melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,414 Likes: 26,107
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Post by melbella on Feb 28, 2017 1:42:06 GMT
My husband may be starting Awakening tonight. I know companion loyalty quests can be super buggy, does anyone know of a good spoiler free walk through to time them all correctly with bugs in mind?
Hmm, non-spoilery?
Go to Blackmarsh last - that will ensure everyone who wants to can do the Joining.
Don't accept any new quests in Amaranthine before bringing Sigrun there and wandering around.
Make a hard save before entering the mine.
Is that too spoilery?
Alternatively, install the mods available to fix the bugs unless.... that's not an option? I believe they are linked around here somewhere.
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Post by deadlydwarf on Feb 28, 2017 1:46:00 GMT
Iona finally finished up with the Jaw of Hakkon - after much misery. I had gotten into the old Tevinter fort with a team of Vivienne, Blackwall, and Cole, but kept getting clobbered the moment Gurd Harofsen turned into a Revenant. I headed back to Skyhold to lick my wounds, updated some gear, and returned to the Frostback Basin but this Dorian in place of Vivienne. And this time, Gurd went down quickly after a confusion grenade turned the undead archers on Gurd. Amazing how these things work out... (Lesson learned: unless you actively manage your dual wield rogue, archers are better if relying largely on AI.) While in the ice fort, I found yet another sign of the sense of humor of the developers: As to companion banter for this final leg of JOH, Blackwall said a couple of things here and there, but was completely quiet during the encounter with Ameridan. By contrast, Seeker Cassandra, who I took in previous PTs, had much more to say when faced with the first Inquisitor. Cole said some interesting things inside the fort; Dorian more talkative outside the fort. (I wish someone would come up with a chart to show which areas trigger good banter for which characters.) Now to figure out whether I want to start Descent tomorrow or go straight to Trespasser...
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Post by phoray on Feb 28, 2017 2:31:53 GMT
My husband may be starting Awakening tonight. I know companion loyalty quests can be super buggy, does anyone know of a good spoiler free walk through to time them all correctly with bugs in mind?
Hmm, non-spoilerly?
Go to Blackmarsh last - that will ensure everyone who wants to can do the Joining.
Don't accept any new quests in Amaranthine before bringing Sigrun there and wandering around.
Make a hard save before entering the mine.
Is that too spoilery?
Alternatively, install the mods available to fix the bugs unless.... that's not an option? I believe they are linked around here somewhere.
He is playing my PS3 game.
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adrianbc
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 28, 2017 6:54:04 GMT
My husband may be starting Awakening tonight. I know companion loyalty quests can be super buggy, does anyone know of a good spoiler free walk through to time them all correctly with bugs in mind? I last played Awakening more than two years ago, so I forgot some details. However, there is an easy way to assure maximum loyalty with all companions. First is the order you offer them gifts. The iconic "plot gifts" for all companions should be the last. The plot gifts: A kitten - Ser Pounce-a-lot (Anders), a lyrium ring (Justice), the grandfather’s bow (Nathaniel), a toy horse (Oghren), a spyglass (Sigrun) and a blank journal (Velanna). This means that you can give them all the other gifts, and give the plot one the last, preferably after their personal quest. If you plan to keep Anders from the templars and confront them it is safe to give him Pounce-a-lot early. I`m not sure what happens if you ignore Anders`s personal quest since I never played Awakening that way. The order of the main quests can also affect some companions. For instance, it`s important NOT to do any side quest in Amaranthine before you acquire Sigrun and do her Amaranthine quest. Then, you need to finish the main quest arc in order: Wending Wood, Kal`Hirol and at last Blackmarsh. It`s easy to reach maximum loyalty with Justice, but with Velanna and Sigrun is tricky if they are acquired late. Maxing out Nathaniel`s loyalty is a problem if you are playing a Cousland, so giving him the bow as the last gift can be essential. Oh, I almost forgot: It helps if you equip the Warden with some second class gear (armor, weapon) you can afford to lose before starting Wending Wood. Sometimes the best pieces of the Warden`s equipment will disappear, even if the Warden recovers her/his gear from the ghoul. I lost once the best dagger in the entire game this way, and had to reload. Just in case, make a save before entering the mine.
