the DA/DA2 events in the Tapestries now, but I guess it won't impact my current game? Oh, well, apparently Revel executed Anders, heh. Anyways, I am going to play it for a bit, and see if I can stand it or just going to go back to Jade EMpire and write off those $40 as BioWARE donations fund. When you started DAI, did it say you imported your world state successfully? Or are you saying the Tapestry didn't save your choices correctly? Unless you find the game absolute torture, you might just start over and take advantage what you've learned up to now. Most everyone here has unfinished PTs which we abandoned when one too many things went wrong. As it is now, you'll only get annoyed every time you run into something that runs contrary to your world state.
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ღ I am a golem. Obviously.
440
0
25,785
phoray
Gotta be kiddin me
13,211
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Feb 25, 2017 23:27:33 GMT
@domi Oh yeah, Is Alistair King or a Warden? Was the Dark Ritual done? Because then there is a certain order you want to do two particular missions later otherwise you miss out on some of the most interesting cameo moments. I have checked my Tapestry, and those states were wrong. I reset all the DA/DA2 events in the Tapestries now, but I guess it won't impact my current game? Oh, well, apparently Revel executed Anders, heh. Anyways, I am going to play it for a bit, and see if I can stand it or just going to go back to Jade EMpire and write off those $40 as BioWARE donations fund. You didn't answer. If Alistair is a Warden in your world state that you imported, then do Winter Palace before Adamant. If Alistair is King, it doesn't matter what order you do them in. But I also second Deadly Dwarf. The beauty in the DA World is that with each installment comes a new hero but they're all in the same world, sometimes with overlapping time events. I like thinking about the fact that my Warden could have met Hawke when they were in Lothering during the Fereldan Blight. To get all the way to the Third installment and disregard that chance at superb world continuity sounds ... really disappointing and jarring. If you make someone King/Queen they stay that way. The letters I remember getting in ME2 about things Shepherd have done show up on the War Table of DAI, in a way. Getting a letter from characters that knew the Warden.... Seeing Cameos as a result of decisions I made as a Warden... sometimes when I play different worlds, I actually get kinda confused why such and such spoke that way because the world I crafted is all mine and very personal. Then I remind myself that I'm trying something different.
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Nov 18, 2024 10:01:57 GMT
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Duke Cameron
1,058
Sept 13, 2016 0:28:35 GMT
September 2016
animalboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Duke Cameron on Feb 25, 2017 23:31:13 GMT
Crafting hundreds of runes just to get Paragon Runes in Awakening. Did they really have to have you make multiple runes of lower levels just to get to Paragon?
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Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
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deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Feb 25, 2017 23:37:22 GMT
Crafting hundreds of runes just to get Paragon Runes in Awakening. Did they really have to have you make multiple runes of lower levels just to get to Paragon? I don't bother with rune-crafting in Awakening; it's an insane hassle! What evil mind came up with this system? (Perhaps the same one that came up with the requisition quests in DAI requiring gems and malachite!)
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Wanted Apostate
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Nov 26, 2024 21:28:38 GMT
18,270
Catilina
11,035
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Feb 25, 2017 23:40:55 GMT
@domi Oh yeah, Is Alistair King or a Warden? Was the Dark Ritual done? Because then there is a certain order you want to do two particular missions later otherwise you miss out on some of the most interesting cameo moments. I have checked my Tapestry, and those states were wrong. I reset all the DA/DA2 events in the Tapestries now, but I guess it won't impact my current game? Oh, well, apparently Revel executed Anders, heh. Anyways, I am going to play it for a bit, and see if I can stand it or just going to go back to Jade EMpire and write off those $40 as BioWARE donations fund. I said, you MUST check the tapestry all little parts ... Sadly, in this playthrough will not appear your changes, and I think, you don't planned another (but perhaps you will like ... you have time).
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