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Post by javeart on Feb 28, 2017 9:03:47 GMT
I still hate the writters a little for the warden vs Hawke choice I loved my old canon, where I thought Alistair would be perfectly happy with the wardens for thirty years or so at least... But since I'm incapable of letting him die, now he has to be king, and since he doesn't want to be king if you leave him alone, I have to harden him, which I hate I know it's only a line, but there are times when a line is so not in you that you just can't or am I the only one who has this kind of silly RP issues? I hardened Alistair in the only post-DAI DAO pt I had, and I've been reusing everytime I started a pt in DA2, and previously I'd only make the choice in the keep to play DAI, and that was easy, if I don't have to see it I'm fine with it I actually considered playing my old canon, then make him king for DAI via keep, pretending it happened later, because Anora died and by then he was more willing to be king, but it seemed like too much headcanon In the end I decided that it was easier to take advantage of the silent PC and headcanon only that I said something else something nicer, though it had the same hardening effect because why not? stranger things happen in Thedas all the time I don't remember much how his dialogues about becoming king once he's hardened are, because I never played it much like that and my bitterness for "having" to change my canon coloured the whole experience last time I hope he sounds happy enought about it, I think this time I might be able to enjoy it all more Also, my DAO's combat skills were always poor, but now I'm rusty and they're even worse I keep making build mistakes, I think, that or I don't remember the basics of using the spells right I totally forgot about the friendly fire and I raced to get the spells for SotC (and mana clash, while I was at it), and now I finally got them but I'm kind of missing having more glyph and healing spells, or at least some trinket that would enhance electricity resistance It's true though that I remember enough to know I'm going to end up anyway casting Mana Clash and SotC from a mile away, before I even open the doors, a very "kill first, ask questions never" approach that kind of fits badly with all her coercion skills Still, having at least a glyph of repulsion at the entrance would help and it never hurts to get paralysis explosion soon either... I don't know if anyone here plays healers, or mages in general, in DAO? To see how you build them (and use them)
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
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Post by adrianbc on Feb 28, 2017 9:30:20 GMT
I still hate the writters a little for the warden vs Hawke choice I loved my old canon, where I thought Alistair would be perfectly happy with the wardens for thirty years or so at least... But since I'm incapable of letting him die, now he has to be king, and since he doesn't want to be king if you leave him alone, I have to harden him, which I hate I know it's only a line, but there are times when a line is so not in you that you just can't or am I the only one who has this kind of silly RP issues? I hardened Alistair in the only post-DAI DAO pt I had, and I've been reusing everytime I started a pt in DA2, and previously I'd only make the choice in the keep to play DAI, and that was easy, if I don't have to see it I'm fine with it I actually considered playing my old canon, then make him king for DAI via keep, pretending it happened later, because Anora died and by then he was more willing to be king, but it seemed like too much headcanon In the end I decided that it was easier to take advantage of the silent PC and headcanon only that I said something else something nicer, though it had the same hardening effect because why not? stranger things happen in Thedas all the time I don't remember much how his dialogues about becoming king once he's hardened are, because I never played it much like that and my bitterness for "having" to change my canon coloured the whole experience last time I hope he sounds happy enought about it, I think this time I might be able to enjoy it all more Also, my DAO's combat skills were always poor, but now I'm rusty and they're even worse I keep making build mistakes, I think, that or I don't remember the basics of using the spells right I totally forgot about the friendly fire and I raced to get the spells for SotC (and mana clash, while I was at it), and now I finally got them but I'm kind of missing having more glyph and healing spells, or at least some trinket that would enhance electricity resistance It's true though that I remember enough to know I'm going to end up anyway casting Mana Clash and SotC from a mile away, before I even open the doors, a very "kill first, ask questions never" approach that kind of fits badly with all her coercion skills Still, having at least a glyph of repulsion at the entrance would help and it never hurts to get paralysis explosion soon either... I don't know if anyone here plays healers, or mages in general, in DAO? To see how you build them (and use them) There is the Gibbed DragonAge SaveGenerator for re-creating your decisions from the complete DA:O UE into a small game-save usable for starting DA2. It works in a similar way as Dragon Age Keep for DA:I. I am using it when I want to play DA2 with a specific DA:O outcome for which I don`t have a saved character. Or when I don`t want to bother searching for a DA:O final save. I rarely play a mage Warden in DA:O, although I finished the game with both a male Amell and Surana. I played them as Arcane Warriors / Spirit Healers. It`s the most versatile mage combination for me, and offers a large degree of freedom for choosing companions - no other mage is needed in the party for any fight. As for the spells, I like to use the hex line from Entropy, the Mana Clash and Crushing Prison lines from Spirit, the glyphs (or at least the first) and Haste lines from Creation. And of course, the Ice and Electricity lines for the Storm of the Century, if possible. The Paralysis line from Entropy is also good if you want to use your mage as a tank.
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Post by javeart on Feb 28, 2017 10:14:06 GMT
There is the Gibbed DragonAge SaveGenerator for re-creating your decisions from the complete DA:O UE into a small game-save usable for starting DA2. It works in a similar way as Dragon Age Keep for DA:I. I am using it when I want to play DA2 with a specific DA:O outcome for which I don`t have a saved character. Or when I don`t want to bother searching for a DA:O final save. I rarely play a mage Warden in DA:O, although I finished the game with both a male Amell and Surana. I played them as Arcane Warriors / Spirit Healers. It`s the most versatile mage combination for me, and offers a large degree of freedom for choosing companions - no other mage is needed in the party for any fight. As for the spells, I like to use the hex line from Entropy, the Mana Clash and Crushing Prison lines from Spirit, the glyphs (or at least the first) and Haste lines from Creation. And of course, the Ice and Electricity lines for the Storm of the Century, if possible. The Paralysis line from Entropy is also good if you want to use your mage as a tank. Thanks, but I'm on PS3 the hard part is over though (I hope ) I usually pick arcane warrior as a second specialization, but I don't really use it to get close in combat, I did it once but I'm mess playing like that I need to keep my distance It was fun though, I can see why people love it
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 28, 2017 10:56:48 GMT
I am sorry, there is no SaveGenerator for PS3 I know of. I also played my Arcane Warrior / Spirit Healer mages more as ranged controllers and damage dealers. Only used a sword and shield with them when forced. DA:O is not that difficult to play, even on Nightmare. The trick is to hold the initiative in combat and to incapacitate/eliminate the most dangerous foe asap. Every class is capable of doing this with the right specializations. Of course, I always play DA:O with tactics disabled, except a single line one for Oghren (activate Berserker when a foe is in sight). Because I want to choose the timing and sequence of all abilities carefully in combat.
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Post by Deleted on Feb 28, 2017 13:01:22 GMT
I still hate the writters a little for the warden vs Hawke choice :lol: I loved my old canon, where I thought Alistair would be perfectly happy with the wardens for thirty years or so at least... But since I'm incapable of letting him die, now he has to be king, and since he doesn't want to be king if you leave him alone, I have to harden him, which I hate :( I know it's only a line, but there are times when a line is so not in you that you just can't :pinched: or am I the only one who has this kind of silly RP issues? :lol: I hardened Alistair in the only post-DAI DAO pt I had, and I've been reusing everytime I started a pt in DA2, and previously I'd only make the choice in the keep to play DAI, and that was easy, if I don't have to see it I'm fine with it :lol: I actually considered playing my old canon, then make him king for DAI via keep, pretending it happened later, because Anora died and by then he was more willing to be king, but it seemed like too much headcanon :lol: In the end I decided that it was easier to take advantage of the silent PC and headcanon only that I said something else :lol: something nicer, though it had the same hardening effect because why not? stranger things happen in Thedas all the time :P I don't remember much how his dialogues about becoming king once he's hardened are, because I never played it much like that and my bitterness for "having" to change my canon coloured the whole experience last time :lol: I hope he sounds happy enought about it, I think this time I might be able to enjoy it all more :lol: Also, my DAO's combat skills were always poor, but now I'm rusty and they're even worse :lol: I keep making build mistakes, I think, that or I don't remember the basics of using the spells right :lol: I totally forgot about the friendly fire and I raced to get the spells for SotC (and mana clash, while I was at it), and now I finally got them but I'm kind of missing having more glyph and healing spells, or at least some trinket that would enhance electricity resistance :facepalm: :lol: It's true though that I remember enough to know I'm going to end up anyway casting Mana Clash and SotC from a mile away, before I even open the doors, a very "kill first, ask questions never" approach that kind of fits badly with all her coercion skills :lol: Still, having at least a glyph of repulsion at the entrance would help :P and it never hurts to get paralysis explosion soon either... I don't know if anyone here plays healers, or mages in general, in DAO? To see how you build them (and use them) Which difficulty level where you playing on? I play on Normal, and overall, I had no problems with my Mage. I used the walking bomb spell a lot, trying to tag it on any creature that my tank first pulled, so would drop the health first. if I could see a big group closing in, I'd put ice storm or tempest down. Obviously, lots of freeze spells and paralyzingly ward/gliph, and I had chain lightening and shock. I had to put the Chain lightening on script, because I could not initiate it manually by some reason (so I had it scripted to trigger when enemies closed mid range).. I can't remember off hand, but iirc that was also in Origins, a variation of the Fist spell, that was great to interrupt the spell-casters, I used it when their guy was half way through cast of chain lightening or fireball, or other long cast dps spell. This way he lost his cast and wasted his time. I used that mana drain sustained state to keep my mana up in combat, and once in a while I shifted into the fade state from arcane warrior if I wanted to use the sword. In healing, I used the green life ward on Zevran because he'd normally go behind the enemy lines to backstab and keep pressure on their spell caster. I rarely used the stamina boost because I was out of mana. Tank was a second candidate for the life ward, but I would start him off with the HoT on him (the regeneration), and then cast heal on demand as he needs it. Mass heal is situational, or to save the tank/secondary healer. Ressurect saved for tank or secondary healer if I had one. I also pause all the time in Origins, and use the point and click for spells (blush), very much like the old turn based games. Overall, when I got to Awakening, Anders had a very similar build to my Mage. Hope this helps.
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adrianbc
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Feb 28, 2017 13:17:16 GMT
He is playing my PS3 game. Oh ... sorry! I did not see this message. I always played on PC, so I hope my previous post is still good since it requires just the vanilla game. Awakening is really buggy even after so many years. And the Architect is still stealing your best weapon or armor (I lost the best dagger once, and the best light boots another time). There is also an easy way to win crowded battles with large groups of enemies (almost any enemy, in fact). It`s based on the use of the warrior talent "Grievous Insult". Once your party is attacked, close the distance to the enemy with all companions, use "Grievous Insult" and all those pesky minions will gather around your party instantly. Then immediately use safe AoE talents like "Massacre" (warrior), "Hand of Winter" (Battlemage) and Flicker (rogue), and the enemy is usually mostly gone. I was really annoyed by some encounters in Awakening, but this trick saved me a lot of hassle ...
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Post by fylimar on Feb 28, 2017 16:20:20 GMT
Riya got Blackwall out of jail and will hand him over to the wardens, which made him one happy little wannabe warden. She finished with some other questlines still open in the Hinterlands, Western Approach and some other maps (still has something open on the Stormcoast), the Hissing WIldes will probably be skipped this playthrough and then off to the Arbor Wilds ... should bring Solas and Sera to ruin the mood - Sera hates all things elven and Solas was extremly bitchy and cranky during the whole quest when I took him last time - sadly there is no tank to finish that group of gloom and doom, all warriors are happy: Cass is Riyas bff, Iron Bull her lover and Blackwall is practically dancing around since he was promised to the Grey Wardens.
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Post by Deleted on Feb 28, 2017 21:31:13 GMT
Yesterday was my weekly 'no gaming' day in the name of the balancing my relationship with real life, so now I am really eager to get off work, get the food ready and re-fire the DA:I.
This is the first time I actually cannot wait to restart DAI.I think part of it because I left my Inquisitor standing knee-deep in cold water, in that dungeon with Dorian - please, no spoilers for me from here if you guys can manage. If you can't, it's fine, but I'd prefer to go blind from here - now, I actually want to see what happens. :)
Also, I spent most of the day arguing about the relative advantages of re-rolling a male mage Qunary to romance Dorian & to eventually use Cole in the party. That way I can increase the number of non-human characters in the party & keep my LI with me. Unless, I switch up Blackwall with Iron Bull as my tank in the Dusk Fell's story, but then I will have to move that one heavy purple armor again, and I have my doubts about putting it on Bull. Blackwall already looks sort of odd in it. (Picture forthcoming if I can capture that particular outfit).
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Post by Catilina on Mar 1, 2017 0:45:48 GMT
Finished Trespaser with Issaar Adaar (some background) World state: Anora rule with Warden (Aedan Cousland, reaver/templar) Morrigan have Old God son, Wilhelm Hawke (elemental-blood) supported rebellion, Loghain sacrificed, Hawke went to Weisshaupt) Summarize: Preserved Inquisition as Leliana's bloody fist to help her to drown the doubters in blood peacekeeping force. Random moments: Exalted Council, Val Royeaux, fancy arrival: Birthday surprise for Bull To become Red Jenny: Cole more human: Cullen, Leliana Diplomatic disturbances There is some problem with qunari, with Fen'Harel and with the mark – In any event, a say goodbye, while we still can do, and hurray! Free the dragon! Solas issues To return to the council Farewell
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Post by deadlydwarf on Mar 1, 2017 1:24:48 GMT
Yesterday was my weekly 'no gaming' day in the name of the balancing my relationship with real life, so now I am really eager to get off work, get the food ready and re-fire the DA:I. This is the first time I actually cannot wait to restart DAI.I think part of it because I left my Inquisitor standing knee-deep in cold water, in that dungeon with Dorian - please, no spoilers for me from here if you guys can manage. If you can't, it's fine, but I'd prefer to go blind from here - now, I actually want to see what happens. Also, I spent most of the day arguing about the relative advantages of re-rolling a male mage Qunary to romance Dorian & to eventually use Cole in the party. That way I can increase the number of non-human characters in the party & keep my LI with me. Unless, I switch up Blackwall with Iron Bull as my tank in the Dusk Fell's story, but then I will have to move that one heavy purple armor again, and I have my doubts about putting it on Bull. Blackwall already looks sort of odd in it. (Picture forthcoming if I can capture that particular outfit). Good to hear you're getting into it! Not a spoiler really, but keep an eye out for quick cameos by several of the mages you might've met in Redcliffe. (In DAO, did you save Connor or did you have to kill him to kill the demon controlling him?) Heavy purple armor? You mean one of those rare, unique armor sets or one that's actually purple?
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Post by Obsidian Gryphon on Mar 1, 2017 1:29:31 GMT
^ I think she means the unique armor set because I can't think of any original purple armor.
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Post by deadlydwarf on Mar 1, 2017 5:09:23 GMT
With Cory dead and JOH complete, I pondered whether or not to bother with Descent. Then, while trying to visit the Black Emporium, I ran into the misery of conflicting mods preventing entry into the Emporium. Having installed a mod that allows you to purchase raw materials in a shop in Redcliffe and later Skyhold, I figured the only thing keeping me visiting the Black Emporium were the schematics. So I bit the bullet and bought all the schematics left at the Emporium and saved them via the Golden Nug. That left me with less than 10,000 in money, however, so I decided to do at least part of Descent to build my funds back up. Generally, the companions don't contribute much to banter in Descent, but I did get one good line out of Iron Bull. Legionaire Renn was mentioning that everyone in the Deep Roads has their favorite darkspawn. Iron Bull came back with a comment that he really appreciated the rack on an ogre! When I stopped for the night, I had completed most of the first three levels and will do the big Darkspawn when I return with aspiring Grey Warden, Blackwall, and Varric. Should I go further down, I believe Varric deserves an audience with the Nug King!
One thing that's annoying about doing the DLCs after defeating Corypheus is that things quickly become dead at Skyhold. Suddenly, all the companions do is give you the greeting of the day. It's kind of sad. OTOH, if you do the DLCs before the final showdown, defeating Corypheus becomes easier than killing a Snoffleur. Oh well... Also, did notice some dated banter during JOH. This PT, I did JOH after defeating Cory. However, every now and then the companions would chat about what it would take to defeat Corypheus.
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Post by Obsidian Gryphon on Mar 1, 2017 6:39:53 GMT
^ I cheated on the funds. Used a shop mod that rack up the sale prices if the items are sold at Haven / Skyhold. That is how I bought a ton of T2 stuff from BE once the Inq hits level 8, craft as much as I want (everybody ends up getting very good equipment / armor), and all the T3 at 16. Yeah, JOH banter after Cory become repetitive sometimes, which is why I do the JOH and Descent DLCs before Cory.
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Post by riverdaleswhiteflash on Mar 1, 2017 7:26:57 GMT
I went back to Dragon Age: Inquisition after spending a while on the Steam version of Final Fantasy X.
Weeper Cadash finally finished fighting off the Venatori at Haven. (What that did to Haven doesn't bear thinking about.) He also got a snazzy new title, a castle, a new suit of armor, two new daggers, and a kiss from the nice Tevinter who'd shown up to warn him about the aforementioned Venatori. Oh, and he met Hawke, set up a new camp in the Hinterlands, started mining obsidian in Crestwood, and got the rights to a mine around Redcliffe for a few months thanks to the nice Arl who I'm sure isn't going to try and destroy Weeper's organization in a few years.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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August 2016
tagidoll
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by NextOfQuinn on Mar 1, 2017 10:20:03 GMT
Welp. After beating Coryshits, Varrys headed to the deep roads and I swore like a sailor because I forgot Cass would vanish AND she took all that awesome gear with her. Ugh. I brought IB in to the party to replace her but couldn't be bothered making him some armor so gave him stuff I had looted off corpses and hadn't sold yet. So he was a bit pathetic but he was worth it if only for the Ogre rack comment, just mentioned by deadlydwarf above. I was also happy to see the dwarf exclusive dialog this time through. Varrys pretty muched breezed through all the way down only having some trouble killing those two ogres just passed the fire room. IB was useless here so Varrys really felt Cass's absence. Did not bother collecting all the mugs or cogs - Kelebek did this already in my last pt. I did however take the time for Varrys to get judged by the Nug King. I kind of wish Leliana could be in your party for that. She would completely lose her mind!After Varrys singlehandedly killed The Guardian (stay alive other party members omg) he went back to Skyhold ready to take on Tresspasser. However I fail at maths and Varrys was short 3 power points >_> So off he went to the Exalted Plains to tackle some rifts. He also managed to ding 21 in the process. So just Tresspasser left. I will deff need a Dragon Age break after this - I still want to play DA2 again, because I want to romance Sebastian and side with the Templars, two things I have not done yet. I also want at least another 2 DAI pts (I still need to romance Blackwall and play as Reaver and Champion) but I know when I start to get a bit tired of a game/series it is better to leave it alone rather than force it. After I have gone nuts with MEA I /will/ start to miss Thedas again. When I finished my fifth pt I thought that would be it but I still came back for two more so I WILL be back again. Before MEA hits though I think I will do the DAO Dalish Elf story because I still haven't done that yet either. There is so much to do in this series!
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adrianbc
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
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January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Mar 1, 2017 10:56:46 GMT
Just posted the first "missing" part of my Rite of Passage fanfic about a young Varric at The Dragon Age Fanfiction Thread, for those interested. The story is about how Varric gained his independence from Bartrand and ended up living in The Hanged Man. And also who Edwina really is (in my opinion at least). Missing part 1 portrait a very different Varric from the usual cheery storyteller.
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Nov 26, 2017 12:37:49 GMT
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Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Mar 1, 2017 11:19:23 GMT
I think, I will buy at least JoH, it sounds like fun and gives some new content for a game fandom, I adore to pieces . I'm still at reading the comics with Isabella, Varric and Alistair and I have to admit, I cheered a bit, when Sten hit Alistair. I mean, grabbing the Arishok by the shoulders was a stupid thing to do (and so typical Alistair). I was shocked by Isabellas background story. I think, if Fenris knew that about her, they wouldn't have gotten along so well. I haven't played that much yesterday, but Riya is on her way to stop some red templars near the Storm Coast and save Sutehrland and his merry gang. I decided to go to the Arbor Wildes with Riyas best buddies: Iron Bull (close tie with Cass, but I took her last time), Varric and Dorian, because teh group of doom and gloom doesn't promise that much fun after all (and RIya wants to become a Red Jenny, so she has to stay on Seras good side. Alighiera Hawke is off to investigate a strange dwarven cult who tried to kill her and her sister. Of course, Varric is with her and Fenris and Bethany. I really love the banter, Fenris has there. He is very relaxed and flirting with Ali, cracking jokes with Varric and is even polite to Bethany (well, she is the sister of his girlfriend so he better be nice to her, plus, if I remember correctly, Bethany was the only mage (if Hawke isn't one), he gets along with). I didn't bother to bring Anders this time, because my Hawkes normally fight Cory alone, the companions always die, because they stand in Corys firestorm, no matter where I park them. So I'm used to kill him alone without a healing hand (if not a spirit healer myself), might be a bit longer with a dw rogue, but I already did it, so I know, it can be done.
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September 2016
riverdaleswhiteflash
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Jade Empire
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Post by riverdaleswhiteflash on Mar 1, 2017 11:24:31 GMT
Not content with the stuff I'd previously mentioned, Weeper felt the need to begin negotiating with a Venatori ally who seemed like he might be turned against the group, make a new suit of armor for Dorian, and take a keep in Crestwood from the bandits who'd taken it over.
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November 2016
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Post by javeart on Mar 1, 2017 11:37:40 GMT
.What did I do today (yesterday) in DA? Well, mostly suck big time at combat, I've been doing that a lot lately Last night I did the brecilian forest and it was really painful killing all the revenants, and I mean really painful Also, I didn't even remember that you didn't have to kill the mad hermit In every pt I can remeber I always kill him and now I feel bad about it I am sorry, there is no SaveGenerator for PS3 I know of. I also played my Arcane Warrior / Spirit Healer mages more as ranged controllers and damage dealers. Only used a sword and shield with them when forced. DA:O is not that difficult to play, even on Nightmare. The trick is to hold the initiative in combat and to incapacitate/eliminate the most dangerous foe asap. Every class is capable of doing this with the right specializations. Of course, I always play DA:O with tactics disabled, except a single line one for Oghren (activate Berserker when a foe is in sight). Because I want to choose the timing and sequence of all abilities carefully in combat. I know most people find it quite easy (even more with a mage) but I'm really not very good with combat in DA in general, and that's even with DA2 and DAI, which I replay all the time I have to admit though that I leave almost all the companion part to tactics, I enjoy setting them, a lot actually, but the micro-managing in combat kills me, I can barely control my own character Which difficulty level where you playing on? I play on Normal, and overall, I had no problems with my Mage. I used the walking bomb spell a lot, trying to tag it on any creature that my tank first pulled, so would drop the health first. if I could see a big group closing in, I'd put ice storm or tempest down. Obviously, lots of freeze spells and paralyzingly ward/gliph, and I had chain lightening and shock. I had to put the Chain lightening on script, because I could not initiate it manually by some reason (so I had it scripted to trigger when enemies closed mid range).. I can't remember off hand, but iirc that was also in Origins, a variation of the Fist spell, that was great to interrupt the spell-casters, I used it when their guy was half way through cast of chain lightening or fireball, or other long cast dps spell. This way he lost his cast and wasted his time. I used that mana drain sustained state to keep my mana up in combat, and once in a while I shifted into the fade state from arcane warrior if I wanted to use the sword. In healing, I used the green life ward on Zevran because he'd normally go behind the enemy lines to backstab and keep pressure on their spell caster. I rarely used the stamina boost because I was out of mana. Tank was a second candidate for the life ward, but I would start him off with the HoT on him (the regeneration), and then cast heal on demand as he needs it. Mass heal is situational, or to save the tank/secondary healer. Ressurect saved for tank or secondary healer if I had one. I also pause all the time in Origins, and use the point and click for spells (blush), very much like the old turn based games. Overall, when I got to Awakening, Anders had a very similar build to my Mage. Hope this helps. thanks, everything helps! I definitely need to get more healing spells, I didn't even remember life ward existed, and it would have been useful last night to keep Alistair on his feet I'm always the healer in the party, but the truth is I'm not very good at it, I always get lost in the thrill of throwing fire and ice around and setting glyphs everywhere ... I have to admit it, my companion's lives are not in good hands edit: I'm playing on hard, btw, I thought I've said (not in the previous post, now in this one, I mean )
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adrianbc
N3
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
Posts: 330 Likes: 582
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January 2017
adrianbc
Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights
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Post by adrianbc on Mar 1, 2017 11:50:26 GMT
Wow. Everybody from your party died during the battle with Corypheus except Hawke? On every occasion? I finished DA2 on Normal, Hard and Nightmare always with zero casualties during the entire game. I prefer to play on Hard because of the absolutely stupid way weapons are designed in DA2. Who the hell was the utter idiot who thought that a sword, axe, dagger or even a staff doing only spirit, frost, fire, electricity or nature damage was a good idea? How on earth can a spirit damage REAL sword be made? Sorry for my rambling, but I simply can`t stand Bioware`s choice for weapon design starting with DA2 ... I always managed to finish the fight with Cory with all companions standing. You just need to move constantly from statue to statue and place your party in every alcove as far away as possible from the central hall. And wait for an opening in Cory`s maelstrom spell effects. It`s a bit of hard work and takes some time, but somehow it`s even easier that the fight with Malvernis.
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guest@proboards.com
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January 1970
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Post by Deleted on Mar 1, 2017 12:35:19 GMT
NextOfQuinnAbout Cassandra, did you talk to her in Skyhold after the end? She should be begging to return to the group, with all her fancy clothes and weapons with her. Probably a bit late to say it now, but maybe it will help in later playthroughs.
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